|
P.N.03 (Product Number 03) | 
enlarge | From: Capcom Category: Video Games
List Price: $19.99 Buy Used: $3.34 You Save: $16.65 (83%)
New (10) Used (21) from $3.34
Avg. Customer Rating: 18 reviews Sales Rank: 9901
Platform: Gamecube ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Age: 12 - 20 years Operating System: Gamecube Shipping Weight (lbs): 0.5 Dimensions (in): 7.4 x 5.4 x 0.6
MPN: 20007 UPC: 013388200078 EAN: 0013388200078 ASIN: B00009KO3Q
Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: All items are guaranteed to work.
|
| Features:
| • | Futuristic sci-fi environments: Maneuver Vanessa through 11 different environments that range from the barren wasteland to the sleek metallic compounds of the desolate colony. | | • | Fast action gameplay: Vanessa moves with quick finesse and strikes with fierce vengeance as she unleashes powerful attacks and combos through choreographed acrobatic moves while under a constant barrage of fire. | | • | Two methods of attack: Taking a nontraditional approach to reeking havoc and obliterating enemies, Vanessa will utilize the laser beam that resides in her hands. | | • | Upgradeable suits: Collect points throughout the game and purchase upgrades to Vanessa's arsenal, obtain special attacks and up to nine different suits that grant her different abilities. |
|
| Similar Items:
|
| Editorial Reviews:
Product Description P.N.03 is an action game starring a female soldier named Vanessa Z.Schneider, a laser-gun wielding, mech killer with a grudge to settle. A colonial settlement turns into a killing field after a CAMS (Computer Arms Management System) goes haywire on a planet. Vanessa hires herself out as a freelance mercenary who kills robots upon her clients request no questions ask
|
| Customer Reviews: Read 13 more reviews...
Step To Your Own beat April 14, 2008 PN03 is a novel game, for those that love action, shooters, and a bit of attitude. As offbeat it may be, this game goes over the top with its simple, yet challenging design. For anyone that enjoys a game that is fun, yet difficult, do not miss a game like this one.
WHY? March 28, 2008 0 out of 1 found this review helpful
The story is convoluted yet sparce and the gameplay is dubious at best. I read reviews of how great this game is and when I play it I know why - horny teenagers will give a great review to any game with an attractive female character(seen from behind) who gyrates and poses every time she attacks(which you must do alot because your weapons aren't very effective). If you need a storyline or good gameplay DON'T GET THIS GAME, if you don't and your tastes only rely on a techno chick then go ahead.
Final verdict: Get Ghost in the Shell(PS2 game or the Shows) instead, because then at least you'll get a good story to go with the fan service.
THE most eclectic shooter I've ever played hands down. January 15, 2008 0 out of 2 found this review helpful
The main character's name is Vanessa.
You start off in the desert and you eventually enter this place where there is nothing but metal on top of metal and robots and drones aplenty. You shoot with the A button but it's not just shooting you actually dance as you blast your foes! Trust me, it barely gets boring. That's one of the most amazingly-awesome features of the game.
You can upgrade suits and master different techniques, each suit possessing different colors, strengths and weaknesses, and 2 (or 3) different abilities that come in handy! She jumps high and awkwardly, like a ballerina on crack but it's cool! Very graceful.
It starts off pretty easy but by the middle of the game it gets tougher. By the end you will have died plenty times and gotten frustrated enough to throw the controller across the room and at the wall or at least think about it! : )
Besides the control there are one or two main complaints I have to attack:
---> The training mode where you get points for more suits and to strengthen them is fun at first but eventually, the rooms start to blend giving you a "I know that I've been here and done this room before...!" and it's TRUE. You HAVE been here before! You HAVE done that!
---> The graphics are pleasant 4/5 but grainy sometimes. Especially some boss battles and the CG clips. But no major complaints there.
---> It's not very long and there is NO 2-Player mode.
I'm thinking the pluses here outweigh the minuses.
Cover Art: D+ Inside Art: C Story: D- Gameplay: C++ Character: B Voice Acting: B- Graphics: B- Difficulty: B- Replay Value: D+ Length: C+
3.65 stars.
Overall: C
I really would have liked to give this game a 4/5 but seriously the controls and the repetitiveness of the rooms in training mode will irk your nerves like no other! The controls also could use some fine tuning. Lastly, the graphics were nice, but could have been touched up also in the CG clips. Otherwise, this game is a quirky look into a shooter game. Very futuristic and pretty fun. I enjoyed it and beat it over 3x! ^_^
Make her dance...if you can... December 23, 2007 Jet Set Radio. Viewtiful Joe. Gun Valkyrie. These are games that you'll never hear a mainstream gamer talk about. They are games for the hardcore, die-hard, take-no-prisoners-and-get-no-sleep-till-you-break-the-highscore gamers. They emphasize gameplay and innovation over graphics and accesability. But they are brilliant in their own way, and so just plain DIFFERENT in their dynamics and control schemes that they make you unlearn what you have learned. This is THAT kind of game.
If you are expecting a typical action game you will be diappointed. If you are expecting highly polished graphics you will be disappointed. If you are expecting greatness that requires patience, practice, and dedication that only the hardcore can muster you will be blown away. The story is simple. In the future a mercenary has been dispatched to destroy the robots on a colony world that have gone awry and started attacking anything that moves. She is one Vanessa Schneider, a skin-tight armored bodysuit wearing chick who is short on words and fast on acrobatic manuevers. Through a series of simple text explanations you are briefed on the situation of each level, and then you run and gun your way through every room in the level until you beat the level boss and get a chance to save your save before progressing to the next level. It all sounds so simple. And it is. And it isn't.
You see, the control system is optimized for acrobatics, not for changing direction. You don't walk. You run (by pushing forward). You don't turn. You change direction (by hitting the Z button to turn around or Z and another direction for a 90 degree turn). You don't jump. You flip through the air forward or backward. And sorry, but you don't run or jump and shoot at the same time. You stand still and shoot, and when the time is right you dodge or jump out of the way (or crouch). Well, actually, you can turn, but it is slow and awkward. You will quickly find that it is far more effective to dodge to sidestep or cartwheel in a direction (right or left trigger) rather than wasting time turning. It sounds odd and it is. It is also genius.
When you are doing poorly this game is very frustrating, as you fall off ledges over and over and keep taking hits and getting killed by the robots' laser fire. The trick is to overcome the limitations, or rather the UNIQUENESS of the control scheme, and make Vanessa DANCE across the levels in a sort of high-speed blasting ballet.When you are doing well, and with practice you will, this game is wonderful. It's like every Mila Jovovich movie was combined into one long action sequence. You backflip and cartwheel and shoot energy blasts, timing your shots and dodging out of the way in the nick of time. You destroy huge bosses in seconds and backflip and dodge through the air, barely touching the ground as you back away from lasers chasing you. Everything moves to a rhythm, and every moment you stand still Vanessa keeps tapping in time to the music, like she's itching for action and can't bear to stand still. The graphics are not crystal clear or razer sharp. They have artfacting and pixelation and jaggies like look kind of like a low resolution video feed. I love it. The rooms of the complexes look incredibly retro and spartan like like they came out of Space Channel 5, all smooth lines and bare walls. I like the purity of gameplay the spartan presentation highlights. No distractions here. And there ARE outdoor segments and a timed escape to break up the repetition (with some great dust wind blowing and searchlights to run from). And of course there is a boss at the end of every level which you must defeat BEFORE saving your progress.
You can upgrade your battle suit throughout the game by cashing in the points you are awarded for destroying enemies in combos (a timer starts whenever you destroy an enemy), finishing rooms quickly, and finishing rooms without taking any damage. All the suits have different strengths and weaknesses (and colors), and collecting them provides some replay value as well as motivation to score well (suits are very expensive). There is also a trial mode of levels to unlock, and all purchased suits can be upgraded for a price.
The key to enjoying this game is to master its difficult controls, to grow to love its unique presentation, and revel in its unique and amazing gameplay. I love action games, and difficult ones are ultimately the most rewarding if you have the patience for them and they are well balanced. I love this this game, and if you feel the same way about action games I highly recommend a rental, if not a purchase.
How's it play? Well, you hit the 'A' button a lot. February 17, 2006 8 out of 9 found this review helpful
This is probably the worst way to describe a game, but for P.N. 03- you'll enjoy it if you don't expect it to be a good game, or get any better. See, P.N. 03, created by the much respected company Capcom, came out a few years ago and got some terrible reviews. In fact, I think the best it did was a 6.5/10 in one magazine. After playing through the game, I can see why it didn't get great scores, but the game hardly deserves all the harsh criticism. Yes, it's not the best game out there. No, it's not the worst either. In fact, of the non-franchise Capcom games I've played, this is one of the better ones I've played, not that all their smaller games are grade A quality ones. If anything, P.N. 03 reminds me of a few other niche games like GUNVALKYRIE for Xbox and Gungrave for ps2. In fact, you could say that P.N. 03 is a dumbed down version (or even very early rough cut) of GV. The cameras are alike, the main characters are alike, they both have trippy techno music for the most part, and there are a lot of useless upgrades, and more. But there are a lot of things that keep P.N. 03 from reaching good status.
You play as Vanessa, a mercenary hired to...run around shooting things. Her objective is never given much depth aside from communications in-between levels and rooms with someone simply named "Client". They tell her where to go and what to shoot, and she does it. It's that simple, and never gets any more complicated. Vanessa travels to a ton of similar-looking rooms, taking out the robots that patrol the area, deals with a big robot boss once in a while, buys new suits with the points she earns, and that summarizes the plot and gameplay pretty fast. Vanessa attacks with a laser that emits from the palm of her hand, which is armored, along with the rest of her, in one of her many suits. As you progress, Vanessa can get newer, more powerful suits to fit her needs. Some give you better defense, others give more offense, and others are well-balanced. They don't come awesome-ready though: you have to upgrade them with the points you earn in each level. Points are earned in a number of ways- the time it takes to clear a room, the number of enemies you destroyed, the highest combo (enemies killed within a time limit you're given after one is destroyed), and not taking damage. Not taking damage is probably the hardest of the bonuses, as some of the enemies can be pretty relentless. I often found myself being attacked by one enemy, and when I got back up from an attack, the enemy caught me in a pattern where I'd fall back down each time I got up. No fun. Luckily, Vanessa also comes with some bad-ass special attacks called Energy Drives. After hitting the d-pad in each Drive's respective combo, Vanessa will attack with a massive energy attack. It's almost cheap to use these since she's invincible the entire time when summoning up the energy, and even invincible a second or two after it's done. But they all come in handy, and are essential if you want to get high combo totals. After each level is cleared, you can try your skills in Trial Missions, which are bonus runs of the level you just cleared. It's almost redundant since you're running through the same level again (for 5 times since there are 5 trial levels), but they net you more points to buy new suits and upgrades.
The main problem I have with this game is how broken the controls are. Vanessa can only attack when standing still. You can't attack while jumping, running, rolling, or dodging. This makes her a sitting duck when in a room with more than 2 enemies in sight. While Vanessa can auto-target, which is nice, you have to hit X in order to select another target. The C-stick could've done this better, I think. Like hit it in the direction of the enemy you want to target, instead of randomly selecting one with one button, leaving you open for attacks during that time. But no, the C-stick is used to move the camera- something you probably won't do at all, as it moves it further behind Vanessa, to the side, or more above her. All of the angles make gameplay worse actually. Even a simple rotating camera option would've been nice. On top of all these problems, Vanessa's moves are included. Like I said- she can only shoot when standing still, but what else can she do? Jump, roll, duck, the essentials in an action game. Are rolling and ducking useful? Very rarely. Some boss fights will have small holes in the floor, which spoon-feed you the fact that you'll need to use them in order to avoid some massive laser attack in a minute. The level design isn't any better- the majority of levels look the exact same. There are a few times when you'll need to jump to higher points in each room, but there's hardly anything to worry about aside from enemies- there's only one case later on when you can fall to your doom. You're kind of limited in the space you're in, no matter what the situation looks like. Vanessa can also dodge to the left or right with the L and R buttons. If done at the right time, she can block an attack while dodging, but the enemy fire is random, and I found myself getting hit more often than not. You're safer just jumping behind the enemy and going from there. Finally, the suit upgrades are nice, but hardly worth switching over and upgrading them all. I cleared through the game with the same suit with only a few minor upgrades. The later suits, of course being powerful, are best used if you buy them later on, and use them in the game's nifty New Game + feature. And of course, it's required if you want to unlock a certain fan service extra that I've provide a picture for in the Shared Images on this page. If you upgrade the Palm Laser and the Automatic drives once, you should be fine. And if all else fails, just work on your dodging. But what the gameplay comes down to in the end, is you ability to hit A real fast, just like how Gungrave's gameplay for most people came down to hitting square a lot.
Visually, the game looks decent. Vanessa's character model looks a little like a late-Dreamcast model, but still looks good. You can tell a lot of design went into certain aspects of her. Unfortunately, the robots and areas all look like 5 minutes of time were put into them. The robots look like they walked out of the very first Armored Core game, and the levels, again, all look the same. Even though it's in progressive scan, things do trip up a bit during gameplay. Vanessa's animations are a bit robotic, the frame rate will tumble occasionally, and there are tons of repeated textures. The music is a little better, but it's recycled so much that you begin to hate it. It's all trippy techno, but since I've only just now played the game, I discovered something interesting. If you've played through Resident Evil 4's Mercenaries mini-game, you'll know how cool Krauser, Hunk and Wesker's themes are. Well, they were all ripped straight out of this game. Doesn't that seem like lazy programming in RE4 now? The sound effects are alright (mostly small explosions and lasers), and what little voice acting there is, is better than average.
The best way to put it is- everyone WANTS to love P.N. 03, but it's hard to even merely like it. Shooter fans will find better games elsewhere, like Ikaruga, and niche gamers can do much better. Again- you'll have fun with the game as long as you don't expect that much. In fact, if you set your standards incredibly low, you'll be pleasantly surprised. But just keep in mind that this is one of the most repetitive games to come out of Capcom for the current generation.
|
|
| Copyright action-web.net 2007 | |