RPG Maker 3 | 
enlarge | From: Agetec Category: Video Games
List Price: $49.99 Buy New: $27.79 You Save: $22.20 (44%)
New (12) Used (12) from $21.99
Avg. Customer Rating: 18 reviews Sales Rank: 8710
Platform: Playstation2 ESRB: Everyone 10+ Media: Video Game Batteries Included: No Operating System: Playstation 2 Shipping Weight (lbs): 0.4 Dimensions (in): 0.1 x 0.1 x 0
MPN: 8954 Model: P2TOMO 093992097400 UPC: 093992097400 EAN: 0093992097400 ASIN: B000809NXC
Release Date: September 21, 2005 Availability: Usually ships in 1-2 business days
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| Features:
| • | Let your imagination run wild! RPG Maker 3 gives you all the tools you need to design and create your own role playing games | | • | Create an elaborate 3-D world, choose from more than 3,000 animation and art styles | | • | Features tile-based map editor, set events, quest and story elements, graphics, effects, and a large cast of characters and monsters |
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| Editorial Reviews:
Product Description From the Designer Series, RPG Maker 3 for the PlayStation2 entertainment system features an easy to use toolset and transforms 2D instruction into 3D worlds allowing you to produce exciting and enchanting games. It's storytelling at its best. Choose your characters, worlds, items, landscapes, add a script and more. In no time, you are enjoying a custom title created by yours truly. Includes a Bonus Six-hour Game, Dear Brave Heart
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| Customer Reviews: Read 13 more reviews...
RPG Maker 3 May 31, 2008 The level design is really fun to tweek and full around with but I only have one problem with this entire game and tht is the customization of the charactures unlike the previous games were u could be basically anything doing anything here... not so much but other wise its simple and satisfying
Not as good as the others December 22, 2007 OK, first off I made 2 game on rpg maker 2 and the were a joy to make. I am also getting rpg maker 1 for Christmas. Rpg Maker 3 is just sooooo limited. On rpg maker 2 you could customize your own characters and you had over a hundred models to choose from. On rpg maker 3 you only have about 20-30 and you can't customize them at all. The spells look crappy and you really can't customize the way they look. On rpg maker 2 you have the image editor which allows you to do many things. As far as I know you can't make buildings, can't put random battles in towns and you are very limited on how you can make a dongeon look. All of this you can do in rpg maker 2.
OK, now for the good stuff. First off you can see yourself in battle which is something you couldn't do in the other two. Second, the graphics are way better than the other two games so if you are big on graphics like my mom is this is definitly the version for you. But most important of all it's so easy to use I mean seriously it took me not even a whole week if I add the entire time up together to figure out everything where as on rpg maker 2 I had to end up buying the guid and don't worry if your buying rpg maker 2 get the guide it's on here as well.
So yeah if you're an absolute newbie to the series or picky on grapics trust me you'll want to get this version. But if you're exsperienced with this series and really don't give a hoot about graphic pass this up because you probably won't like it.
Its fun,for a bit... November 2, 2007 0 out of 1 found this review helpful
This is a fun and easy way to make "your own game",thou it doesn't really feel like the game is yours;it just seems like its some Japaneses guy's game and your just an editor,it should be called R.P.G. editor 3;it could of been better,they could of given you more ways to customize things in the game;and if your new to this sort of thing then i would suggest getting the official guide to help you thorough the difficult detailing parts of the game.I was very ac cited for this,thou if i would have spent more than the asking price i would ask for my parents money back.But this is good for beginners I would not suggest this to experts thou.This might be fun;but I'd rather be a Dungeon Master in Dungeons and Dragons...
Disappointing... October 21, 2007 2 out of 2 found this review helpful
This game is a bit of a disapointment. Sure, you can make your own game, but it'll have to be by the limitations given to you on the disc.
Characters and Monsters-
First of all, I was quite surprised when I found out you can't make your own characters or monsters! Imean, you figure, if you can make your own game, then that'd be a given! But, nope. You have to use a set of pre-made models as your characters, most of which are based off of Fantasy creatures and archetypes, so that pretty much stops you from making a NON-Fantasy genre RPG.
One cool thing, at least, is that your character's picture is drawn in six, different art styles, so you can choose how you want his or her portrait to look, so that's at least something. You can go for an Anime portrait, or more of a traditonal painting type picture, for example.
The character models are a decent number, at close to 50 male and 50 female different character models, but you can't really choose the colors of your models, too much. Basically, there's Color Styles One and Two, which are normal. Three usually changes the ethnicity of your character model, and Four is usually an alien or demon colored palatte.
Text -
I actually bought a Logitech Keyboard controller for this game, only to find out that it doesn't work for this game, which pretty much sucks, as typing is SUCH A CHORE! If you aren't prepared to spend literally hours typing text with your Playstation controller, then DON'T buy this game! I actually wouldn't mind the manual typing that much, but the thing that really irks me is that there are numerous unused buttons on your controller (mainly, the shoulder buttons, select, and start) in the typing screen that easily could've been assigned to do things, such as the Space Bar, Shift, Caps Lock, Numbers, etc. But, no. Instead, you have to do ALL of this by moving your control stick over to the buttons on the display keyboard in the game. No shortcut buttons for Shift, Space, etc.
Come on! Most games that require you to type ANY kind of text at least let you use make a space inbetween words by hitting R1! Needless to say, the typing is very, VERY tedious. I'm patient enough to spend hours typing things by control stick and X alone, but I'm guessing most people won't be.
Assigning Point Values -
Another annoying thing is how they claim how EASY they make it to make your own game, but it's really not. Doing such things, as assigning attribute points to your characters can get you very lost in numbers quickly, if you don't keep track of things. There is no automatic regulation system that makes sure you aren't making your characters too strong or too weak for whichever part of the game you're at, so you have to keep all of this in check, yourself. It is quite easy to make a character too weak or too strong, or not have them level up with enough points, or not have them fairly balanced between each other, or anything else. You can easily get lost in numbers in assigning points and attributes, and there's nothing in the game to help you keep things balanced, so you'll have to be dilligent in balancing out everything, yourself. Unless you're fairly good at math, this won't be easy to do.
Movesets -
A very ANNOYING thing is how virtually everything else in the game has it's own master list, except Moves. For each Class of warrior, you have to make your own moves and assign them power points, effects, and animations. This takes usually about a minute or two to do for each move once you've mastered the process of doing it. The animations for the moves you do are fairly weak, but at least there's enough of them to make moves actually look different from each other. The frustrating thing is that once you've made an entire moveset for one class, the game WON'T let you re-use these moves! You'll spend about half an hour to 45 minutes making a class' moveset, but since the game doesn't have any kind of master list for the moves you've made, you will not be able to re-use them for other characters, without remaking them form scratch.
In other words, every move you make is exclusive only to the warrior class that you made them in. You can't re-use moves you've previously made. This means you'll be spending hours making move after move for your classes of warriors. It'd be a lot simpler if you could just access them from a list and re-use them for other classes, but no. This actually made me want to stop making classes of warriors after eight of them, because after making 128 moves total for every one of my classes, I got sick of making them and didn't want to recreate any new classes after that. The fact that you can't re-use previously made moves is a very annoying thing, that shouldn't have even been an issue here, being you can re-use ANYTHING you've made in the Field Editor section of RPG Maker 3.
Terrain and Town Editing -
Speaking of Field Editing, could making terrain BE any harder, here? I don't think I'll ever learn how to make smooth, unbumpy terrain in the Altitiude editor. Just making your own field is simple enough, but making it Smoothly, is another thing, entirely.
Making towns are simple enough, even if a bit limiting. Basically, you choose what kind of town you're going to make, in which most of differ only by the walls that surround them. Then, after filling in the type of sky, season, time of day, etc., that you want your town to have, you go to the Layout editor and start dropping buildings in them. It's a little annoying that you can't really test out what your town will look like from your character's point of view as you're making it, being that the Layout is a very dizzy-inducing overhead view shot. But it's a small complaint. Out of everything in this game-maker game, the town editor perhaps is the easiest thing to use and the closest thing you'll have to actually making something exactly as you see it. The town space you'll have is a bit small, but enough to actually make a fairly decent RPG village.
Another thing. Why isn't there an option to edit a World Map? It'd be a lot easier to just make an entire country or continent, and just fill the spaces in with towns. But, no. Instead, you have to make fields and towns like "levels," one at a time, and warp to them when playing. That's pretty lame that there's no real Overworld, you can make.
Music -
The songs in this game are fairly decent and standard fair for an RPG title, but also a bit generic. While none of the songs are really bad or anything, my suggestion if you decide to buy this game, would be to preview all of the songs first and then decide which one you won't mind hearing for hours on end while editing your game, because you'll have to stick with hearing that song on an endless loop, for HOURS!
You could be more resourceful and grab your iPod or turn on the radio while editing, but even THAT gets repetitive. There's only so many songs you can stand listening to while spending a very long time editing a video game. I decided to use a non-song, such as the Wind blowing, to avoid having the same track play on an endless loop, driving me insane!
Most of the music is your standard RPG style piano and harpsichord tunes, so the music isn't too bad. Just not that great, either.
Story Aspect -
The storyline editor is more annoying than fun, like you'd probably expect it to be. This all comes from the massive amount of manual controller typing you'll have to be doing. The story elements are only as limited by your imagination, and how long you can manually type before getting arthritis.
Overall -
Overall, I thought making my own game would've been fun. I am certainly patient enough to spend numerous months finely crafting my own game to perfection, if I needed to. But this game-maker title only makes it seem like more of a chore than anything else. I'm sure real game makers actually have more fun making real games than anyone possibly could with this title. I'm a bit dissapointed, overall.
I'd have to say, if they were to expand this series, then:
1) They should come up with other genres. If not other game-making genres, then at least an RPG Maker that's not limited to only Fantasy creatures and settings.
2) They REALLY need to improve the typing, here. You know how your phone can automatically remember words you've texted before in Text Messaging? Well, they need that, here. They should allow you to stockpile a list of Frequently Used Words, or something. And they need to make use of ALL of the buttons on a controller if you're going to spend hours typing things on a standard PS2 controller. Not letting you hit R1 just to make a space or L1 to shift is pretty lazy.
3) They NEED a Character Creator editor, because just using the standard models given pretty much sucks.
4) Field Editing needs to be much easier. Sort of like a "Sim City" style.
5) They need a walkthrough mode, or a help screen, or something. Sort of like that cartoon Paper Clip in Microsoft Word. Especially when it comes to editing terrain and fields.
6) They need to make Moveset editing and Point Assigning a lot easier. Come up with a system, or something. I don't mind losing creative control when it comes to making points and values.
When it comes right down to it, I wouldn't recommend this game to anyone who isn't serious about becoming a video game creator. Because other than people who want to spend their living making RPG games, I can't see anyone else really enjoying the process of making your own RPG title. I'd like to consider myself very creative and highly motivated, but even I found this game to be tedious and tiresome in their layout of making your own game.
It isn't the time it takes making a video game from scratch that gets me. It's how frustrating and ultimately boring it is, making it.
*** Stars.
Patience and Creativity are essential August 23, 2007 1 out of 2 found this review helpful
This game caught my attention because I enjoy creating things, whether it is writing, or art, etc. Thoroughly intrigued, I researched and researched and researched it, and was pleased with what I heard, for the most part. And so I purchased. I was every bit satisfied.
This game, obviously, is a tool that allows you to create your own rpg-based game.
In my research, I had heard that this game's graphics are icky. My opinion on this (opinion, remember), is different. Of course the graphics aren't going to be first-rate, flawless ones. If they were, this game would take up so much more memory than it already does (which is a lot), and besides, why would a game company allow a person to make games that were as superior as their own? It would be bad for business.
The instruction manual is invaluable throughout the first few tries, even though the scenes are easy to navigate. I love simple games. My advice is to read through the instruction manual, and then keep it handy for the first few hours, until you get he hang of the game. After that, it's a cinch.
My all-time favorite part of RPG Maker 3 was the creation of the monsters. There were a bunch to choose from; you could set their stats, their attacks, their magic, their color, their size, etc. It was a blast. The characters were almost as much fun. Once I got past the main characters (the bad guy, the rescuers, the rescuee, the king, etc.), I started to realize that this was going to take longer than I initially expected. You have to creatively populate the towns, otherwise you're constantly meeting the same people over and over and over and over and over and over again, and that could get quite annoying.
It seems like almost all of the websites i visited had the same screenshots of character making(like the green dude). i was a bit afraid concerning this, but the game quickly put my qualms to ease. The character portraits are not perfect, but they are rather nice to have (They appear when your character is talking to someone). They don't match up perfectly with the 3D graphic all of the time, but, since there are about seven to choose from on each character model (from anime to drawn, to pop art and others), it gets along reasonably well.
An imagination is an absolute necessity when using this game. Mixing an matching, and then adding a unique description/ background to each character, major or minor, is what really makes this game. It is essential. Of course, there are pre-made people with pre-made stats and backgrounds, but I personally didn't find the fun in that. I only used them on a few character classes, and then modified to satisfaction.
Patience, as well, is needed, or at the very least a love for creation. Hours upon hours are spent creating and tweaking the people, places, and events.
This game is not for everyone, but the patient (or passionate) and creative can glean hours of interest, and then the satisfaction at the end of completing your very own game.
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