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GRID

GRID

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From: Codemasters
Category: Video Games

List Price: $59.99
Buy New: $29.50
You Save: $30.49 (51%)



New (37) Used (18) from $24.00

Avg. Customer Rating: 3.5 out of 5 stars 19 reviews
Sales Rank: 576

Format: Cd
Platform: Xbox 360
ESRB: Everyone
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 5 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 2
Dimensions (in): 0.1 x 0.1 x 0

MPN: 40210
Model: SGRIDX3US00
UPC: 767649402106
EAN: 0767649402106
ASIN: B00149Y1G0

Release Date: June 3, 2008
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Brand New and Sealed! Fast Ship!

Features:
  • Contains 3 distinct regions featuring US, Japan and Europe
  • 3 distinct racing styles that include Muscle cars, city racing, drift racing, traditional circuit racing
  • Progress and create your own race team, hire co-drivers, and attract real-life big sponsors
  • 20 car grids, bigger than any other racing game, fully licensed cars and tracks, all fully damageable
  • Slicker, sexier, presentation similar to a Hollywood film

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Editorial Reviews:

Amazon.com

GRIDa Is all about the race- that period from lights to flag; full of tension, pressure, noise, and action.

GRID will take players to beautifully realised and dramatic race locations over three continents to compete in an unprecedented variety of racing events. Packed with the most powerful race cars – new and classic, circuit and drift – players will compete to conquer the most prestigious official race tracks and championships and then go beyond to compete in challenging city-based competitions, through to road events and urban street races.

In Europe, race gamers will compete on the greatest official tracks in prestige Marques including Aston Martin, Koenigsegg and Pagani. Iconic cities across the U.S. – including San Francisco, Washington DC and Detroit and each with their own atmosphere and events – play hosts to diverse street races. Here, high-performance V8 muscle cars set the pace in aggressive closely fought pack competitions.

In the Far East, Japanese racing culture sets the tone where night races, including Drift racing, take drivers through neon illuminated cities and to outlying mountain roads. There is also the opportunity to compete in races that operate on the fringes of legality in the back streets and industrial areas of Yokohama.

Civilization Revolution

Key Features

  • IT'S ALL ABOUT THE RACE: Codemasters Studios' history of creating stellar racing titles, combined with AI and the ability of the EGO engine allow them to deliver GRID - a pure and cinematic race experience
  • A GREATER, MORE DIVERSE, WORLD OF RACING: New and classic, track and street – conquer the greatest racetracks and then go beyond with road races and urban street competitions
  • JUMP BEHIND THE WHEEL OF SOME OF THE MOST EXCITING CARS: Exotics, imports and beefy muscle cars are all available to race in hugely varied events with grids of up to twenty cars aggressively competing for the lead
  • THREE DISTINCT RACING REGIONS: Europe, US and Japan are all beautifully designed, each with their own individual takes on racing: U.S.A – In thunderous V8 muscle cars, race diverse courses on city streets in flat out, door banging racing action; Japan – Reject traditional Western racing and drift over to Japan for action the fringes of legality in industrial areas and back streets from dusk 'till dawn; Europe – Race the famous tracks dominated by Le Mans in some of the most technologically advanced cars ever created such as the Ferrari F430 GT, Lamborghini Murcielago GTR, Aston Martin DBR9, Koenigsegg CCXR and Porsche 911 GT3-RSR
  • EVERYTHING THAT COULD HAPPEN IN A RACE PROBABLY WILL: A GRID race tests a driver's skills at every turn -- crammed with high-impact moments such as, engine fires, tire blow outs, bump and runs, wild crashes involving flipping, spinning, and collisions with other cars and trackside objects
  • ENHANCED EGO ENGINE DRIVES ALL NEW HIGH IMPACT CRASH DAMAGE AND SEQUENCES: Physics models will ensure that collisions and crashes yield the kind of spectacle that a Hollywood movie director would ask for. Slow motion will be used extensively to give replays the blockbuster treatment
  • ONLINE RACING: Race your cars online in high-adrenaline multiplayer, multiple car events
Highly Detailed Vehicles
Highly Detailed Vehicles
View Image
Race Online with Your Friends
Race Online with Your Friends
View Image


Product Description
GRID is all about the race- that period from lights to flag, full of tension, pressure, noise, and action. GRID will take you to beautifully realized and dramatic race locations over three continents to compete in an unprecedented variety of racing events. Packed with the most powerful race cars, Grid will let you compete to conquer the most prestigious official race tracks and championships and then go beyond to compete in challenging city-based competitions, through to road events and urban street races. In Europe, you will compete on the greatest official tracks in prestige Marques including Aston Martin, Koenigsegg and Pagani. Iconic cities across the U.S. - including San Francisco, Washington DC and Detroit, each with their own atmosphere and events - play host to diverse street races. Here, high-performance V8 muscle cars set the pace in aggressive, closely-fought pack competitions. In the Far East, Japanese racing culture sets the tone where night races, including Drift racing, take drivers through neon-illuminated cities and to outlying mountain roads. There is also the opportunity to compete in races that operate on the fringes of legality in the back streets and industrial areas of Yokohama.


Customer Reviews:   Read 14 more reviews...

5 out of 5 stars Plays like Oldskool, thinks in Nuskool!   October 3, 2008
It was a while back when I heard this very informal statement, but it went something along the lines of, "If Gran Turismo and GRiD got into a knife fight, GRiD would have already made a coat out of GT." And I honestly believe that, and really, I believe that in ALOT of racing 'games' that are developed these days. Somewhere down the line back in the late 90's Gran Turismo changed all that we loved about racing games, taking the joy out of sitting down, racing down the exaggerated lanes of some fictional race track we may never see but the racing game delivers that to us. It did create something new for us, but it also lost track of a certain 'x-factor' that racers had. Nowadays it seems like if you want a decent racer, there'd better be customization features and choice to use which car (where I in turn can argue how that is in any way sensible... it's like saying "Well I like NASCAR racing but I want to use my newly acquired AUDI R10 against them, because I unlocked it!"

Before the Carbon series for Need For Speed happened, NFS had it. At a time, Ridge Racer would have been your almighty racer of racers, come to think of it, who here enjoyed a good one hour 60 lap game of Daytona USA? Ever since the customization spiel happened with racing games, there's been a bridge that developed that's created racing SIMULATORS and racing GAMES... and that, is a sad, sad outcome. There was something beautiful about a game being a game while still being able to deliver what simulators had to offer, or for what it tried and some more than others, hence the desire for drive sims to occur.

GRID takes you to a place perhaps 10 years back to that magic you might have felt from an arcade racer but immerses into a whole new realm of its own. This game is a new kind of animal, that, in my opinion, sets a very VERY high standard for racing games to compete with. Being an avid racing gamer I took this game light hearted but was overwhelmed by even the very first instance I throttled the transmission to take its first plunge into gear and the roar of something godly erupted from my speakers as if I was really there! The sound design in this game is phenomenally accute to your senses and it only delivers so much more by how the game handles as you zip through the tracks in white-knuckling action and the relentless rush of adrenaline you'll feel just to stay alive on the tracks, as when you crash... YOU CRASH! It's as if a ballet of destruction happens when you smash into something, spin out and collide into the environment and it's all even more hauntingly beautiful when you take it to the instant replays and watch it in slow mo, this flowering, blossoming effect of your car just ripping open as it is pitted by the very powers of gravity and physics-induced probability. In short, every time I crashed, though I potentially lost (the Instant Replay feature being a very huge plus to the game and your survival) I never once felt truly frustrated. The controls to the game are very tight and specific to the car you use, so if you crash... it's your own fault, believe it.

Though there are no customization features, GRID's selection specific to the tracks you pick all play on distinct levels of play you desire; choose your poison, play the game as easy as you want, or as hardcore, the game doesn't care as long as you're having a great time and believe me, you will. Out of all the different types of racing you can handle in GRiD, GriD alone has the most unique selection of racing sets I've seen, and one I've actually never heard of. In this one game alone you can take part in demolition derby, 24 Hour Le Mans Endurance, Open-Wheel F1 racing, Pro Tuned, Drifting competitions, Muscle Car exhibition, Touring, and the most frustratingly pleasing of them all, also the one I'd never heard of till now, Touge. Each one is as potent as the last, some more than others, yet all of them a much higher standard of racing game (even simulator I'll put it at that) I've ever played.

There's been some trouble about accepting GRiD and I believe it's because GRiD falls back on that deepest pleasure of racing games while still delivering realism to the gamer, where as it stands now, if it's a racing game or a racing sim, you can't have one or the other without certain features to completely rule it out. Untrue I say, GRiD has managed to prove to anyone, yet untold to everyone, just how good of a game GRiD is and it's not trying too hard to do so! I guess GRiD's biggest flaw would be how people would get frustrated that you actually have to USE the brake button almost as much as you use the ignition (and that may seem to bother alot of people, Mario Kart enthusiasts, take note).

One last thing to mention before bringing this to close is that the game, though almost minimal in its vast outcome, has some deep, almost untold story about the game... what drives the game to a degree is the driver ranking leaderboards that will come up everytime you play through an event, and always, at the very top is team Ravenwest. You'll come to hate these guys with a passion and they'll be brought up from time to time, even making random encounters against you among the ranks of the racing placements and the game will let you know that Ravenwest are particpating. So in a way, there is a story but it's an untold one... which to me was fine because it allows an open-ended mention about it and I created my own story in my mind about it, and how every attempt when Ravenwest were involved became a kind of Speed Racer moment hahaha! After you clear a complete selection of events, Ravenwest will challenge you in a head-to-head race (if you aren't much for perfection, these races will chew you and spit you out like a stick of quick flavor losing gum). It helps to know the tracks, and as you play it, you'll get accustomed to them. You'll need the knowledge of that at your side too, when to take the tight turns, when to brake strategically, how close do you need to cut the corners to save you time and such.

The game's been out for a while, and if you aren't digging into what might seem soon to become a cult-classic of racers, GRiD is something on an entirely new level of gameplay, and just GAME at that, period. The game looks great, it sounds great... but most of all, as you play it (at least how I feel almost everytime I turn the game on) you feel great. I guess to put it this way, Racing Sims like GT, even Forza, add that Matchbox car collectory that alot of people are into these days. But if you're into something oldskool, with a diehard selection of pick your poison for the match, brutal, torque-abusing, tire-peeling, asphalt-hugging, white-knuckle action that won't disappoint, GRiD has you covered on all fronts.



3 out of 5 stars Good but very hard   September 30, 2008
I have beaten all the racing games for xbox and xbox360. Forza's , gothem's, toca's, Dirt and others. Grid is the MOST difficult to play. Even with all the settings set to their easiest levels the AI has god like abilities while the slightest mistake on your part ends your race. I think this is so that you must use the flashback or rewind feature. I have not taken the time to read other reviews here but I suspect they are similar to mine. I wanted to try this game so bad that I did not wait for it to become available at gamefly and bought it. I wish I had waited until I could have rented it because I found it so frustrating that I was not having fun any more. I think I am going to trade it in for subscrition credit at gamefly


4 out of 5 stars Awesome   August 8, 2008
This arcade-like game is very fun. Only for people who don't/can't play Forza 2.

;)



4 out of 5 stars Grid is an Exellent Game But Lacks Some Small Features   August 6, 2008
 1 out of 1 found this review helpful

Let me start out by saying that grid is an unbelievable game. the cars all look great, the tracks look amazing, and the game really gives a feeling that you have a race team. Being able to manage your team and sign sponsors and drivers adds to the realistic qualities. The controls are spot on, however the physics seem a little too forgiving sometimes. The ai makes up for the physics. Your competition will always race like real drivers and will try and win the race. An example of this would be that you hear over your intercom that a driver spun out trying to pass another driver. The intercom is one of the few small flaws. The intercom is mostly helpful but is sometimes deceptive. I've had the intercom tell me that my tires are toast and then five seconds later say everything is fine. Sometime when the car gets really messed up it doesn't say anything! The damage is very realistic and will have varied effects on the cars. Sometimes they will swerve to one side or just stop running or not go as fast. Another small flaw is that there are not that many tracks in each region so you have similar races alot. Bu thats not a big deal. The only thing that I really did not like about grid was the lack of mechanical customization. You cannot mechanically customize your cars whatsoever! Even with that flaw, there is a good variety of cars and they are all fun to drive. All three racing categories are enjoyable. I would say american muscle and japanese drift are easy and european touring is a lot harder. So if you are into racing games at all pick up grid, you won't regret it!


2 out of 5 stars cool to sucks in 4.7 seconds!   July 29, 2008
 0 out of 4 found this review helpful

First the game starts out good, you wim a couple races, then things get really difficult. The first car u drift with is good, but the next is so un-controlable its unbelievable. The Le Mans race is just a waste of 24 mins. U mess up once and u wont get back to first place again. How in the hell are u supposed to know when a season ends? Graphics are good. Control of alot of the cars shouldn't be this bad. A.I. is such a pain even on the easiest difficulty. It shouldn't be like that. Make a game that progress' how hard it is, not just go from easy to harder then a school boy in a room full of naked cheerleaders.

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