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Fallout 3: Prima Official Game Guide (Prima Official Game Guides) | 
enlarge | Author: David Hodgson Publisher: Prima Games Category: Book
List Price: $24.99 Buy New: $13.99 You Save: $11.00 (44%)
New (31) Used (10) from $13.49
Avg. Customer Rating: 10 reviews Sales Rank: 486
Media: Paperback Edition: Pap/Pstr Number Of Items: 1 Pages: 464 Shipping Weight (lbs): 2 Dimensions (in): 10.8 x 7.9 x 1.1
ISBN: 0761559965 Dewey Decimal Number: 794 EAN: 9780761559962 ASIN: 0761559965
Publication Date: October 28, 2008 Availability: Usually ships in 1-2 business days
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Product Description • Every major ammo and health cache, Bobblehead, Skill Book, Unique Weapon, Weapon Schematic, Mini Nuke, and more!
• A gigantic tour of the Capital Wasteland with over 100 maps showing nearly every area in the game.
• Multiple tactics and tips for every Main, Miscellaneous, and Freeform quest.
• Flowcharts and every major Karmic choice detail exactly where your decisions lead. Plus: All you need to know about completing all endings.
• Examples for creating different types of characters, from heavy-weapon specialists to stealthy lockpicking pros.
• Expert tactical advice on utilizing V.A.T.S. combat techniques, how best to allocate your S.P.E.C.I.A.L. abilities, plus which skills to pick as your adventure progresses.
• Need help taking down a Super Mutant Behemoth? Then check damage and health statistics for every weapon and enemy.
• Giant map poster to guide you through the Wasteland!
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| Customer Reviews: Read 5 more reviews...
Lots of Info I found useful December 3, 2008 I have been using this guide while playing through Fallout 3.
The pullout map inside is excellent if you want to just find the main areas or, like me, love to search the little nooks and crannies.
It has a section for the main quest walkthrough, side quests, and even each "grid" of the map broken down into areas, each area broken down into the places you can see and what is there.
Also, a comprehensive section on what each S.P.E.C.I.A.L. stat is for and the different Perks. This I found excellent so I could plan my character and not waste anything.
And way in the back? Where you can find things such as secrets!
I would definately recommend this guide to anyone wishing to get all they can out of Fallout 3.
Good Guide November 23, 2008 It's a pretty good strategy guide, but the images are too small in some instances, and in some cases it doesn't tell you where in a room to find things for which you are looking. If you can get past that, I'd say pick it up. I NEVER would have found all the bobbleheads without it.
This is the OFFICIAL ENCYCLOPEDIA, GRADE REFERENCE MANUAL for FALLOUT3 WASTELAND! (explained) November 22, 2008 2 out of 3 found this review helpful
Welcome to another indepth Bethesda Softworks OFFICIAL GAME GUIDE adventure. Outstanding reference and heavily detailed explanation of the designers minds in their four year journey in the development of FALLOUT 3.
I have been a follower since MORROWIND and I must say these games get better each and every time. I must admit this guide like the game is loaded with every possible detail regarding the world of Fallout 3.
Qualifying Statement: I've played the game since October 18th and I finished the main Quest today (November 22nd) what a ride!!!! So after 128 game hours, over 500 saves, maximum level of 20 / 435 hit points / 106 action Points, with a HIGH KARMA of Very Good / The last best hope of Humanity. Completing a total of 23 side quests, discovering over 160 locations (and explored them all). Attaining a S.P.E.C.I.A.L. rating of 8+, 7+, 7, 5, 6, 8, and 6 respectively out of 6 tops, out of a max of 100 my targrted skills of LOCKPICKING, SNEAK and SMALL GUNS was 100, Medicine 86, Repair 87 and SCIENCE 76. SO WHAT DOES ALL THIS MEAN??????
NOTE: Your character goes from birth to this quest outside VAULT 101 with every detail of every action / decision you make during these quests is recorded and your "KARMA" is constantly adjusted on everything you do. Never is your KARMA ignored. The details and variables of this game are "SIMPLY AMAZING".
So the bottomline to this unbelievable journey and your fate (the open ended game play and the multiple ending) is all formulated. Believe me when the finale is played out for your efforts it is so personalized and gratifying that you sit their in awe. NOTE: Save the game often to replay those outstanding moments of victory!!!!
NOW my EXPLANATION of this GUIDE; This manual is designed to use as that a guide to answer specific questions. But I must admit it is clear only after you invest the time into "THE GAME". The details are very precise and cryptic if you are trying to use this as a WALK-THRU guide a quick reference to get it done the answers are ALL there but like life you must be prepared for the quest and the savage environment of the WASTELAND.
This Manual also has a great two sided map; THE CAPITAL WASTELAND a gridded map 24 x 36" with ALL points of interest with map legend & locations. On the reverse side a "DC METRO INTERIOR" divided by ZONES and Zone Links with map legend and Metro Locations. Awesome reference. This will be posted and used for constant input s to your planned quests. I love this Guide and all its details.
I was totally pleased to read this guide to see how much my focused game play all made sense in the end. This guide is a must have if only to help you enter this complex world of FALLOUT 3!!! This guide will give you a written reference to all aspects, characters, sanctions, monsters, DC Metro versus the Wasteland quests, character gender,development, skills (GOOD/BAD KARMA), weapons, V.A.T.S., PIP-BOY, Quests, BOBBLE-HEADS, and soooo much more a new kind of GAME OF LIFE!!! ENJOY!!!
P.S - I almost forgot the PERKS these are some of the MUST HAVE SKILLS in FALLOUT 3. EXPLORER - Allows every location to be revealed on your PIP-BOY (you must still find/visit it first before FAST TRAVEL is allowed). SILENT RUNNING - +10 on SNEAK. THIEF - +5 on SNEAK and LOCKPICK. LEAD BELLY - minus 50% radiation poisoning from irraddiated water. ADAMANTIUM SKELETON - minus 50% skeleton damage (from attacks). And finally ACTION BOY - +25 Action Points using V.A.T.S. These are some of my favorite skill choices awarded at higher Levels.
A detailed guide. November 20, 2008 This guide is amazing, it took some reading to figure it out. Most guides are appendix based. This guide is area based. Even the map that comes standard with the guide is broken down into Zones, 1,2,3,4 u.... It lists zoned areas in the first few pages, than it guides you through the main quest to find your Father. The middle and respective middle plus of the book give a more detailed look into each of the Zoned locations, as well as armor, bestiary information, weapons, and locations for such. If you look onto the map that came with your book, you may notice some areas are darkened but not shown on your map as true locations. Go towards the back end of the book to find the Zone you are looking for like Zone 20 for instance. Please be mindful not to go too far so you do not spoil the ending/s for yourself. If you find it hard to find a certain location on the Pipboy screen, use your book map and your zoned book pages to isolate where your target area is. Place a marker or move one you may be using elsewhere to help you stay on course. I hope this helps you. Definite buy because of the vastness of the Wasteland.
Table of contents for Fallout 3 Game Guide November 17, 2008 There are three things I wish Bethesda Softworks would do: 1) Play test their games as much as Blizzard does before releasing them to the public: Bethesda Softworks games are notorious for major bugs, some which ruin the game. 2) Make a game which didn't freeze, like Grand Theft Auto IV. 3) Finally, which relates to this guide, make a guide book with an index. It is ridiculous that 400 plus page books have no index.
I give this guide 4 stars because it is so much better than the Oblivion IV guide. This guide is very well written, and very well laid out. The appendix is excellent, and the tables on weapons is superb. The way each area has a short summary of all of the treasures and dangers is also clever. There are maps to almost every indoor location, and they are very well illustrated. The only major complaint I have is no index.
Minor complaints include:
1) It would be nice to have a full page map in the book. I find myself having to go to the huge wall poster too often. 2) Having the residents of the areas first, before an explaination of the areas forces users to have to often turn the page to read what is in each room. The numbered room explanations should have been first. 3) Minor grammatical errors abound, such as "shotgun cells" instead of "shotgun shells" in the table. But they are so minor, it does not effect your game play.
In the discussion section I added the entire table of contents from the book, and an alphabetized index.
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