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Mega Man Anniversary Collection

Mega Man Anniversary Collection

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From: Capcom
Category: Video Games

Buy New: $10.38



New (18) Used (10) from $8.18

Avg. Customer Rating: 4.5 out of 5 stars 10 reviews
Sales Rank: 7315

Platform: Xbox
ESRB: Everyone
Media: Video Game
Autographed: No
Memorabilia: No
Number Of Items: 1
Age: 5 - 20 years
Operating System: Xbox
Shipping Weight (lbs): 2
Dimensions (in): 7.5 x 5.3 x 0.6

MPN: 29015
Model: 29015
UPC: 013388290154
EAN: 0013388290154
ASIN: B0007PLKYS

Release Date: September 8, 2006
Availability: Usually ships in 1-2 business days

Features:
  • Collects 10 Mega Man games -- Mega Man 1 through 8, plus two more that were never released in the U.S.
  • Footage from the original Mega Man TV series
  • Over 30 original artwork selections

Accessories:

  • The Official Xbox Magazine [1-year]
  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine

Similar Items:

  • Sonic Mega Collection Plus
  • Mega Man X Collection
  • Mega Man X Collection
  • Tecmo Classic Arcade
  • Mega Man Maverick Hunter X

Editorial Reviews:

Product Description
Mega Man Anniversary Collection is a complete Mega Man tribute for one of gaming's classic characters! This special anniversary game release collects all the great Mega Man games and much more, for all the true fans!


Customer Reviews:   Read 5 more reviews...

2 out of 5 stars no problems   January 11, 2008
 0 out of 3 found this review helpful

Everything was just the way is supposed to be.....

no problems with anything

thanks



5 out of 5 stars Classic retro Mega Man   May 13, 2007
If you liked all the Mega Man's from the 80's and the 90's then get this collection. The gameplay is awesome and once you play for awhile it seems like you're playing NES or SNES. This game will keep you busy for hours and there are unseen bonuses. I've only finished Mega Man 5 so far but I opened a half hour long episode featuring the creator of Mega Man after doing so, and that alone was well worth the price.


3 out of 5 stars just okay   April 2, 2007
 2 out of 2 found this review helpful

I had high hopes for this, as a long time Megaman fan.

The games are fine, a few are completely useless (like the later arcade games) and un-interesting.

I am very, very disappointed that about 1/2 of the game music is "remixed" or "tampered with", as if I'd somehow enjoy playing the old games with crappified versions of the music. It makes playing those levels no fun for me.

The menu/title screens have a lot to be desired as well. I'm glad I got it used for cheap.



5 out of 5 stars Megaman Classics   November 9, 2006
 1 out of 1 found this review helpful

This is a great revival of all the first megaman games. I thought I had lost all the old NES ones forever, but this collection brings them back and does a great job with it. Definitely worth buying if you're a diehard Megaman fan.


5 out of 5 stars Relive the glory days of the Mega Man series!   October 6, 2005
 19 out of 20 found this review helpful

Mega Man Anniversary Collection.

INTRODUCTION:
Back in the old school gaming days, Nintendo's eight-bit NES console reigned supreme. Even after other consoles came around, the NES still put up one hell of a fight, lasting well into the middle of the nineties. At nearly a decade, it had a longer lifespan than any Nintendo console since. And one of the ultimate game series that graced the classic console was Mega Man. Capcom's little blue hero with the ability to steal the powers of his fallen foes became surprisingly popular, and had more starring titles than any other character on the NES - even more than Mario himself! And Mega Man games, while always staying true to a particular formula, added in just enough to stay unique. Unfortunately in recent years, Capcom seems to be more interested in bland spin-off titles unreleated to the excellent Mega Man games of the glory days. But, to celebrate the Blue Bomber's fifteenth anniversary, Capcom released an anniversary collection of the classic games! Read on for my review of the Mega Man Anniversary Collection.

OVERVIEW:
The Mega Man Anniversary Collection was released initially in the Summer of 2004. It is available for the XBOX, Playstation Two, and Gamecube. The collection features Mega Man 1-6 on the NES, Mega Man 7 on the SNES, Mega Man 8 on the Playstation, and the arcade titles Power Battle and Power Fighters (the arcade games must be unlocked.) There are also a plethora of bonus features to be unlocked, differing depending upon which console you buy your game for.

REVIEW:
I LOVE the Mega Man series, so you better believe I was ecstatic when I heard this collection was coming out. The games are all here, in all their original glory. And needless to say, as a long time fan, the collection did not fail to please me. Let's take a look at each of the games it presents, and see which ones are great, and not so great.

-Mega Man (1987, NES)
The first game in the now classic series. This game introduced the world to Mega Man, and his war against Dr. Wily and his evil robots. It ultimately paved the way for the masterworks to come, but on its own merits is the weakest of the "traditional" Mega Man games in this collection. The game only has six robot leaders, and lacks many of the luxuries of the later games. And it's HARD, too - NOT in a good way. It's a good game, but the sequels all bested it.

-Mega Man II (1988, NES)
Here's where this series started getting good. This is the game that introduced passwords, life-recovering Energy Tanks (although you can only carry four of them in this game), as well as a plethora of interesting items in addition to the Robot Master Weapons. The game was better produced than its predecessor, as well as bigger and more exciting. Difficulty also took a drop - this is one of the easier games in the series.

-Mega Man III (1990, NES)
The best game this collection has to offer, tied with Mega Man VII. Most of the elements that would go onto make the Mega Man series so great made their debut in this game. Among them are Mega Man's canine companion Rush, who can transform into a springboard, submarine, and jetboard. The Blue Bomber's mysterious prototype/brother Proto Man makes his debut here, as well. You could now carry NINE Energy Tanks, too. The slide move made its debut here. As a whole, this game was a big improvement over its predecessor, which was an excellent game in its own right. The NES version had a lot of awkward "second controller" glitches, these have been fixed for this version of the game. It's the easiest game of the bunch, but also the most fun to play.

-Mega Man IV (1991, NES)
This was another good game in the series, but a step down from its predecessors. The difficulty got cranked up pretty high, and passwords no longer saved energy tanks. What the game DID have were new and interesting items seen only in this game, as well as a compelling storyline that served as a refreshing change. Eddie AKA Fliptop made his debut here. This was also the first game that gave Mega Man the ability to charge up his arm cannon. The way the fortresses was done, though, was NOT GOOD. There are TWO fortresses at the end of the game this time around, and passwords will only take you to the first stage of the first fortress - no further. There's also an annoying glitch in which there is only one continue point in each fortress, which sadly, wasn't fixed for this version of the game. Despite flaws, this was still a great game.

-Mega Man V (1992, NES)
Although not a bad game by any means, it seemed too much like a rehash of the previous one. Once again, the difficulty level was high and there weren't very many ways to get around the tough spots. The primary innovation in this game was the introduction of Beat, Mega Man's robotic attack bird. By this point, the classic NES series of Mega Man was getting a little "played out," and it really showed in some places. Once again, it's a good game, just not one of the series highlights. The main problem with the game isn't that it wasn't fun to play, but rather that it convinced everyone Proto Man was evil (and the horribly-inaccurate cartoon series of the day didn't help things either!)

-Mega Man VI (1993, NES)
The last Mega Man game on the NES. This was a weird game, because it introduced a lot of new and innovative concepts that had a lot of potential, but at the same time it seemed rushed and too easy. The new Rush Adaptors were one of the coolest innovations to the series, and this is one of the few games to feature alternative paths through levels. It's also the first game to feature an Energy Balancer/Equalizer item. As a whole the game was good, and in my opinion, better than its immediate predecessors. In this collection, it's about the middle of the road. Sure, the plot sucked, but the game play itself is what matters.

-Mega Man VII (1995, SNES)
Just when you thought the old series had been phased out in favor of the Mega Man X series, Capcom resurrected it on the SNES! This game kept in all the elements that made the NES games so great, while implementing many of the innovations of the Game Boy games that came before it, and at the same time adding in a lot of new features exclusive to this game. Bass and Treble made their first apperance in this game. Sadly though, this game knocked the number of Energy Tanks you can carry back down to four. Combine this with the fact that this game has the hardest final boss in Mega Man history and that's not good at all. But where this game succeeds, it succeeds beautifully. Tied with Mega Man III for the best game in the collection.

-Mega Man VIII (1997, PS1)
You probably thought the original series was over AGAIN, but then Capcom revived it again for the Playstation! Adding in anime-based cut scenes was a great idea, it's just too bad the voice actors they got for them sucked (A girl voiced Mega Man, and Dr. Light sounds like Elmer Fudd!) Still, the gameplay itself is excellent, and there's plenty of stuff here to please gamers, old and new alike. Definitely an underrated game.

NOTE: The arcade games in this collection must be unlocked by beating specific robot leaders in the game. And NO, I'm not gonna tell you which ones.

-Mega Man: The Power Battle (1995, ARCADE)
This arcade game makes its American consular debut. The game is nothing but boss battles, but you DO get your choice of Mega Man, Bass, and even Proto Man (this is the first time he was ever playable.) Overall the arcade games are the weakest things this collection has to offer, but they're still fun, and it's great to finally get them in America on a console.

-Mega Man: The Power Fighters (1996, ARCADE)
Basically the same as the last game, only this one adds some new robot leaders and bosses to the mix, and adds in Duo as a playable character.

I do have a few complaints with this collection that I need to address, despite its overall excellence. First and foremost is the lack of improvements to the games. I was hoping the games would get graphical and musical makeovers, but no such luck. For the first three games, I wish they would have used the Wily Wars sixteen-bit versions. Oh, well. It's not THAT big of a deal. Missing games is my other complaint. Where the hell are Mega Man's Soccer, Mega Man Battle and Chase, the Wily Tower mini-adventure from Wily Wars, the boss levels from The Best of Mega Man, and the most inexcusable omission of all, Mega Man and Bass? I'd sacrifice the extra features for all of these games in a heartbeat. But despite these little complaints with the overall package, I am very happy with it. If you're at all a fan of Mega Man's original series, buy this. You will not be disappointed. But take my advice - get the Playstation Two version. They will be easiest to play on the PS2 controller.

EDITION NOTES:
This game was not released that long ago, so you shouldn't have any real trouble coming across it in local video game stores. And with Mega Man's popularity as high as it has ever been, it's likely the game will be readily available for quite some time to come.


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