World of Warcraft | 
enlarge
| From: Blizzard Entertainment Category: Video Games
List Price: $19.99 Buy Used: $4.89 You Save: $15.10 (76%)
New (27) Used (47) Collectible (1) from $4.89
Avg. Customer Rating: 910 reviews Sales Rank: 214
Platforms: Macintosh, Windows Xp, Mac Os X, Windows ESRB: Teen Media: DVD-ROM Autographed: No Memorabilia: No Age: 12 - 20 years Operating System: Windows XP Shipping Weight (lbs): 2 Dimensions (in): 7.5 x 5.2 x 1.5 Legal Disclaimer: Warranty does not cover misuse of product.
MPN: 72212 UPC: 020626722124 EAN: 0020626722124 ASIN: B000067FDW
Release Date: November 23, 2004 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Software is in good shape, however packing/case shows some wear. CD is in lightly used shape.
|
| Features:
| • | This game requires a monthly fee, and an internet connection to play | | • | Create and customize your own hero from the unique races and classes of the Warcraft universe | | • | Explore an expansive world with miles of forests, deserts, snow-blown mountains, and other exotic lands | | • | Visit huge cities and delve through dozens of vast dungeons | | • | Adventure together with thousands of other players in an enormous, persistent game world |
|
| Accessories:
|
| Similar Items:
|
| Editorial Reviews:
Product Description World Of Warcraft lets players experience the lands of Azeroth from a newer, in-depth perspective. They'll discover new lands and take on epic quests and challenges in massive online multiplayer action. Adventure together with thousands of other players simultaneously A monthly subsription fee is required to play online
From Amazon.com World of Warcraft didn't invent the online role-playing genre, but it certainly benefits from the missteps of other titles that have come before. A mind-boggling array of improvements in graphics, gameplay, networking, and interface--really every category--makes this game the crown prince of the genre, a great starting place for newbies, and a challenge to any other MMORPG currently in the works. | | The game's beautifully rendered locations are filled with small details, such as flying birds and flowing water. | A History of Conflict WoW takes place just four years after the real-time strategy Warcraft series, which chronicles a 25 year struggle between the Alliance (humans, dwarves, gnomes, and elves) and the Horde (orcs, tauren, trolls, and undead). Even though there's tons of accumulated story to the series, new players should not be daunted. The background is there for you to explore, but you don't have to tread a lot of Azeroth history to get into the action. The makers boast 2,000 existing quests with more being added, many of them noncombat in nature.
| The game looks magnificent. There's plenty of detail and variety to the landscapes and interiors, and the artwork has a refreshingly playful style. There's not a lot of variety in the character creation process, but with all the skills and proficiencies to combine in the game, WoW focuses its customization not on the appearance of your character but rather on the character of your character. The game lets you adopt any two trade skills, regardless of character race or class, and combine those skills in useful ways. If you choose skinning and leatherworking, for example, you can fashion bags from the carcasses of monsters you defeat, which will allow you to carry even more inventory items. Expanded Commerce You can sell the items you make, find, and loot through a variety of outlets. Like any role-playing game, WoW has merchants who will buy your cast-off items for fixed prices, but you can also sell to other players at your own price through in-game chat or by leaving it with one of the auction houses located across the map. This virtual free market is a game within the game, like Monopoly somehow inserted into the middle of Chess. Heck, you can even send items C.O.D. to other players via the game's mail system. | | The game's Quest Log keeps track of up to 20 quests at a time. | In other online role-playing games, starting players have to invest dozens of hours whacking at small prey and doing other odd jobs one at a time to gradually "level up" to more interesting challenges. WoW lets players accept a variety of quests--up to 20 at a time without penalty for abandoning any of them before they're complete. The makers boast 2,000 existing quests with more being added, many of them noncombat in nature. Where some games only grant experience through battle, WoW grants experience for exploring and fulfilling quests too. A Level Playing Field There's also a built-in handicap for casual players where your character enters a rest state when you log off from the game. The longer you're logged off (up to a week), the bigger the experience bonus you'll get when you return to battle. An enemy tagging feature--the player who lands the first attack on an enemy claims the loot for himself or his party--prevents onlookers from swooping in and pilfering items from a monster that you brought down. That resolves a common complaint of other titles. | | Icons and pop-ups help put complex controls easily within reach. | Most games severely penalize players when they die in-game, usually by shaving experience points, funds, or both. In WoW, death just relocates your ghost to the nearest graveyard, and the only penalty is the time it takes you to get back to resurrect your character's corpse. All of this makes for a very complicated game, but the well-designed interface puts all the game's elements into icons either visible framing the action or within a simple keystroke. The enemy's artificial intelligence is quite strong too: Monsters will join nearby fights to aid their comrades, switch targets strategically midbattle, and ambush players. The map system fills in details on places you've visited, so you always know where you are and where you've been. Overall, World of Warcraft is a game that's easy to learn, challenging to master, beautiful to watch, and tons of fun to play. --Porter B. Hall
Amazon.com Product Description For the first time, players can experience the lands of WarCraft's Azeroth from a new, in-depth perspective. As heroes, they explore familiar battlefields, discover new lands, and take on epic quests and challenges in Blizzard's massively multiplayer online role-playing game. Blizzard has taken care to make the game accessible and fun both for hard-core 60-hour-a-week players and for more casual adventurers.
|
| Customer Reviews: Read 905 more reviews...
Grinding on top of treadmills October 15, 2008 The game is, generally speaking, a good MMO and very enjoyable as you attain higher levels and begin participating in instances.
Eventually, and this happens sooner rather than later, the game becomes a series of grinds and treadmills designed to bleed as much time out of a human being possible - all while repeating the same exact activities.
For example, PvP. This takes place in one of only 4 battle grounds (closed, instanced zones) or the arenas (smaller, more organized instances). The only real advancement here is gear acquisition: play more PvP, eventually get better gear. The problem is that each piece of gear requires a substantial amount of "points" (earned in PvP by killing people and participating in the matches), tokens which are rewarded when you finish a particular battle ground, and even arena points and a specific arena ranking (you must wait a week for your rank to kick in - I.E. a built-in additional time sink). To get one piece of gear which is a modestly incremental gain, you have to grind for the better part of 5-20 (depending upon how successful you are) real life hours.
The end-game raiding is even worse. You have to invest three to four hours a session killing the same content, and there's no guarantee that gear you can use will even "drop" (be on the corpse of the bosses you've slain). Oh, and it takes between 10 and 25 people to perform, so that level of coordination between people with lives and jobs is usually impossible.
World of Warcraft hearkens back to older, less sophisticated days and expects too much time and grinding from the players. I'd recommend passing.
glad I did the 10 day free trial September 21, 2008 2 out of 3 found this review helpful
I did the 10 day free trial just recently and I have played about 3 days. The game is very repetitive. I played 3 different races and each of their quests was pretty much the same: go kill so many of these monsters, go retrieve this item, collect so many of these items, collect so many things by killing these creatures. I saw quiet a few 70th level characters just standing around. I will probally take it off my computer in a few days. I like my Rpg time sinks with more of a plot. The graphics are really cool though. If you want a good storyline try scrolls of morrowind III or dragonquest 8. Single person games. If you like running around and killing things play Diablo 2 or the doom or quake series. If you like a hundred different players trying to fight the same quest and causing you to wait around until monsters respawn so you can finish your quest the WoW is for you. Plus I can spend $20.00 on a game play it for 60-200 hours and be happy I am done with it and have a sense of accomplishment that I won the game and have no monthly fees. WoW I can see being some form of self inflicted torture that you cannot escape.
Immature Players September 13, 2008 3 out of 4 found this review helpful
The problem with Warcraft is that you have to deal with loads of immature players. Some go far out of their way to make things hard for others, just because its fun for them. This kind of behavior is technically against the rules, but reporting them never accomplishes anything.
I made the mistake of prepaying my account for six months or so, and I'll keep playing until then (even I'll admit its pretty fun at times), but I'm not renewing after that.
Love this game! September 10, 2008 1 out of 3 found this review helpful
I bought this game for my teenage son. He says he just loves it. It is the most fun game ever. He plays it all the time when he's not in school or doing chores or homework. He says it is the best game he's played.
How to best enjoy this game(it's my favorite) September 8, 2008 2 out of 4 found this review helpful
Hello folks!! here's how to enjoy this wonderful game(advice from an advanced player with several classes)
1.Choose ONE class and a race and a nice name for the character, choose any you like take your time and remember there is no wrong choice!! For the moment while exploring the world of warcraft stick to one character as it will ease your time management.
2.keybind all your spells and abilities. What i mean is use your keyboard to perform tasks and also to fight instead of using your mouse to click the visual indicators on screen.use your mouse to move your character. open your spellbook using the "p" key and drag skills/spells to your action bar and hit the corresponding key on the keyboard to activate the skill/spell. For example if you need to shoot a fireball , hit the fireball key instead of clicking the fireball button on the action bar ..this will help you in the future.
3.To talk in the open for everyone who is close beside you type a slash then a letter "s" i.e "/s" before anything you want to say.
"/1" to talk to talk to everyone in the general channel of the area you are in. "/2" to talk to everyone in the trade channel in the major city you are in
"/g" to talk to those in the guild channel(if you are in a guild)
and of course "/hi" when targeting a friend or enemy will automatically pass a hearty hello to the target if you press enter
4.when you get time,go to the nearest major city and ask to join a guild for new players and make sure it has many players...usually at least over 30 active players.
Finally if you need more detailed help visit the nice people on the official "welcome to wow" forum at this link
http://forums.worldofwarcraft.com/board.html?forumId=69356
There you go!!!all set to explore!!!! don't forget to be social make friends ,talk to your guild members and most of all have fun!!
|
|
|