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NFL Head Coach 09 | 
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| From: Electronic Arts Category: Video Games
List Price: $49.99 Buy New: $27.55 You Save: $22.44 (45%)
New (31) Used (5) from $22.75
Avg. Customer Rating: 5 reviews Sales Rank: 2975
Platform: Playstation 3 ESRB: Everyone Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 5 - 20 years Operating System: PlayStation 3 Shipping Weight (lbs): 0.3 Dimensions (in): 0.1 x 0.1 x 0
MPN: 15458 Model: 15458 UPC: 014633154580 EAN: 0014633154580 ASIN: B0018Z7W4I
Release Date: September 3, 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | Create new plays and use them in your playbooks. Create plays in-game to defend against unexpected plays from your opponent. | | • | Custom plays you save to your playbook are seamlessly imported into Madden NFL 09, and are available to share online. | | • | Utilize game planning and assistant coach’s input to make the decisions that will define not only the game, but your career. | | • | You to make key decisions like free agents, trades, and hiring new assistant coaches. | | • | Every decision you make from who you draft, to how you react on the sideline will impact your approval rating with the media, fans, players, coaches and your team owner. |
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| Editorial Reviews:
Product Description Design your own playbook with fully featured Play Creator on Xbox 360. Seamlessly integrate user-created plays into Madden NFL 09 All-new Live Event System for free agency trades and contracts. Every decision impacts your approval rating with fans media players and coaches
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| Customer Reviews:
Amazing, in-depth simulation November 10, 2008 The most compelling aspect to this game, for me, is the detailed progression you make if you create your own head coach character. It very much has a RPG feel to me, because the choices I make with my progression directly affect the way my team performs on Sunday. I'll highlight the best things I like about this game:
1. The Draft. Throughout the season you send out your scouts to evaluate the various prospects. Want to concentrate on an overlooked small-school guy? You can. Then you bring guys in for individual workouts to unlock more player information so you can decide if they are a good fit. Then you go through the draft, trading up or down to get the guy you want. It's exciting to put in the work and snag a potential superstar with a late-round draft choice.
2. The level of detail and control. This game accounts for EVERYTHING that a head coach deals with. Player attitudes. Injuries. Offensive/Defensive schemes. You can create your own plays. You can call the plays in the actual game. You deal with signing free agents and resigning players. Will you progress through the draft, or sign big free agents and pay their hefty price? You can hire/fire assistant coaches. I could go on and on. If you are a huge football fan, you can pore over the numbers all day, and because you build your team from the ground up, you get heavily invested in the outcomes.
3. The out-of-game announcers add to the narrative. The stories that Adam Schechter tells about the potential draftees really add to the realism, about the off season antics of the Heisman hopeful or the sleeper RB at a tiny school. It's great.
This game is not perfect. There are some bugs. But overall, it's an amazingly addictive game with a ton of potential. If you are a hardcore football fan, get this game, take control of your hometown team, and lead them to the Super Bowl!
Takes a lot of patience October 31, 2008 You really must be a die hard football fan to enjoy this game. I can see the potential for a limited crowd to enjoy this, but it requires quite a bit of patience and dedication to become fully involved. The actual game day coaching is so painfully boring that it almost feels like they focused all their energy on behind the scenes stuff. I was hoping for a more interactive experience when calling plays, but it gets so repetitive and robotic that it can put you to sleep. There is no excitement to be found anywhere on actual game day. I suppose the nuts and bolts of coaching are realistic here but calling plays should be the most fun part, and here it is very lacking. Even the crowd noise seems built to make you sleepy, it's kind of a low humming noise like watching golf on television. A definite improvement over 2008, but still a ways to go.
Everyone who likes this game is too busy playing to review it. October 17, 2008 3 out of 4 found this review helpful
Let me first say that this game does have some issues, but EA put out a patch that fixed some major problems (2 min. offense and injuries). Could the game have been better? Of course, but I find the game very fun and totally addicting. If you are a diehard football fan I can't see how you wouldn't like this game. If you feel the need to control the players every move then play Madden 09! (Common sense goes a long way in life) Just like real NFL coaches, you have to suffer through some dropped passes and fumbles that your over paid players put you through. The game is a little slow in reacting to your button inputs, but you get used to that. It's not a button sensitive game like Madden, so it doesn't matter. The longer you play the more you understand why certain things happen. Your head coach (I chose to create my own) and your staff all have skills that they either already have or that they need to learn over time. You earn "skill points" by winning games. You develop these skills over time and it truly affects everything on the field. As far as graphics go, I think it really depends on what view you are using during the actual game. You can change views easily with R2. The "cinematic" view looks very good, but I use "overhead" also to really see the x's and o's in action. I highly recommend actually playing each game instead of simming them. You learn more about your teams' strengths and weaknesses that way, and more importantly you can increase your teams' "play knowledge". This is a crucial part of the game. Each play is either "unlearned, learned or mastered". Your players' success has everything do do with their knowledge of the plays. My only real complaint about this game now is the fact that once you start a game you cannot save it until it's over. Lastly, I would suggest you increase the skill level slider (for both your team and the AI) all the way up on the running backs. The standard default for the running backs have them doing some really random and unskilled things.
Could Have Been Good October 12, 2008 0 out of 1 found this review helpful
This game has a good concept, but in all reality it's a scaled down NFL Madden. It's mainly reading, choosing, and punching buttons. You start the game by picking a team, using thier head coach or creating a new one. You can start in the off season picking free agents, directing scouting, and analyzing the draft by your teams needs (and watching your salary cap). You can also start in training camp and leave the off season to yor CPU GM. Once in training camp you decide what is emphazised in that day's practice, who gets cut, your depth chart, etc. If you decide not to 'sim' a game, then all you do is play calling. You don't control any players. No matter how much you move the AI in your favor, your line can't seem to block, WR's can't catch, defenders can't tackle, etc.,etc. The games can be tedious and frustrating. This game can be entertaining for an avid NFL fan (I've been one since 1967), but it does wears thin, and gets boring after a while. Good graphics are one positive point. The game I have has locked up a few times, and the sound has gone out. Pretty sorry for $50. Rent this game first, or wait until the price drops. I wish I had.
Unwatchable October 5, 2008 0 out of 1 found this review helpful
This game has a whole lot going for it, but the game engine has such miserable fps and is so choppy I finally said, "I just can't stand to look at this any more." It looks beautiful, too, until the play starts. What a shame, but I find the game engine truly unwatchable.
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