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Clive Barker's Jericho

Clive Barker's Jericho

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From: Codemasters
Category: Video Games

List Price: $9.99
Buy New: $8.44
You Save: $1.55 (16%)



New (34) Used (10) from $6.99

Avg. Customer Rating: 3.0 out of 5 stars 17 reviews
Sales Rank: 2673

Platforms: Windows Vista, Windows Xp
ESRB: Mature
Media: Video Game
Edition: Collector's
Batteries Included: No
Age: 17 - 20 years
Operating System: Windows XP
Shipping Weight (lbs): 0.4
Dimensions (in): 0.1 x 0.1 x 0

MPN: 117350
Model: 117350
UPC: 767649401697
EAN: 0767649401697
ASIN: B000R2W8WE

Release Date: October 23, 2007
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: BRAND NEW, FACTORY SEALED RETAIL BOX. **FREE UPGRADE TO 1st CLASS MAIL!!** FAST, DAILY SHIPPING BY PROFESSIONAL SELLER.

Features:
  • All-action FPS combined with darkest horror, modern weapons & paranormal powers
  • Squad gameplay that adds tension and action and switch between & play all seven squad members
  • Control over a dozen supernatural weapons and abilities at a time through squad mechanics
  • Each character has unique paranormal abilities
  • Horror and action like nothing you've seen before

Similar Items:

  • Timeshift
  • BioShock
  • Crysis
  • Call of Duty 4: Modern Warfare
  • Gears of War

Editorial Reviews:

Product Description
Jericho is a squad-based action/horror game based on an original concept and story by acclaimed horrorwriter and film maker Clive Barker. The most ancient of evils has broken through into our world and is threatening to spread its taint across the whole of the earth unless it's stopped. At ground zero lies the Middle Eastern city of Al-Khali, a modern city built atop the ancient ruins of a dozen previous conquerors. All attempts of contacting the citizens of the city have failed. With tensions already running high in the region, this is just the sort of thing that could trigger the apocalypse. In Clive Barker's Jericho, players assume the role of the leader of the Jericho Squad - a seven man Special Forces strike team that protects U.S. interests against paranormal threats. Each member of the squad is an expert in modern warfare as well as their own different para-psychological disciplines, including clairvoyance, alchemy, blood magic, exorcism, etc. Players must lead the Jericho Squad into the flaming ruins of the city, moving block by block towards the dimensional rift tearing away at its heart. Along the way, they encounter the horrific armies of hellish denizens that now rule the city and corrupt everything they touch. As players incrementally approach the source of evil, they will have to rely less and less on traditional weapons and instead focus on the combined psychic talents of the Jericho Squad.



Customer Reviews:   Read 12 more reviews...

4 out of 5 stars Good, but not great   August 7, 2008
I loved the first Clive Barker's game as it was scary and drew you in. Jericho followed the example in that the story is very interesting although a little too linear. It felt ... short.
At the very beginning we are told there's a firstborn - a being created by God but discarded as it was too powerful. In other words, you know right away that at the end you will be fighting the firstborn, there's no escape, no choice, say for example to join up with him and see what happens, i.e. no alternate endings.
All in all the game reminded me both of Fahrenheit and Doom 3 with its atmosphere and some of the game play (like the little games where you had to press a sequence of keys correctly to trigger the correct sequence of punches is very much Fahrenheit).
The original take in this game is in the fact that after the fisrt level you get the ability to possess your team members each of which has their own occult powers, which are cool to use, but alas the game doesn't allow too many options in passing the levels exploiting these special abilities. It's too much of "don't think, shoot!".
The game is fun and enjoyable if you like FPS an horror, but I gave it 4 stars for its lack of allowed manouvers in getting through the levels.



1 out of 5 stars Super Mario Bros is better than this   July 17, 2008
A FPS with goofy quick dodge commands needed to complete the game. VERY linier game play & again with these parts in the game that require a quick dodge, climb...whatever that MUST be completed to play the game. STUPID! The game sells itself as scary, creepy FPS but the reality is that it is about as intense as Super Mario Bros. It was a waste of cold cash for me.


5 out of 5 stars Fun and polished FPS plus a little squad action   June 18, 2008
 1 out of 1 found this review helpful

The reviews here for this game are awful. i'm not a fan of Clive Barker or horror but i had a gift cerificate, had some left over money after picking up Bioshock and this game was just cheap enough to use up the certificate. Still, based on the reviews here, my expectations were pretty low

Turns out, this was a great game. i'm not sure if i've been this happy with any game i've played in the last few years. It's the only game i've played in a year that never once crashed my computer. The game is gorgeous (not that that's a big deal, but it is really pretty). The AI is better than i've seen in any game ever (of course, i do game AI for a living so maybe i look for different things than other people do). The story is great, the characters are good, the special powers are neat, etc. i kept waiting to get to the bad part people didn't like but i never found it. i really, really liked this game

Here's what other people have said:

1. The game is linear.
Yeah, they're right, it is. And i normally hate linear games. But i thought it worked here. i suspect part of it has to do with the story and the AI. You often have multiple paths (but many quickly lead to a dead end) and your AI allies are always pointing at the correct one to take and giving you hints as to where to go. You finish a room and then your squad takes positions, the tanks hiding by the sides of the door, the sniper hanging back and aiming at the door, the healer playing midfield but out of the line of fire of incoming enemies, etc. This works because the AI knows where the next entrance is so maybe that only worked by making the levels fairly linear. And the linearity made sense in these levels - these weren't warehouses you wander through, you had a definite goal so why not move straight towards it?

2. You can't save when you want
i hate check points and expected to hate them here. But it saves the game after every single battle so when else would you save it? The only think you can't do is save in the middle of a battle, and since each skirmish was fairly short, why would you want to? The game doesn't make you sit through cut scenes after reloading with one exception, and you just hit escape to skip it

3. No replayability
This game is just as replayable as any FPS, which is to say, not very. If you want, you can try different strategies (you have multiple people to use after all, each with very distinct game play) and there are a bunch of unlockables but in my mind, when Bioshock/Half-Life/FEAR/any FPS is over, it's over. That said, i think this might be one of the few FPSes i play again because i learned how to use Jones' astral projection power late in the game and didn't use ghost bullet much and i want to go back and try those

4. Repetitive
You shoot a lot of things here (or burn, capture, etc.). That's pretty much what you do in an FPS. This game wasn't any more repetitive than Bioshock, Half-Life or the other famous FPSes. There were some puzzles here (mostly involving hopping bodies with astral projection). There were several rhythm mini-games (which i didn't exactly love, but they weren't long or frequent, you always got to restart when you screwed up and it matched the on-screen action). And the really different powers made for lots of different ways to handle a level (stealth, capture, snipe, suck health, indirect fire with summons, etc.). Plus the bosses all had little tricks to figure out (and if you didn't, the AI characters eventually gave you hints)

i think that covers it. The only thing i didn't see mentioned here is the squad action. It's not really a strategic squad game. You can give subteams orders but i never did (maybe that was my fault). This isn't an RTS or Rainbow 6. The squad exists to give you choices of who to play the FPS as. They also kill bad guys and resurrect people (unless the healer gets killed) but they never do the one thing that wins the game for you (e.g., they'll tell you how to hurt the boss but won't take the boss out for you while you hide; they let the player get the killing blows in, which is what they should do). i expected more squad action but that's not what kind of game this is

All in all, i kept wanting to hate it since so many people here seemed disappointed but this game was simply awesome



1 out of 5 stars A waste of money. Please Clive stick to making the movies!   June 3, 2008
 0 out of 1 found this review helpful

I am sorry that I wasted my money on this game. I was hoping it would be a good horror type game like F.E.A.R because when I saw the name "Clive Barker" I thought hey why not, good God was I wrong!
I am trying to think of one positive thing about the game...It unintalls fast.
Please Clive, Stick to the movies.



4 out of 5 stars Quite decent game, but could have been great   April 13, 2008
 2 out of 2 found this review helpful

I greatly anticipated this game, since I had enjoyed Clive Barker's Undying a few years ago. Similar to many others, the mediocre reviews scared me away when Jericho was initially released. Still, after waiting for the price to drop to less than $20, I picked it up. For that cost, I am not disappointed at all. This is a fun, team-based shooter with a great story, beautiful graphics, and some interesting gameplay dynamics. The game does have its annoyances, but overall I found it to be 15+ hours of solid entertainment.

Gameplay: The story is pretty good. In a nutshell, you and your team (Jericho) are out to defeat the Firstborn, God's initial, botched attempt at creating a being in his own image. You'll be traveling with your team through caves, coliseums, battlefields, underground dungeons, and so forth fighting off various abominations. The real interesting thing here is the team-based fighting that allows you to jump between team members and use their weapons and special abilities. It works pretty well, and you will probably have 1 or 2 favorites after a while (the sniper girl was my favorite). Team mate AI is decent, but not stellar. You will often find yourself running between fallen squad members to revive them during the tougher fights. However, pathfinding is quite good, and Jericho members know how to use cover, scout, etc.

The gist of the game is simply blasting monsters, which is both the game's major strength and weakness. On the positive side, the weapons are very satisfying to use, as are the special abilities. On the negative side, the fact that you have so much firepower at your disposal makes the game anything but scary. Only on occasions when you have to do part of a mission with only 1 or 2 squad members does the game produce a good amount of tension. Like Resident Evil 4, there are a few quick button-pressing sequences that I found rather fun after a while, but some people may not like. There are not many of them, and the average player should be able to get beyond them after 1-2 tries. The game is pretty linear and you can't get lost, so there is no need for a minimap. Again, if you are looking for a good scare here, you won't find many. However, the game does excel as a team-based shooter, and Barker's subject matter is fresh enough.

Graphics: Gorgeous game. A lot of attention was paid to detail, especially on monster and character models. The environments look great as well. Sky textures are still not that good, but not nearly as awful as those in Undying. The physics system adds a touch of realism to explosions and the like. Please note: This game is not for the squeamish. Although it is not really a scary game, there are A LOT of disturbing images, as one would expect in a Clive Barker product.

Sound: Hit and miss. The music is generally appropriate and related to the action on the screen. The Jericho members actually have well-rendered personalities and a lot of good (though often profane) dialogue. However, you'll eventually get tired of repetitive acknowledgments like "Praise the Lord and pass the ammunition!" The use of sound in the game does not quite live up to its full potential, since there were many lost opportunities to really scare the pants off of players by using the right sounds at the right time. However, there is really no big problem here.

Documentation/Technical issues: The game comes with a decent manual. Jericho was released on multiple platforms, but the PC version does not feel like a port. That is, the mouse and keyboard work well as controls. I was pleased to find the game in such a well-polished state technically. I did not experience a single crash, freeze, or hiccup. The game does have the checkpoint save system, which I detest though the checkpoints were usually not far apart.

Replayability/value: Although you can unlock certain minor things as you play, there is really no reason to go through this game twice. When the story ends--and it ends very abruptly, it really is over. Given the team-based nature of the game, an online co-op mode would seem appropriate, but this is strictly a single-player affair. If you are a fan of shooters or Clive Barker's work, this is worth the current price of admission ($15-$20).

Pros:
+Interesting and flexible team-based action
+Great weapons and special abilities
+Excellent graphics
+Decent sound and dialogue
+Intriguing Clive Barker story
+Polished and stable

Cons:
-Strictly linear with little replay value
-Not really scary, though some disturbing content
-Some people will not like the quick-button mini-games
-Checkpoint save system
-Abrupt ending


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