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Etrian Odyssey

Etrian Odyssey

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From: Atlus
Category: Video Games

List Price: $29.99
Buy Used: $17.95
You Save: $12.04 (40%)



New (11) Used (16) Collectible (1) from $17.95

Avg. Customer Rating: 4.5 out of 5 stars 24 reviews
Sales Rank: 4421

Platform: Nintendo Ds
ESRB: Teen
Media: Video Game
Batteries Included: No
Age: 12 - 20 years
Operating System: Nintendo DS
Shipping Weight (lbs): 0.2
Dimensions (in): 0.1 x 0 x 0

MPN: 40008
Model: 40008
UPC: 730865400089
EAN: 0730865400089
ASIN: B000IOM45C

Release Date: May 9, 2007
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: No APO/FPO Addresses - Cartridge Only in Generic Case

Features:
  • Use the DS Touch Screen to make your own maps - Plot your progress through the labyrinth, drawing walls and placing icons to note special events and items
  • Choose from nine different character classes - Create a woodland survivalist, shield-bearing protector, whip-wielding dark hunter, or a half-dozen other types
  • Populate an entire adventurer's guild with up to 20 characters
  • Exciting battles fough through turn-based strategic combat
  • Collect more than 20 unique battle skills and split them across 5 different adventuring charactrers

Accessories:

  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine
  • Spongebob Squarepants Creature from the Krusty Krab

Similar Items:

  • Etrian Odyssey II: Heroes of Lagaard
  • Odin Sphere
  • Luminous Arc
  • Rune Factory: A Fantasy Harvest Moon
  • The Legend of Zelda: Phantom Hourglass

Editorial Reviews:

Product Description
Etrian Odyssey is a role-player with anime-style art and exciting gameplay. In a vast and fertile land lies a small town known as Etria, a peaceful village that became famous fora startling discovery. A crack in the vast forest opened at Etria's edge, leading downward like a gaping maw. Those who hear rumors of the labyrinth of Etria, whether young or old, begin to harbor dreams of exploring it. Riches, fame and prestige wait for the adventurer that can survive the Etrian Odyssey. All-star production staff, with direction and sound/story work by some of Japan's most gifted&experienced game deisgners Beautiful 3D graphics - Explore warm, inviting, forest environments rendered in an original 3D engine


Customer Reviews:   Read 19 more reviews...

4 out of 5 stars For old-school RPG masochists. Others need not apply.   September 9, 2008
Etrian Odyssey is not for everyone. In fact, Etrian Odyssey is probably for very few people. It's a decidedly niche title, and if you have either outgrown "old-school" role-playing mechanics or are expecting a cinematic experience on the level of today's Japanese role-playing adventures, this game will disappoint you.

That said, Etrian Odyssey will very likely greatly satisfy anyone in its target market. The mapmaking tools are there for anyone who fondly recalls drawing their own maps for their adventures (Metroid comes to mind), and the character customization system is surprisingly robust, with each character class boasting anywhere from ten to twenty different upgradeable skills. It's incredibly difficult, too, which should satisfy anyone who's waded knee-deep into dungeon crawlers and roguelike and lived to tell about it.

Further, there's a host of different enemies to battle, pickups to collect, items to craft, and sidequests to take. The artwork is splendid too, and though most of it consists of static drawings, the overall visual experience is quite nice. The dungeons are rendered in 3D with polygons, and of course the Nintendo DS can't boast the graphical prowess of today's higher-end systems or even the PSP, but the 3D still runs smoothly with enough detail to not make it look like a mess.

The gameplay largely consists of going into the dungeon, exploring it, fighting enemies in a turn-based battle system reminiscent of older Dragon Quests, with a variety of weapons and magic spells. You will hop back to town frequently to heal up and replenish used items, sometimes supplying the weaponsmith with items needed for new weapons, and then delve right back in to venture deeper into the dungeon.

With regards to its intentions, then, Etrian Odyssey succeeds on every level. The only issue is the limited market appeal this game will have; not that it's a knock on the game itself, but unless you -- dear player -- fit the criteria, you should likely avoid this game. Etrian Odyssey is great at what it sets out to do, and what it sets out to do is admirable and entertaining, but it's also only for a select few people.



5 out of 5 stars The definition of "Hardcore"   May 7, 2008
I don't think I have played a DS game longer than this one! It's been almost a year since I bought it on its release date, and I'm still playing it... The only other game that will make me stop playing it will be its sequel, Etrian Odyssey II : Heroes of Lagaard.
Just so you are warned, this game won't score high for its animation or use of the DS graphics engine. The art design had mainly two different artists, one for the characters and town, and one for the monsters you fight. All are presented in still 2D images, and while the characters drawings and backgrounds are gorgeus, the monsters' art design seems to be all over the place. The labyrinth scrolls in 3D in a first-person view, which is nice, but it is repetitive.
But the selling points of the game really are a) The character leveling which you do from scratch, and b) the map plotting, which you also do from scratch.
The story is light and very generic, and it doesn't affect the gameplay much despite a couple of twists. But that is the point: because you build the characters from scratch, they don't have any background, so you make them yours. This makes the whole game feel more personal, like you know the characters.
This is the game that I've enjoyed the most on the DS, but like most reviewers mentioned, it is not going to be everyone's cup of tea...



4 out of 5 stars Only one flaw   April 12, 2008
Overall, Etrian Odyssey is a great game worth your time. This game has very beautiful scenery which changes dramatically every five floors. Exploring through the dungeon is fun and rarely repetitive. Every so often it may be annoying to go through the same floors over and over again.
There is only one real flaw that you probably won't notice until the end of the game draws near. You are limited as to how many skill points to assign your characters, which requires you to be very careful in appointing them. Once you reach your characters last level, you can't gain more skill points. If you want to reassign your skill points, you have to lose 10 levels, which take a good deal of time to earn. I really don't see any good in limiting the maximum level and skills your characters can reach. Until you reach that point in the game, however, the game has no real flaws.



5 out of 5 stars Etrian Excellency   April 8, 2008
 1 out of 1 found this review helpful

First I'll post my main rating for this game.

Gameplay: 9.5/10 There's some repetitivity at times, and there is intense level grinding. Level grinding is when you have to battle around for atleast 30 minutes for cash or levels for the sake of being able to advance in the game. But once you're high enough you can usually walk right through the next floor of the dungeon.

Difficulty: 10/10 No matter what floor you're on when you first start a new floor you'll fear running into a FoE and dying. Like I stated before, intense level grinding which is time consuming, but if you like battling it's quite fun.

Interface: 10/10 EXCELLENT, to the point, etc., Everythings in the right spot, easy to navigate. Only thing I wish could be changed is mapping in full labyrinth view. Due to hardware restrictions this may not have been possible though!

Graphics: 9/10. Quite possibly the best '3d' graphics I've seen on the ds. It can be blocky, usually it's incredibly pretty. One downside is the initial dungeon graphic you see is what you see the whole game. There are no changes in scenery. But it's nice enough to tolerate the whole game. Therefore -1 for repetitive.

Length: 10/10 This is one game that the second you pick it up you know you'll be playing for many many hours. I'd say it's possible to beat the game in under 45 hours, but a casual player will probably take 60 hours! This is the longest game in my DS library, and I have a bad attention span, yet I've played it for awhile.

Overall: 48.5/50, 97/100

There really isnt a thing I dislike about this game. It can easily be completed without a guide, though finding secret rooms usually helps, and guides greatly aid you in this feat.

The classes are all strong, there really isnt a 'horrible' class. Some are slightly better than the other, but in all honestly you can't really mess up to the point you make a character useless. Skill points also are handy, and it's not too hard figuring out how skills work.



Warning: If you are not a person willing to commit time into this game I don't recommend buying it. Don't expect it to be easy, or breeze through it. At first in the game be prepared to die and lose 1/2 hours of gameplay 2-3 times. Thankfully you don't lose your map! :)

The gameplay apparently only appeals to a small population of people, though I am honestly in love with this game. If you are able to accept there's not much plot (Really, I dislike games without plot usually, but this one is just so excellent it's hard for me not to like it) then Etrian Odyssey may not be for you.

You'll either love the game, or hate it. And remember! If you dislike it you can always resell it and be out a few bucks, if you're into RPGs though, I think trying this one is definitely worth it!

97/100



5 out of 5 stars I really love Etrian Odyssey!   February 21, 2008
I didn't buy Etrian Odyssey right away, despite having considerable curiosity about the game when it came out. I left it on my wish-list instead, and got it for Christmas (thanks Mom!). In contrast to the easy, story-driven Luminous Arc, (another ATLUS title for the DS) Etrian Odyssey is almost story-free, and extremely difficult. So difficult, in fact, that I was killed by butterflies on the first mission of the first level, and was so shocked that I put it aside and played something else instead. I was literally knocked right off the game, and didn't come back to it until a few months later.

A few of the things I feared I wouldn't like are actually some of my favorite features. Nearly half the gameplay centers around drawing your own maps of the forest levels you explore. I thought that having to do this would drive me crazy. It turns out to be really fun. Also, even though the combat resembles Final Fantasy I, it's still not too bothersome. The random encounters aren't really random, and the game gives you fair warning before ambushing you. The enemy's sprites shake when you hit them, and fade when they die, which was last standard practice in games circa 1994. Also the art for the enemies is a bit bizzare; they sure are ugly though. The art is absolutely gorgeous in some other places though. I would buy an art book, if one came out. Each of the character classes is pretty different from the other, and blending their strengths and weaknesses into your team is a fun challenge. The sequel, announced for Japan later this year, will include three more classes. Character levels are few and far between, and while I've managed to get a rhythm going that allows me not to die, the game is still beastly hard, demanding a lot of effort for rather meager rewards in experience points and leveling up skills. The skill tree for each of the classes is complicated enough to make you think about how you spend each precious skill point. This makes it hard, but also a lot of fun.

And exploring uncharted levels is sure fun.


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