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Unlimited Saga | 
enlarge | From: Square Enix Category: Video Games
List Price: $14.99 Buy Used: $2.23 You Save: $12.76 (85%)
New (16) Used (30) from $2.23
Avg. Customer Rating: 57 reviews Sales Rank: 10427
Platform: Playstation2 ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Age: 12 - 20 years Operating System: Playstation 2 Shipping Weight (lbs): 0.3 Dimensions (in): 7.5 x 5.4 x 0.6
MPN: 90303 Model: P2SQE 662248903033 UPC: 662248903033 EAN: 0662248903033 ASIN: B00009ETL0
Release Date: June 18, 2003 Availability: Usually ships in 1-2 business days
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| Features:
| • | The refined rapidly unfolding Free Scenario System creates the most open-ended adventure possible. Non-linear options allow the world and its characters to constantly evolve. | | • | Innovative map movement system pushes the frontiers of the genre, added by adventures that never unfold the same way. | | • | The newly developed Reel battle system relies on a slot machine-like interface in which players stop several spinning reels that result in different actions. The Reel will appear after the player has assigned Hold or Go to each attack. | | • | The Sketch Motion system conveys detailed graphics in ways never before seen. UNLIMITED:SaGa is neither a 2D or 3D game, it is a completely new technique of animation based on technology developed with Adobe Systems |
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| Editorial Reviews:
Product Description UNLIMITED:SaGa, the first in the legendary series for the PS2, pushes the genre with eclectic art styles and a sophisticated gameplay structure. Director and producer, Akitoshi Kawazu has found uncharacteristic ways to apply the new technologies, creating a game that is not only revolutionary but also unique in presentation. While UNLIMITED:SaGa has utilized
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| Customer Reviews: Read 52 more reviews...
This game sucks! May 29, 2008 The developer of this game must wake up on the wrong side of his bed. I had no fun playing this game but frustration. It is uninspired and not motivating at all. Once I start playing this game, I turn off the system after about five minutes. I just cannot stand it!
Sucks in almost every way July 25, 2007 1 out of 1 found this review helpful
Unlimited Saga is a terrible RPG in almost every way. The graphics are horrid, both in the cutscenes and in the game. The music is subpar and cliche'. The game system is completely unintuitive, both on the world map and in combat scenes. The voice acting is disgustingly bad. The city menu is limited and almost useless. If you are a fan of RPGs you may get a few scraps of fleeting amusement out of this game, otherwise you are in trouble. Avoid this game at all costs.
Keep an open mind on this one. May 22, 2006 3 out of 3 found this review helpful
Gladly, I bought this game on clearance for about 6 bucks, so I don't feel that bad. The FFX-2 trailer was worth almost that anyway.
This game...oh, where to start. It's not a good or bad game, it's more of a decent game that was rushed off the drawing board. It had some great ideas but fell short of the good game it almost could've been. Because a lot of gamers who picked this up expected a Final-Fantasy style game I've tried to compare it to the closest one I could get it to, for justification of their choices.
First, if you are used to the flashy graphics of now, please save your money. The FMVs are the only real good artwork in the game, and those are few and far in between; the game uses art stills instead of the "normal" moving 3d character for storyline scenes. These scenes look horrid on a high-def TV, i'm sorry. Everything looks pixelated to me. The battle graphics...well, the background looks like an early ps2 game, but the sprite characters look like they predate the PS1. The movements look stiff and fake while attacking, and the 2d sprites look rediculous on the 3d background. Now, don't get me wrong, Final Fantasy Tactics had sprites, 2d stills, speech bubbles, and no real movement outside of battle too, but it had a good story and some graphics credibility to make it a classic.
During the story the screen almost feels constrained thanks to Square-Enix slapping a thick border around their painted backgrounds. The lack of exploring towns didn't bother me as much, as I thought of the menu-based shopping in, again, FFT. The world exploration, however, did. It felt more constraining than the "action" sequences, with a very limited and bland chunk of land being laid out for you to "explore". I'm sorry, FFT did a better job of the linear maps...the exploration part was what finally turned me off this game. It became one long chore.
The battle system is a poor aborted child of what could have been a great idea. Much like the roll of dice, a reel determines which of a few actions take place in battle. However, selecting all your movemetns before you know what the enemy is going to do gets rid of a lot of battle tactics, and early in the game you just end up punching and kicking your way through mundane battles anyway.
If I could change only one thing, I would change the map. They had a traditional map you could view, there was no reason to put in poorly rendered walking paths that you had to hop across. Just put in paths on the actual world map!
All in all, its a liveable game. That and the trailer make this worth the 6 bucks.
Could cause violence against PS2 system..proceed with caution!! March 11, 2006 2 out of 2 found this review helpful
OMG I made the mistake of buying this game. How awful Square. How COULD YOU!? Let me count the ways:
Visually, Unlimited SaGa characters & backgrounds aren't animated--everything is entirely static. The only place you get anything resembling modern graphics is in the battle sequences, which feature sprite-based characters and rudimentary 3D backgrounds. So if you like the game's art style, you'll probably enjoy looking at it for a little while, but if you're looking for more-modern graphical fare, Unlimited SaGa won't be the slightest bit exciting. The game's catalog of sound effects is understandably limited, since little of it plays out in anything like an action scene, and the voice acting ranges from bad to horrible. The soundtrack is really good and the only saving grace. I advise buying the soundtrack and PASSING UP the actual game....
The game's field scenes play out like some ultra bizarre RPG board game. Your character is represented by a tiny static sprite, and you move in hops along preset paths that are presented to you. Each movement may present some form of obstacle or curiosity--you can be attacked, encounter a pitfall, or discover a treasure chest, for instance. None of these are visible on the board, however, so you'll end up stumbling blindly into things quite a bit. This system of exploration, which doesn't actually let you explore much at all, comes off as stilted and constraining. It's also horribly plodding and makes the movement portion of the game feel like a chore.
Interactions with townspeople, and indeed all the dialogue sequences in the game, play out with mere static character portraits and comic-book-style text bubbles. When you're tired of moving a cursor around the town background, you can head to the inn and see what adventures can be undertaken. Sometimes these adventures tie into your character's storyline, but other times they serve no apparent purpose, and after embarking on one you often have to wonder exactly why you're doing what you're doing. The whole process, which is meant to advance the game's plot, ends up being incredibly nonsensical.
Think of USaga as a point & click adventure. Click mouse, move character, fight battle, collect gold, move to next fight.
Super boring, repetitive, totally lacking of innovation...yup that is Unlimited Saga.
One of the worst games I've played... January 15, 2006 3 out of 4 found this review helpful
Bought this game very cheap, as it is from a publisher I normally love and trust. Hailed as being an "extreme" RPG, I thought a little challenge could be fun (just got done played a series of fun, but easy games.) Plus, it was cheap. This RPG game is only "extreme" in how bad it is... The difficulty in this game comes from a completely random, roulette wheel battle style, and the fact that every challenge in the game require level 30+ skills to overcome, when you're at level 2. Seriously, you will encounter a barrel, a door, or a treasure chest and not be able to do anything, right at the beginning of the game. You later find out it takes a level 30 skill to break or open anything. So, you walk around what is basically a board game playing field, moving a stationary character drawing one space at a time, while random pictures flash in the background. Occasionally you get in a random battle, which is where the roulette attack wheel comes in. All your skills are put on a fast spinning wheel, and what you land on is what you do. Or, you encounter a trap. If this happens, you use the same wheel to try and avoid it, which it early levels, is something like a 1/19 odds. The battles present another huge problem. You have your standard HP, and you have LP. LP is your life points, and if a character is attacked while in KO (after HP reaches 0, typically) you lose an LP, and when LP is gone, you're dead for real. You get shocking little LP... like 2 or 3 at most... which wouldn't be too much of a problem except tiny monsters in random battles do LP damage while you still have full HP! So, at full HP, a 2 hit kill monster can hit you for an unavoidable 2 LP... possibly killing a character. This makes HP completely useless... I never found an item that could cure LP, either. There are multiple characters you can play, with different storylines. A good feature, but the stories (played out through a very few still picture/word sequences) were bland and confused, and none of them sparked my interest enough to possibly warrent played through such an unfun wreck of a game.
Not even worth the incredibly cheap price and shipping. Stay away. If you want an "extreme" or challenging RPG with great story, great gameplay try the Shin Megami Tensei Nocturne or Digital Devil Saga series.
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