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TNA Impact! | 
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| From: Midway Entertainment Category: Video Games
List Price: $59.99 Buy New: $37.99 You Save: $22.00 (37%)
New (33) Used (10) from $35.99
Avg. Customer Rating: 12 reviews Sales Rank: 3231
Platform: Xbox 360 ESRB: Teen Media: Video Game Batteries Included: No Age: 12 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 0.3 Dimensions (in): 0.1 x 0.1 x 0
MPN: 30102 Model: 30102 UPC: 031719301027 EAN: 0031719301027 ASIN: B0012RWQ3Y
Release Date: September 9, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand New, Factory Sealed
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| Features:
| • | FEATURING 25 OF YOUR FAVORITE TNA SUPERSTARS - Take control of top TNA superstars such as Kurt Angle, Booker T, Sting, Jef Jarrett, Christian Cage, Samoa Joe, AJ Styles, Rhino, Christopher Daniels and more! Perform all the wrestlers signature moves! | | • | INNOVATIVE PROFESSIONAL WRESTLING - TNAs signature six-sided ring brings unprecedented action and high-flying wrestling moves to players. With TNAs incredible Ultimate X match. | | • | BECOME A LEGEND - Build a lifetime of fame through the games innovative story mode. Create your very own TNA wrestler with customized costumes, ring entrance, move sets, music and more as you unfold the back-story of a champion wrestler. | | • | COMPETE AGAINST TNA FANS ONLINE! - Online play allows you to create new tournaments, customize match rules and invite friends or foes to compete head to head. Online game modes include Tag Team, Ultimate X, King of the Mountain, Fatal Four-Way a more! |
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| Editorial Reviews:
Amazon.com
Total Nonstop Action Wrestling at your fingertips TNA Wrestlinga is the exclusive Total Nonstop Action Wrestling game based on the top-rated weekly television show, TNA Impact! Enter the signature six-sided ring and prepare for all of the high-flying slams and takedowns with more than 20 TNA stars like Kurt Angle, AJ Styles and Samoa Joe. Or, build the ultimate wrestler with custom appearance, moves and style to deliver the hard-hitting, adrenaline pumping action seen only in TNA Wrestling! | Key Features
- FEATURING 25 OF YOUR FAVORITE TNA SUPERSTARS - Take control of top TNA superstars such as Kurt Angle, Booker T, Sting, Jeff Jarrett, Christian Cage, Samoa Joe, AJ Styles, Rhino, Christopher Daniels and more! Perform all the wrestlers' signature moves!
- INNOVATIVE PROFESSIONAL WRESTLING - TNA's signature six-sided ring brings unprecedented action and high-flying wrestling moves to players. With TNAAs incredible Ultimate X match.
- BECOME A LEGEND - Build a lifetime of fame through the game's innovative story mode. Create your very own TNA wrestler with customized costumes, ring entrance, move sets, music and more as you unfold the back-story of a champion wrestler.
- COMPETE AGAINST TNA FANS ONLINE! - Online play allows you to create new tournaments, customize match rules and invite friends or foes to compete head to head. Online game modes include Tag Team, Ultimate X, King of the Mountain, Fatal Four-Way and more!
|  Become a Legend View Image |  Exciting Online Multiplayer View Image |
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Product Description Enter the ring with TNA Impact. TNA Wrestling is the exclusive Total Nonstop Action Wrestling game based on the top-rated weekly television show, TNA Impact! Get into the signature six-sided ring and prepare for all of the high-flying slams and takedowns with more than 20 TNA stars like Kurt Angle, AJ Styles and Samoa Joe. Or, build the ultimate wrestler with custom appearance, moves and style to deliver the hard-hitting, adrenaline-pumping action seen only in TNA Wrestling.
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| Customer Reviews: Read 7 more reviews...
THA slams onto your XBOX 360. Not perfect, but a good start. September 25, 2008 Yeah, so you have read the other reviews that are negative, I especially love the ones that complain about the lack of superstars in the game. Yeah, if you can't be happy with 25 wrestlers to choose from, I don't know what the problem is. The game is well done. I know it is missing things, but so are most "Firsts" in a series. TNA Impact! Tries to do a few things here that have not been done in wrestling games in a long time. It is true, if you are a button masher used to Tekken or Mortal Kombat, this game is not for you. However, if you want to think and take the time to learn how to play the game and master its awesome grappling engine, you are in for a treat. Instead of the constant button mashing that most wrestling, or fighting titles for that matter, have, TNA IMPACT! will reward you with some awesome moves if you learn how to control the game. It's not clumsy or off key, you just can't slam buttons nonsensically and expect the game to just go into a frenzy of blissful non exsistant motion. if you push "Kick", you can't one second later push punch and then kick and then punch and then run and grapple and then kick and then punch and then, well you get the picture. This is not Raw VS Smackdown. The controls are just fine, just don't expect to be a sloppy gamer and enjoy the game. You have to learn them to enjoy the game. The graphics are nice and clean and look pretty well done after the characters on the roster that are featured here. Not really a surprise in this department. The sound is good, although the comentary gets a bit repetitive, however this is a problem with all wrestling games that feature comentary and don't try and pretend that it's not either. Basically it is a well put together package, especially Ultimate X. This mode makes the game especially awesome. Ultimate X is very fun and can continue to keep you entertained. The downside to the game are the fact that the belts are not featured here, although they are brought up. I still don't understand that one myself. There is a lack of original modes for TNA as well, however, if Midway does do a sequel, I will buy it and hope that they add more to the game. As a first go at the genre though, Midway did a pretty good job. Check the game out, itis better than the reviewers are giving it.
Doesn't feel finished September 24, 2008 2 out of 2 found this review helpful
There was a lot of hype for this game for many wrestling fans. It doesn't quite live up to it.
The Bad: -The game still has a few bugs, I mean I was once gored by Rhino but he came no where near me. -The reversal engine needs work. I'm not sure what it is but the player can never reverse a reversal. -The Create a Wrestler is really limited -The wrestling moves are really limited. A lot of the wrestlers have some of the same moves. They motion captured over two hundred wrestling moves but for some reason they weren't put in. -The Story mode screams Vince Russo. (run-ins etc.) -The controls are a bit awkward but once you master them you'll breeze through the game in no time and it becomes more fun. -A lot of things that were promised were not put in the game like King of the Mountain, more moves etc.
The Good: -The graphics are incredible -The create a wrestler may be limited but they look real. -Ultimate X -The wrestling moves look incredible. With AJ Styles, Christopher Daniels, Samoa Joe, Low-Ki, and Colt Cabana doing the mo-cap work they should. -Even though the reversal system needs work, the reversals are logical and look great. -No cut scenes during matches. -The game is actually fun once you master the controls. -The gameplay isn't too slow or sluggish -Wrestlers move around the ring realistically.
All in all this isn't a bad game but it could be a whole lot better. This game feels like Midway rushed it out before it was completely finished,which is sad considering how long they've been working on the it. Hopefully Impact 2 will improve on all the errors and bugs. I would rate this below Fire Pro Wrestling Returns, and No Mercy, but above Smackdown vs. Raw 07 and 08.
Comes in a lovely shade of fail September 17, 2008 2 out of 4 found this review helpful
For the better part of an entire year, I was hyped up to this game. The announcement that there would be no Knockouts was the only thing that soured me a bit.
Then I read a Midway Q&A session on IGN.com regarding the game, and almost every response Midway gave either consisted of "No, this game will not feature that" or "We hope to include that in the next game!"
Missing a lot of things though it may be, Midway showed just how much fail is in this product when they spend an opportunity to hype it up by basically crapping all over it and all but telling us "don't buy this yet---it's only the beta version of the sequel coming in four or ten years~!"
Then the game itself. The graphics are good, but what game isn't these days? You can't give a game a pretty rating just for graphics alone---imagine how Final Fantasy: Spirits Unleashed would have been received if the graphics of the movie were considered a part of how good it was.
Even then, the graphics look nowhere near as good as the now-apparent pre-rendered screenshots plastered across the internet. I absolutely could not tell that James Storm character was supposed to be James Storm, while for the most part, all the wrestlers look how they're supposed to, but don't break the barrier of shock and awe. They are more in the league of Smackdown vs Raw 2007 or 2008.
That said, compensation appears to be made for the above-average graphics, by immense cuts in game content. 25 superstars is no real big deal. When all those superstars have the exact same generic taunts and the same puddle of moves to pick from, THAT is a big deal. A bad big deal.
The controls are a sloppy and contorted mess. Arguably this could be from a several year-long accustomment to the controls in WWE games from Day of Reckoning to Smackdown vs Raw 2008, but either way, it's simply not very functional for the R button to be for running, and for the strong-grapple button to be on the opposite side of the controller from the base grapple button itself.
The controls are designed in such a way that it will take a very long time to grow accustomed to them, much less to master them. Maybe this is due to my clumsiness and retard-fingers, but even I was able to get over the switch of L button for blocking strikes, R button for blocking grapples in SvR07 after a transition from WWE Day of Reckoning 2 (where it was the other way around) within a short while of gameplay. As such, when you are thrust into the ring early on, your only chance of winning is the basic punch/kick/basic grapple until you can figure out how to do more complex maneuvers without the computer utterly destroying you while you stand around stupidly.
The moves actions in-game are indeed fluid, but only for as long as the opponent is standing. As soon as they are knocked down and fail to immediately come back up, the fluidity is broken. As far as I can tell, there is absolutely no way to pick your opponent up when they've fallen---only to stomp or punch them, drop elbows or whatever other thing, or do ground grapples involving the exact same arm locks and such.
The "fluid" motions as well must be fluid if you consider just how slowly they come about. The controls do not react immediately, and once you've set about trying to perform a punch or a grapple, there is no going back. As such, if you're lightning-fast on your button mashing like I am, you'll be angered to no end by how sloppily your character tries a meek little punch, only for the enemy to back away quickly, then come right back up and hit you while you're still recovering from throwing that first punch.
Midway apparently HAS reason to brag about how "fluid" their grapples are as well---there are only about two or three of them the player can perform! Compared to the dozen or so that can be done in the WWE equivalent, the game pretty much only needs one button and two directions on the analog stick to fluidly perform the exact same suplex or jawbreaker or hurricanrana quickly and efficiently.
Counters are apparently the only area where the uniqueness of TNA's in-ring talent is on display. Amazingly, the moves are all very ordinary and basic, whereas the counters show off some of the most insane, unique, and innovative maneuvers TNA wrestlers can do. Counters.
The sound is terrible. Obviously something like sound isn't really of big importance to a game that does it right, but in this game they've really done something wrong for sound to get mention. The audience has only three or four noises they make---and they are NOISES, because this crowd never quiets down or gets louder---the generic white noise of screaming, a gasping sound effect used millions of times in various movies and TV shows for the past hundred years, and slightly noisier, but no more louder, cheering. The punch/kick sounds are comical in nature, sounding like something you'd hear in Street Fighter II or Final Fight for SNES.
I COULD have given the game a two or even three star rating if not for the crux of the massive bag of issues this game is; the fact that the opponent will seemingly always be better than you no matter what, always.
I started the game playing as Chris Sabin vs Shark Boy, and in said match, I was very new and experienced. I tried a balanced workout of punches and kicks first, followed by experimenting with grapples, and trying to figure out how to do other grapple moves. Not only did I utterly fail to do anything but snap suplexes, but because I was kicking the crap out of Shark Boy with only the most basic of moves, he easily countered some of them, built up a full iMPACT! bar, and performed his finisher and pinned me for three.
The next match I was AJ Styles vs Rhino. This bout went even shorter, as despite the fact that we both battled each other equally, my pins barely made two, whereas Rhino's one pin got me at 3 in less than 3 minutes.
Then I go to story mode, where the most damning thing happens: I spend a good 15 minutes utterly destroying this obese clown named "Benny" or some generic name like that, with 80% of all strikes and moves in this match being done by me on him, and I grab him up in my finisher and pin him, and he kicks out. After a more sustained and concentrated beating, not only does he kick out AGAIN, but he manages to pull off his finisher on ME and PIN ME FOR THREE! After getting in almost NO offense, he somehow BEATS ME!
This happened THREE TIMES IN A ROW! After finally beating him somehow, I move on, and THE SAME THING HAPPENS! I squash my next opponent, and yet they perform enough moves on me (seven moves on me out of 6000 on him is still enough to get you a full iMPACT! bar) to perform his finisher and beat me.
UPDATE: This only seems to get worse as you progress in storyline, as bigger-name stars are even bigger jerkasses to beat, as in one scenario where I LITERALLY squashed James Storm (as in, got over 90% of the matches' offensive moves placed on him), and just because he managed to counter 10% of my moves, HE is able to get a finisher, hit it on me, and pin me for three. Trying to break out of a pin by wiggling the control stick is such a frantic ordeal, I've cut the skin of my palm just trying to keep an opponent down for a pin by wiggling the control stick. Or rather, smashing it back and forth wildly.
This is pure BS. When you're pinned, the game gives you a motion of the analog stick wiggling back and forth in order to break the pin. The only problem is it doesn't tell you WHICH analog stick this is, and "wiggling it gently" is as effective as not wiggling it at all---you have to ram it back and forth as fast as you can.
And so, Midway releases to us a Beta test of a future release. And it is a great many things; and many of those things are what was once just a verb, but has now become a noun as well: Fail.
Even more pathetic than TNA Wrestling itself. September 15, 2008 1 out of 4 found this review helpful
This game has terrible match type features. Ultimate X is the only good thing. Also just about every wrestler has the same moves. The entrances are short and generic. The create a wrestler just flat out sucks. The controls are terrible. The only weapon in the game that I've seen after playing for hours is chairs. The cut scenes start of in great detail, then as the game progresses it gets lazy and bland. Sure we can get sick of Smackdown vs Raw, but even some of the worst wrestling games have this beat. I'd say play WWF Warzone, WCW/NWO world tour, ECW Hardcore Revolution, Rumble Roses, DEF JAM Vendetta. All of these are better than this game. In fact TNA Impact is the worst wrestling game since WCW Nitro and WCW Thunder.
Fun wrestling game to pick up and play September 15, 2008 1 out of 2 found this review helpful
TNA Impact is a wrestling game that has arcade style action with easy to play controls makes this game really fun.I have been waiting to get this game for half a year and this game is great when it comes to the detail of the wrestlers and great story mode.I am a fan of the Smackdown games since the beginning of the series,but the games don't change enough for how much they charge.This game has awesome controls,they made the moves easy to do and the moves look realistic.
This game has a great story mode,you start out as Suicide,a masked wrestler who gets jumped by wrestlers who give him a beat down,he is covered in bandages and then you create your own character.The character works himself up from Mexico to a TNA wrestler.The story mode is not serious it's suppose to be chessy.This game took two years to make because they scanned the wrestlers and moves,so this game looks really good,it uses the same the same game engine as Unreal Tournament 3/Gears of War.
TNA Impact has 25 wrestlers to pick from or you can make your own wrestlers,it's a good creating mode,but it's not really that deep.I like the Ultimate X match it's great concept,but it is hard to win because you have to press the A button about three times when the meter swings in the middle.Their is not really many types of matches:tag team,Ultimate X,single,and submission,it's still fun to play.The only two things I didn't like about this game is that the opponents reverses alot and their isn't any TNA knockouts.
Pros: arcade style wrestling,finisher moves,easy to use controls,great graphics,good creating mode,enjoyable story mode
Cons: not enough matches,opponents reverse too much,no TNA knockouts
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