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Ghost in the Sheet - Windows

Ghost in the Sheet - Windows

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From: Tri Synergy
Category: Video Games

List Price: $15.73
Buy New: $13.89
You Save: $1.84 (12%)



New (8) Used (3) from $13.49

Avg. Customer Rating: 3.0 out of 5 stars 4 reviews
Sales Rank: 13800

Format: Cd-rom
ESRB: Teen
Media: CD-ROM
Operating System: Windows 2000
Shipping Weight (lbs): 0.2

MPN: GHOST
UPC: 183861001710
EAN: 0183861001710
ASIN: B0015ZIBR8

Availability: Usually ships in 1-2 business days

Features:
  • High resolution graphics with detailed animations to immerse the player
  • Gripping storyline garnished with black comedy ?afterlife' style
  • A RPG-like skill learning system - as the player progresses through the game, he learns new paranormal skills which are vital for future adventures
  • Skills range from the conventional paranormal Telekinesis to obscure skills like Scary Sound
  • Nonlinear gameplay that allows the player to freely roam the factor while solving a variety of puzzles in any order

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Editorial Reviews:

Product Description
No one ever promised that the afterlife would be perfect, but you thought it'd be better than this! Once on the other side, you find yourself wrapped up in an old sheet, assigned to a demanding spectre of a boss and immediately put to work. Your mission is to investigate an old abandoned factory to unearth the mystery of what happened there. With point-and-click problem solving and a non-linear storyline, the world is yours to roam freely with no worries about time limits or dangers - after all, you can't get hurt if you're already dead! Music and sound design are seamlessly integrated into the game - enhancing gameplay and creating an enthralling, engaging atmosphere Humorous and entertaining minigames integrated into the gameplay No dying, mazes, slider puzzles, or timed sequences that can needlessly frustrate NPCs who reveal hints for puzzles and provide intriguing back-story Comic style cutscenes to supplement the plot ESRB Rated T for Teen


Customer Reviews:

2 out of 5 stars Slow moving and confusing game   March 8, 2008
 4 out of 5 found this review helpful

I bought this game from bigfishgames.com, where I have bought many games that I like. GITS sounded like something I would like, but have had a great deal of difficulty playing. Game play is extremely slow. The narrator has to talk you through the game and is quite annoying. There is written text to follow in some parts, and its there that you realize that this game was not developed in the USA. Some of the words are somewhat odd compared to how we would use them. But you get used to that.
I agree with the other reveiwer that the game didn't seem to flow well. I, too, had to refer to a (cheat) walkthrough description to figure out what I was supposed to do. Some that had to do with the lack of a decent play guide or instructions from the beginning of game play. The rest was due to a total disconnect of where you are in the game, what you are supposed to do there, and what to do with what you have. It's fun when you figure something out, but most of that happens by accident. This is not a game for children because it requires way too much thinking. I am pretty much disappointed in it. I stopped half way through and haven't been back to it since. (It is not addicting at all.) If you are up for the brain-busting illogical challenge, buy it.



3 out of 5 stars It Could Have Been So Much Better!   January 7, 2008
 13 out of 14 found this review helpful

I was really excited when I received "Ghost in the Sheet" for Christmas this year - after reading the description on the box it seemed like the perfect game for me - but I was sorely disappointed! In fact, if it were possible I'd give this game 2.5 stars (a rarity for me)!

In this game you play "GITS" (Ghost in the Sheet) - a man who, after recently dying, finds himself in front of an odd looking creature who tells him his first task is to go to some abandoned factory & find out what the heck happened - as it was thriving not very long ago.

Through finding clues, learning & using various paranormal skills and conversing with other "ghosts" you are able to solve several mysteries: first, the mystery of what really happened to the people who worked in this now abandoned factory; second, what the factory actually created (as no one who worked there ever knew); and third, who your boss really is...

From the description on the box the story-line sounded really compelling, but in my opinion this game fell short on many different levels:

1. Talk about a point & click game - you can't even walk (or float) around to really get a good sense of the place - you just click where the pointer will allow and "magically" appear there.

2. The graphics during much of the game play are okay (nothing special), but the cut-scenes are like black & white comic books - lessening the "drama" of these parts.

3. Several of the voice-overs are horrible & it seems like a good chunk of the game may have been translated from a different language - as the way certain things were said just didn't sound right to my ears.

4. The idea of having paranormal skills that the main character would learn & use along was way is great - unfortunately you don't get to use most of the skills more than once or twice.

5. I found that much of the time I had no idea what to do next - there wasn't a logical flow with sufficient understandable clues to know where you should go & what you should do, so I spent a lot of time consulting an online walkthrough.

Overall I was really disappointed with this game!




4 out of 5 stars Ghost in the Sheet   December 29, 2007
 3 out of 5 found this review helpful

This adventure game comes on a single cd-rom. Install space is less than 1 Gb. High technical spec computer is not required.
Control is straight forward, but it is unusual. You play as a ghost, so there is no inventory and various skills, telekinesis etc. are learned/earned during the game. The on screen play is first person. Naturally, already being dead means you cannot die!

The action takes place in Sector Omega, which is a run down factory. Your mission is to discover what happened there. Cut scenes are in black and white drawings. All conversations are subtitled as well as spoken. The developers are Czech and the translations are reasonable, if a little stilted on occasion. Progress is made by solving puzzles or winning mini-games. There are 3 mini-games which appear at appropriate points during the game. These I found were varied, squashing rats, herding fireflies, and luring a monster. Any of these mini-games can be overcome using cheat code explained in the game manual. I did not need the cheat. There is also a mini-game to play during the final credits, which does not affect the main game. The game was developed using the Wintermute engine (commercial game engine). This implies that there is limited animation. I was not conscious of this during play. There are lots of puzzles, difficulties from easy to very hard. I resorted to a walkthrough only twice throughout the game. The game is roughly 20+ hours in length. The story is innovative and carried me through the game. The highlight is the black humour. It's not a laugh a minute, but it is definitely intended as a light-hearted game. Ambient sounds are well done, background music also. Only at the very beginning were the odd noises slightly disturbing. Graphics outside of cut scenes are detailed and believable. There were no technical problems at all.

Conclusion. This was a very enjoyable outing. This is a solid game worth investing time with.



4 out of 5 stars A great point and click adventure game   November 23, 2007
 15 out of 17 found this review helpful

I really enjoyed the wry humor and overall game play. This game was developed in Europe (Czech?)and translated into English. The English translation is superb (better vocab than many natives), though not perfect, and the voice acting is very good if somewhat accented & sometimes stiff. The interface is first person point and click, with puzzle based & detective adventuring. The puzzles are story centric, neither illogical nor boring and are used to further your progression through the story in a smooth and steady pace. I don't think I ever felt lost in this game wondering what I was supposed to do, at least not long enough to remember or be annoyed with it.

I thought the graphics were very good, conveying the overall desolation of the area you are exploring, but there aren't a lot of animations. My only detraction as far as graphics go are the cut-scenes which are used to deliver more story, or in one case replace what normally would be an animated travel scene. They are done in stark black and white with what looked like rough drawn shapes (almost like a story board). It was very jarring to go from the wonderfully detailed game to these stark cut scenes. There are only about 4-5 of them, but the ending scene was in this format, rather than an animated scene. I usually look forward to the small payoff of an animation at the end of one of these games, so that was a bit of a disappointment. Even without animation, I would have been fine with a color drawing rather than the B&W. It just did not match the overall look of the game.

The only real negatives I found was the POV camera angles and a little pixel finding. Sometimes you would enter a room and instead of facing into the room, you were actually facing the door you just entered. This was confusing and took a little while to get used to. There is a map you find early on, but it doesn't really help until you understand which way you are facing for each screen. I copied the map and used an arrow to indicate where in the room my character was standing and which way I was facing. I also recommend using the tab key to see where the exits are located. This helped me find a couple of screens I didn't know about. Which brings me to pixel hunting. There are only really 2, but critical to further game play. It wasn't so much pixel hunting as I didn't know what I was supposed to click. One was located very close to another hot spot, so close that even knowing where it was, it was hard to spot and identify as the object I was looking for. The second I think only became clickable after I completed a certain action. That would be fine, but I had already gone over the whole building twice and thought I knew where all the hot spots where and the game gave no indication as to where this new hot spot was located.

Overall, this is one of those games you can play with your family, and I intend to play it again soon, which is something I can't say for many high-end games. I also think the current price is a very fair price for this game. It's much on par both in price and quality as with "Barrow Hill" or "Dark Fall".


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