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Alone in the Dark: Inferno | 
enlarge | From: Atari Inc. Category: Video Games
List Price: $49.99 Buy New: $44.97 You Save: $5.02 (10%)
New (19) Used (3) from $44.40
Avg. Customer Rating: 3 reviews Sales Rank: 2429
Platform: Playstation 3 ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Operating System: PlayStation 3 Shipping Weight (lbs): 2 Dimensions (in): 6.7 x 5.3 x 0.6
MPN: 27478 Model: 27478 UPC: 742725274785 EAN: 0742725274785 ASIN: B001CSPRJI
Release Date: November 18, 2008 Availability: Usually ships in 1-2 business days Condition: Brand new Item. CD, DVD, Book, VHS more than 400 000 titles to choose from. ALL days Low Price !
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| Features:
| • | Full 360-degrees camera control - Enhanced camera controls allows complete freedom of the camera and better handling of third person movement for even more immersive gameplay enabling you to view the fire and mass destruction they are causing in all of its glory | | • | Fine-tuned controls - quicker and smoother reactivity of the hero's movements in third person view increases the pace of the game and makes for faster, reflexive gameplay during tense fighting scenarios | | • | Inventory system more accessible - more logical jacket inventory system with the ability to scroll rapidly through the inventory with the D-pad or analog stick to combine objects. In addition, gameplay is paused when accessing the inventory system to allow maximum creativity in combining items to create unique weapons | | • | More tips - additional on-screen tips will help players quickly adapt to controls and easily understand how to overcome tricky situations | | • | Spectral Vision tuning - a tutorial earlier in the storyline explains the need to burn roots in order to gain spectral vision (a power that grants you the ability to see the unseen) and difficulty tuning means less spectral vision is required to reach the end of the game |
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| Editorial Reviews:
Product Description Alone in the Dark stays true to the storyline of previous versions in which you take on the role of paranormal investigator Edward Carnby who, over the course of one apocalyptic night, must fight to survive and uncover the earth-shattering secret behind New York's Central Park. However, this new edition will fully complement the intense storytelling and unprecedented environmental interaction with an array of improved gameplay elements that will give you the ultimate Alone in the Dark experience. Improved car dynamics and handling - driving has been tuned with increased suspension and reduced drift giving overall better handling to make driving a fun walk in the park every time 59th Street level tuning - one of the game's most exciting sequences has been tweaked for a more satisfying race against the fissure with difficulty tuning, an added checkpoint at Columbus Circle and clear voice directions given by Sarah Brand new thrilling action sequence - an exclusive new sequence has been added in Episode 6 for even more excitement and variety of gameplay in the episode
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| Customer Reviews:
The dark awaits you... January 2, 2009 "Alone in the Dark" is a game that had a lot of hype behind it prior to release, but when it finally landed on the 360, Wii and PS2, it was pretty much broken beyond repair. All of the fundamental elements that make a game enjoyable (outside the storytelling aspects) were left in a perpetual state of disarray. Long story short -- it played like an undercooked beta release. Why Eden Games chose to release the title with its fundamentals fractured so terribly is beyond me.
What we've received from Eden Games in "Alone in the Dark: Inferno" is a greatly improved build that, unfortunately, still suffers from some clunky play mechanics.
First, the improvements:
01 - For the most part, the player has been given full control over the game's camera, allowing for a 360 degree view of the environment. Occasionally the camera locks itself down, but this is done in moments that require the cinematic effect. For the most part, it works.
02 - Edward no longer controls like a tank. This change was pretty much a given when the camera was freed up.
03 - The inventory system is less convoluted. The order in which you combine items is no longer dead set, and its easier to navigate in general.
04 - The driving mechanics have been tweaked. Now one of the game's most exciting levels (the final stage in episode 2) is a lot more fun and a lot less frustrating. The cars no longer handle like boats.
05 - A "hint" system is integrated into the early stages to help orientate the player (this may have been in the 360 version, but I certainly don't remember it, particularly during the first driving level).
06 - The storyline is pretty much identical between builds, but there's been a fundamental change made surrounding a quest that in the initial build involves a LOT of painful backtracking. I don't want to say too much for fear of spoiling things, but this change helps the flow of the game immensely.
07 - A new level has been added mid-way through the game.
Now the problems:
01 - Despite the tweaked control scheme, Edward is still a bit difficult to control. There are times where I'll want him to walk one direction, and he'll sort of wander in a slightly different direction. This was particularly annoying in the later half of episode 1.
02 - It's easy enough moving him around in first person view, but the controls are never as sensitive as one would like in first person, and getting into a gun fight can be really irritating, particularly if you're used to the precision aiming in games like "Resistance".
03 - There is no 5.1 surround support in this game, which is sort of a letdown. It's the only game I own that lacks 5.1. There are also no subtitles, which just feels lazy. One of the people in my house is deaf in one ear and partially relies on subtitles to convey the story. This is probably the only PS3 game I own that lacks subtitle support.
04 - Using melee weapons is problematic. It's a good idea for a combat system, but it's implemented poorly. It reminds me a little bit of that PS2 Jet Li game, but less refined.
There are a lot of big ideas in "Alone in the Dark: Inferno". It's a very ambitious game, and I think that's one of the problems. I get the feeling that this title was just slightly outside the capability of Eden Games. They couldn't quite pull it all together into a cohesive experience.
Having said that, the game features an exciting episodic presentation and a wonderful musical score that utilizes the award-winning female choir known as The Mystery of Bulgarian Voices. The voice acting is solid (the guy who plays Max Payne voices Edward Carnby) and there are some excellent set pieces that really get the blood pumping.
If you can look past the slightly awkward control scheme and the occasional graphical oddity, I would suggest picking the game up. The price has already dropped quite a bit (I picked the game up brand new for $29.99 at a local Game Stop) so now's the time.
A 4 outta 5 star game with a 1 star control layout December 28, 2008 Alright, this game is downright annoying. Not in it's content or storyline, but in it's control schemes. This is supposed to be an improvement over the previous releases? Holy cow, seriously I wouldn't even want to see that version then. To me its just frustrating to see a monster, and stare at it while jerking the controls around trying to make the Keanu Reeves look-alike protagonist kill it before it takes a few chunks out of me. It reminds me of one of those dreams where some dude is trying to kill you, but you can't make your hands into fists, or get your handgun to fire while he gets closer and closer to you. You know what you want your dude to do, but good luck making him do it with any kind of speed and finesse.
It was so frustrating, I just can't take anymore. Go into a room, get attacked, fumble with your weapons or melee attacks, kill the monster, and be severely wounded. Find health spray, repeat process. You can't be proactive, only (slowly) reactive in this game amidst the background of a well done environment. Bottom line, what could have been an enjoyable game was ruined by a touchy and annoying control setup, regardless of schemes chosen....
A nice improvement December 17, 2008 3 out of 3 found this review helpful
Atari's Alone in the Dark reboot has finally hit the PS3 (and been re-titled Alone in the Dark: Inferno), and thankfully Atari has taken the extra time to address some of the problems that hurt the game when it first came out not too long ago. The biggest issue with Alone in the Dark on the XBox 360 was the unresponsive controls, many of which have been fixed here. Now, driving around in the game isn't so godawfully difficult to do, even though there are still a few lingering control issues to be found while you're playing on foot. That aside, the game still looks good (despite some occasional graphical oddities), and those jaw-dropping moments that will jolt you out of your seat while playing are still here, and are still pulled off flawlessly. The great item uses remain as well, and the improved camera controls make the gameplay all the more rewarding. All in all, Alone in the Dark: Inferno for the PS3 is definitely the best version of the game to see the light of day, and if you felt burned playing other versions of it, check it out on the PS3, and you'll be much more satisfied with what you get here.
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