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Nights Journey of Dreams

Nights Journey of Dreams

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From: Sega Of America, Inc.
Category: Video Games

List Price: $19.99
Buy New: $9.95
You Save: $10.04 (50%)



New (44) Used (22) from $9.75

Avg. Customer Rating: 3.5 out of 5 stars 16 reviews
Sales Rank: 2493

Platform: Nintendo Wii
ESRB: Everyone
Media: Video Game
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo Wii
Shipping Weight (lbs): 0.3
Dimensions (in): 0.1 x 0.1 x 0

MPN: 65007
Model: 65007
UPC: 010086650075
EAN: 0010086650075
ASIN: B000R3BNHE

Release Date: June 4, 2008
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: Brand new! Factory sealed!

Features:
  • Use NiGHTs' aerial acrobatic skills and shape-shifting abilities to overcome obstacles and clear missions that will ultimately save Nightopia from the Nightmarens
  • Use the Wii controller to physically maneuver NiGHTS' every movement as he glides, weaves, dives, spirals, loops, and blasts in the air
  • Nightopia features seven amazing environments filled with mystical creatures and terrible nightmarish monsters
  • Play as either Will or Helen and unlock a different experience as each character takes on a different journey
  • Rich storyline that inspires with challenges of inner strength and courage

Accessories:

  • Electronic Gaming Monthly

Similar Items:

  • Zack & Wiki Quest for Barbaros’ Treasure
  • Wii Zapper with Link's Crossbow Training
  • Sonic and the Secret Rings
  • NiGHTS: Journey of Dreams Official Strategy Guide (Official Strategy Guides (Bradygames))
  • Fire Emblem: Radiant Dawn

Editorial Reviews:

Product Description
As a fantasy jester called NiGHTS, players will fly through Nightopia, a rich and vibrant world where dreams come to life. With the innovative Wii Remote, gamers will experience a heightened sense of gliding, spiraling, and looping through a variety of mystical dream worlds packed with high-flying adventure. Players must find inventive ways to confront the "Nightmarens" from the neighboring dark world of Nightmare using amazing acrobatic skills, freedom of flight, and other special abilities to protect Nightopia. NiGHTS: Journey of Dreams is an adventure filled with courage, hope and inspiration that the whole family will enjoy! ESRB Rated E for Everyone


Customer Reviews:   Read 11 more reviews...

5 out of 5 stars Dreams can come true!   September 25, 2008
Its no secret that I've been a huge fan of the Sega Saturn classic, Nights into Dreams. Since its release back in 1996. Finally after an eleven year hiatus. The game has received a long over due sequel. Titled Nights: Journey of Dreams

Might as well get to the worse first. Since the entire delay with a sequel has been because the desired control methods were not available until recently. It is a bit of a let down that the developers let this slide in favor of the classic controls. When playing with a GCN or Wii classic controller the game controls are perfectly ported from the original. Yet the new single handed remote controls is poor for fluid flight. Unless you're just wanting to go straight forward or back. When trying to make para-loop by flying in a circle. It doesn't register the commands half the time and proves to be more a pain than pleasure. Just do yourself a favor and play the game old-school style. Sega should be ashamed of not really taking advantage of the Wii's full control capabilities.

The game features an in depth story for each of the main characters. That inter-winds into a single main plot. The main human characters, dubbed "visitors" in the game. Always arrive at the Dream Gate. Which focuses around a fountain surrounded by door frames. Each visitor eventual has access to four door ways a piece. That lead to the three character exclusive dream worlds, and the My Dream garden, Which I will get to later. There is also a stairway that forms later for the visitors to share the final dream. There is a total of five stages per world. Consisting of 32 stages in all.

The graphics presented here are clearly among the best seen on the Wii so far. Sticking with the main art style and themes of the original. With submersive cut scenes and fine level details. The entire experience is cinematic in essence. Supporting decent voice acting all through. As well as one of the finest game soundtracks in years. Which was to be expected with the original composers return for the sequel. It all blends so perfectly this game could have been a movie.

This title includes a host of extra features. Including a multi-player battle, and race modes. The later of which can be played online with friends registered on the games FC list. If you're not in the mood to battle or race. There is also the option of just relaxing with friends or strangers in the "My Dream" garden. This area is a collection of various objects found in the game. All based on the players last play in story mode. You can also collect A-life (Nighto)Pians, or (Night)Maren. Which affect the environment by building or destroying stuff. You can feed them the blue chips earned in the game. Which keep them healthy. I can't forget to mention all the other hidden content the game has to offer. All being optional and depends on your efforts. One of which is unlocking playable character models of the children featured in the original title.

In all I highly recommend this game to everyone. Especially fans of the original. It has all the stuff that made the original so great. With plenty of expansion and new content as well. Just don't expect much in the way of control innovation. This game really is a rare gem that will likely be remembered by fans for decades to come.



2 out of 5 stars Change the Rating on this One   September 24, 2008
 0 out of 1 found this review helpful

The rating on this game needs to be changed. Currently it's rated as 'E' for everyone 6 yrs+. It needs to be changed to 'E10yr+'(everyone 10years +) or 'T'(teen) due to the scariness of the images. My 7year old chose this game and we couldn't get through the introduction. The kids with red eyes look evil and could give any kid under 10 nightmares of their own. Based on the other reviews, this appears to be a good game but I would definitely recommend reviewing this one before allowing the younger kids to play.


2 out of 5 stars A Night-Mare   April 13, 2008
 1 out of 3 found this review helpful

Nights: Journey of Dreams is a dissapointment in many ways. I've never played Nights into Dreams Before, so I'm new to the series. There are two stories you can play in: Will's dream and Helen's dream. Both of them are pretty much the same. I hated both of them. Nights is a strange character who flies around in circles. All of the characters, especially Nights, had terrible voice covers.

Graphics: Don't be fooled by the pictures on the back of the box (the cutscene graphics)! At first you are introduced to beautiful, jaw-dropping graphics, but as soon as the cutscenes are over, the game takes a turn for the worse. The graphics in the gameplay aren't impressive at all. The graphics look like they'd be bad even for the Gamecube. That is unacceptable for a Wii game. Sometimes the game is blury. Sure, there are bright colors, but that is not enough.

Gameplay: Overall, the gameplay just wasn't set up well. I'm sure it wouldn't be as bad if the camera angle was better. The camera should have been from the back of Nights, instead of the side of her. Probably the worst part of the gameplay is the repetitiveness. Flying around in circles as Nights is very boring, and who wants to spend their time chasing birds around in circles anyway? The boss battles are frusturating and are much harder than they need to be. I had no idea what to do on many of them. You also have a time limit on all of the levels and boss battles, which stinks. If you fail a boss stage, then you need to start the whole level over again! Lame!

Controls: THe game gives you the option to choose from four control options (nunchuk, remote, Gcube controller, and classic controller). In a way this is good because you can choose which one you like the best, but I thought they were all confusing. Nights is harder to control than she should be.

To sum it up, Nights is a boring game that wasn't thought out very well with a dumb storyline and sloppy controls. I've never played the original Nights before, but I'm sure this must be a dissapointment.



5 out of 5 stars Nights Into Dreams   April 1, 2008
 0 out of 1 found this review helpful

It's fun making the character Nights fly through the stages.
I remember this game from Sonic Adventure DX when you go to the Casino stage as Sonic. The character is quite like Sonic only he can fly. The levels are stunning and very colorful. I hoped this game would come out so I could play it and make Nights fly.I can use my Gamecube controller on my Wii.

I give the game 5 stars!



4 out of 5 stars Will You Have a Nice NiGHT? (by Laura)   March 25, 2008
 5 out of 6 found this review helpful

*Pelted with tomatoes over punned title* I'm sorry, but there are a lot of puns I can use with this game. Some things in this game are just flat out ridiculous, but I'll get to that later. I recently got this game for Easter, but I have my facts straight on it by now. I'm new to the NiGHTS series, meaning I've never played one of her (I'll tell you why I think she's a she later) games on Sega Saturn, but that doesn't mean I don't know the character well. How NiGHTS herself is related to Mobius (Sonic the Hedgehog's world) is still a mystery. Is she, perhaps, part of Mobius' dreamworld? Either way, she's made several appearances throughout the Sonic games (I'm refrencing Sonic Adventure DX and Sonic Riders for those who are curious); one of them claiming she's a nightmaren (In Sonic Riders, it says her board is made specifically for a nightmaren). At the same time, she seems to defend Nightopia and be a Nightopian; but with REALA looking a lot like her (and being a Nightmaren), and the fact that the manual says she doesn't have a strong sense of righteousness... I'm confused on who exactly she is, and who she is fighting for. I ramble too much with her mystery; I'll do the cons and pros, in that order for this actual game. Since I've never played a previous NiGHTS game, I will be unable to do comparison. These are the cold hard facts as I see them.

Cons:

1. Repetitious, Tedious, and Awkward gameplay. This knocked my fun rating down to a three. For a game that promotes dreams and flying, both things having to do with freedom, it puts a lot of shackles on you. Missions, that you are graded strictly on, and time limits all inappropriately bog down gameplay. There's a time limit on every level; and if you don't do what you're supposed to do by then, you get a "Nightover" (equivalent to a gameover. I assume your character wakes up). If that wasn't bad enough, other conditions (such as failing to rescue a Nightopian in time) causes the same result. I was really looking forward to an expanse world where you could explore freely; but this is a game that just forces you to go from point A to point B. The repetition is broken up a little by the different missions; but many missions are similar causing you to fly around seemingly endlessly. When you're controling a human (Helen or Will) you can't defeat enemies; you can only stun them with blue chips and run! There are ghost like things (which look suspiciously like Boos from the Mario series) called Awakeners that further frustrate the human end of the gameplay. When the little clock runs out of time, they come after you in a herd (like ten to twenty of them). If three catch you, your character wakes up, and you get a "Nightover" AGAIN! Ugh, I should feel free in this game; but instead I feel like NiGHTS when she's captured by those dumb birds. I'm in a prison cell and I can only escape from my prison temporarily before I'm locked up again; unlike NiGHTS, though, I can't find my keys to escape...

2. Repetitious themes. The first mission of every world (so far it seems) is to rescue NiGHTS, who doesn't even do the slightest thing to defend herself from her captors. Awakeners also appear too much and look a lot like Boos to boot. Owl (who, yes, is an owl) likes to talk your leg off and slow down gameplay. What owl doesn't these days? This Owl also has the terrible tendency to say "well" and "visitor" far too much. It reminded of Blathers from animal crossing. While Owl's information is normally useful, a blubbering owl named Owl is nowhere near an original idea Sonic Team!!! The least they could've done is give the poor bird an appropriate name (although a name like Blathers really isn't THAT much better...). While were at it, look at NiGHTS' personality and compare it to Sonic's. They're exactly the same! Laid back, and likes freedom. Sonic Team, if you must "borrow", don't do it from your own characters! That's not all: the first area you go to is a fountain. The Fountain of Dreams? Sounds a lot like Kirby to me.

3. Weird things... Small things can annoy me. This probably isn't a new issue; but why in the name NiGHTS are all the letters capitalized except "i"? As previously stated, a talkative owl named Owl is far from original. On top of that, if you walk away while he's talking to you (if that's even possible) he STALKS you while finishing his thoughts... That's creepy. The concept behind dualizing is also creepy and reminds me of Dragonball Z's fusion thing (I'm not a fan of DBZ I just hear things). Both human kids have the ability to merge with NiGHTS separately and become one with her; how this helps her temporarily escape her prison, I have no clue. Speaking of which, you have to unlock three cages before NiGHTS escapes from one, and then you always have to battle a boss. Why?! Oh, and for the heck of it: WHAT THE BLAZES IS NiGHTS' GENDER?! I tried reading the manual and it just uses her name in instances where he, she, or it ought to be used. I used to think NiGHTS was a he (well, she never had a voice before now; and videogames usually favor male characters), but, by the sound of her voice, I have to assume she's a she or be a little creeped out. REALA's gender isn't announced either, but his voice seems to be masculine; insinuating that he's a he. If I haven't stressed it enough, the Awakeners bug the heck out of me. Oh yeah, have you heard of the visible forces of your heart (like courage)? There called Ideyas. No, I'm not joking. Everyone apparently has Ideyas. You know what's worse? It's pronounced very close to "Idiot". I laughed.

4. My Dream isn't as good as I though it would be. I'm just confused by it; and it seems like all you do is put things in it to rot or spare the lives of five creatures you like (you'll have to feed everyone else blue chips to keep them alive). Apparently, time passes there while you're playing elsewhere... If that's true, everything I haven't been feeding is probably gone.

5. The bosses are too easy. Once you know what to do, it won't take long to beat them.


Pros:

1. Interesting storylines. Two kids, a girl named Helen and a boy named Will are having trouble in their lives. Helen usually practices playing the violin with her mother. Helen's dream entails playing in front of large audiences one day. Lately, however, she's been more interested in hanging out with her friends. Not allowing herself to feel the guilt of leaving her mother out, she begins to have nightmares at night; eventually finding herself in NiGHTS' world. Will is a great soccer player who was taught by his dad. He and his dad were always together, until his father had to take off in business affairs. Now terribly lonely, Will started having nightmares; and he found himself in NiGHTS' world as well. Both kids made it with the Ideya of courage, but lost all other Ideya to the nightmarens; who cause nightmares and are trying to destroy Nightopia. With Wizeman as supreme evil overlord, and REALA as his loyal servant; can NiGHTS and the kids prevent good dreams and Nightopia from being destroyed forever?

2. Beautiful and various graphics both in and out of cutscenes. It really does look like a dreamworld: the water and ice are clear and sparkly, the woodlands are well textured, and the beaches are pretty.

3. Enchanting music. Sweet tunes emphasize you are in a dreamworld. While possibly the best feature of the game, be warned that much of this music can stick in your head.

4. Colorful characters. No matter how rip-offish and genderless they appear to be, you have to admit at the very least that they have depth. They also have various personalities.

5. The controls aren't bad. You can play in your favorite style; meaning you have a choice of wii remote and nunchuck, wii remote alone, or gamecube controller. If you're just starting out, I wouldn't recommend the wii remote alone. The controls seem complex and difficult at first, but there surprisingly easy to get used to; and you have a tutorial by Owl. Controling the humans alone is also easy once you know what each button does. The characters also move fairly fluently


Conclusion:
Five cons, and five pros. Whether the pros outweigh the cons I'll leave to you. There are two player and Wi-Fi capabilities with this game, but I don't normally use those; so I can't comment on whether or not they're good. Regardless of my vents, please note that I don't think bad of the Sonic Team; nor do I think they they violated any rights. They've made many exceptional games; they were just having a wierd day when they made this one... Overall, I think this game is worth a look at; you can get some potential fun and enjoyment out of it. It's a gamble, however, and you might want to wait for the price to drop around thirty-five bucks, or rent it first; just to make sure it's a game you really want. I, myself, have no regrets asking for it.


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