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Final Fantasy XII - Collector's Edition

Final Fantasy XII - Collector's Edition

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From: Square Enix
Category: Video Games

Buy Used: $9.99



New (18) Used (33) Collectible (2) from $9.99

Avg. Customer Rating: 4.0 out of 5 stars 11 reviews
Sales Rank: 6451

Platform: Playstation2
ESRB: Teen
Media: Video Game
Operating System: Playstation 2
Shipping Weight (lbs): 0.2
Dimensions (in): 7.5 x 5.3 x 0.6

UPC: 662248906140
ASIN: B000LOAQNQ

Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Disc has a few faint scratches. Case has minor shelfwear. DVD has been TESTED & PLAYS FINE. 100% guaranteed against defects. Contact us within 7 days if there is any defect, and we will gladly refund your purchase. Our standard shipping method is

Features:
  • Game + Bonus DVD

Similar Items:

  • Final Fantasy XII Signature Series Guide
  • Final Fantasy X
  • Final Fantasy X-2
  • FINAL FANTASY XII 12 Collector's Limited Edition Strategy Guide 2 Books
  • Final Fantasy VII: Dirge of Cerberus

Customer Reviews:   Read 6 more reviews...

4 out of 5 stars Final Fantasy XII was just missing that little extra   October 9, 2008
My first final fantasy experience came with the release of final fantasy VII and even then I didn't play it until it came in the playstation greateset hits version. I have played all the final fantasy's up to this one and was left with a feeling that the game was missing something. I enjoyed everything about this game and the story a lot but the lack of a love interest for the main character really left me unconnected to Vaan. So here is my review....

Combat System: I absolutely loved this system as it made the enemy encounters very fun and I was not annoyed to get into fights with everything on the screen. I've played to many "western" rpg's now and the idea of random battles now annoys me. So seeing your enemy on the screen and being able to avoid them if you want is very nice. A lot of the reviews complain about the gambit system in boss battles because of micro-managing. Well, I personally like to take more control over the battles when fighting a boss, I mean lets face it, if I'm fighting a boss and I don't have to do anything then there is no fun in it for me. You can still leave a few gambits active and if you take the time you can set up some that will aid you in your fight so you don't have to worry about them. I kept protectra, shellra, float and float on gambits during the whole game after I acquired them. Also, when you run around in the game you slowly gain your mp back so there is little need for resting and elixers unless you're in a crazy boss battle.

Storyline: I thought the storlyine was a nice change in the mix of things and instead of being a little out there it was a nice subtle story. It comes down to your group of characters stopping an evil force but instead of saving the world its more of them just saving their country. I was dissapointed in the lack of a love story between the main hero and heroine. That detatched me a lot from the main character and made him feel like just another party memeber in the group. My favorite characters were Ashe, Fran and Balthier and I cared very little about Vaan. On the bright side I liked the fact that he wasn't whiny and annoying half the time (Cloud and Squall).

Jobs: Maybe I'm to old school but I really do miss the preset job system of the earlier years. I missed the mages and warrior classes of yesteryear. I did not like final fantasy X's and I don't like final fantasy XII's lack of job system. Truthfully only final fantasy IX's (not using XI because its an mmorpg and you can still make your character do any job) job system has appealed to me since VII. The fact that any character can do any job makes them less important in the group and you can if you want only use three characters to go through the whole game. It makes it very hard to keep leveling up the other characters when you seem to be doing the exact same thing for every character. Yes, in the begining of the game you do focus on who is going to use magic and who is going to be a hitter but halfway through the game that all goes away and any character can now be a warrior or mage which takes out some of the tactical fighting in the game itself.

Characters: Like mentioned before I cared very little for Vaan and also Panelo. I leaned more towards Ashe, Fran and Bashe more than Vaan and Panelo (I don't even think Panelo has a backstory in the game) which is sad because in a game where you're introduced to who will be the main charater is, you want to like that person and have a feeling of some sort of attatchment to them. Without a love story or a really good background on Vaan I thought Ashe was more the main character and Vaan was just another party member.

Side quests: Man, there are a ton of side quests which can make putting in over 100 hours easy in this game. They have a "hunt" quest, which you go to taverns all around the world where people have posted up flyers looking for someone to kill these monsters. Its a good way to get items and money and highly recommended to do so in the game. Some of them are really easy while others are extremely hard. You also get to join a hunter's guild and the more hunts you do the more renown you will get plus after so many the guild leader pays you extra for killing stuff not included in the hunts. Like the first demon wall for example, I didn't know that the leader would know about or care about it but you get some money for killing it. I was an extremely low level when I fought it and spent a whole Saturday just trying to kill it, I could've leveled up and then beat it but it was much more fun and challenging to try to beat it at a level I wasn't supposed to. Like I said there are tons of sidequests in the game to keep you going and most of them are fun.

Bonus Disc: I was very dissapointed in the bonus disc, it seemed like it was just thrown together with little care. The history of the final fantsy series is summed up in less than 15 minutes and the interviews seemed boring to me. I did enjoy the art gallery but I would've liked to have seen more. The metal case was alright but wasn't that big of deal. So if you haven't bought this game and are planning on it, just save the 10 or so extra dollars and buy the regular one.

The game itself is an overall enjoyment to play and with the many side quests keeps you very busy during the whole game. I think the main fault is the lack of story for Vaan who is, and is easily forgotten, the main character in the game. The lack of a love interest and the ending of the game was a grave dissapointment. The graphics and the detailed characters and fun fighting system make this game well worth playing. The bonus disc was a waste but if you want it that bad buy it. I give this final fantasy a 4 out of what should have been an easy 5.



5 out of 5 stars Final Fantasy 12 a truly classic game   September 15, 2008
 1 out of 1 found this review helpful

Final Fantasy 12 was unlike any of the previous installments of the Final Fantasy francise. It was easy to get into from the first opening CG to the very end. The battle system was very well done and there was a large selection of magic to chose from. The story is very engaging in certain parts that make it very hard to stop playing. The vast lands make the game longer as the many side quests that accompany them. The hunts were hard at times but made the game even better. Powerful opponents were laying in wait so the urge to become stronger made the side quests become helpful after completed. Also the characters are allowed to use any type of weapon and weren't restricted to one class of character. The characters of the game were very interesting and all had different stories to tell. The equipped items are well thoughtout and helpful against all kinds of enemies. The cutscenes were beautiful and very long. The story was almost like a epic story that flowed effortlessly. With over 100 hours of game play including side quests, it was a wonderful game.


4 out of 5 stars good game.   August 3, 2008
the reason I give it four stars because I suck at this game and it took me forever to play..
I know... sometimes, games meant to be last a while..
good graphics, I love the graphics of the game~~ charactars in the game are very pretty.. lol..



4 out of 5 stars Almost Perfect   March 27, 2008
 1 out of 1 found this review helpful

Final Fantasy XII is a magnificent game. I have been a fan of the series since the very beginning, but recently I have become disappointed with recent games until I played the latest installment.

The artwork is fantastic! Rich Desert landscapes, misty woodlands, ruin-filled caves, floating mines, prison dungeons, exotic palaces, and majestic cities create a vibrant and compelling world to explore. The Near-eastern influence to the architecture enhances the exotic and mystical senses while exploring this new world. There is certainly a good reason Square Enix can be proud of their record for high quality game art.

For reasons unknown to me, some critics dislike the new battle system, I say it is the shining glory of the game. The battle system parallels that of a MMORPG. There are no random enemy encounters or separate screens for battles. Battles take place in real time. The really amazing part of the battles is how Square Enix was able to include the strategic precision of a turn-based, tactical RPG, like Final Fantasy Tactics, in real-time action through the Gambit System. In the Gambit System, the player assigns a list of prioritized, conditional actions for party members to take. This allows the player to control 3 active party members in a real-time battle, assign specific roles, and enjoy leveling more than the story completion. This is the first RPG I have played where the gameplay and battle was so compelling it distracted me from pursuing the story on my first play through the game.

The lowest point of FFXII however, IS the story. It is by no means a total wash. The Characters are likable, interesting and engaging. The plot and presentation are all fine, but the story development and character interaction loses its flavor just past the half-way mark. The ending leaves you wanting more of an ending and feeling like the script was hastily and clumsily tied up instead of drawing to any meaningful conclusions. This is the same disappointment I've had with several of the Final Fantasy Installments since FFVIII. Instead of a glorious finale, it feels like mowing over a plateau. The effects and cinematic sequences are very high quality, but the character stories feel incomplete.

Overall, I highly recommend this game. Not everyone is a harsh story critic like I am. The art, world, and battle system are so compelling, that you will play over and over and still want more.



4 out of 5 stars For the Final Fantasy Fanatics...   September 23, 2007
 0 out of 2 found this review helpful

Over all, I am just not fond of this game. I couldn't get into the storyline and I HATE the new battle system. (What were they thinking?! It's insanely easy for the most part until you get to a boss. Then it becomes almost impossible to work with.)

It does have one great thing going for it and that's the graphics. They are jaw-droppingly beautiful. Most of the cinematics look real (including faces and hair). The story is not all bad, but it is a bit generic. I just wasn't captivated by it. Not like some of the older games. (VI & VII to name two) It just didn't feel right.

The special bonus DVD that comes with the Collector's Edition made up for my disappointment with the game. It's somewhat awkwardly put together, but I enjoyed hearing the history behind each game as well as seeing the concept art for each. :)

It's definitely worth the purchase if you are a Final Fantasy Fanatic.


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