Lara Croft Tomb Raider: The Angel of Darkness | 
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| From: Eidos Interactive Category: Video Games
List Price: $19.99 Buy New: $0.01 You Save: $19.98 (100%)
New (24) Used (20) from $0.01
Avg. Customer Rating: 99 reviews Sales Rank: 4970
Format: Cd-rom Platforms: Windows 98, Windows Me, Windows Xp, Windows 95 ESRB: Teen Media: CD-ROM Age: 12 - 20 years Operating System: Windows 95 Shipping Weight (lbs): 0.2 Dimensions (in): 7.3 x 5.3 x 0.6 Legal Disclaimer: Warranty does not cover misuse of product.
MPN: STOADPUS00 Model: STOADPUS00 UPC: 788687100090 EAN: 0788687100090 ASIN: B000068VC6
Release Date: June 30, 2003 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Comes brand new in sealed jewel case with manual available on PDF file.
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| Features:
| • | Character evolution - improve Laras abilities and witness her adapt to how you play the game. You are rewarded for puzzle solving and exploration in the form of improvements to Laras jumping ability, brainpower, upper body strength etc. | | • | Character interaction - for the very first time in a Tomb Raider game, Lara has the ability to talk to characters. The choices you make in conversation will affect Laras route through the game. | | • | Take more direct and fluid control over Lara with an entirely new control system and experience new levels of gameplay with hand-to-hand combat, stealth attacks, last chance grabs and more. |
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| Editorial Reviews:
Product Description A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. At the center of these mysteries are the Obscura Paintings - five 14th century pieces of art that the Alchemist is desperate to repossess. Accused of the murder of her one time mentor, Werner Von Croy, Lara becomes a fugitive on the run. Pursued by the police, she follows the Alchemist into a dark world of blood, betrayal and vengean
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| Customer Reviews: Read 94 more reviews...
worst game I've ever played probably..... December 27, 2008 I actually got the oem version of this game with my soundcard a number of years ago. I don't remember too many issues running the game, and it looked good enough for me. The sound design and voiceover and music and what not, all that stuff was passable, though nothing to brag about by my standards. Even the story was good enough I guess. And for all of that stuff the game sounds decent and I would have played through it. However, the main problem with this game is a very serious issue. It looks fine yea, but its completely unplayable. The framerate was fine on my pc however the the controls on this game as well as the camera are completely and utterly intolerably bad. There might be a few people who can play it but I don't know anyone like that. the directional keys control your character from their perspective only, it doesn't care what direction Lara is looking or what direction the camera is viewing things, it still moves her according to her orientation, which is incredibly aggravating, also the camera is sometimes sluggish or hypersensitive, which is horrible and usually gives a bad angle resulting in me making guesses and blind jumps. Also whenever your in a firefight, good luck as you must align Lara perfectly with an enemy before the autoaim function activates and allows you to shoot them, move slightly and the lock is lost.....you might be interested to know that your enemy doesn't have this problem and allows you no mercy. Some Lara fans might like the game, but I strongly suggest against playing as no matter how cool it may seem, an unplayable game is still unplayable and unplayable games are terrible by definition. Also, if anyone wants a reference point as to the aggravation factor, I actually punched my old crt in sheer aggravation and i think probably caused real damage to my hand and my monitor seems a bit skewed now too but i have an lcd now anyway, but ouch stay away from this game. This game might of been decent, but to do so they would of required alot more time to develop it and the controls and camera need to be thrown in the trash and remade from scratch. So yea I think I've rambled enough and made my point pretty clear, only buy this game for someone you hate, and even then don't spend more than like 10 dollars, as even for a gag gift or whatever thats pushing the max of what the game is worth, for personal pleasure, its not worth one dime. Sorry to be insulting to the product but I'm completely serious its terrible. Now I must return to far better games now....
not bad July 27, 2008 The game's good, probably better on a ps2 or xbox, sometimes a little harder to control on the PC. i have a game console for PC, but it takes a little getting used to. Great graphics, fun game.
As bad as advertised November 3, 2007 Was this a serious attempt at a Tomb Raider game, or a desperate attempt by a developer to be fired? CORE Design went from a creative, ambitious group ten years ago to one of the most passive-aggressive developers ever.
In their seventh (and final) attempt to kill off Ms. Croft, CORE rebuilt the graphics rendering engine for new platforms, but managed to retain and intensify every infuriating staple of gameplay inherent in Angel of Darkness's predecessors. Control input, regardless of gamepad or keyboard, is delayed and sluggish. Lara's movement engine is as slow and graceless as ever. CORE always had trouble distinguishing between the importance of clever pre-rendered animations and actual controller response. Despite the bloodcurdling screams of gamers and reviewers, they refused to rethink their control schemes. And poor Lara dies a thousand deaths because of it.
The highly anticipated new game world engine drops the old grid-based environments that made old Tomb Raiders somewhat predictable. At first, this sounds like a great idea. Unfortunately, CORE retained their love of brutally difficult jumping exercises that now rely solely on guessing horizontal distances. Combine that with the complicated and clumsy 3 types of forward jumps, a slow-responding "grab" button which is now timing based, and a cruel placement of tiny ledges and instant-death laser beams, and AOD is an exercise in quicktrigger quicksaving.
I will assume that CORE spent most of their development time on world building. Because the puzzles and combat are so laughably bad that they can't be the result of a good effort. The ease with which all enemies can be killed, bosses included, has to be the result of some last-minute difficulty sliding before release. With the awful autolock and camera, enemies with any armor would be impossible and the whole game unbearable. A complete lack of AI makes Tomb Raider I's T-Rex look like Stephen Hawking. The puzzles sadly haven't evolved, athough pushing levers and pulling switches is still fun in the right environment. There are occasions where a complete lack of sense is evident: Did you know that on one level, steam from a broken pipe is a harmless animation? Did you know that on the next level, identical steam from an indentical pipe is an instant death trap? Play AOD, and you will!
Graphics would be the one area of criticism I can't agree with. AOD on the PC is a sharp looking game, inarguably. There are a few visual missteps like the broken distance blur rendered by the "post-processing" option (I was able to fix it by setting it to "on" instead of "high"). But mostly AOD's enviroments are well-detailed with nice color and lighting, and reasonable shadow effects. Tombs and derelict apartments are dark and spooky, and underwater scenes sparkle with a clarity not available on the old Playstation. The settings themselves are largely inappropriate for a Tomb Raider game, but that's more of a criticism of the story concept.
Sound design is exceptionally good. Weapons sound great, voiceovers are passable, and enviromental effects are really suberb. Moody scores pop in at the right moment, and overall the acoutics of the game set a beautiful atmosphere. I even hear Martina Hingis supplied Lara's grunting effects.
A build 52 patch is available which fixes the worst of early release problems like crashing. There is no fix for the bad design and crushing gameplay, though. Angel of Darkness is for diehard Tomb Raider fans only. And you will die hard, over, and over...
not as bad as you think August 12, 2006 1 out of 2 found this review helpful
some people would say this game sucks. though some others would completely disagree. personally i found the game quite interesting and fun. the actual game itself did have gliches, but not to the extreme of not being able to finish the game. now you are able to play a different character other than Lara, and she can talk to people, though it really doesn't matter how you answer but its still fun to threaten people =]. over all if you've enjoyed the past games, you'll like this one. sure the "tomb raiding" is not exactly in the game, but i think you'll enjoy it once you learn to tolerate some of the insignificant gliches. as for the controls... hah once you play Legends you'll never again think that Angle of Darkness had horrible controls. =] enjoy and lets all hope the next game will be alot better than Legend.
To many issues August 6, 2006 The story is very interesting and the action and enemies are awesome, but the game just has to many technical issues. I think they rushed to get it on the shelves ASAP. Tech problems are my only quirk with the game.
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