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Killer 7

Killer 7

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From: Capcom
Category: Video Games

List Price: $49.99
Buy New: $5.94
You Save: $44.05 (88%)



New (25) Used (9) from $5.94

Avg. Customer Rating: 3.5 out of 5 stars 13 reviews
Sales Rank: 8897

Platform: Playstation2
ESRB: Mature
Media: Video Game
Autographed: No
Memorabilia: No
Number Of Items: 1
Age: 17 - 20 years
Operating System: Playstation 2
Shipping Weight (lbs): 2
Dimensions (in): 5.4 x 0.5 x 7.5

MPN: 26039
Model: 26039
UPC: 013388260393
EAN: 0610882883204
ASIN: B0007LY3ZK

Release Date: August 18, 2005
Availability: Usually ships in 1-2 business days

Features:
  • 7 different operatives that will help you
  • Each operative has different skills and abilities
  • each opertive is actually one of your multiple personalities

Accessories:

  • PS2 Micro Wheel
  • PlayStation 2 Extension Cable
  • Rock N' Fold Chair
  • Intec Racing Wheel for PS2, Game Cube, xBox
  • Playstation 2 Memory Card 8MB 2PK Red/Blue

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  • God Hand
  • Shin Megami Tensei: Persona 3 FES
  • Metal Gear Solid: The Essential Collection
  • Beyond Good & Evil
  • God of War

Editorial Reviews:

Product Description
Killer 7 is film-noir drama brought to your GameCube, with gorgeous cel-shaded animation bringing it to life. You playHarry Smith, a delusional hitman who's after a mob kingpin named Kun Ran. His unholy army, called "Heaven's Smile", are destroying the city and Harry's out to get him before they succeed. But he's not alone - inside himself, he hides 6 other Smiths, each with their own skills&personalities.


Customer Reviews:   Read 8 more reviews...

5 out of 5 stars Great Game!!   August 12, 2008
I was recommended to this game by my best friend and I have never looked back. This is a game for those who want to play a very interesting game with a story that is unlike any other. And the game play is strange but can be adapted to. A must buy too have in a collection.


2 out of 5 stars Not art-house, more like 1st year film student   July 7, 2008
If you're here, it's probably because you've heard how great and underrated this game is. Perhaps you heard how arty and revolutionary it is. All you need to know, really, is this: it's only just barely a game.

The art direction is fantastic; it has an awe-inspiring look that is fully unified. The cutscenes and the gameplay are all very interesting to watch. Unfortunately, the look, it seems, was the most important aspect to the designers, and everything else suffers.

The gameplay is this: hold a button. Got it? Just hold that button, and you walk in the one direction you are allowed to. Then, when you hear a laugh track, stop holding it, and push another button. Then look around for an enemy, and shoot them. Then just hold that button again.

The only times you are able to change direction are at crossroads, which unnecessarily slows down moving around the game's endless hallway. The hallway is dressed up as all sorts of things, even the outdoors, but you might as well be in a 3' wide hall for all the movement you are allowed. Had the character had freedom of motion, this might have actually been a fun game, but as it is, it's a chore.

Finally, to get any information from your dead assistant who appears every few minutes, you have to click through him saying "Master", then "We're in a tight spot." After that, you can read what he has to say. This doesn't sound like a problem, but the 5th time you've had to do it in the space of 3 minutes, you'll do what I did - take the game out of the console, put it away, and never go back.

There have been games that had fantastic art direction and told a memorable tale, but they are remembered because they were fun to play as well. Play those games, not Killer 7.



5 out of 5 stars Killer 7   June 13, 2006
Killer 7 is a game that some will love and some will hate. It's so divisive that it's rare to find someone who just finds it "ok", and perhaps this was Goichi Suda's, the game's creator, goal. In Killer 7 you go into the mind of an assassin and his multiple personalities. From the get-go, however, you realize how irrational and utterly overwhelming your world is. It's not purely fantasy as the locations are based in real life geographic locations of the country. But at the same time, the game is anything but realistic.

The art style follows the same cel-shaded technique that several other games have during this past gen. Unlike many cel-shaded games, however, its done in a way that makes it unique and elevates it from the mundane. The cel shading is on par with the type found in the Jet Set Radio series which is saying quite a bit in terms of quality. Instead of attempting to make the environments realistic, often times Suda will seemingly paint an entire hallway using just the gradiant tool. To those looking for a photorealistic experience found in games like Ghost Recon or even Max Payne, look somewhere else. Killer 7 is a piece of art first and foremost with Suda even admitting that the gameplay wasn't actually finalized until the art was. To some gamers, such an approach will either be met with disdain or with cheers. I happen to fall into the latter simply because of how well the art style has been crafted.

The story is so dense and layered that I'm convinced that it could easily fill the space of a 50 hour RPG or be dissected into a semester long college class. There are political themes, pop culture references aplenty, psychological constructs, moral dilemmas, etc. Each of the missions is so dense and esoteric that you'll "complete" it feeling as in the dark as you were when it began. Surprisingly, though, this isn't as bad of a feeling as one would imaging because of its memorable experience throughout. Each character is dynamic and unique and even with limited lines of dialogue spoken by most of them, they still have their own individual personality that oozes with style. There are no cliche videogame hand-me-downs to be found here which is a refreshing feature.

The game is on-rails, meaning that you have a limited ability to move around your surroundings. You can only run forward or backwards which is meant to simplify the gameplay so you can take in the art style. This allows for execution of certain camera angles that wouldn't work well if you had to fully control your characters. The levelling up system is basic but still solid. As you progress through each level, you pick up vials of blood which then get converted for the purpose of levelling up certain characteristics of each of the Killer 7 assassins. The Heaven Smile can be haunting at times with their psychopathic laugh. When initially playing the game, you'll be weary of moving because of the impending laugh that you'll hear, causing you to scan the environment to enable you to see the walking timebombs. Each level's final boss is also a real treat. Some are extremely difficult to beat while others are unusually easy. The game isn't concerned with building the reps of hardcore gamers or stroking their ego although the hard difficulty is just that.

The PS2 version is identical to the Game Cube version with the exception of slower loading times. While they're very annoying at first, they become tolerable as you proceed throughout the game. To anyone undecided about this game, I suggest you rent it first and then decide to purchase it later depending on your experiences with it. Anyone saying that it's mindless probably didn't get past the first level. To some it may be pretentious, gratuitous, esoteric - but definitely not mindless despite its confusing and disorienting story.



4 out of 5 stars Stylish and unique, but definitely not for everyone   February 27, 2006
It's not every day that a game like Capcom's Killer 7 comes along. Unique in both it's story and delivery, Killer 7 allows you to assume the role(s) of a multiple personality assassin. Each of the seven personalities has their own unique specialty: resurrection, invisibility, and even slitting their own wrists to uncover secret areas. The storyline is strikingly mature in it's tone, with a thought provoking (if not always coherent) plot filled with twists and political intrigue, and it well deserves it's Mature rating. The game isn't a free-roaming actioner which are everywhere today, but rather the character moves on designed "rails"; you only having control of which direction they go and not being able to explore the areas. Now this is the game's biggest flaw and will definitely be a turn off for many, but since Killer 7 relies on rails, the game's cinematic look saved, and boy does this game look great. The graphics aren't as sharp as they were on the original Gamecube release, but they still look great for a PS2 title. The controls can be tricky, but once you get the hang of it, Killer 7 is a breeze. All in all, Killer 7 is a stylish and unique gaming experience that is worth checking out, but be warned, it's not for everyone, and you'll either love it or hate it.


5 out of 5 stars Impressive "more than a game"   January 9, 2006
 2 out of 2 found this review helpful

I don't know why,but sometimes Capcom shows its care to pure art in videogame world!from another side,japanese(capcom)do not like to take any risks(as a publisher) with unknown products,or extravagant ideas!whats the secret?maybee,Killer 7 deeply impressed some company bosses ?it doesnt matter anyway,because we have one pretty strange,but beautiful masterpiece!it's all about CRAZZYY atmosphere,mindbreaking grafics,gorgeous soundtrack and...you MUST play to find out what else is there!!!!and I'm glad,cause Killer 7 isnt mainstream game.take my advice:give it a try..

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