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Silent Hill: Homecoming | 
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| From: Konami Category: Video Games
List Price: $59.99 Buy New: $50.99 You Save: $9.00 (15%)
New (25) Used (7) from $45.00
Avg. Customer Rating: 10 reviews Sales Rank: 136
Platform: Playstation 3 ESRB: Mature Media: Video Game Age: 17 - 20 years Operating System: PlayStation 3 Shipping Weight (lbs): 0.3 Dimensions (in): 6.7 x 5.3 x 0.6
MPN: 20179 Model: 20179 UPC: 400009415926 EAN: 0083717201793 ASIN: B00149MEVY
Release Date: September 30, 2008 (New: Last 30 Days) Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: NEW FACTORY SEALED, PLAYSTATION 3 (SJ)
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| Features:
| • | Enter the next chapter of Silent Hill and learn the town history | | • | first silent hill game on PS3 | | • | All new next gen graphics bring silent hill to life like never before | | • | solve treacherous and deadly puzzles to learn dark secrets | | • | features an all new soundtrack by acclaimed series composer Akira Yamaoka |
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| Editorial Reviews:
Product Description Follow the story of Alex Shepherd, who is returning to his hometown of Shepherd's Glen to investigate the sudden disappearance of his brother. From Shepherd's Glen to the foggy streets of Silent Hill, Alex must face the darkest of horrors in order to find his brother. Struggling with his own grip on reality, Alex must unravel the mystery behind his nightmares, discover the truth behind his brother's and father's disappearances, and confront the evil that has taken hold of his own flesh and blood.
Amazon.com Product Description Silent Hill: Homecoming marks the debut of the renowned psychological horror series on next-generation consoles. Building upon the series' trademark foundations of atmosphere, adventure and storytelling, it introduces a frightening new and standalone gameplay experience destined to haunt the dreams of both first-time players and those with some experience wandering the famously fog-shrouded streets of the town of Silent Hill and its new sinister sister city Shepherd's Glen.  Survive Shepherd's nightmare |  Explore Silent Hill as Alex Shepherd. View larger. |  Battle frightening enemies. View larger. |  And the unexpectedly frightening. View larger. |  Use tools and your wits to puzzle-solve. View larger. | The Story of a Grim Homecoming Homecoming's story follows the nightmare turned real life of Alex Shepherd, a war veteran returning to his hometown of Shepherd's Glen to investigate the sudden disappearance of his kid brother, Josh. From Shepherd's Glen to the foggy streets of dreaded Silent Hill, Alex must face the darkest of horrors in order to find his brother. Struggling with his own grip on reality, it's here that Alex must unravel the mystery behind his nightmares, discover the truth behind his brother's disappearance, and confront the evil that takes hold of his own flesh and blood in the process. Improved Gameplay Firmly steeped in the Survival-Horror genre its series has been pivotal in establishing, action in Homecoming remains based on exploration of the terrors residing in the communities surrounding Toluca lake and puzzle-solving skill as a means of surviving them. But to its credit game developer Double Helix refuses to rest on past laurels, choosing instead to include new more accessible gameplay in the hopes of gaining a new audience for Homecoming. Examples of this gameplay include:Next-Gen Visual and Spatial Features - Every sequel seeks reinvent the namesake game in their series. Homecoming does this in three ways, by adding the ability to toggle between a traditional third-person view and an action-oriented first-person view; by adding fully 3-D physics to the game, creating a realistic range of motion for any and all objects impacted by the player; and by adding transitions or "Hell States" that alter the game's physical landscape at points in the game both in real-time and via cinematics. All three actively change the way players see themselves and in the process create a whole new game experience.An Enhanced Combat System - Adding to the standard knives, axes, pipes and other melee weapons that made up the arsenal of previous Silent Hill games, Homecoming adds a wide variety of guns and explosives. Fitting with the military back-story of protagonist Alex Shephard, these weapons can be wielded in attacks weighted as weak or strong and can be strung together in combos to stun or incapacitate opponents, who can then be taken out with powerful finishing moves. With practice players can even perform evasive ducks and rolls and follow these up with counterattacks. But remember that enemy AI has also been significantly improved to compensate for your higher degree of combat prowess, and that it's not uncommon to battle multiple monsters simultaneously. Key Features: - Enter the next chapter of Silent Hill as you delve deeper in the tormented history of the town and learn of the evil that surrounds Toluca Lake.
- Silent Hill: Homecoming is the 1st Silent Hill game designed for PlayStation 3.
- From the murky fog to the ominous shadows, all-new next-gen graphics bring Silent Hill to life like never before.
- Survive the denizens of Silent Hill with an all-new enhanced combat system that gives you a wide array of attacks and counters.
- Solve the treacherous and deadly puzzles of Silent Hill to discover its darkest secrets.
- Silent Hill: Homecoming will feature an all-new soundtrack by acclaimed series composer Akira Yamaoka.
Exceptional Replay Value Although Alex Shepherd is the only playable character in Silent Hill: Homecoming there are many other important characters--some returning from earlier games in the series--that can have a dramatic impact on the game. When interacting with these, players are given a choice in how to proceed via dialog trees. Will you take the short route letting only the search for your brother guide you or will you explore the nooks and crannies that make up the mystery of Silent Hill hidden in the small talk you share with non-playable characters? The choice is yours, with different paths providing for possible alternate endings each time you delve into the game.A Frighteningly Masterful Soundtrack All games in the Survival-Horror genre seek to create tension and unease through sound and Homecoming does this masterfully through the compositions and sound engineering of Akira Yamaoka. Having scored the music and effects for dozens of video game titles, including all of the previous games in the Silent Hill series, Yamaoka is considered a master at using sound to illicit a response.
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| Customer Reviews: Read 5 more reviews...
Not as bad as the reviews, but not as good as the gems of the series October 12, 2008 I am a longtime fan of Silent Hill starting with SH1 on the Playstation. Let me clarify the order of the Silent Hill games from best to worst since some others have posted it wrong. SH2 > SH1 > SH3 > SH5 > SH4. Silent Hill 2 is the real gem of the series and one of the best games ever IMO. That all being said as a disclaimer, this game had ALOT to live up to. Before I bought it I was skeptical because of the game being made in the US for the first time and the lackluster reviews that were going up. Being a 'fanboy' of the series I promptly ignored the reviews and bought it anyway. The opening area, the Hospital, was spot on with the ol'Silent Hill feel. Then there is quite a bit of slow down where I feel like the game losses its pace, BUT if you can't get through it you are rewarded in the latter part of the game from the Prison to the end (You know what I'm talking about if you played it). When it was all said and done this is a good entry in the series on the verge of the greatness.
Silent Hill has left the building!! October 12, 2008 1 out of 3 found this review helpful
I have been a really big fan of Silent Hill since it first came out on the Playstation 1. I thought it was the greatest game and the series to this day is great. After Silent Hill 4 I lost some confidence in the series. SH Origins rekindled it somewhat. I had major hopes for SH Homecoming but I was let down in a big way. First off the graphics are amazing and the rest is awful.....the end! This game starts off on a good note but halfway through it starts to suck. The enemies are hard and you will die many times if you try and fight them. The last boss is a joke. I don't know how they went wrong with this title. It's just not as scary as the other games. Also it is a very short game. I beat it in a few nights only playing a few hours each time. Why couldn't Konami use the same team as the ones who did 1 thru 4? A British company made Origins which is not bad. This last game was made by an American company which might explain why it's so bad. I think Konami took a big gamble by having Double Helix make SH Homecoming. It seems every time we( Americans) decide to make something the Japanese made better we really screw it up. Look at the American versions of Ju-on, The Eye and Dark Water. All these movies were bad compared to the Japanese versions. Anyways back to SH Homecoming. There were some many times and places they could of made it scary. It feels more like Resident Evil this time around. I'm currently playing Origins again to forget the train wreak the is SH Homecoming. The Original SH was scary. For example: you walk in a hospital room in the other world and this loud crash sound comes out of no where. Don't expect anything like this in Homecoming. I do hope the next SH game is better then this one. It has to be since this one hit rock bottom. My co worker asked me if he should open his XBOX 360 copy. I told him to take it back for a refund. Sorry Silent Hill Homecoming...you let me down.
Best to Worse:
Silent Hill 3 Silent Hill 2 Silent Hill 1 Silent Hill Origins Silent Hill 4
Silent Hill 5 (R.I.P.)
My First Silent Hill Game October 11, 2008 1 out of 1 found this review helpful
This is the first time I have every played a Silent Hill game. The game has an interesting story, but not interesting enough to keep me hooked for long periods of time. The game does not save game files to the HDD. Each area loads fairly quickly. The save points bothered me some. They are scattered throughout the town. I am somewhat disappointed in the graphics. I expect much better, especially after playing MGS4 or COD4. The graphics hark back to the PS2 with better detail. One annoying aspect of the game is the flashlight that emits a faint glow. It hardly helps in certain cases. The controls are easy to master and fighting the monsters isn't very difficult. Some of the monsters do require you use some strategy. One of the best things going for this game is the musical score and sound effects. Incredibly eerie and a great addition to the scare factor. The puzzles can range from being simple to being tedious. Overall, an enjoyable game. Maybe worth renting before you buy it.
The Problem With Silent Hill October 6, 2008 3 out of 7 found this review helpful
When Silent Hill arrived on the Playstation 1, it did some great things. It used the deficiencies of the console to it's advantage.
Programmers were still figuring what worked and what didn't on the then-new console. So as gamers, we were willing to put up with things like fog being used to mask the limited draw distance, clunky control schemes and collision detection, grainy, chunky graphics... and so on. Silent Hill was different.. it did alot with a little.
So why is it that 10 years later, Konami is still using the same design that arose from console flaws when the new hardware is capable of so much more? The character models in this game are a step up from the Playstation 2.. but not by much... nor are the environments. Still tons of fog, still a flashlight that illuminates very little, still third person camera weirdness when you corner, still bad collision when you're trying to pick up items.
And the new combat system (since our hero this time is a soldier) takes all the scares out of combat. It's too easy.
I read on Gamespy that the game gets better if you can forgive the first 3 hours of introductory gameplay. Too little too late for this gamer.
Since the gameplay and presentation is subpar for a nextgen system title, I can't rate this one that high. And I wanted to. But I think Konami would rather just crank out SH titles from hunger right now than risk getting some new ideas for this franchise.
Solid entery into the world of Silent Hill October 4, 2008 2 out of 3 found this review helpful
With the lack of survival horror games on the Xbox360 on the market at the time of release, Silent Hill:Homecoming is a nice addition to the library. While it might not have the polish or hype of such games and Dead Space or Resident Evil 5 it is still a beautifully made game in its own right. If you enjoyed the previous titles you will be able to respect that despite the change in development team that the new installment stays true to the series. While the graphics could have been better,the environments are spectacular, and now include the ability to interact with them. Objects fall off of shelves when ran into, IV stands fall over and overall the entire gameworld has some sort of interactive ability. The combat system is completely redone and in my opinion better than previous installments. You play as a soldier and the combat reflects that. While it may lack the true horror of not being able to deal with the enemies at hand, the new system more than makes up for it in the difficulty that it takes to bring down these enemies. Each creature has its own weaknesses and strength and these are reflected in the combat as not only are you required to dodge attacks but also to come up with specific strategies to deal with the creatures. (some may require fast attack melee weapons, some may require stronger attacks and some may only be weak against firearms.) The environments are as creepy and disturbing as any other game in the series but at times lacks real horror. Don't get me wrong, there are plenty of encounters that left me jumping in the back of my seat, but I never really felt unprepared for a fight. The camera work keeps the grainy feel of the other games while also texturing the environment much further than other games. (you can actually make out buildings in the distance, unlike the previous titles.) The score is of course amazing and helps with the overall horror and despair of both Shepards Glenn and Silent Hill itself. The NPC's are well done and the voice acting is superb. (think the opposite of the original Resident Evil for PS1.) Overall I would have to say this is a strong entry into the survival horror library for the 360 and is worth picking up even if you have already preordered RE5 and Dead Space. Silent Hill: Homecoming brings a familiar yet refreshing feel to the 360 library and brings back the type of survival horror that we used to all know and love.
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