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Fallout Tactics | 
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| From: Vivendi Universal Category: Video Games
List Price: $49.95 Buy New: $21.82 You Save: $28.13 (56%)
New (6) Used (7) Collectible (1) from $15.99
Avg. Customer Rating: 57 reviews Sales Rank: 7391
Format: Cd-rom Platforms: Windows 98, Windows Me, Windows 95 ESRB: Mature Media: CD-ROM Age: 17 - 20 years Operating System: Windows 95 Shipping Weight (lbs): 1.8 Dimensions (in): 9.6 x 8 x 3.4
Model: 00980 UPC: 040421011223 EAN: 0040421009800 ASIN: B000059O8B
Release Date: March 16, 2001 Availability: Usually ships in 1-2 business days
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Product Description INTENSE ACTION! Join in the Brotherhood of Steel on a mission to defeat a powerful enemy in the Fallout Universe. You're part of a group dedicated to restoring world prosperity by whatever means necessary!
Amazon.com Review The Fallout series of role-playing games is known for its epic post-apocalyptic story line and deep combat system, in that order. Fallout Tactics turns the tables by focusing almost exclusively on a series of complex missions that are loosely wrapped in a plot. The focus is on combat, but Fallout Tactics stays true to its RPG roots. You create your own character with the RPG system from the previous Fallout games. The basics should be familiar to RPG fans: assign numbers to attributes, such as strength, perception, and dexterity, which help determine values for skills such as medic, sneak, repair, and big guns. Fun quirks such as fast shot, finesse, and bloody mess make your character unique. Once your character is complete, you're assigned your first mission. There's no need for a strong, personal plot device to get the game going: you're in the army now. Instead of the one-man-against-the-wasteland story of Fallout and Fallout 2, Tactics sets you up as a junior squad leader in an expeditionary force of the Brotherhood of Steel. The Brotherhood is a no-nonsense group of soldiers that has managed to thrive in the nuked American landscape by maintaining strict control over its technological superiority. Your group split off from the main group and headed east in huge dirigibles, only to crash-land near Chicago. Trading technology and protection for food and recruits, the Brotherhood soon finds itself taking on the role of feudal overlord. You and your squad tackle increasingly difficult missions for the Brotherhood. Each successful mission lets you improve your character and squadmates by way of accumulated experience, weapons, equipment, and vehicles. The word "tactics" didn't get into the title of this game by mistake. Characters can sneak into position, lay down covering fire, set up ambushes, lie prone in a sniper hide, and do just about anything else a real soldier can do. You'll need to use these abilities in order to complete the game's tough single-player campaign, or against human squad leaders in the included multiplayer mode. You can set the game to play in the strict turn-based mode familiar to Fallout veterans, or can play in "continuous turn-based," which is essentially the real-time strategy mode seen in games such as Baldur's Gate. The developers should get a medal for allowing gamers to switch between turn-based and real-time anytime. Between battles, your characters wander the wasteland in search of quests, barter for items, and interact with nonplayer characters whose reactions depend on the squad's reputation. It's enough to keep role-playing aficionados entertained, and action fans won't want to miss it. Note that Fallout Tactics is just as profane and violent as the other games in the series, and isn't for kids. --T. Byrl Baker Pros: - Crisp graphics with great animation
- A truly beautiful combat system
- A decent story links the missions together and lets players get to know their characters
Cons: - Very challenging
- Plot is nowhere near as complex as those in Fallout and Fallout 2.
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| Customer Reviews: Read 52 more reviews...
Not as fun as the other two, but still fun... June 8, 2007 Well, I also was quite worried what this new fallout would be like when I heard about it. It definitely is not a true fallout sequel, but it is a nice little diversion in the fallout universe. There are many different settings that will appeal to either the turn-based or real-time players. Perks and skill points are also used when upgrading your character so fans of the first two will feel right at home here. If you enjoyed the first two fallout games, you should at least give this a chance. You may find that you will enjoy it more than you thought you would.
Fallout Tactics in a Nutshell April 5, 2007 Of all the Fallout games this is the only one that focuses on combat more than anything. This isn't the regular Fallout RPG because you lose a ton of plot. If you played the other two Fallouts (1 and 2) then this is a must! Though in my opinion you should probably play those first. You get backround knowledge and it just makes the game a lot more fun.
I only give this 4 stars in fun because it can be extremely difficult at times. For me, the mutants were extremely hard.
I just ordered this game on the 3rd and I am anticipating its arrival.
This isn't about role-playing so much as it is about combat.
Fallout Tactics is much superior to Fallout 1 & 2 November 4, 2006 1 out of 3 found this review helpful
This is the way the game should have been from the beginning. I am not much of a fan of role playing because of in incessant dialog and having to wait your turn. I am a big fan of first person shooters and this game really hit all of my pleasure sensors. The game is BIG! I really enjoyed exploring the levels. Lot of little things to keep busy. I liked being able to control my character in the middle of a fire fight rather than just stand there like a dumb lump and take hits. The animation and background art is extremely good. Incredible detail brings the futuristic world of Fallout to life.
The best part is the bargaining, stealing, gambling, upgrading character traits and weapons. I have more fun at the bunkers than in the missions if that's possible. Just a great game all around. Highly recommended.
Near perfect November 9, 2005 3 out of 3 found this review helpful
I have played the other two Fallout games more than once. I didn't enjoy Fallout 2 as much as Fallout, but it was still enjoyable. BOS is a nice departure in the sense that you actually control and develope six characters that, more or less, do what you tell them most of the time.
I enjoy the spontaneous nature of the game and the idea of tactical play with a squad. I think this is as close to X-Com:UFO as I have been able to get. I feel that X-Com is the greatest game I have played prior to the Fallout series. The Fallout world is beautifully done, in a dark kind of way. The strange music and the stark scenery help to transform your experience into a great role playing experience without having to deal with magic and people casting spells on your characters.
The strangeness generally comes as a result of exposure to radiation or something real and not some fantasy world with elves and dragons. Which gives the experience a realistic sort of feel. It doesn't feel like you are on you way to Mordor with Frodo but walking down the streets of Cleveland after something awful has happened.
The control of the characters is excellent. The missions are mostly about the combat with some other elements tossed in for adventure and fun. And you know, it works. Just the right blend of combat and quest. Fallout 2 was a little tedious for me.
I think anyone that enjoys RPG's or adventure/strategy gaming will like the Fallout series and BOS in particular.
Least of the Best, But still good September 9, 2005 7 out of 7 found this review helpful
I must say that Fallout 1 and 2 are my favorite RPGs ever. Due to their non-linearity, a storyline that is epic but not only that, it was done in a hugely customizable way. They give you a world, you create most of the story.
This is one thing I resent about Tactics: you are pushed in one direction and one direction only. Of course there are moments when you can choose from two missions, for which one to accomplish first, but in the end they all must get done. The last area is the only time you have a chance to make an affect on the ending, but the endings can be interesting especially if you're a fan of the series. If they don't make a new Fallout RPG in the future, I'll be extremely disappointed.
Those points aside it is a far-above average tactical, squad-based game at the time it came out and still good today. Your characters can be greatly customized. It can be nice to keep all them alive because newly recruited squad mates may not be as completely tailored to squad needs, but overall there's no need to fret as you can hire more. Just don't let the main character die or - game over.
You create a main character with who is better in some base attributes than others, such as perception, strength, intelligence, etc. Your other squad members have these set by the computer. These factors determine how much weight you can carry, what size weapons you can use, how far you can shoot with accuracy, how well you can speak, how quickly you can level up skills etc etc. Through the game as you gain levels you can upgrade all your troops with their various weapon skills, explosives/trap skills, lockpicking, sneaking, and just about anything else you could hope for in an elite military force. Perks are also gained every few levels, which can definitely be fun to sift through and once you pick one, can really help you out.
Pretty much it is in the player's hands to determine what each character can do, how well he can do it, and overall create a kick ass tactical squadron. It is best to have a well-rounded squadron, with at least one guy that is pretty good at electronics, one at explosives, one at lockpicking, and like any good combat game you don't want all six snipers or all six heavy-gunners. It's great fun to mix it up, use various combinations of weapons to make yourself a liquid force.
Overall it made some very good spins in my CD-ROM.
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