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Crisis Core: Final Fantasy VII

Crisis Core: Final Fantasy VII

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From: Square Enix
Category: Video Games

List Price: $39.99
Buy New: $31.00
You Save: $8.99 (22%)



New (23) Used (8) from $29.99

Avg. Customer Rating: 4.5 out of 5 stars 28 reviews
Sales Rank: 217

Platform: Sony Psp
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Age: 12 - 20 years
Operating System: Sony PSP
Shipping Weight (lbs): 2
Dimensions (in): 7 x 4.1 x 0.6

MPN: 90722
UPC: 662248907222
EAN: 0662248907222
ASIN: B0014X7SQ6

Release Date: March 25, 2008
Availability: Usually ships in 1-2 business days

Features:
  • Complete the FINAL FANTASY VII experience and reunite with the most recognized RPG characters created by world-renowned character designer Tetsuya Nomura
  • Witness stunning graphics, inspiring visuals, and gorgeous CG cut scenes coupled with top-notch voice acting in a 16:9 widescreen presentation, made possible by the PSP system hardware
  • Innovative D.M.W (Digital Mind Wave) system enhances the action-packed, engaging, real-time battle system, allowing players to unleash special attacks or call upon iconic Final Fantasy summons
  • Take on challenges with the all-new “Hard Mode” developed exclusively for the North American audiences
  • Acquire unique accessories made available through 300 side missions to further enrich the gameplay experience

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Editorial Reviews:

Product Description
Crisis Core: Final Fantasy VII PSP


Customer Reviews:   Read 23 more reviews...

5 out of 5 stars Just barely short of perfect!   July 18, 2008
Ah, the Final Fantasy series. Who can forget fine games like Final Fantasy VI, Final Fantasy X and Final Fantasy XII?

Of course no one can forget Final Fantasy VII. This is largely because Square-Enix won't let us forget it. We have games like "Before Crisis" and Final Fantasy VII: Dirge of Cerberus, and of course the incredibly well-done movie Final Fantasy VII - Advent Children (Limited Edition Collector's Set) (go find my review of it and vote it helpful! Please? I'll be your friend! ^_^ ). Now into this fray of Final Fantasy fantasticness, we have "Crisis Core: Final Fantasy VII".

Now, I never played "Before Crisis" (though neither did anyone else), and I haven't played "Dirge of Cerberus" either, so I can't compare this to those.

What I can do is say that this is one hellishly good game! The graphics are amazing. The music reminds one of the music from the original game without directly copying it (except for in a few places). The plot, at least so far, is compelling and interesting. Further the game really opens up the world we were introduced to way back in 1997.

The game isn't perfect. I still haven't found away to remove the annoying subtitles, and I do have to join in the complaints about how all you really have to do to win is press "X" a lot. Plus having the DMW screen pop up every few moments gets old. I'm also really sick of "Active Combat mode activated" message you get when you go into, well, active combat mode.

That said, this is, without a doubt, one of the finest games on the PSP, joined in competition only by God of War Chains of Olympus (which I also enjoyed). It's probably one of the best RPGs I've ever played.

Overall, if you like good action, great graphics, nice music and a plot you can chew your way through, then buy this game! If you don't like those things, well, heck, why would you buy ANY Final Fantasy game? :)



4 out of 5 stars A worthy addition to the Compilation of FFVII   July 17, 2008
I first beat CC in about 20 hours with 30% of the Missions complete. I was sad the game was so short, but I realized I had missed a lot of things, and I had a lot of fun along the way. Revisiting sites from FFVII was great, all the in-jokes (Sephiroth's shampoo usage: Rolling on the floor laughing!), and mastering a new battle system was really fun. I'm on a second play-through, have nearly 60% of the Missions done, and will probably do a third run as I am now aware of even more things that I've missed. Once you've cleared the game, you can start from a New Game+, getting to keep your current level, materia, and accessories. This makes the main line of the story very easy (if you start over on Normal again), but also the ease makes you able to complete the tedious, early Missions so quickly you can get to the juicy Missions that lie past 30%.

One of the critiques people have of this game is that an element of the battle system, the DMW is "completely random". It is NOT. Once you understand what this slot-machine like device is actually doing, you find a more purposeful way to fight. Sure, the early Missions can get tedious, but fighting foes is the only way you'll be able to level yourself up and gain enough points to fuse your materia up, and this opportunity is what the Missions present. The goal of this is to beat the extra boss Minerva. Let's be honest, when has powering up to beat a game's Super Duper boss ever been fun in any game? (Racing Chocobos to be able to get Knights of the Round, anyone?) Like many other goals in real life, the desire for the ends make it easy to go through the means.

Once you see the replay value of the game, the storyline's shortness is a non-issue. I'm currently at 70 Hours, just 20 short of what it took to create my all-mastered FFVII file. And I'm not done with CC yet!

So you see that as a game, I really like CC, think it's very good, and offers fun for casual and hardcore gamers alike. I have only one major problem with it: I don't think there was a need to have a central villain (Genesis). And as much as I'm a fan of Genesis' portrayer, the Japanese rock artist Gackt (please forgive me for what I'm about to say!), I think his inclusion in one particular scene from FFVII was uncalled for. But that's just me being a rabid FFVII fan!



2 out of 5 stars Rushed, repetitive, and uninspired   July 15, 2008
 0 out of 1 found this review helpful

F you could play FF7 the game or then watch FF7AC consecutively without any interruption, I don't think you'll have the same here. I have always loved FF7, it has been a good ride. I loved the original game, and I loved Advent Children. I can't say I liked Dirge of Cerberus, it just felt like they made a game just for the sake of making a game.

And then there's Crisis Core...

As soon as I started playing the game, I felt it was going to be just... OK. And sadly, my calculations were true. This is just as bad, if not even worse than Dirge of Cerberus. Sure, the graphics are good but that's about it. Need proof? I'll give it to ya:

-Watch out for invisible walls! There are a few places in the game where you're trying to go to other places but you can't. The other games had this, but only in reasonable places. Here, they're EVERYWHERE.

-The battles are so easy and predictable, you can do them while in a deep sleep. All you need to do is just hit the X button several times. It looks like Squeenix didn't put any thought into it.

-The gameplay is VERY repetitive. You can care less halfway through, which brings me to my next reason...

-The game is WAY TOO SHORT! About a couple hour in, I was already on Chapter 4. Just a matter of time later, I had finished the game. Again, this game is very rushed, as if they were on a deadline to finish the game. The creators were on a deadline to make the other ones, but you couldn't tell it because they were so flawlessly produced. Meanwhile here the game is so rushed and you could tell all the flaws.

-The music. It sounds like leftovers from Halo 2. The music doesn't fit and at times they repeat the same song over and over, it's like hearing a guy's cell phone ring for 2 hours.

-As usual, the voice acting...

-The ending. Enough said. The depressing and melancholy feeling is good before being ruined by the "OMG I'M GOING TO HEAVEN PLEASE DO THESE THINGS FOR ME WHILE I'M IN HEAVEN" thing. It should have just ended after Cloud lets out his big scream.

This game had so much potential, but wasted it. I really am sad to say this, as I used to LOVE FF7 to death. Overall, skip it. FF7 the original and AC were great, but with the way things have been going since DOC, the creators have been rushing as fast as they can to make a video game. They keep going "OMG, You'll LOVE this! It's gonna be like the original FF7!", but no. They haven't even TRIED.

Please, give it up, Square.



5 out of 5 stars Everything you would expect from FF!   July 14, 2008
This was the one must-have game for PSP when I purchased the system a few days ago. I have had a hard time putting it down since. The story is compelling and the cutscenes are all first-rate. There's plenty of action between the mission system and the storyline.
Some Final Fantasy fans may have to get used to the new leveling system but after a little bit of playtime, it begins to make sense and is really very interesting. A great addition to any RPG fan's PSP library!



4 out of 5 stars Great addition to FF series, but still lacks something...   July 12, 2008
I agree with most that this game is one of the finest released in the FF series, as far as story goes. However, there are some areas in which this game does not hit the mark. Graphics are superb and some of the best on the PSP. Sound is amazing, original FF7 soundtrack; modernized and more complete. The voice acting is phenomonal, and the sound effects are great. The biggest problem I had with this game is the lack of the ridiculous side quests and mini games which shine so bright in other square titles (most importantly the original FF7). Though there are 300 missions you can complete on the side, they are pretty boring and repetitive. Forcing you to run through the same map countless times for a small reward at the end. There are also no real mini games that can be played freely. Not exactly what I have in mind when I think of all the original FF7 side quests and mini games. The worst part is there are no chocobos or moogles!!! At least none that are interactable with your character. All in all it is a great game that can get very addictive and is definitely worth buying; but it lacks the real FF feel that I was hoping for.

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