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Army of Two

Army of Two

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From: Electronic Arts
Category: Video Games

List Price: $54.99
Buy New: $34.99
You Save: $20.00 (36%)



New (41) Used (27) from $30.89

Avg. Customer Rating: 3.5 out of 5 stars 81 reviews
Sales Rank: 789

Format: Ntsc
Platform: Xbox 360
ESRB: Mature
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 17 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 2
Dimensions (in): 7.5 x 5.4 x 0.6

MPN: 15751
UPC: 014633157512
EAN: 0014633157512
ASIN: B000RHZ9JI

Release Date: March 4, 2008
Availability: Usually ships in 1-2 business days

Features:
  • Two Man Gameplay - Team up with a live or AI partner on two-man missions using two-man tactics to ultimately create an advantage that no enemy can withstand
  • Partner AI - ARMY OF TWO delivers intelligent partner AI (PAI) that interacts, adapts, collaborates and learns from their human partner
  • Customizable Weapons - Customize and upgrade dozens of deadly weapons and share them with your partner off or online
  • Dynamic Environments - Delivers realistic character and environmental effects including fluid dynamics that showcase open-ocean water-wave simulation as well as High Dynamic Range (HDR) lighting
  • Contemporary Storyline Ripped from the Headlines - Politically charged storyline, centering on the impact and ethical issues of Private Military Corporations

Accessories:

  • The Official Xbox Magazine [1-year]
  • Electronic Gaming Monthly

Similar Items:

  • Tom Clancy's Rainbow Six Vegas 2
  • Grand Theft Auto IV
  • Call of Duty 4: Modern Warfare
  • Assassin's Creed
  • Frontlines: Fuel of War

Editorial Reviews:

Product Description
Delivering a groundbreaking strategic 3rd person co-op shooter unparalleled in the action genre, EA Montreal's ARMY OF TWO focuses on gameplay centered on TWO-man missions, TWO-man strategies, TWO-man tactics, and a TWO-man advantage. Fight along side your teammate to become the deadliest two-man military outfit a government can buy. The breakthrough gameplay in ARMY OF TWO, with a live or adaptive AI partner, enables you to take advantage of two-man strategies like customizable weapons, vehicles, and tactical shooting. From TWO-man sniping to parachuting, players will experience action-packed scenarios where they will have to use their wit, strength and a deadly arsenal of shared customizable weapons to successfully defeat their enemies and complete the mission at hand. Gamers will fight their way through war, turmoil and a conspiracy so vast it threatens the entire world. When one man is not enough, it's going to take an army of two to save us. Online Gameplay - Redefines TWO MAN online gameplay with players seamlessly moving from PAI to live players as they make their way through the game

From the Manufacturer
When One Man Is Not Enough…

It will take an Army of Two to stop the corruption of rogue private military corporations. Fight along side your team-mate to become the deadliest two-man military outfit a government can buy. The breakthrough gameplay in Army of Two, with a live or adaptive AI partner, enables you to take advantage of two-man strategies like customizable weapons, vehicles, and tactical shooting. If you're going to survive, you'll have to bring down a vast conspiracy in which the line between `good guys' and `bad guys' has been obliterated.

FEATURES

  • Two-Man Gameplay—Co-op is no longer a mode, it's the game. Team up with a live or AI partner on two-man missions using two-man tactics to ultimately create an advantage that no enemy can withstand.
  • Partner AI—Army of Two delivers intelligent partner AI (PAI) that interacts with, adapts to, collaborates with, and learns from its human partner. The PAI also reacts and adjusts to your ability and how you play the game by taking the lead or following, driving strategy or taking orders. It is the dream of the human machine.
  • Customizable Weapons—Personalize and upgrade dozens of deadly weapons and share them with your partner off- or online.
  • Dynamic Environments—EA's Montreal studio pulled out all the stops to deliver realistic character and environmental effects including fluid dynamics that showcase open-ocean water-wave simulation as well as High Dynamic Range (HDR) lighting.
  • Contemporary Storyline Ripped from the Headlines—Army of Two draws you in with a captivating, politically charged storyline, centering on the impact and ethical issues of private military corporations.
  • Online Gameplay—Army of Two redefines two-man online gameplay as you progress through the game seamlessly moving between PAI and live players.



Customer Reviews:   Read 76 more reviews...

4 out of 5 stars A quality title that exceeds more than it disappoints   August 15, 2008
Army of Two is a co-op focused 3rd person shooter from EA's Montreal studios; a relatively recent studio formed in 2003 by EA largely comprised of former studio acquisitions made by EA over the years. Being the studio's first effort, Army of Two delivers as a respectable entry into the 3rd person genre that largely satisfies more than it disappoints.

The game's focus is on private military missions in which you take control of one of two for-hire mercenaries - Elliot Salmen and Tyson Rios. As soon as the characters are introduced, you immediately become aware of how stereotypically American these brother's in arms are. They use "dude" constantly to refer to one another and often fist pound to congratulate one another on a job well done. While this certainly doesn't detract from gameplay, it presents a sense of disdain for the two as they both seem to embody the very sense of wrong attitude often accompanied with war by American youth. Perhaps it was intentional by the Canadian based studio to present an exaggerated perspective so it would resonate with players how we, as Americans, sometimes see war as a game to win more than a tragedy to avoid. However, it's more likely the 'heroes' of this title were a product of EA's American marketing division rather than a pseudo-intellectual cultural critique.

The controls of the game will be immediately familiar to Gear's of War players as the cover mechanic is largely the same. It mostly works to great effect, save for situations where tiny nuances (like being able to quickly switch from cover to cover) are non-existent. That said, aiming is accurate and the controls felt responsive for the most part. One of the 'innovations' the game touts in gameplay is the Aggro system - a system lifted from MMORPGs which allows a player to hold enemy attention by one player being more aggressive than the other. This creates situations where one player can hold enemy focus while another moves further position to flank, but this requires players to constantly work together to take down each set of enemies. After the 20th set of enemies, chances are, players will probably devolve into normal play-style of shoot everything that moves, nullifying the system. The only time when this system is truly enforced is when invulnerable enemy turrets appear, in which one player must distract the turret user while the other takes them out from an exposed angle.

Being that the game is co-op focused, single-player feels more like a side-show than the main attraction. While you can play this by yourself, the fun factor drops substantially as your computer AI counterpart continually runs into enemy fire like a moth to flame. The computer controlled player is functional enough to be a stand-in but acts more like a inadequate mobile turret than a strategic, war-honed killing mercenary. Like in Gears, you have some basic commands you can issue to your side-kick but these are largely worthless as the AI seems to have a mind of its own in most situations.

Co-op, however, is where the game's main design truly struts its stuff. Playing with two players is a blast, forcing players to work together to take down enemies. When one player is downed, the other must revive him before he bleeds out. Unlike Gears, however, the downed player is able to still shoot to help make the area safer for the player tasked with rescuing to gain access to. The attending player is also able to drag the wounded to safety to perform a quick 5 second maneuver for revival.

The enemy AI is challenging but largely this is due to their overwhelming numbers more than clever tactics. While the AI will occasionally rush for flanking positions they are more likely to retreat to further away cover causing artificially lengthy fire-fights. A sound effect let's you know when you've cleared the area, but often times it plays when enemies are still about, leading to untimely and undeserved deaths. This notification really should have been caught in QA before the game was released as it's rather pivotal to fluid gameplay.

Throughout the missions you travel to different parts of the world. Aircraft carriers, remote jungle villages, and office buildings are all par for the course. The environments feature some destructible objects (windows, largely) but mostly feel static. Level design is also incredibly linear, with very few places to explore outside of the main runway which you're expect to traverse.

One of the more interesting aspects of the game is the weapons dealers which can be accessed at certain points during missions. You can choose from a variety of them, each dealing in a specialized area of customization for your character. One sells mask designs (which seems like a rather dismal career in the black arms market), another special weapons such as sniper rifles and rocket launchers and others in more traditional gear. Weapons can be customized with increased magazine capacity, barrel length and better scopes. Laughably, each weapon also has a 'pimp' option to bling out the firearm, which adds extra aggro - presumably because enemies find it humiliating to be bullet ridden by a gold encrusted MP5. In any other game the pimp option would have been out of place, but strangely, in Army of Two, it's right at home.

Graphically the game looks stellar, with the main characters models stealing the show. The environment and enemies look great too, from the heavily armored foes right down to the politically incorrect middle-eastern suicide bombers. The frame-rate is rock solid for the most part and the game is a solid testament to how far next generation console gaming has come. Sounds are crisp, clean and generally lend themselves to whatever is occurring on-screen. The voice acting is a little over the top, from both the main characters and supporting cast, but this is a result of the ham-handed script the actors were given.

The story in Army of Two is serviceable but forgettable as well. The foreshadowing is as thick as it gets, with the secret protagonist being as subtle as a loud fart in an empty hallway. They should really employ Army of Two's plot prediction as an IQ test for being qualified as a sentient being, because if you can't predict this game's inevitable end within 5 minutes of it's opening story you're either a vegetable or mineral.

Overall, Army of Two is a mixed bag. It has great graphics, fun co-op gameplay and character customization which really adds value to the entire package. Detracting from the experience is it's cliched, hokey story and extreme attitude, which seem almost offensive in a game revolving around for-hire killers.



4 out of 5 stars Great game but where is the rest?   August 12, 2008
This game is a great shooter when you have a friend to play it with. Playing the game by yourself isn't quite as fun but it isn't terrible. My only complaint about it is the game is too short to have much value. My friend and I beat the game on the Contractor difficulty in close to five hours. After that you can try on professional difficulty but it is the same game over again with the reward of unlocking the rest of the secondary and special weapons.


1 out of 5 stars REVIEW ON MY ORDER THAT I NEVER RECEIVED   July 28, 2008
 0 out of 7 found this review helpful

Amazon is asking me to write a review on someting that I order A month ago and never received.
Amazon please help me out here!...Somebody send me the game!!!!!



2 out of 5 stars Demo is all you need   July 24, 2008
 0 out of 2 found this review helpful

This game is entertaining as it is meant for co-op. If you are playing by yourself, wait for gears of war 2 or just play gears of war over again. In the beginning of the game, the graphics and the gameplay was very entertaining. However, after 4 or 5 levels of the same thing without a decent storyline, the game gets extremely repetitive.


3 out of 5 stars Action all over   July 22, 2008
Army of Two certainly has a state of the art AI system and some stunning graphics, although it has some shortcomings in the storyline and multiplayer of the game. The story mode is fun but it ends a little too quickly and leaves out a few too many plot points.
The online multiplayer was promising, but fell short of par. Its difficult to figure out how to do an online campaign, and the versus modes are more hype than reality. In a versus match you will see chaos everywhere and a constantly changing objective that is almost impossible to complete before it changes yet again.
All in all its a fun game for a while, but quickly can become boring and old.


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