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Devil May Cry: Greatest Hits

Devil May Cry: Greatest Hits

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From: Capcom
Category: Video Games

List Price: $19.99
Buy Used: $2.97
You Save: $17.02 (85%)



New (10) Used (46) from $2.97

Avg. Customer Rating: 4.5 out of 5 stars 374 reviews
Sales Rank: 1766

Platform: Playstation2
ESRB: Mature
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 17 - 17 years
Operating System: Playstation 2
Shipping Weight (lbs): 2
Dimensions (in): 7.5 x 5.3 x 0.6

MPN: 100730
Model: 26004
UPC: 013388260041
EAN: 0013388260041
ASIN: B00005NCCR

Release Date: August 7, 2006
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available

Features:
  • Play out the destiny of Dante, a private investigator of the supernatural who has the power of ancient demons within his blood
  • A terrifying Gothic thriller from the creators of Resident Evil 2
  • Features eye-popping graphics and bone-chilling special effects
  • Battle a host of monsters and build up your power to transform into a demon state

Accessories:

  • PlayStation: The Official Magazine (1-year)
  • Electronic Gaming Monthly
  • Play
  • Tips & Tricks Magazine

Similar Items:

  • Devil May Cry 2
  • Devil May Cry 3: Special Edition
  • God of War
  • Devil May Cry 3
  • God of War 2

Editorial Reviews:

Amazon.com Review
Shinji Mikami, the creator and producer of the Resident Evil games, and Hideki Kamiya, the director of Resident Evil 2, have teamed up once again. This time, the duo has created a fast-paced game that's one of the best translations of classic 2-D action in a 3-D world. Two thousand years ago the Devil Emperor threatened to conquer humanity, but was stopped by a benign devil knight. The emperor was imprisoned, but now threatens to escape. It's up to the knight's half-breed son, Dante, to follow in his father's footsteps and defeat the Devil Emperor once again.

In addition to being a fine swordsman, Dante is equally adept with guns. In the first half of the game, players slash and shoot their way through. After acquiring a different weapon, the focus changes to close combat. Weapons can be upgraded and new attacks can be learned, adding to the game's variety. As a whole, the action is immense and flows smoothly. A few things impede it, however. During fights with bosses and multiple enemies, the fixed camera angles can get frustrating. The in-game text also scrolls painfully slow.

Graphically, this is one of the best-looking games Capcom has ever published, and that's saying something considering its impressive visuals in Resident Evil. The hard-rock-style music is nothing to write home about, though. The voice acting is strong, but there's not much of it, which is a shame, as the interesting setting would have made for some great storytelling. However, the focus here is fast and furious action, and this game elevates it to an art form. Parents should note that this game is gratuitously violent and is not recommended for anyone under 18. --Raymond M. Padilla

Pros:

  • Outstanding controls
  • Topnotch graphics
  • One of the best menu systems ever
Cons:
  • Camera angles get troublesome
  • Fantastic setting not fully exploited
  • Only 7 to 12 hours of gameplay


Amazon.com Product Description
Play as Dante, half-man, half-demon, who's armed with a sword and a wide array of other firearms. You will have full, ultra-responsive 3-D control of Dante as you combat with fist, sword, gun, and a stunning variety of martial arts moves that recall Hong Kong action films. You will have at your disposal many inventive moves: use your sword to pop your enemy into the air, for example, then juggle him with blasts from your gun. You will have unprecedented control of the direction and force of your sword and other weapons. You will battle marionette butchers, carnivorous lizardmen, and scissor-wielding wraiths in a series of responsive, fully realized environments, such as dilapidated courtyards, hanging gardens, twisted mirror realities, ghost ships, and caves.

Product Description
In Devil May Cry, a young man named awakes to his destiny -- using his half-demon heritage to defeat an evil as old as humanity!You'll marvel at the engrossing stories, and your heart will stop when Dante enters the demon realm to avenge mankind!


Customer Reviews:   Read 369 more reviews...

1 out of 5 stars Annoying. Period.   May 19, 2008
Summary:

This game is horribly unbalanced against the player. And this makes playing it absolutely frustrating. With poor story progression, there isn't much to make one want to put oneself through such a horrible experience. BUT, it just might be worth your while if you like the visuals and gameplay style. I'll admit I really enjoyed these aspects. If only they were accented by the rest of the game...


Reasons I like this game:

1. Good graphics.

2. Enjoyed the Resident Evil meets Shinobi style.


Reasons I hate this game:

1. Camera: Generally fixed camera. Always centered on player. This is great.... except when you're in a corner, which you usually are. Then the camera is facing the corner and not outwards, where you'll obviously be facing to attack oncoming enemies. This camera may work for games like Resident Evil where you have plentiful healing items and where the enemies don't move freakishly fast, but both of these are major issues in this game. I'll elaborate in reason 3.

2. Difficulty: I'm not your average gamer - I'm always adept at any game I play. And I've spent probably as much time I've been progressing in this game retrying levels (7 hours-ish). This is due in part because of the horrible retry system, which takes you all the way back to the beginning of the stage if you lose. If you have a yellow orb, you can retry from the last door, BUT you lose all your equipment you used on your last try... why even call it a "retry" then? If you failed with the equipment, you'll fail without it. Other than this, the enemies movements are just too erratic and fast. No matter how much I get these enemies' strategies down, their attacks are still insanely difficult to dodge. And the enemy strength doesn't help - a regular enemy can take off half of your health bar with a single attack. Major problems for this: you are only allowed ONE potion item. And health drops are VERY sparse and VERY weak. This makes bosses particularly difficult.

3. Upgrades: This game has a very nice upgrading system that allows the player to pick and choose what is desired. The problem is that most of the upgrades to weapons aren't very useful, yet they're outrageously costly. It will take you days if you want to grind the cost to gain all of the upgrades/items you want. And enemies are sparse for grinding.

4. Controls: There is a button to switch melee weapons, but no button to switch guns. Even worse, when you do switch melee weapons, an animation will be performed making you vulnerable to attacks. So you're forced to do it the old-fashioned way by opening the start menu and taking half a minute re-equipping your desired gear. This makes battles very slow where you need to switch weapons because of enemy elemental properties. Not to mention it just becomes tiresome after the 30th time.

5. Story: Started strong, ended horrible. It's like the whole Inuyasha series smashed into 7 hours. Imagine all the filler... Well, the story is interesting at the beginning, though not much is explained. But after that, it seems like they just pieced together backstories to all the stages. Example, there's a tiny story (of about 3 lines of text long) about some item you need to get. Game done. But seriously... these kind of stories are what you're treated to most in this game. Very sparsely is the gameplay ever tied to the main character's story.

6. Music: Repetative and generic. Same battle music is repeated over and over throughout the entire game. This music is VERY basic and VERY stereotypical action rock music.

7. Platforming: This game is by far the worst platformer I've ever played. Half of the time you can't see where you're jumping because of the camera as stated before. The other half when you can see is still riddled with problems. You can't always grip onto platforms or the character just fails to, which is immediately annoying. But even worse it is so difficult to land exactly on top of some platforms. Platforming is not intuitive in this game AT ALL. Some jumps are performed automatically when you jump from certain ledges that require a longer jump, and some jumps you have complete control over. Which jump is the one you'll be doing? Who knows!! There is no way of telling. Most jumps have some sort of automatic contol, where you are in partial control and are partly guided. This is so necessary, because of the lame platforming in this game, BUT this is also very problematic. Since you are only in partial control, your character makes unordinary jumps. This is very tricky for two reasons: (1) the partial automatic control sucks, you will miss your jump often, and (2) its hard to determine which jumps you can make because you don't know exactly how the jump will react.

8. Fanbase: I bought this game because of the heavy embrace by a very large audience. This leaves one to wonder.... why? It leaves me to worry about my human kin, and their interest in this outright annoying game.



3 out of 5 stars I hope I'm not too harsh...   April 12, 2008
 1 out of 1 found this review helpful

I've heard nothing but good reviews in regards to this game series, so I made sure to grab a copy for myself. As of now, I'm onto about the eighth mission, and I can't say I've found anything particularly gripping about it. The graphics aren't half bad for when it was created, and, sure, your ability to move past a battle depends on your own control of the joy stick and the x button (none of that turn-based garbage), but it's not particularly difficult. You can beat every battle easily as long as you duck when the monster attacks, and then run in with a flurry sword chops. The missions themselves have been rather monotonous; run back and forth through this area, place this item onto that pedestal, and take out any weak monsters that get in your way. The game also lacks much of a plot. I was rather upset to realize the entire thing is focused on staying in one castle, to stop some world-ending demon, for some chick who broke into Dante's office and tried to kill him. Uh, hello? But what's the point? Dante doesn't strike me as the self-sacrificing type; more like an adrenaline junkie. Overall, I would say that this game is worth buying only if you need to take our your frustrations on the world by shooting things and swinging around a big sword.


4 out of 5 stars This Game Makes Me Cry   December 20, 2007
 1 out of 1 found this review helpful

The visuals and the atmosphere of this game are unbeatable. But I can't express how difficult some of the bosses are, possibly due to the camera angles that you have no control over. The sword / gun combo is freaking cool and the story line rocks, but again...the bosses are HARD. This is another game that I would recommend buying extra controllers for if you are the kind of gamer that takes frustration out on controllers. Either way, I'd recommend the game simply for the experience and good time you'll have regardless of the ridiculously hard time you'll have with some of the bosses. Oh and when you die from a boss they restart you way back on the level, which adds to the frustration of the bosses.


5 out of 5 stars Who's ready to get their tails whipped.   November 8, 2007
 0 out of 1 found this review helpful

Pros: The non-stop action, the storyline, the weapons, and the graphically beautiful stages.

Cons: That creepy blob boss



4 out of 5 stars Does anyone know how to beat the camera?   October 30, 2006
 4 out of 4 found this review helpful

Devil may cry is a great game. You will never see this game on a list of the 100 best games of all time; but good game. The theme is interesting, the sounds are killer, the soundtrack shakes to the core, the gameplay will always be challenging, and the combos are engaging.

Like many games that have veered near the edge of greatness, Devil May cry will always fall short for two reasons. The game is tiny and the camera can never be worse.

The entire game could buckle under these two minor issues. It's obvious the makers had a seven hour game on their hands, so they changed the difficulty in the game to stall process for even the hardcore player. There are few games where a boss needs only a couple swipes at our hero before we are reloading the same old cut scene to try once more.

This difficulty leads us to a bigger problem. The camera in a squared room is usually set at four angles facing the corners of the room with one directly in the middle; all of this instead of just looming over the head of our hero. When a camera angle switches, you may find your character turning back the way he came. This is devastating considering fire columns, scythes, and lasers all follow our character at blind speed. You can probably imagine the difficulty one must face to avoid getting hit. Let's just say, its quite common to run directly right under a pouncing enemy, for the lack of not being able to locate the enemy in time. Add this to a 4-5 hit kill for our hero; you might never want to crawl out of easy mode. Honestly, its pretty questionable why a gamer would even want to fight beyond the normal setting in this game; but if you must, bragging rights would definitely come with the territory.

All in all, people will want to look past these problems and play one of the few good action-platformers for the PS2.


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