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Godzilla Unleashed | 
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| From: Atari Inc. Category: Video Games
List Price: $29.95 Buy New: $22.99 You Save: $6.96 (23%)
New (20) Used (10) from $18.00
Avg. Customer Rating: 7 reviews Sales Rank: 2741
Platform: Playstation2 ESRB: Everyone 10+ Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Operating System: Playstation 2 Shipping Weight (lbs): 1 Dimensions (in): 7.5 x 5.3 x 0.6
MPN: 27554 UPC: 742725275997 EAN: 0742725276154 ASIN: B000U0KJGK
Release Date: November 20, 2007 Availability: Usually ships in 1-2 business days Condition: ships from CA within 2 days of purchase. allow USPS time for delivery. still in shrinkwrap
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| Features:
| • | Innovative non-linear storyline - for the single player missions, choices made in battles affect how the game plays out, creating different story branches and paths leading to multiple possible endings | | • | Play as new Monsters as well as all the classic favorites, all approved by Toho (creators of Godzilla) |
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| Editorial Reviews:
Product Description Godzilla Unleashed is a fighting game on a giant scale. Godzilla Unleashed is a completely redesigned and updated massively destructive brawler specially designed for the PS2, bringing you non-linear story paths and all new Toho monsters from 4 separate oppositional factions. Battle with more than 20 different fighters, including aliens and mutants, across 10 ravaged metropolises. Features two entirely new monsters never seen before!
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| Customer Reviews: Read 2 more reviews...
Godzilla Unleashed review January 25, 2008 1 out of 1 found this review helpful
I primarily bought this game cause huge godzilla fan. The game is pretty much the same as godzilla save the earth. Plus the added two monsters. Unfortunately it lost a lot of the challenges and mini games the previous game had. And some of the levels you can win with out actually fighting any of the monsters. So the dynamics and story line are definatly not as good as Godzilla save the earth. I think regardless I would of still bought it just cause new godzilla game to play. But I would of waited to buy it alot cheaper.
Godzilla Unleashed December 29, 2007 0 out of 2 found this review helpful
My son is crazy for this game. He has that rocker chair and the music comes out of the speakers. Holy cow are these kids lucky....
Godzilla at his best December 27, 2007 2 out of 2 found this review helpful
Once the game finally arrived, we had been waiting it seemed forever for it to be released and then delivered, it was MUCH better than we had expected. The characters (there could have been more of them and a few have only a few moves) are much more fluid in their movements than the previous games, the graphics are awesome compared to the previous games and the story line actually makes more sense than most. There are no cumbersome "movies" for the story line which was a little odd at first but then it may have taken away from the fluidity of the actual "play". We really enjoy this game and can honestly say the only draw-back is that they chose to have some different monsters in the other versions - I feel they should be uniform. My 20 year old son and I love this game! - dates me a bit there hehehe.
Incredibly disappointing! December 13, 2007 9 out of 10 found this review helpful
With Godzilla popularity hitting a new high, it was a blessing that Atari took up the flag for Godzilla-based games. Starting with the first game, Destroy All Monsters Melee, Atari started what will hopefully be a long-running series of harcore fighting games. They actually got the formula right, albeit with a few flaws. Sadly, those who are familiar with Godzilla: Save the Earth will not find anything new here.
Little more than an "upgrade" to Save the Earth, Godzilla Unleashed is the next entry into the series. Unlike its Wii counterpart, the PS2 version falls short in virtually all areas. With only 2 (not quite)new additions to the roster, grainy graphics and faulty sound, coupled with tremendous gameplay slowdown, G:U is borderline unplayable. Though it could be argued that the PS2 is showing its age, the fact that G:U looks and plays the way it does is no less the fault of the developers than the dated system they created the game for.
If there's one glaring problem G:U faces, it would have to be the fact that it has virtually nothing to set it apart from Save the Earth. Godzilla fans everywhere were elated to find that Save the Earth's already robust roster would be bolstered by fan favorites like Biollante and first-time appearences by King Cesar and Titanosaurus, but were then disappointed to learn that NONE of the new additions would be featured in the PS2 edition. Instead, PS2 fans were treated to "exclusive" monster Battra, who is nothing more than a Mothra clone with, oddly enough, Rodan's recycled noises and roars. The only difference between Mothra and Battra is that, like the Godzilla & Mothra: Battle for Earth film, Battra features an energy beam in his larva form instead of an immobilizing silk. In addition to Battra, PS2 players will get Obsidius, one of the two "original" monsters created by the developers. Obsidius is simply a clone of Orga with a different beam weapon.
The arenas are somewhat creative...you'll find many of the same landscapes that were in Save the Earth, except this time they are devastated by the effects if crystal meteors that have crashed into Earth. Otherwise, the arenas work the same as they did in the previous 2 games: buildings will sink into the ground after some soid hits, and smaller buildings can be hurled at opponents. The force fields are still in place, albeit much harder to see which results in many accidental collisions with them. Other hazards on some levels include Crystal Towers that shoot laser beams, lava and poisonous gas vents. Though the levels look good in scope, there is so much going on at any given time that the game goes into tremendous slowdown...especially if more than two monsters are fighting.
Which brings us to gameplay, the game's most disappointing aspect. The new Story Mode is so convoluted and bizarre that you'll win missions without realizing why. The game's Faction system is a bit bizarre as well...Earth Defenders, GDF, Aliens and Mutants are all on seperate factions, with roughly 3 - 5 monsters in each faction (more on the Wii). GDF contains the mecha units, Earth Defenders contain Godzilla and the "good" monsters, whereas Mutants contain monsters such as Megaguirus and Aliens are obviously the same cast as usual with fan favorite King Ghidorah and his pals. You gain and lose faction for bizarre and mostly unintentional reasons, often resulting in aliances you don't want. And regardless of faction alliances, you will usually be thrown into battle with your allies for one reason or another.
The combat system is so flawed that you won't even be able to get the least amount of enjoyment out of it. Even the Brawl mode battles descend into frustration and boredom. Your AI opponents do nothing but crouch and block, and retaliate in the middle of your combo (something players cannot do to AI opponents) with a devastating hit. As with the previous games, AI opponents typically do much more damage than you, especially with Beam attacks. Button response time is sluggish, often resulting in your attack being delayed. AI opponents tend to have ESP and predict every attack you will launch, so you rarely get a clean hit in.
The physics system is flawed, with environmental damage behaving rather erratically. One of the biggest let downs is that you can no longer throw your opponents! For some bizarre reason, any throw attack you attempt simply results in your monster placing the opponent on the ground. This means that the satisfying mid-air collision finishes you were able to perform in previous games can no longer be performed. I have only seen two monsters that could throw opponents at any length, and they were MechaGodzillla 2 and Obsidius (one of Godzilla's throw attacks sometimes produces a ranged toss). Hopefully this is corrected in the Wii version (or I pray the eventual XBox 360 version).
One of the better aspects of the game is that there are no more power-ups dropped from roaming UFOs. This completely eliminates the mad dash for power-ups that often results when one of them is dropped. I often dubbed Save the Earth as "Godzilla: The Race for Power-ups" simply because the AI always made a mad dash for it. Instead, power-up crystals sometimes rise from the ground, and the AI usually ignores them unless they are within a few feet. Gone are the Rage modes, now replaced by crystal Overloads (represented by a red glow on PS2, but a much cooler glowing vein look in Wii similar to Meltdown Godzilla from Godzilla vs. Destoroyah). This overload results in tremendous speed and power upgrades, albeit temporary. You also take much more damage in this mode. In addition to this, you can acquire activated Power Surges in the story mode that give different effects, acquired by defeating monsters currently affected by a Surge.
The "story" is conveyed through poorly animated cut scenes with terrible english voice overs (Japanese is optional) and sub-titles that are so slow that the dialogue will have advanced by 5 scenes before it changes to the next line. There are no real endings either...beating the game with the Alien faction results in the GDF proclaiming "The Vortaak win!" followed by a cheesy "Ah-ha-ha-ha-ha-ha!" from the Vortaak queen.
Overall, the game just feels half-hearted. Almost the same roster, tremendous slowdown, unbalanced gameplay and faulty controls make for a muddy, sluggish experience. If you are holding out for a Wii then wait until you pick it up, so that you may acquire the superior Wii version. However, if history repeats itself, we may see an XBox 360 version in 6 - 10 months that blows both versions out of the water, with even more monsters, arenas and features, just like what happened with the first game.
Breakdown:
Pros:
- Fun kaiju action no matter how you look at it - No more Power-up drops eliminates the "Dash For Power-Ups" war - Interesting Faction System concept
Cons:
- Sluggish gameplay - Tremendous slowdown - Virtually no difference in roster from Save the Earth - AI crouches and blocks so much you could rename all the monsters to Gamera (get it? Turtling?) - Bad collision detection - Unable to throw opponents - Many character-specific super moves are missing (Kiryu's freezer beam) - Laughable story mode and poor timing with sub-titles
If you have Save the Earth, avoid Unleashed...there's no point to it. Hold out for the Wii version or hopefully a 360 version that will contain even more features.
P*SSED December 6, 2007 Very disapponted. Same as Godzilla Save the Earth but lacking the things that were fun with the old game. There are no mingames, no new monsters (unless they are locked and I just can't see them, but they (King caeser and Biolante) are not mentioned in the booklet. Cut scenes are comic book like (still photos) and voice over is hardly audible. My son (who is six) LOVES the old game. This one has made him cry many times.
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