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Azurik: Rise of Perathia

Azurik: Rise of Perathia

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From: Microsoft Software
Category: Video Games

Buy Used: $1.93



New (12) Used (24) from $1.93

Avg. Customer Rating: 3.0 out of 5 stars 61 reviews
Sales Rank: 8856

Platform: Xbox
ESRB: Teen
Media: Video Game
Age: 13 - 17 years
Operating System: Xbox
Shipping Weight (lbs): 0.4
Dimensions (in): 7.5 x 5.3 x 0.6

MPN: Unknown
UPC: 659556745066
EAN: 0659556745066
ASIN: B00005NZ1L

Availability: Usually ships in 1-2 business days

Features:
  • Travel the vast realms of Perathia as Azurik, a young apprentice sworn to protect the sacred elements: fire, water, earth, and air. Stop an apocalyptic prophecy already taking place in an extremely immersive, 3-D action-adventure game.

Accessories:

  • The Official Xbox Magazine [1-year]
  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine

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Editorial Reviews:

Product Description
The design document for Azurik, the first role-playing game released on the Xbox game system, must have read like a recipe: take all the ingredients of a good console RPG (third-person view, tons of combat, a freaky little world to adventure in, and a world-threatening evil to defeat), mix in the role-playing stock of Zelda with the spicy action of Soul Reaver 2, and you get Azurik. But, while this game has all the elements to satisfy the hunger of Xbox role players, it comes off as somewhat half-baked.

The denizens of the planet Perathia are blue-skinned and wear what looks like Aztec warrior garb. To be sure, this is a strange game with an offbeat story line that pits the young warrior Azurik against an enemy who, through a massive battle, has shattered the elements that power the world into tiny gems. Azurik must quest for these gems, fighting evil creatures with his massive two-bladed axe-staff and solving puzzles to achieve his objective and restore the world. The gems represent earth, air, fire, and water; the game's massive and generally well-designed levels follow that theme as well.

The graphics are up to the task and often impress. Specifically the monsters and the game's sense of scale: rooms and some of the boss monsters are enormous. The special effects are good, particularly the weapon effects, but this is also the first Xbox game to feature some minor graphics glitches that indicate the game wasn't as polished as you'd expect from the company that also brought you the console.

The real problems with Azurik involve the unresponsive controls, which suffer from a tiny but noticeable amount of lag. Azurik looks cool while swinging his weapon, but you'll never feel in complete control. Since combat is 90 percent of this game, poor combat control is a serious flaw. Also the controls aren

Amazon.com Review
The design document for Azurik, the first role-playing game released on the Xbox game system, must have read like a recipe: take all the ingredients of a good console RPG (third-person view, tons of combat, a freaky little world to adventure in, and a world-threatening evil to defeat), mix in the role-playing stock of Zelda with the spicy action of Soul Reaver 2, and you get Azurik. But, while this game has all the elements to satisfy the hunger of Xbox role players, it comes off as somewhat half-baked.

The denizens of the planet Perathia are blue-skinned and wear what looks like Aztec warrior garb. To be sure, this is a strange game with an offbeat story line that pits the young warrior Azurik against an enemy who, through a massive battle, has shattered the elements that power the world into tiny gems. Azurik must quest for these gems, fighting evil creatures with his massive two-bladed axe-staff and solving puzzles to achieve his objective and restore the world. The gems represent earth, air, fire, and water; the game's massive and generally well-designed levels follow that theme as well.

The graphics are up to the task and often impress. Specifically the monsters and the game's sense of scale: rooms and some of the boss monsters are enormous. The special effects are good, particularly the weapon effects, but this is also the first Xbox game to feature some minor graphics glitches that indicate the game wasn't as polished as you'd expect from the company that also brought you the console.

The real problems with Azurik involve the unresponsive controls, which suffer from a tiny but noticeable amount of lag. Azurik looks cool while swinging his weapon, but you'll never feel in complete control. Since combat is 90 percent of this game, poor combat control is a serious flaw. Also the controls aren't customizable at all. You'd think with the hard drive space they could easily offer this option, but instead you're stuck with the default controls: A for jab, B for a sweep attack, and Y for jump. The trigger is used for special magical attacks involving the gems you'll pick up.

Azurik isn't a bad game, but it's a shame that its main flaws (control and options) are due to problems that could have been corrected with a little more development time. --Bob Andrews

Pros:

  • A unique, blue hero
  • Quirky story
  • Great level design
Cons:
  • Poor controls
  • Some graphics glitches


Amazon.com Product Description
In Azurik: Rise of Perathia--a third-person, 3-D action-adventure game designed to showcase the capabilities of the Xbox--you assume the role of a young apprentice Lore Guardian named Azurik. Sworn to protect the sacred elements--fire, water, earth, and air--you must stop an apocalyptic prophecy that threatens to condemn your world to destruction. Featuring intense hand-to-hand combat, intuitive puzzles, amazing seamless environments, and vast exploration, Azurik combines the best of three genres by including ample doses of epic adventure, fast console-style action, and intriguing story-based RPG gameplay.


Customer Reviews:   Read 56 more reviews...

5 out of 5 stars The best Xbox game in the world!   February 27, 2007
This game is the best and I don't give a hoot what anyone says about it. Sure there are things that can be improved in this game (like all games, even Halo could be better, especially Halo 2), but have any of you haters ever stopped to think about what this game brought to the gaming table?! Totally non-linear gameplay with an estimated 4,000 acres of places to roam, no loading screens (except one when you are going ingame, but it only shows up sometimes), full scene antialiasing 4x (Halo 1 and 2 had so much aliasing it was rediculous), polygon counts reaching 300,000 without slowing down, etc. This game deserves more credit than it was given.


3 out of 5 stars I'll give it a good review   July 7, 2006
 0 out of 1 found this review helpful

I actually am going to give this game a good review. But first I'll agree with the rest of you on what is wrong with it. The graphics aren't great, the enemies are extremely unintelligent, and most of it is pretty unbelieveable (and yes, he's blue.)

The good part? I thought it was really fun. I'll admit that I don't have alot of patience, and in a few places it was pretty rough, but over all I thought it was really fun. Don't expect great graphics or movement, but it has interesting worlds and levels and the premise (which you can find out by reading above) is pretty unique and interesting.



4 out of 5 stars This is a game that takes strategy   June 3, 2006
 1 out of 2 found this review helpful

This is one of those games that even with cheats it is still challenging. The concept of combining elements was cool and different. On this game you have to do a lot of backtracking through the different realms, but that makes it even better.


5 out of 5 stars The Truth   March 20, 2006
 2 out of 4 found this review helpful

People who give this game five stars have never played another video game in their lives.


1 out of 5 stars Azirik is straight garbage   August 20, 2004
 2 out of 8 found this review helpful

Who ever made this game needs to be beat up with the upmost quickness.

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