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Operation Wolf

Operation Wolf

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From: Taito Video Games
Category: Video Games

Buy Used: $0.01



New (3) Used (53) Collectible (2) from $0.01

Avg. Customer Rating: 3.5 out of 5 stars 2 reviews
Sales Rank: 8179

Platform: Nintendo Nes
ESRB: Everyone
Media: Video Game
Operating System: Nintendo Entertainment System
Shipping Weight (lbs): 0.3
Dimensions (in): 5.1 x 4.7 x 0.7

MPN: 01008
UPC: 020588010086
EAN: 0020588010086
ASIN: B00004SVSU

Availability: Usually ships in 1-2 business days

Features:
  • Cartridge only.
  • If Like New: in perfect or minor flaw condition
  • If Good: has sticker(s), sticker residue, or minor problems
  • If Acceptable has one or more flaws: has stickers, label torn, yellowing, black marker on it.

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Customer Reviews:

4 out of 5 stars Fun game, but hard   October 1, 2005
From my experience playing, this game is a really fun light gun shooter, but it is EXTREMELY HARD, at least for me anyway. One other bad thing is that you can't use grenades/explosives while using the Zapper light gun, seeing as it only has one button. Perhaps another light gun that has two buttons or a modded Zapper would be better.


3 out of 5 stars NOT AS GOOD AS THE ARCADE VERSION   July 22, 2001
 2 out of 2 found this review helpful

Operation Wolf is a very mixed bag. On the one hand, it is perhaps the most complex light-gun game for the NES--compared to Hogan's Alley, Duck Hunt, a few others. On the other hand, I can't help but feel that it should have stayed in the arcade. The game is from your point of view, as you go through concentration camps, jungles, and other enemy-infested areas. There is no need to move your character, since the screen scrolls. All you control is your gunsight. In addition to the level variety, there are also multiple endings--pretty impressive for a shooting game back then. You can finish your mission successfully, get captured, or get killed. But there are some major downfalls to this game. First and foremost is the fact that this is a very bad light-gun game. Sure, you can use your light-gun, just remember that the NES light-gun didn't have Auto-fire. Your finger will be plain tired shortly after starting the level, meaning that you'll die shortly after, meaning you'll have to start all over again. If you use the NES controller to move your gunsight, it's a little sensitive at times, but at least you can squeeze off more rounds with less effort on the part of your thumbs. In the arcade version, the light-guns were semi-automatic, which made the game more realistic and easier to play. To wrap this review up, this game's only (but major) fault is in it's light-gun mode.

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