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Brothers in Arms Earned in Blood

Brothers in Arms Earned in Blood

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From: UBI Soft
Category: Video Games

List Price: $19.99
Buy New: $5.00
You Save: $14.99 (75%)



New (10) Used (33) from $3.75

Avg. Customer Rating: 3.0 out of 5 stars 14 reviews
Sales Rank: 4199

Platform: Playstation2
ESRB: Mature
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 17 - 20 years
Operating System: Playstation 2
Shipping Weight (lbs): 1
Dimensions (in): 0.1 x 0.1 x 0

MPN: 100730
Model: 8888322610
UPC: 827307916830
EAN: 0827307916830
ASIN: B0009Z3IXC

Release Date: October 27, 2005
Availability: Usually ships in 1-2 business days

Features:
  • This sequel to Brothers In Arms - Road To Hill 30 brings back the action, story, and authenticity that had critics and fans raving
  • New single-player narrative as you defeat the last enemy bastions and bring freedom to Normandy
  • Cooperative Multiplayer mode - Take on the enemy with a friend by your side, working together and uses each other's squads to avoid certain death
  • Missions and battles accurately recreated from real U.S. Army photographs, maps and post-action reports
  • Unique multiplayer missions and improved online support on PC and consoles - featuring an all-new Skirmish mode that follows a real tour of duty

Accessories:

  • PlayStation: The Official Magazine (1-year)
  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine

Similar Items:

  • Brothers in Arms Road to Hill 30
  • Medal of Honor: Vanguard
  • Call of Duty 3
  • Medal of Honor European Assault
  • Call of Duty Finest Hour

Editorial Reviews:

Product Description
Brothers In Arms: Earned In Blood is one of the most incredible World War II shooters around. Meetthe men of the 101st Airborne and Sgt. Joe "Red" Hartsock. You'll lead him and his squad of paratroopers through some of the most intense missions of WWII as you fight for the liberation of Normandy. Arm yourself with new weapons like the M3 grease gun, and command new vehicles like the M10 Wolverine Tank Destroyer More challenging and dynamic combat, featuring close-quarter urban environments and a new, next-generation artificial intelligence system


Customer Reviews:   Read 9 more reviews...

4 out of 5 stars Different take on the WWII first-person shooter   July 8, 2008
Overall, this game is great. It brings to the table what the first game in the series introduced, the ability to command additional AI units. There is a lot of additional strategy involved (i.e. flanking, suppressing fire, armor units, etc.). The gameplay can be somewhat difficult at first, though, and certain missions, or sections therein, are extremely difficult to overcome without taking gratuitous losses.

Still, this is a rather unique game in the AI on both sides (US and German), and becomes a very fun challenge to get through. I also found it's replayability to be higher than some. Instead of fanciful 'you-versus-the-Axis' shooters, this one requires trust in your comrades, tactical prowess and a slight amount of heroism on your part. Almost a 5-star game.



1 out of 5 stars Not worth a dime   August 5, 2007
 1 out of 2 found this review helpful

This game is a joke.Especially compared to ANY of the Call of Duty or Medal of Honor. What were they thinking? You spend more time giving commands than you do in actual combat. Not worth the time or money.


2 out of 5 stars Tired of all the hype and BS.   March 4, 2007
 4 out of 7 found this review helpful

You know, I am sick of all the hype about this game by a bunch of weenies that don't seem to know real combat, real weapons or realism of any sort beyond what they see on their TV screens.

This game is not the authentic real life war on-the-battlefield war game that all the geeks are hyping and signing the party line the company puts out.

I bought two of these games after reading the reviews and I have to say that you people don't know what you are talking about.

There is pseudo-realism and that is about it. Sure the maps are close, the look and sounds of the weapons are close and even the dialog is about right, but that is about as far as it goes.

These games fall down severely on the accuracy/authenticity in several key areas.

1.Ludicrous restriction on the tactical options available to the soldiers and the squad leaders. Some of this is bad level design, some of it is probably trying to make up for the limitations of their AI, and some of it is just plain dumb.

2. Ridiculous limitations on interaction with the environments. You cannot open doors or windows. You cannot climb fences. You cannot use the wire cutters that every paratroop carried. You cannot go under a normal barbed wire fence, which thousands of hunters do several times a day in america.

Barrels and crates don't blow up or even move when hit by a tank. You can't even climb over a low wall that some other men just went over.

Perhaps most unforgivable of all, you cannot go into a prone position or crawl. You know, the stuff they teach everyone in BASIC TRAINING!

3. The gunsights are ludicrous. The amount of creep even in a crouching position is ridiculous. If I was that shakey I'd head for the retirement home.

4. Terrible path blocking and object collision detection. Quite a few times when I had a perfect view of a target and as perfect a sight picture as you would ever want I could not hit the target no matter how many rounds I fired. In real life I would have put a round through both ears of my target.

5. Absurd size of the weapons relative to your field of vision when zoomed in. Come on folks this is ridiculously UN-authentic. There is a reason for the open sights on fast action weapons like the Thompson and other SMG weapons.

6. Really stupid scenario designs. There are several instances where you are put face to face with tanks and no tactical options except to run for enemy panzerfausts. Making this worse of course are the level designs that force you to follow a relatively linear and restricted path to said anti-tank weapons. This is completely ridiculous.

7. Poor level designs. Too many places you cannot go or step when you should be able to. Places you cannot jump over or crawl under where you should. Only in EIB do you get to even blow holes in the hedges with the TNT that all paratroops carried as part of their standard pack during that theater of operations, and then only in key places and one whole scenario.

8. Situational awareness mode. Give me a break. This is supposed to substitute for the advance study done by the troops? It's not even as good as a raw topo map dump. You are chained to camera angles around key points and there are no indications of any significant type for changes in elevation and quite often the terrain features are faded out due to the choices made for the camera angle.

9. Another limiting factor is that you cannot issue movement commands to a location you know is there but are not lined up on directly yourself and you had better be on the side away from the enemy when you issue the order. This could have been easily fixed by using some option to issue commands while in situational mode, especially if that were better done.

10. Lastly the much hyped authentic tactics. Authentic, sure, in a very introductory and watered down way, severely limited in permutations, applications and variations due to all the other limitations of the game.

By the way, I am both a veteran and an experienced programmer and I am highly disappointed with this game on both counts.

If this is the latest in realism then it shows what a sorry state the gaming industry really is in. Of course I still haven't seen AI in a commercial game yet that matched up to what I saw undergrad programmers doing in college during the 80s. We deserve better and it's not that hard to do. It's time we stopped allowing these companies to hype this stuff up like it is so great when it's all fluff like pretty pictures and sound.

Oh, one PS. The AI cheats. You can observe how the enemy becomes magically aware of things completely out of the blue, such as someone being behind them, not moving or firing, and behind cover. This is inexcusable.



1 out of 5 stars Not anything like the xbox version, grossly bad.   December 21, 2006
 3 out of 5 found this review helpful

I had played the xbox version at a friends house and we played for at least 6 hours. Thats how addicting it was. So after many months on break (since 6 hours was a lot) I decided to play it again, but this time I wanted it for my PS2. This was probably the worst game I've ever bought. The graphics were terrible, on dark levels you can barely see the characters, and theres no way to make it brighter. When you shoot an enemy dead he disappears instead of falling (so with the flash of the gun shooting you can't really tell if you killed the enemy or if they ran off). You can only control one squad in multiplater (I didn't even try single player). Theres lag in skirmish, it's like in slo-mo. Many other visual and gaming effects aren't even there. I'd compare it to a very bad Nintendo 64 shooter. I've owned the game for one day and I'm about to make a trip to the local gaming store to try and resell it. Bottom line, if you own an xbox this is a great game but the PS2 version is like a completely different game, that isn't good. !DON'T WASTE YOUR MONEY!


5 out of 5 stars Great Sequel to Road to HIl 30   December 12, 2006
 1 out of 2 found this review helpful

Many people who buy this game might instantly put it down after five minutes because they say they "die too much" well thats because your an idiot who dosent no how to play the game. This is a tactical shooter which means you cant just run out into the open and kill every1. This isnt like medal of honor where you can slay 50,000 Nazi's with your small sub-machine gun. NO! You actually have to think things out and decide where to place your squad. I think this game is great, if fun, challenging, and they have a sequel on the 360! Overall if your an MOH or COD fan try it out and see how you like it it has a completely different feel from the run n' gun type games

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