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24 The Game | 
enlarge | From: 2K Games Category: Video Games
List Price: $39.99 Buy New: $6.20 You Save: $33.79 (84%)
New (23) Used (25) from $3.99
Avg. Customer Rating: 44 reviews Sales Rank: 6210
Platform: Playstation2 ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Operating System: Playstation 2 Shipping Weight (lbs): 0.5 Dimensions (in): 7.4 x 5.3 x 0.6
MPN: 100730 Model: 710425278181 UPC: 710425278181 EAN: 0710425278181 ASIN: B000B0RWWS
Release Date: February 28, 2006 Availability: Usually ships in 1-2 business days
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| Features:
| • | Over 100 missions, including gun fights, stealth, sniping, driving, satellite tracking, phone tracing, interrogation, and more! | | • | Three playable characters; begin as Jack Bauer and jump to new characters of the show as the plot unveils. | | • | The authentic 24 experience, featuring past and present 24 cast members, plus the show’s signature double bluffs, multiple plot strands, and cliffhangers. | | • | Like the show, the game present's the story in multi-panel windows to explain events that are happening with different characters, simultaneously. |
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| Editorial Reviews:
Product Description 24: The Game takes you into the world of intense action that you see on the hit TV series, 24. You'll go on a deadly mission set between the second and third seasons of 24. Who was really behind the assassination attempt on President Palmer? How did Kim Bauer get a job in the L.A. CTU? How did Jack Bauer and Chase Edmunds first start working together? These and other questions are answered as you franctically race to complete solo and team-based missions.
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| Customer Reviews: Read 39 more reviews...
Play it for the episode, not the game September 9, 2008 24: The Game does correctly all the things that a die-hard 24 fan would care about. The presentation, as far as the camera angles, multi-paned tricks, and ridiculous-yet-entertaining twists and turns are all here in full force. The cast -- with the surprising exception of Kiefer Sutherland, who sounds like he rolled out of bed for his role -- delivers a convincing performance. Finally, writer Duppy Demetrius does a decent job at (sort of) tying Seasons 2 and 3 together.
Meanwhile, those who want a serviceable action game get something quite disappointing. The targeting system is actually quite fun, allowing you to lock-on after which you can pinpoint a specific body part to fire upon. However, the enemies are morons to the point where you're simply ducking in and out of cover and pulling off headshots without any difficulty. To wit, Kill.switch veterans would likely rather be playing that game instead of this. The framerate dips in these sections too, making the visual experience during combat jarring and uncomfortable.
The car chase scenes also suffer from noticeable framerate issues, in addition to overly wonky physics. For instance, if I'm in a Sedan about to ram headlong into a bunch of SUVs, why -- after contact -- am I then able to put my foot on the gas and slowly "bulldoze" my way through them? Furthermore, the turning radius on any given vehicle is too unwieldy to drive appropriately. Even if you're attuned to Grand Theft Auto's mechanics, you'll have a little trouble here. Yes, I know, 24 characters spend a lot of time on the road, but the driving issues make these sections of the game almost intolerable.
Finally, the multiple minigames used for defusing a bomb or hacking a terminal are good pace keepers but aren't at all compelling. Interrogation is possibly the most intense mini-game you'll encounter, and still it devolves into an old-school NBA Live free throw "hit the button when the meter is at this level" affair. At least it's entertaining to hear Jack Bauer shout, even if his voice actor isn't at his best.
24: The Game manages to be tolerable on the merits of its presentation and fan service, and for that alone I played this game to completion and have not given it away. However, as a diehard fan of the show AND a diehard fan of videogames, I also wanted to see this game designed properly; its annoyances are too numerous to make this game more fun to play than it is to watch.
24 The Game September 3, 2008 This game starts out very well. It's very exciting and fun to play. I did get bogged down at one point in the game. I was unable to complete this one section of the game after many attempts. So I ultimately put the game back in the box and gave up.
24: THE GAME IS AWESOME AND WORTH THE PRICE March 30, 2008 1 out of 1 found this review helpful
I was surprised at all the "fair" and "okay" reviews for this game, even thaough the lowest reviews gave it 3 stars. this game is really good and there are no glitches at all like some people say (I've played it and beat it straight through twice). Graphics are also really good. i The game will assign "Mission rankings" to you and give you objectives to do to complete those rankings. When done at least to the minimum standard you will get a percent(%) score which will be averaged in with other Percent scores to give you an overall field grade (A(best),B,C,D(worst)). It is pretty complex. I don't really watch the TV show (I don't dislike it, just have better things to do), but from what i've heard if you;'re one of the people that follow the show thoroughly and question what happens between seasons 2 and 3, this game will explain it excellently. Also, the M rating shouldn't be there. there is no blood like the rating dscriptors describe, and it is just as violent as the 007 games. This game should be rated T. Another cool thing about 24: the game is the fact that it has 53 missions (many of which are quite short), but they're all somewhat fun if not REALLY FUN. The replay value of this game is excellent, especially the first few missions (their awesome!).
OVERALL: 24: THE GAME IS AWESOME, WORTH THE PRICE COMPLETELY, HAS EXCELLENT REPLAY VALUE AND GRAPHICS, AND SHOULD BE ONLY RATED T.
BUY 24: THE GAME TODAY! IT'S A MUST BUY (EVEN IF YOU DON'T LIKE THE SHOW). THIS GAME IS AWESOME.
TODAY!!!!!!!!!!!
after-note: i don't know why they don;'t sell this new. 24 the game is still in print and fairly popular. hm?
While better suited to fans of the show, there is a good experience here for newbies to the series. March 5, 2008 1 out of 1 found this review helpful
This game is a must for any devoted fan of the hit TV show 24. However, the game delivers an overall solid performance driven by an intense storyline that even newcomers to the series will enjoy, though possibly not as much as the show's fan base.
24: The Game takes place approximately six months after season two ends and about a year before season three begins. It's become unofficially referred to as "season 2.5" (if only by myself). The game starts with a CTU team, led by series super agent Jack Bauer, raiding a cargo ship in search of a biotoxin (Ricin) and illegal arms shipments. As fans of the series can no doubt expect, something as routine as this is bound to spin out of control into a 24-hour adrenaline rush. One aspect of the show that was near, if not totally, impossible to put into the game was the one week breaks between episodes. Once the end of an hour hits, marking the end of the would-be TV episode, the player could put down the controller for a week. However, that's like asking someone who owns the DVD set not to watch the entire season over the span of a weekend. With every episode ending on a cliffhanger, that's just not gonna happen. This game is a must for fans of the series, answering a few questions about the cliffhanger ending to season two and the introduction of some of the characters who first appeared in season three. One can only assume that this game being in development, or at least the planning stages, is the reason that certain questions were left unanswered as season three progressed.
The game is very true-to-life with the actual show. There is, of course, the ticking clock, which is probably even familiar to those who have never even seen an episode. The storyline told from multiple angles is very well implemented as well, as is the split screen, which at times splits off for a few seconds even while you are in certain points in a mission (i.e. when you're on the phone, not during anything important like battle). The most true-to-life part of the game however has to be "Previously on 24 ..." Whenever a game save is loaded, a screen pops up with a brief summary of the recent events that led to the current point in the game. In addition, there is a "Previously on 24 ..." available for a text of the entire story, up to the minute.
On it's technical merit, 24 is a good game. The graphics, while not stunning, are of a decent quality and the characters are nicely recognizable to their real life counterparts (Keifer Sutherland, Carlos Bernard, Reiko Aylsworth, etc.). The sound is of an average quality; nothing to complain about but really nothing to write home about either. The game has a slight replay value (and reason for doing so) not in additional side quests and the like, but in striving for "perfect" ratings in missions. The bonus content is nothing more than a few interviews and a ton of character models, but it should serve completists, such as this author, for a decent amount of time after the storyline hits its conclusion. The game's mission rating system is very unique and a nice addition to the game. It outlines objectives that lie outside the goals that will give you points (i.e. 24 enemies killed, 5 head shots) and that will take away points (0 surrendered enemies shot, 0 health used). For each mission completed at a 90% or higher ranking, a bonus item is unlocked.
The gameplay does have some nice aspects to it, although a lot of it can get tedious at times and a few of the controls are broken as well. There is a huge variety of missions in the game: everything from driving to shooting to computer analysis. There are also a number of different controllable characters, aside from the obvious choice of one Mr. Jack Bauer. Chase, Michelle, Kim, Tony, and a few others are also controllable as the missions progress. The most innovative controls of the game came during the computer-based missions. A few were simple point and clicks, but there is one that lays out a grid of up to four colors that correspond to the circle, X, square, and triangle buttons on the controller. One by one the squares get highlighted in a randomly jumping pattern and correct button presses lead to defragging information. In possibly the best use of the pressure sensitive analog stick (in this writer's opinion) in the history of the PS2, there is a mission in which radio frequencies are being tracked on a radar screen. The search for frequencies is controlled by the direction and pressure applied to the analog stick and once a frequency is found, the analog stick must be held in that position for a few seconds until the frequency is locked on.
These are good examples of controls, but there are also bad ones, and this game did have a couple. One of the most frustrating was the automatic crouching behind cover. While in "stealth mode" for silent movement, whenever the controlled character would get near an object, such as a counter, he or she would automatically lower their body to adjust for the height of the obstacle and creep ever so slowly along. However, the following scenario is all to common: a firefight ensues and, using a pillar for cover, the terrorists start going down, one by one. However, more terrorists burst through another door in the room and it's time to relocate. Wanting to keep a low profile, but be able to make up some ground at the same time, the player enters stealth mode and makes a beeline for another pillar. Upon getting a bit too close to a table that's in the middle of room, the on-screen character crouches and creeps along the table at less than a snail's pace while still in the line of fire. The easiest way to escape that is to exit stealth mode, thus creating a larger silhouette and being exposed to more fire than necessary. This aspect of the game also unfortunately slows down the game when running around a recently cleared room in stealth mode trying to collect ammunition from the cold bodies.
Another collective example of gameplay that wasn't implemented well enough is just about any of the driving missions. Some of these are absolutely atrocious and nearly impossible to pass (like trying to outrun terrorists back to CTU and taking a debateably extreme amount of vehicle damage, and then getting a tail from the cops and having to lose it before arriving at said destination) without blowing up the vehicle (and don't even try to switch vehicles in the middle of a chase a la getting run over by a car Grand Theft Auto ... that's a bad day for the home team).
One aspect of the game that can be amusing is the new extreme of "rag doll physics" that was implemented in the game. If you want to see exactly how extreme, you'll just have to play the game yourself.
Despite a few flaws in the game with the controls, this is a very solid game with an in-depth story and a good variety of missions to mix-up the gameplay experience. This game is an absolute must-own for any fan of the series, but is still something to be recommended for casual gamers.
Gameplay: 6 Graphics: 8 Sound: 7 Value: 7 Tilt: 10 Overall: 7.7
For someone looking for a game but that are not fans of the TV series, I rate the tilt a 7. This changes the overall rating to a 6.8.
Where's the next? January 6, 2008 0 out of 1 found this review helpful
Being a BIG fan of 24, this is pretty good. If you're into Bond games, this is along those lines but even better. It takes it a bit further. The only negative thing has to be those "code missions" (bypass doors, decrypting, ect.). Very annoying.
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