Customer Reviews: Read 124 more reviews...
Very FUN! June 26, 2008 I loved how in this game you could go back in time when you made a mistake. The combat was so realistic I fell off my chair.
Beautiful Graphics December 25, 2007 1 out of 1 found this review helpful
I love this game, along with the others in the series. I like that you have to solve puzzles and have to actually think of what to do. I like games like that. And the graphics are amazing. It gives off that soft dream like glow and makes you feel as if you are really in an ancient land of Persia. Following the Prince as he journeys through the Palace is fun, as the Palace is huge and you never visit another place twice. There's always something new around every corner. And, you don't travel alone. I like that the Prince teams up with Farah and they work together as a team. The ending is awesome and I love the storyline, which only goes deeper in the next game. The music is wonderful and I love hearing it while playing, especially the fight scenes. I recommend this game to fantasy lovers who enjoy a good, fun game.
THE FIRST TIME !!! October 3, 2007 Well the Sands of Time, is the first of the saga, made in 2003. So the graphics are pretty well done for the time that was made, I personally love more the TWO TRONES, but the style of Sands of Time and Two Trones I really liked, the Warrior Within is the one that I didnt like that much.
A must have for any action-adventure fan September 2, 2007 Prince of Persia begins and plays out with the titular character recounting the tale of how he acquired the infamous Dagger of Time, and unwittingly condemned an entire kingdom. It all started as Sharaban, a Persian king and the hero's father, invaded the land of a Maharajah. There was betrayal from within as the kingdom's own vizier opened the gates to make way for the Persian invasion. In exchange, the vizier was promised his choice of the Maharajah's treasures, among which were the "Hourglass of Time", the "Dagger of Time", and the "Pearl of Time". During the invasion, the Prince aims to please his father by securing one of the legendary treasures himself from the treasure vault.
Thus is the stage set for Prince of Persia: Sands of Time. Players must combine their own resourcefulness with the Prince's athleticism and skill in combat to make their way through the Kingdom of Azad, and eventually confront the Vizier for his treachery. Along the way, the Prince meets up with Farah, the Maharajah's daughter, and the two must work together to stave off the attacks of the sand creatures, and create their own path through the ruined palace. The journey will be laden with difficulty as the Prince must jump from one platform to another, scale ladders and pillars, swing from poles and ropes, dodge rotating blades and moving columns of spikes. At times he will even defy the laws of physics by literally running along walls, and repel from them to reach an opposing location.
Once the player has gotten used to the basic mechanics of the game, it becomes a matter of figuring out which combination of actions will allow them to advance. There may be a locked gate on the ground floor of a vast multi-level room, and the switch to open it is high on some balcony. Of course there will be no staircase or gondola to take you there, and so the Prince will have to make use of his skills and the environment to reach it. There are various puzzles as well, of the traditional block pushing and plate-stepping variety, but all of which seem logical within the context of the game.
The entire adventure takes place in the various parts of the palace of Azad, from the reception room to great halls, from the Sultan's personal zoo to the depths of the dungeon. The environments are spacious and meticulously designed, and so diverse that it seems hard to believe they're all part of the same castle. There is considerable attention to detail, from reflections in water to the cracks in aging concrete structures. The character models are designed economically, using lower poly counts than some of the other graphical powerhouse games out there, but probably as a compromise for the vast environments. Still they are more than adequate within the gestalt of the game's visuals, and are not likely to draw many complaints.
In conclusion, Prince of Persia: Sands of Time is a quick adventure; With its simple control scheme, intuitive and fast-paced battles, there is little to stop most players completing it in around ten hours. With gameplay reminiscent of Sony's ICO, only with a more in-depth combat system, it should fit well into the collections of platform and action-adventure gamers alike.
Nothing Special, But Good for Quick Fun May 26, 2007 1 out of 2 found this review helpful
Well, I started Prince of Persia: The Sands of Time late Thursday/early Friday. Here it is late Friday/early Saturday and I just finished the game! Dude, that really was a seriously short game! It was mostly fun, though it features a lot of unbalanced battles at the start that can be very frustrating. The Sands of Time rewind affect is a nice tool to even up the odds, however, and to recover yourself if you mess up during any of the games many jumping/climbing challenges. The game story is interesting, though obviously very short with little depth. It does have a cute twist at the end, and the ending theme is very nice. All in all, though, this one has pretty much no re-playability since it is very very linear. Still, less than 10 hours of game play time to complete makes it nice "mind candy" between playing longer games.
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