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Final Fantasy XII

Final Fantasy XII

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From: Square Enix
Category: Video Games

List Price: $19.99
Buy New: $10.99
You Save: $9.00 (45%)



New (42) Used (23) Collectible (2) from $10.55

Avg. Customer Rating: 4.0 out of 5 stars 225 reviews
Sales Rank: 350

Platform: Playstation2
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 12 - 20 years
Operating System: Playstation 2
Shipping Weight (lbs): 1
Dimensions (in): 7.5 x 5.3 x 0.6
Legal Disclaimer: Warranty does not cover misuse of product.

MPN: 90407
Model: P2SQE 662248904078
UPC: 662248904078
EAN: 0662248904078
ASIN: B000F5IH2I

Release Date: October 31, 2006
Availability: Usually ships in 1-2 business days

Features:
  • Completely new voiced cut-scenes added for the North American release
  • Gorgeous CG cinematics and cut-scenes in Dolby Pro Logic II combined with real-time graphics rivaling those of next-generation titles
  • Shocking plot twists take players on an unforgettable journey
  • Active Dimension Battle (ADB) system enables players to move seamlessly between exploration and combat
  • Highly customizable Gambit system allows complete control over character AI during battles

Accessories:

  • Final Fantasy XII Signature Series Guide
  • PlayStation: The Official Magazine (1-year)
  • Electronic Gaming Monthly
  • Play

Similar Items:

  • Final Fantasy XII Signature Series Guide
  • Final Fantasy X
  • Final Fantasy X-2
  • Final Fantasy VII: Dirge of Cerberus
  • Dragon Quest VIII: Journey of the Cursed King

Editorial Reviews:

Product Description
Two years after the fall of Dalmasca, the citizens are without guidance and direction. In the capital city of Rabanastre, the denizens gather and await the introduction of Archadia's new consul. To Vaan, a young man living on the streets of Rabanastre, the Empire is a hated enemy who took the life of his brother, the only family he had left. In an effort to exact revenge, Vaan hatches a plot to break into the palace and steal from the occupying imperials. There, he gets more than he bargained for as he runs into Princess Ashe, the sole surviving heir to the Dalmascan throne. Together, the two will embark on an incredible journey through Ivalice, tracing the mysteries behind the Archadian Empire's invasion. The choices they make will determine the very fate of the world. License board gives the player the ability to customize each character's skills and abilities


Customer Reviews:   Read 220 more reviews...

5 out of 5 stars Long, Amazing, Final Fantasy   August 12, 2008
For many of us, we here at Lunar Assignment were sad when we heard that the new Final Fantasy was going to exclude the normal FF style of combat, however we were greatly surprised at how good it was.
4/5 Combat-Setting Gambits for allies, with high and low priority choices met a new quality to the game. Real Time combat, the ability to move freely the License System, and Mist Abilities each added a new and greatly admired flare to each battle.
5/5 Voice Overs-Consistent Voice Actors and expressions made us feel as if we were in the game, the characters themselves were vary distinguishable and did not seem like clones of each other or characters from other various games.
4/5 Story Line-The story was pretty straight forward, as to be expected from a Final Fantasy, however the supposed main character, Vaan, seemed as if he was sitting back and going along for the ride, as opposed to having a huge impact on the story itself.
5/5 Music-The music matched each battle, and scene very well. The new and 'improved' Final Fantasy victory music set a nice flash back to the older versions, though it was used a lot less then normal, which made it even more special.
5/5 Cut-Scenes-The highly done cut-scenes left us in aw, and each of us here at Lunar Assignment were amazed at the detail and amazing shine or dark glow of each one. The medium cut-scenes were also well done, though not as aw inspiring.
4.5/5 Land Detail-Most of each land zone you enter are very well detailed and look absolutely amazing, however once you reach the wastes it becomes obvious almost instantly that the designers did not spend as much time on this land zone, as well as others. The rocks seemed very very fake when compared to the other zones.
Overall-Final Fantasy XII is a must have for any RPG or Final Fantasy fan, the surprises, laughably cliche twists (There is only one or two, don't worry.), hunts, awards, and the beastery. As well as the realistic personal views of both citizens and guards around town are all all pull you deeper and deeper into the game, increasing its replay ability.



5 out of 5 stars Very Good   July 31, 2008
Very fun. Even though Final Fantasy X and Final Fantasy X-2 where both good, Final Fantasy XII is more like a regular Final Fantasy game.


5 out of 5 stars it's final fantasy   July 28, 2008
this game doesn't need a review, anyone who has played a final fantasy game knows that are of the best rpg's ever made


5 out of 5 stars stop complaing   July 24, 2008
This review is for all the people who gave this game a 1 or 2. The story is phenomenal (although i will admit i may be a little bias from m love of FFT). The main the grievance is the gameplay, how its like the game is always on autopilot. I admit the gambit system is dumb. Its for people who wana just watch the game. However the idea of manual control is good. You cannot play it like you play other FF games. You cant take a hour to make one move. Like a real fight you have to think quickly. Thats the point of the gameplay. Stop Complaining.


1 out of 5 stars A Disappointing Slide for FF Series   July 21, 2008
 1 out of 2 found this review helpful

This game was such a disappointment. The FF series has always been a staple RPG to own with its high quality storytelling and engaging battle systems. Not every FF has met these quality standards (I have played FF4, 6, 7, 8, 9, and 10), but XII fails so miserably, it truly is a game to be avoided despite the name attached.

The gameplay: I actually like to play a game, not just set up gambits and have the computer play for me. For most battles, you can just leave the room and you'll still win. How exciting. It's a system that was a good idea but could've used a lot more tweaking. The license board was also a poorly executed idea. So all the characters can do all the same things? Okay! Summons were pointless and useless that take over your team members and die too quickly.

The story/world: This is where the game absolutely falls apart. All the characters are flat and boring. Only one character actually has a reason to be in the group, all the others just tag along for no reason at all or reasons that are shunted to the side quickly. The characters aren't developed either. They have maybe one personality trait and that's it. The worst being Penelo. Why is she there? What does she do? How many lines does she get in the game besides the epilogue? It seems she was just added to meet the 3 girls in the party thing Square has going. Everyone knows a good story is created by round characters, but unfortunately, its seems Square missed the memo. In fact, the most interesting characters are the villains!
The plot all happens away from you. So while you're wandering through some cave for some artifact, the plot and intrigue happens to other characters. Why they didn't make those characters the main ones, who knows?
The world was also a poorly developed world. There was no excitement going to a new city. No city evoked the power of Midgar, the coolness of going to the Moon, the creepiness of a ghost train, or the technological wonder of Esther. It was a boring world that didn't make me want to explore it. The Deadlands was the most interesting part, and it was optional and not developed like it should have, and not as creepy as it could've been.

Graphics: Yes, the graphics were amazing. But I felt the FMVs were pointless. I can't recall a single FMV scene off of my head. I can certainly remember Aeris being stabbed, Rinoa in space, the water scene of X, but here, nothing. Maybe it's because there was no scene that provoked the feelings those others did.

Sound: Unremarkable and not rememberable. Enough said. Oh, but I did actually enjoy the voice acting. I found each character's voice fit and were pretty spot on in emoting.

In conclusion, rent this game first before buying. Others liked it, and so might you. I, however, felt Square has taken a big step back. I wish Square would concentrate on story again rather than on graphics. Graphics do not a great game make. Look at FFVII, terrible (nowadays) lego graphics, but is still popular and my favorite.

If you are looking for an excellent RPG, then try Shadow Hearts: Covenant and Shadow Hearts. There are games with great characters, witty dialogue, and set during pre-WWI with a supernatural side.


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