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Crush | 
enlarge | From: Sega Of America, Inc. Category: Video Games
List Price: $29.99 Buy New: $18.99 You Save: $11.00 (37%)
New (12) Used (9) from $12.93
Avg. Customer Rating: 7 reviews Sales Rank: 7647
Platform: Sony Psp ESRB: Everyone 10+ Media: Video Game Batteries Included: No Operating System: Sony PSP Shipping Weight (lbs): 3 Dimensions (in): 6.8 x 4.1 x 0.6
MPN: 66020 Model: 66020 UPC: 010086660203 EAN: 0010086660203 ASIN: B000NRUV4U
Release Date: May 29, 2007 Availability: Usually ships in 1-2 business days Condition: new, shrinkwrapped - overstock from our NY retail store, was on the shelf so re-wrapped. NEW, discs perfect.
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| Features:
| • | Unique "Crush" mechanic allows players to change between 2D and 3D environments. | | • | Story driven puzzler featuring a unique main character with a lifetime of unresolved issues for you to unravel. | | • | Mind bending puzzles will provide hours of entertainment for gamers of all levels. | | • | Surreal environments and engaging storyline provide a unique gaming experience that blurs the line between puzzle and platform play. | | • | 1 player. |
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| Editorial Reviews:
Product Description Crush is a new concept in multi-dimensional puzzle gameplay. It's got an addicting challenge that's presented in both 2D and 3D perspectives. Changing your perspective on things will do more than alter your view; shift platforms and objects, activate machinery, cause immense chain reactions in the environment and overcome your enemies. The key to mastering the puzzles in Crush is in the old saying, "it's all in your perspective."
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| Customer Reviews: Read 2 more reviews...
a thinking person's puzzle game! January 14, 2008 1 out of 1 found this review helpful
Truly one of the best and most innovative and fun games I have ever played. I haven't been excited about a game in years, but this was truly refreshing and I savor the gameplay. Hopefully there will be more games with this sort of thinking involved. Wish there were more!
original and uniquely challenging December 14, 2007 1 out of 1 found this review helpful
This game is as original as they get; combine that with it being fun to play and incredibly challenging to beat (90% problem solving, 10% platformer skills), and you have a classic. It's HARD - I'm less than halfway through the game, with many completed levels having required many repeated attempts and much thought. I don't see this as a downside, though, because in hindsight there were no tricks or cheats required to complete levels, just solid insights into how to solve the puzzles. Thus you have a singularly original, deep and challenging puzzle game that is geared for your moments of highest mental acuity.
Buy this game - not just to play it, but to send the message that there's a market for highly original and highly challenging puzzle games.
Game of the Year Candidate December 2, 2007 4 out of 4 found this review helpful
A puzzle game for Game of the Year? on the PSP? You're right; it's not a concept that I would have bought before I played Crush.
Portable games have a difficult road to walk. Most people play them in short bursts, and they also have to work on limited hardware and smaller screens. Hence, they run the danger of either A) providing only repetitive/simplistic gameplay or B) getting too complicated to best accomodate limited play time and screen size. There's a narrow zone between the two, and Crush straddles it flawlessly.
The star of Crush is the level design. Mario doesn't have anything on Crush. Each level provides a very carefully constructed puzzle around the central concept of "crushing". The player can manipulate the camera and then crush the level to 2D from that vantage point. Add on top of that a number of interactive items like switches, balls, and collectible items and *voila*- you have a puzzle game.
As hard as it is to solve some puzzles, the tougher job is creating them. You'll feel genuinely accomplished when you finish the level (especially if you go for the extras), but you have to wonder just how brilliant the developers are to create such tight, intriguing puzzles. It might seem that the crush concept would get old over the span of 40 levels, but it always seems like there's some new application of the ideas at work.
Buttressing the solid gameplay is a fun soundtrack, polished presentation, and a quirky story featuring full voiceovers.
Finally, there's a challenging "trophy mode" to try for those ambitious enough to go after the extra items.
Crush doesn't have the bombast of a Heavenly Sword or the legion of drooling fans that a Zelda title commands. But for what it sets out to do- provide innovative and compelling puzzle designs surrounded by pleasing aesthetics- it's nearly perfect.
Great Game August 5, 2007 2 out of 4 found this review helpful
After reading many of the reviews I decided to buy this game and it wasn't a disappointment! It's very fun.
Perfect game for handheld play! June 20, 2007 4 out of 4 found this review helpful
Let me start this by saying I'm not real big on puzzle-type games. But I have to say this game is just amazing. I don't even like to call this game a puzzle game but I guess in reality it is. The images/graphics are very strange and dream like (very much to my liking). The main character is suffering from insomnia and the premise being that the puzzles (the source of which are a wacky helmet device called crush) are going to cure him given enough time.
The story line is interesting, the voices are done well and the game itself is very different. The puzzles are solved by crushing the 3D world into 2D via different camera angles. So in order to move from one ledge to a distant ledge, you could switch the camera into the forward looking view and then crush into 2D - the ledge would then be accessible. While this starts off very easy it scales up to more difficult "puzzles" which require thought and creativity.
This game is an absolute MUST own for anyone who has a PSP. It is just about guaranteed to pass hours away like minutes! It's perfect for handheld play in that its an easy game to pick up and run with (while the puzzles/boards will scale up and become much more difficult, the game mechanics on their own are easy to learn and a ton of fun to play).
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