Painkiller | 
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| From: Dreamcatcher Interactive Category: Video Games
List Price: $19.99 Buy Used: $0.99 You Save: $19.00 (95%)
New (18) Used (12) from $0.99
Avg. Customer Rating: 79 reviews Sales Rank: 10428
Format: Cd-rom Platforms: Windows 98, Windows 2000, Windows Me, Windows Xp ESRB: Mature Media: CD-ROM Number Of Items: 1 Age: 17 - 20 years Operating System: Windows 2000 Shipping Weight (lbs): 0.7 Dimensions (in): 7.6 x 5.4 x 1.7 Legal Disclaimer: Warranty does not cover misuse of product.
MPN: PC39150MB Model: 625904391506 UPC: 625904391506 EAN: 0625904391506 ASIN: B00008QOL6
Release Date: April 12, 2004 Availability: Usually ships in 1-2 business days Condition: No box, comes in Jewel Case with book
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| Features:
| • | Intense gameplay - The player will be constantly outnumbered, fighting against seemingly insurmountable odds | | • | 3D A?PAIN EngineA? capable of pumping out 100X the polygons of some of the latest shooters | | • | Minimum System Requirements - Windows 98\ME\2000\XP; 1 GHz Intel Pentium III or AMD Athlon processor; 256 MB RAM; CD-ROM or DVD-ROM speed - 4x; Hard Drive space - 1.2 GB available; Video - 32 MB Direct 3D compatible video card; DirectX 8.1b or better compatible sound card | | • | Play with keyboard and mouse |
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| Editorial Reviews:
Amazon.com Review When it comes to first-person shooters, there are two schools of thought. One harkens back to the original Doom--frantic action, scary monsters, big weapons, and story is given short shrift. The second school is best exemplified by Half-Life: strong narrative, consistent real-world weapons, consistent monsters, and settings. Doom's heirs up until now have been Quake and Serious Sam, but now Painkiller comes onto the scene leaving bloody footprints, and
let the carnage begin! You play a man who dies in a pathetic car crash (he's distracted because he's holding his girl's hand) and has spent a long time in purgatory. He thinks this is unfair because, despite being well-schooled in the art of killing, he maintains that he's done nothing wrong. Heaven makes a deal with him. Take care of a little invasion problem concerning Hell, and our hero can enter those pearly gates. Weak storyline aside, Painkiller basically amounts to a brilliant series of arcade-style levels and challenges. The settings include darkened monasteries, graveyards, a horrifying asylum, a medieval town under siege, and even H-E-Double Hockey Sticks itself. The level design is brilliant, varied, and jam-packed with enemies. There seems to be no end to the amount and variety of cool monsters to fight, and they each explode into chunks of blood and gore in a most disturbingly satisfying manner. At the end of each level is a challenge, such as collecting a certain amount of gold or killing a Boss within a time limit. Winning the challenge gives you tarot cards you can use to make the game easier. The different cards bring haste, double-damage, invulnerability, and so on. This simple mechanic makes the game far more replayable than your average shooter. The graphics are first rate, which means you need a powerful PC to run the game with all the detail settings maxed out. The only other problem is a CD-copy protection bug that makes the game unplayable for some (a patch is available). Painkiller may seem a bit silly at first glance. But the gameplay mechanics, replayability (full multiplayer is also available), variety, and brilliant level design make it one of the finest and most satisfying shooters ever made. -Andrew S. Bub Pros: - Superb gameplay and game balance
- Excellent level design
- Strong replayability
Cons: - Poor, unnecessary storyline
- High system requirements
- Problematic copy protection
Product Description Dreamcatcher Painkiller - Painkiller is a first-person horror shooter, designed to satisfy the gamer's hunger for intense, fast-paced action. Players take on the role of Painkiller, an unusual mercenary who makes a living by exorcising vampires and other dreadful beasts from their lairs- abandoned prisons, private castles, deep caves in the mountains, extravagant haciendas hidden in the jungle. "Cleaning" those places is excellent money and helps our hero living a decadent lifestyle, until the day he is tricked into a war between two competing clans of the undead. An assignment to retrieve a religious artifact from one of the nests provokes a furious battle and he realizes he might have to play his own cards. Meanwhile, a young female journalist runs her own investigation and tries to uncover the mystery behind the witty, captivating Latino who is the legendary Painkiller.
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| Customer Reviews: Read 74 more reviews...
Best FPS vs hordes game - works well in Crossover December 8, 2007 This is a simple shooter done right.. it doesn't try to bog down the gameplay with needless ties to situational realism or plot lines. No need for enemy AI or anything. Just hordes of zombie evil demons swarming from all directions to kill you. Not only are the standard weapons great, the base weapon that never runs out (called the Painkiller) is one of the best weapons in shooter history. This game is a one trick pony that does what it does well and doesn't try to do more (and risk failing, as so many other games have done and will continue to do).
Also, it runs great in Crossover (lets Intel Macs run Windows software without Windows) once you apply the update patches. Apparently the demos and later editions run without needing version updates.
The most gratifyng shooter since DOOM November 21, 2007 Painkiller is a return to what matters most: the simple act of shooting hideous things.
The game is divided into discrete levels that are related only by a loose-fitting story. The levels are carefully laid out and are built to be played on, rather that admired. It is a triumph of level design that they're so varied.
You only get five guns, but the weapons have multiple firing modes, not one of them useless or redundant. And although we've seen a million rocket launchers and machine guns, Painkiller brings some inventive new toys to the table. A gun that fires wooden stakes and a magical grappling hook that can sprout blades seem designed not just for their visceral appeal, but also to show off the game's superb rag-doll physics.
Although Painkiller is streamlined, it is not shallow; there are deeper layers. As you kill monsters, you can collect their souls to occasionally trigger a demonic "god mode". Each level has a bonus goal that if met, unlocks a tarot card with a special power that tweaks the game rules or fires off a spell.
You like good shooters? Play this game, damn it!
What a pain! July 14, 2007 I believe that playing Painkiller might be likened to eating an anchovy pizza--for a person who loves pizza but hates anchovies. The bulk of the game is very good and fun to play, but the parts that aren't fun are just plain annoying.
Painkiller has great graphics and very good level design. If you lob a grenade at a wagon, for instance, that wagon will fly apart in a very realistic fashion. The game's engine renders smoke very well too. Many of the levels are superbly designed and include a medieval town, a castle, a cathedral, an opera house, and my favorite, a haunted lunatic asylum. This game's levels are works of art in their own right.
The weapons also are good. Your basic weapon is the "painkiller" which I assume the game is named after. Its primary fire is a spinning wheel of daggers, and its alt fire sends out a sharp piece of metal that you retrieve boomerang fashion. You also get a rocket launcher that can literally send your attackers flying off in several directions. The shotgun's primary fire is rather boring and just involves shooting shot at your enemies, but its alt fire turns attackers into brittle ice which you can shatter with a primary blast. I also like the weapon that uses lightning to fry attackers. My favorite weapon is the stake gun which in primary fire shoots stakes of wood impaling enemies to walls, floors, or just runs them through! In alternate fire it lobs a powerful grenade that can blast an entire mob of baddies. Oddly, the game doesn't allow you to use these weapon's full potentials in boss battles. In many cases the bosses are immune to your weapons.
Speaking of bosses, if you think you hate boss battles, then this game will really make you loathe them. They are the "anchovies" you might hate on an otherwise luscious pizza. The bosses and the battles look simply spectacular, but the gameplay reaches a low point in these battles. In almost every boss battle, you need to know tricks to defeat each boss. For example, you need to make a boss killable by shooting his hammer. Now, do you think I spent a lot of time shooting that boss's hammer? Of course not! I sat there shooting that boss which is the logical thing to do. I shot, and I shot, and I shot...All to no avail. Almost all of the boss battles follow this same idiotic style of gameplay. You cannot logically discover how to defeat the boss, and the only way I got past most of the bosses is by looking up how to kill them on the internet.
I didn't even bother killing the last boss or finishing this game. I just got fed up with the often wretched gameplay. I'll go back and enjoy the parts I like, and there are many such parts. However, those "anchovies" have left a bad taste in my mouth that I cannot ignore. If you love shooters with great graphics and level design and can overlook wooden-headed gameplay design, then Painkiller may be the game for you. Otherwise, give it a try, but make sure you know the seller's return policy.
Gonna be a classic... March 17, 2006 0 out of 1 found this review helpful
Ah, how refreshing is this game? What better way to wind down from a long day at work than to watch some basketball (March Madness does start soon, forgive me) and mindlessly pin guys against a wall using a 5-foot stake fired from a stake gun? There's few better ways. Painkiller is, in every right, a first person shooter. Notice I did not say tactical shooter, as this game simply requires collecting enough ammo to blow everything away. And since ammo is plentiful in this game, feel free to blast away.
The main reason you should get this game is for the level design. It sounds hokey, I know, to base my justification to buy a game solely on the levels, but the design in these levels is exactly what makes the game as a whole fun. I'd recommend picking up the game just to see it's interesting depiction of Hell and the levels in that chapter leading up to the final boss fight.
As said before, this game does have it's faults. There are times it tries to be something it definately can NOT pull off. Really, what do you expect out of a story like this?... A man dies in a car crash and spends years in purgatory, doing Heaven's dirty work until he finally gives up and says he wants out. He's put on a last mission by a mysterious angel who only plays the role of telling you where to go next, and you meet up with Eve (yea, like as in Adam and Eve, where's Adam? I don't know, doesn't matter) and she's supposed to help you out in some way but really doesn't outside of getting kidnapped and moving the game along into the last chapter. Don't you think you're brain gets racked enough trying to keep up with the story? They should have scrapped it, yea cutscenes are cool, but just make some generic goal, like stop Satan, and add in action screenshots of our man kickin' butt and takin' names instead of being all pissed off at an angel.
Thankfully, as said in some other reviews, the main part of the time spent in this game is moving from area to area and blasting things away, which is very fun. The Havok physics engine is superb and really makes blowing stuff up satisfying. Use it to play little mini games, like how many times can I get this guy to spin in the air before he hits the ground? Or my personal favorite, let's kill this guy, drag this other guy over and kill him so he lands in a very inappropriate position relative to the first guy.
Either way, I highly recommend this game, especially for the price you can get it.
Just... amazing. January 25, 2006 2 out of 3 found this review helpful
This game is the perfect blend of the gory violence we saw from Serious Sam, the satanic ambience of Hexen, and the smooth gameplay from the original Unreal. The scenery is amazing. The bosses are challenging. And the weapons are very original. Yes, there are "only" five weapons, but each weapon has a unique secondary fire, and some weapons (like the painkiller weapon) has a combo attack.
The storyline is a bit iffy at times, but I thought it was all right. It's nothing to cry over. Besides, this game is the perfect cure for boredom, especially when you need a break from "predictable" games like Half-life 2 and Doom 3.
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