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Lunar: Dragon Song | 
enlarge | From: UBI Soft Category: Video Games
List Price: $19.99 Buy Used: $5.00 You Save: $14.99 (75%)
New (27) Used (18) from $5.00
Avg. Customer Rating: 28 reviews Sales Rank: 8393
Platform: Nintendo Ds ESRB: Everyone 10+ Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Operating System: Nintendo DS Shipping Weight (lbs): 2 Dimensions (in): 0.1 x 0.1 x 0
MPN: 16038 Model: 8888160380 UPC: 008888160380 EAN: 0008888160380 ASIN: B0009F3QSE
Release Date: September 8, 2006 Availability: Usually ships in 1-2 business days Condition: ***Cartridge and Case only. ***Ships in bubble mailer first class. USA original.
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| Features:
| • | Battle System | | • | Lunar - Dragon Song's battle system is quite different from that of previous Lunar games spaning both DS screens. | | • | Coliseum | | • | The Coliseum is a brand new feature to the Lunar series for card battles. Cards have HP just like players in the game. If cards loses all of its HP, the other player gets your card. However, if you defeat your opponent's card, and knock its HP down to 0, y | | • | Menu System |
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| Editorial Reviews:
Product Description Long, long ago, the world of Lunar was dead. But the Goddess Althena, together with the Dragonmaster and Four Dragons, came and gave life to the land, magically transforming this dead place into a verdant world overflowing with life. She blessed the world of Lunar, and the Dragonmaster swore to her his undying loyalty. He and the 4 Dragons were entrusted with the Goddess's protection, and through her power, a magical world was born. Lunar: Dragon Song is a tale of origins, set 1,000 years prior to the events of the original Lunar: The Silver Star and the adventures of Dragonmaster Alex. The main menu will show pictures of 3 party members, their vitals and current amount of silvers. Also shows the current location and any current actions going on. The Stats menu shows character current statistical information. The items menu allows viewing, using and equipping items. The system menu saves your game. There is also an option called Music Hall which has music found in the game. The Assigned Jobs menu shows the job currently assigned by Gad's Express. Gad's Express Jian and Lucia have worked together for about a year now for Gad's Express. Each town in Lunar - Dragon Song has a Gad's Express in it to take on various jobs for cash. Measured by a 4 star system, jobs are shownby the name of the job, the amount of silver upon completion, difficulty, description, and the location for package delivery.
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| Customer Reviews: Read 23 more reviews...
Now the best Lunar but it will do. July 14, 2008 This game had my attention for a while. Well until i beat it. It was kind of a pain walking EVEYWHERE you had to go. It wasn't like you want through an area once and you could pass through it the next times you went through it on the map but no you want to go in an fight monsters every time. Well I found that collection items was good for the jobs that needed to be done. Jobs were the only real way to get money, other then finding it in a chest. And once you get later in the game armor and weapons cost a pretty penny so save up.
All in all I recommend this game to anyone that likes RPG's in general. And if you can get it for under 15 bux then is worth it.
disappointment to Lunar August 3, 2007 I'm an old game junky, and the Lunar games were defiantly one of the best. So when I saw that a new Lunar game was released, after years of fricking waiting and hoping, I flipped. The saying not to judge a book by it cover has never held as much truth as with this game. It looked like so much fun, but what I brought was a portal to hell. I'm sure many others have said this but I need to say the battle system was beyond frustrating and caused so many headaches. What were they thinking? Add to it that you have to choose between items or experience, this is not fun! The story was weak and random throughout the game, characters disappearing at times to never return with equiped items, and a horrible ending. The only good parts of this game was character designs and sound. Not enough to go through this horribly made game. Seriously, not even FF:Crystals was this bad.
Lunar Dragon Song, Oh it hurts so good! July 23, 2007 Reviewed for Big Boss Games by: TRC
Lunar Dragon Song, Oh it hurts so good!
The Lunar games have been a favorite of my for a long time now. I was so happy to find out that Lunar Dragon Song, published by UbiSoft, was out that I ran out and picked one up.
The graphics were like that found on the SNES. Everything was well drawn in this game. The environments were bright with color. Also, the split screen Boss battles looked cool!
The best thing about this game was the background music.
Battle system in the game is truly a mistake! You cannot choose your target! All you can do is tell your party to fight, use an item (you get to pick the item) or use a spell (you pick the spell). The game will then choose the monster you fight. You can hold the top right shoulder button to speed up the battle.
Special mention ? Losing hit points while you run is torture. Also, having to choose experience points or items before a battle is not fun.
Having to do fetch and return jobs for money is a good idea. I would have liked to have more of a variety in my job quests. Like some hunt and destroy missions tossed in just for fun.
Overall, if you like torture and Lunar this is your game. I give this game a 4/10
If not please hold out for Final Fantasy III remake for the DS.
Too many broken ideas June 10, 2007 Having enjoyed the previous Lunar games, both on Sega CD and the later updates, I picked this one up hoping to see a return to the same level of enjoyment. Unfortunately, this game is frustrating to the point of near unplayability. I've been slogging my way through it in hopes that, at some point, the absurdly forced elements of the plot might get further elucidation so that they make more sense. I'm rapidly losing that hope, however.
Although the plot is thin, at times, you can normally expect that out of an RPG; they're not exactly known as being great literature (although you can be pleasantly surprised, sometimes). However, in this case, the game has gone into some experimental mechanics for the console RPG that simply fail to work on a number of levels.
First is the overall slowness of the game. The characters have a slow natural gait, which can be sped up by holding down a button to run. Even the running speed is a touch slow, but it also, even with that, comes at another price: as you run, you constantly bleed hit points. You often can't afford to move quickly from point A to point B because you need to be fully or mostly healed for the boss fights that are upcoming.
Second is the split battle system. You can either level up your characters _or_ you can get items to drop from monsters that are part of relentless fetch quests, but never both at the same time. This means that you'll find yourself fighting through every area several times, if you want characters that actually have both the stats and the equipment to handle the more difficult fights.
On top of this split battle system is loaded more difficulty with the battle mechanics. When you choose to fight, you cannot select which monster you attack. This means that the embarrassingly smarmy scene that you get partway through the game about how important teamwork is, is actively _thwarted_ by the game; there's almost no strategy that you can apply to most of the battles, making the best way to fight most things simply to hit "auto battle" and hold down the key that speeds up the battle. There are also times when you're stranded with no healer character, making you hope that you've got enough item-based healing to carry you through--your characters tend to be prone to leaving when you don't expect it, often carrying useful equipment with them. Even when you do have a healer, you're stuck with an embarrassingly low number of MP combined with relatively expensive spells. Poison is so common that I go out of my way to buy a full stack of poison-cure items, because you can't afford to use MP to help you out.
The only way to make money is a long series of fetch quests. These fetch quests rely on items that drop from the monsters (some can be purchased, but many cannot). Furthermore, many of the items that can't be bought are also rare drops, making trying to get enough money to buy equipment to be a grueling activity. And to make sure you don't get complacent with that equipment, there are monsters that will destroy your equipment or steal your fetch-quest supplies. And one piece of equipment can easily be over a half-dozen long, boring fetch quests.
That being said, the game is not _entirely_ unplayable. The ability to save anywhere at least mitigates the frustrating of having your vital items stolen or equipment broken--if you can suffer through the bother of saving after every or nearly-every battle in areas where that happens. The card system is an interesting and new (at least to me) one, where monsters drop cards that can be used multiple times for various battle effects (aids to you and hindrances to your enemies). I suspect that they were designed to counter some of the high level of frustration in the battle system, but both ends are too extreme to make things balance well. The graphics are pretty enough (although having single graphic elements split between the two screens detracts), and there are at least occasional cute/funny moments in the plot interactions.
It's unfortunate, however, that the cons so heavily outweigh the pros in this game.
World of Lunar May 20, 2007 1 out of 1 found this review helpful
Let me start off by saying that I love Japanese-style RPGs. I am a big fan of the Xenosaga series and the Final Fantasy series of games. High production values, mature plot, complex characters, and a complicated battle engine really do the trick for me. I love good voice acting and long cinematics. For those reasons, my console of choice for the last ten years have always been the Playstations (1,2,3). I normally do not play RPGs on a handheld console due to the limitations that they impose on the game. Because of the hardware limitations of a handheld device, an RPG would have to sacrifice spoken dialogue, in favor of text-based. And, you will have to make do with a very small amount of cinematics. However, I decided to play Lunar; Dragon Song on a whim.
The story of Lunar:Dragon Song takes place about a thousand years before the events of Lunar Silver Star Story. The world was young, having recently been created by the Goddess Althena. The two main inhabitants of the world, the humans and the beastmen, live in peace. Your main character is a young package carrier named Jian.
The battle mechanics will be familiar to you, if you have ever played Lunar Silver Star or Final Fantasy X-2. Basically, you will be given a chance to determine the actions for each of your battle characters. Once you've entered your commands, the battle will proceed in a somewhat of a turn-based fashion. The enemies and your characters will each take turns. Your characters will carry out the actions that you've chosen at the start. If there are still enemies standing, you will again be given the chance to enter more commands and the battle continues. Basically, you program the moves and the characters move as if in auto-pilot and you're watching from a distance. Personally, I do not like this type of battle system. I would like to be able to determine my actions, based on the most recent move by the enemy. I also want to have more involvement as well as a closer view of the battle.
Don't look for a mature, complicated, and intricate plot here. The games in the Lunar series have always tended to favor lightweight stories and plots. The story unfolds in a rather cliche', traditional form. No surprises really.
The dialogue is text-based. You will have to do a lot of reading. Cinematics are almost non-existent. Don't look for Xenosaga-style 3-D cutscenes and movies here. You won't find FF-like in-game movies here. You won't find those here. This game plays like an old RPG from about twelve to fifteen years ago. In other words, you will have to do everything in the game, even the most mundane of the tasks. Lots of repetitive actions and lots of repeated button mashing just to get the simplest of things done, like moving through the text-based dialogue.
This is not a bad game for those who want to just kill some time on the Nintendo DS Lite. However, do keep in mind the limitations that the DS Lite hardware is putting on the game.
As for me, this will be the last RPG that I will play on my DS Lite. The handheld DS is just not powerful enough to give me the things that I require from an RPG. I will play Valkyrie Profile on my PSP just to see if the Sony's more sophisticated hardware will be closer to giving me what I want from my RPGs.
If you really want to play an RPG on your handheld console, then by all means give this one a try. However, if you're accustomed to the likes of Final Fantasy and Xenosaga, then you will have to adjust your expectations accordingly for this DS Lite title.
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