| Super Ghouls 'N Ghosts |  | From: Capcom Category: Video Games
Buy Used: $6.89
New (2) Used (27) Collectible (2) from $6.89
Avg. Customer Rating: 7 reviews Sales Rank: 10913
Platform: Nintendo Super Nes ESRB: Everyone Media: Video Game Edition: Standard Age: 5 - 20 years Operating System: Nintendo Super NES
MPN: 13003 UPC: 013388130030 EAN: 0013388130030 ASIN: B000035Y0J
Availability: Usually ships in 1-2 business days
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| Features:
| • | Cartridge only. | | • | If Like New: in perfect or minor flaw condition | | • | If Good: has sticker(s), sticker residue, or minor problems | | • | If Acceptable has one or more flaws: has stickers, label torn, yellowing, black marker on it. |
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| Customer Reviews: Read 2 more reviews...
Painfully good October 20, 2008 This game is painful, brutal, unforgiving, punishing, torturous, unrelenting and I wouldn't have it any other way.
I grew up playing games in an era where games were ridiculously difficult either because the programming wasn't that great and the software was just buggy or because game programmers of the '80s were insane. Either way, instances of mass quantities of enemies flooding the screen, one-hit deaths for the player, no ability to save your progress and very limited continues that, at best, start you from the beginning of the level you were in when you lost all of your lives were commonplace.
This was the climate of gaming during the days of the NES. The climate shifted somewhat in the 16-bit generation of the Super NES and Genesis; games seemed to get "easier" [compare: Metroid (NES) vs. Super Metroid (SNES)]. Thankfully, there were a few hold-outs and Super Ghouls and Ghosts was most definitely one of these titles.
In a word, this game is HARD. The six relatively short stages you are provided with can quite literally take you months or even years to complete. And just when you think it's over, it's not. After "completing" the game you're treated to having to re-do the whole thing again to obtain a particular item. This 2nd Quest mechanic has been a tradition in the Ghosts and Goblins series of games and, while it may be repetitive to have to replay everything to truly finish the game, it does double your play time with it.
Graphically, this game has held up quite well. Similar to how Super Metroid, Super Mario World, and Yoshi's Island have held up. There is some slow-down, but the game is "ancient" and from a 16-bit platform so it should be expected. The sprites are large and detailed and there is a nice variety of different enemies and bosses in the game.
The music, while not Castlevania caliber, fits very well and sounds quite nice. You never think to yourself, "Why did they put this track here?"; everything makes sense.
The controls are familiar to anyone that's played Ghosts and Goblins or Ghouls and Ghosts. They aren't exactly the best and feel a bit "stiff", but they won't prevent you from completing the game.
Gameplay: This title is a 2D action/platformer. You move left and right and, sometimes, up and down killing enemies by throwing your weapon (no hack and slash) at them and collecting power-up. Enemies appear en masse and if your character (Arthur) is hit by an enemy he loses his armor. If Arthur is hit a second time, he's dead. You can collect a variety of weapons to use by killing enemies or from treasure chests that appear: Javelins, Daggers, etc. Unfortunately, when you pick up a new weapon, it replaces the one you are currently using. There is also Magic Armor that can be found. This armor still only grants Arthur two hits before death, but, when equipped, the armor will allow Arthur to unleash a special magic attack based upon the current weapon he is using; each magic attack is completely unique to it's respective weapon. Arthur also has a double-jump that definitely comes in handy. Continues are limited (you get 3 to start), but you have the potential to increase your continues if you collect the money bag items that appear. This will allow you to "purchase" additional continues after you have collected enough of them.
The story is very basic: Arthur must save the princess from the demons and destroy the head demon. That's it. It's worked for all other games in this series, so good enough. If you want a lot of depth to the narrative, you'll have to look elsewhere.
This game or it's predecessors aren't for everyone. Some will find the difficulty way too punishing, but for anyone who enjoys games like Ikaruga, the R-Type and Gradius series, Contra and the original 8-bit Mega Man games, this is totally worth the purchase price.
the challenge of a lifetime July 13, 2006 1 out of 1 found this review helpful
It seems everyone who grew up with the Super NES will have memories of Super Ghouls and Ghosts, and particularly, the extreme difficulty. My memory of the game is somewhat blurry, and short. In fact I only ever played the game once. To no one's surprise, I lost in a few seconds. BUT, it didn't seem like the hardest game ever made or anything. According to people I've talked to, I had to play the game for about an hour and THEN I'd realize the game was impossibly hard.
It's fascinating how the difficulty hasn't stopped the game from becoming a classic. When I talk to people about the Super NES Super Ghouls and Ghosts ALWAYS comes up. You just don't forget a game like this.
NnyCW for Capcom City June 9, 2005 Simply put, this is one of the best games ever made. (and not to mention, one of the more difficult as well.) You play as Arthur and fight off wave after wave of demon's and other beasts and some of the boss fights are just impressive to behold. But just don't expect this to be a game you can beat in one sitting. No matter how much you've leveled up your shields, one hit and you're back to having a pair of boxer-shorts as your only protection. So, despite the difficulty curve some people might have to overcome to enjoy this classic game, as long as you're not the kind of person that would throw down your controller after dying a few times, this game is highly recommended. NnyCW for Capcom City
Best game ever November 29, 2003 2 out of 3 found this review helpful
I first played this game probly 10 years ago, but from the first time i played it, i knew it was the tightest game ever made for nintendo. It is hard as hell though, and it will definitely take you a grip to get into the harder levels. This game is so hard, it cost me 4 sets of controllers because i have a bad habit of going crazy when i keep dying. The monsters and environments would have to be the weirdest i have ever seen. This game is symbolic fact that there were definitely some weird drugs going around in the 80's. But once you finally do get to the end and beat the last boss and celebrate massively, you might as well sit back down because it seems the Princess has lost her ring in one of the levels and you have to go back and beat them all again. And no, the levels haven't changed a bit, its the exact same thing. Just a little pre-warning. I'm out, 1
CLASSIC GHOUL CATCHER February 27, 2003 This game is the best game for the super nintendo without a doubt me and my brother always get someway to get addicted to it , with two lives throughout the whole game and some kinda save parts it is very hard but if you need a fun entertaining classic pick this game up before you can't!
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