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Indigo Prophecy | 
enlarge | From: Atari Inc. Category: Video Games
List Price: $39.95 Buy New: $5.46 You Save: $34.49 (86%)
New (47) Used (19) from $4.79
Avg. Customer Rating: 22 reviews Sales Rank: 3100
Platform: Xbox ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 17 - 20 years Operating System: Xbox Shipping Weight (lbs): 0.5 Dimensions (in): 7.5 x 5.4 x 0.5
MPN: 26547 Model: 26547 UPC: 742725265479 EAN: 0742725265479 ASIN: B0007OGDHS
Release Date: September 20, 2005 Availability: Usually ships in 1-2 business days
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| Features:
| • | Chose to play as one of four main characters - Lucas Kane, Detectives Carla Valentior Tyler Miles, and Lucas' brother Marcus Kane | | • | Play through 44 bone-chilling acts and manage the mental health of each main character -- make the right choices and you'll maintain their psychological balance | | • | Multi-view split-screen allows players to see what is happening in a different area of the game while playing a separate level | | • | Motion Physical Action Reaction(MPAR) allows players to make the same movement as his character on screen - creating a physical identification between player and character | | • | Physical Action Reaction(PAR) interface is used during minigames -- move the analog control sticks in the proper direction in order to succeed |
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| Editorial Reviews:
Product Description Indigo Prophecy isa paranormal thriller that lets you become multiple characters and view the experience from multiple viewpoints. Incredible film-style design pulls you into the story, until you're intimately immersed in the game. Your actions will affect the plot and create a scenario-driven, interactive experience. New York City is stunned by a string of weird murders, all following the same pattern: Ordinary people kill total strangers in public areas. Lucas Kane becomes another of these killers when he murders a stranger in a men's bathroom. Covered in blood, Lucas regains consciousness with no memory of why he committed murder. He must solve this mystery before being incarcerated for life. Over 50 stuntmen and actors were used for the game, to create the most realistic, high-caliber, Hollywood-style action sequences
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| Customer Reviews: Read 17 more reviews...
A GAME WITH SUCKY CONTROLS THAT DOESN'T SUCK? HUH?! 8 OUT OF 10 June 30, 2008 1 out of 1 found this review helpful
Indigo Prophecy is a rather interesting title. It thinks outside the box, it's different from all other games, you are never given a weapon; instead it requires a lot of thought and quick reflexes, and it's the only game that actually qualifies as a game of drama. WHAT THE GAME IS: Well, it qualifies as an adventure game, but you can't exactly pigeonhole it into what kind of game it is, it's that unique. It's January 2009, in New York City, a series of murders involving ordinary people who kill total strangers in public places is occurring. There is no connection between these murders other than they all follow the same ritualistic killing methods. One of the protagonists in a game; Lucas Kane; becomes the latest person to kill someone in a public place. For no apparent reason, Lucas kills a man in the bathroom of a restaurant, so he must avoid capture from the police. The story also stars two police detectives; Carla Valenti and Tyler Miles; who are working on the case and they are playable characters as well. The game is all about quick reflexes and strategically (not to mention frantically) carrying out your actions and choosing what the characters say during a conversation. GRAPHICS: These graphics don't look that great, even for when it was released in 2005. The textures are lousy and the animation is stiff. MUSIC: It's good and it sets the drama mood as well as for the frantic moments of gameplay. SOUNDS: Mostly just talking. GAMEPLAY: Okay, let's just get the bad part out of the way, the controls are awful and are very difficult to get used to. The gameplay relies almost exclusively on the analog sticks, I'm not kidding. Almost all the movements and actions are done via analog sticks. But once you get the hang of the controls, the game turns out to be quite an entertaining piece of work. There are no guns, no weapons of any kind. The gameplay revolves around the everyday lives of Lucas and the two detectives. Whether it be relationship problems, going to work, working on the computer, analyzing evidence and crimes, drowning your sorrows in alcohol or drugs, saving people from drowning, hiding evidence, having strange visions, engaging in conversation, opening things, listening to music, playing guitar, and avoiding becoming an emotional wreck this drama title has got all of this and more. It requires a lot of use from your brain, so if you only like the old Xbox for shooters, you won't like this game because it has no weapons. OVERALL: If you like games that are out of the ordinary, this game is definitely worth a look if you please. But be warned about the controls and camera problems. I wish developer Quantic Dream had spent more time fine-tuning the controls, but what's here is just fine and quite entertaining. I honestly would be more than willing to play Quantic Dream's upcoming Heavy Rain, but the question is, when does it come out, and will it go multi-platform (So far it has only been announced for PS3)? THE GOOD: A game that is surprisingly smart, inventive, innovative, and quite interesting as a drama game. THE BAD: Awful controls and squirelly camera.
Great Concept but Needed More Testing September 13, 2007 6 out of 9 found this review helpful
Indigo Prophecy deserves kudos for thinking outside of the box. This merges an adventure game, a thrilling crime drama and reflex action together. Unfortunately, the results are a bit sporatic.
First, the basics. You are an innocent man - but somehow you wake up standing over a dead body, knife in hand. Obviously you killed him - but why? You're not the only person asking this question. You can switch between three other characters in order to solve this crime.
The game is a "movie". The tutorial takes place in a green room situation where you learn how to move and interact. There are flashbacks, thought-overs, foreshadowing and many other movie gimmicks. If you love movies, this is great. It helps to immerse you in the feeling that you are interacting in an epic situation.
There is a lot of dialogue here, and you lead it along. You have a series of options you can choose from, and depending on what direction you choose to go in, the storyline follows you. In that sense, the game is really quite open and you can have a great impact on what happens.
All of these situations are great in theory. The practice is a bit different.
For starters, the game's graphics are really not that wonderful. I realize that in many games it doesn't matter - but this is supposed to be a gritty crime drama. With all the amazing XBox games out there, to then go "backwards" to this one is quite noticeable. It detracts from gameplay to have pixellated objects to interact with when you're talking about human lives on the line.
The game, for all of its freedom of choice, is very linear. It starts right from the beginning. You're in your apartment, evading the cops. You want to hide a bloody item of clothing and do up the bed. But wait - you can't pull out your blankets if you're holding something in your hand! You can't put that item down either. So you have to run across the room to the washing machine - put it in - then run back to the bed and pull that across. They have a set order they expect you to do things in. If you don't, you keep failing and restarting until you get it right.
The movement makes this doubly difficult. You enter a room and forward is up. Go into another room and forward is left. The cameras don't follow with you naturally. It adds extra frustration to the constant restart cycle.
The game design is very innovative. Again, I praise them for thinking outside the box and creating this rich, dramatic environment. However, they should have spent a few more months in testing and design, so that the rest of the game was brought up to those same standards.
Don't get me started on the left-left-right-up-right sequences required in order to do certain tasks ...
Note: this does play on the XBox 360.
Indigo Prophecy (Xbox) August 30, 2006 2 out of 2 found this review helpful
I've beat this game twice already, and still love the game. You can approach the game from quite a few different levels and do different things.
But overall, this game has an amazing storyline and plot. It keeps you hooked, because you see what happened, then you just have to keep playing because you want to see what happens next in the story. Thats the good thing. The graphics are pretty good. I didnt see no flaws in them. The controls, can be a pain SOMETIMES, but hardly ever. The sound in the game, very good. The sound fits the theme of the game perfectly. Very good on that part.
The game is REALLY fun, the simon says sequences, get you more into the game and the scene thats happening. And talking to people is also fun, when you talk to them you usually have a couple different answers you can answer to their questions. Which sort of reminds me of my favorite game, "Shenmue". But this game is VERY good, and should not be passed up by any gamer.
Virtual Toothache July 22, 2006 0 out of 10 found this review helpful
Fahrenhiet is a game with a good narrative structure and a reasonable script that's utterly destroyed by its uniquely irritating system of keyboard based controls. If you're old enough to remember the awful 'simon says' game of the 1970's then you'll understand what I mean. Simon says was a portable console about 12 inches in diameter that displayed a series of flashing lights in sequence - players followed the sequence, which became increasingly complex as the game progressed, resulting in fatigue, irritation and general neurosis. Fahrenheit has chosen to rehabilitate this nightmare of yore, to the detriment of the game and the annoyance of players. Even worse, many sequences in the game depend on an even worse modality of torture - the rapid alternation of left and right cursor keys. So having immersed yourself in the convoluted detail of the plot you can find the game grinding to a paralysing halt because you're unable to manipulate cursor keys at 40 cycles a second. Depressing, and very irritating.
Fahrenheit has attempted to blend a progressive, cinematic narrative with a series of infantile keyboard controls. The resulting mess combines tedium with stress in a unique synthesis. Don't insert this game into your PC, take a trip across your apartment and firmly insert it into the toilet bowl. If you flush hard enough it'll disappear.
NES version worst of all. July 15, 2006 0 out of 15 found this review helpful
I played the Xbox version at a friend's house but I don't have an Xbox so I had to get the NES version.
Let me tell you, as much as I love this system, it's just not the same. With just 25 colors (48 color palette) to work with, you'd think they'd use all 25, but it doesn't look like it. I don't think they use all the available sound channels either. This is in sharp contrast with the Xbox, which has more processing power than the onboard computer of Space Shuttle Discovery, or so I heard (in Discovery's defense, the shuttle was cheaper).
The game starts out with a prompt, and describes the environment around me. Dark, gloomy tower ahead. I'm likely to be eaten by a grue.
What the hell does that mean, anyway?
I'm starting to think the Nigerian I bought this from was lying to me.
GRAPHICS: 1/10 SOUND: 2/10 GAMEPLAY: 4/10 INTEGRATION WITH MSN MESSENGER: Priceless.
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