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Assassin's Creed | 
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| From: UBI Soft Category: Video Games
List Price: $29.99 Buy Used: $14.95 You Save: $15.04 (50%)
New (32) Used (66) from $14.95
Avg. Customer Rating: 216 reviews Sales Rank: 78
Platform: Xbox 360 ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 3 Dimensions (in): 7.5 x 5.3 x 0.6
MPN: 52339 UPC: 008888523390 EAN: 0008888523390 ASIN: B000P46NMK
Release Date: November 13, 2007 Availability: Usually ships in 1-2 business days Condition: Game disc has been played one time. In original container but missing booklet. Ships same day in most cases.
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| Features:
| • | Be an Assassin! Plan your attacks, strike without mercy, and fight your way to escape. | | • | Realistic and responsive environments - Every action has its consequences. Crowds react to your moves, and will either help or hinder you on your quests. | | • | Eliminate your targets wherever, whenever, and however. Do whatever it takes to achieve your objectives. | | • | Dedicated historical accuracy, from the models of the in-game cities to the weaponry to the portrayal of actual political figures who died or disappeared in the year 1191. | | • | Experience heavy action blended with fluid and precise animations. Use a wide range of medieval weapons, and face your enemies in realistic swordfight duels. |
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| Editorial Reviews:
Product Description Jerusalem, 1191 AD - The Third Crusade is tearing the Holy Land apart. You are an elite Assassin sent to stop the hostilities by suppressing the powers on both the Crusader and Saracen sides. But as you carry out your missions, a conspiracy begins to unfold. You find yourself tangled up in a conflict that threatens not only the Holy Land, but the entire world. Experience the power of a feared Assassin. Your actions can throw your immediate environment into chaos, and your existence will shape the events of this pivotal moment in history. ESRB Rated M for Mature
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| Customer Reviews: Read 211 more reviews...
OK game but it gets very old fast... August 11, 2008 I will be straight forward. Assassins Creed is a good game but gets old fast. Graphics are good and climbing/jumping/swinging around the cities is a lot of fun but things get repetitive. The controls take a lot of getting used to and are not intuitive but once you get them down, it is pretty easy. Combat took me awhile to figure out there is a pattern to slaying down enemies. It's not a button masher but a timed battle system. Missions are fun at first (assassinating people never gets old!) but listening in on peoples conversations, saving towns people, and interrogating people gets old fast. This game is fun in short sit spurts but gets boring if you play it for hours on end. Good deal would be $20 - $30! Let's hope the sequel is better.
Great Game, Amazing Graphics....Repetitive August 8, 2008 I really enjoyed the game, but after awhile, it got super repetitive. I kept playing but thought about quiting on the game multiple times.
Enjoyed Assassin' Creed to an extent August 6, 2008 Overall, Assassin's Creed is pretty good. Chances are-you will enjoy the game. Pros: Excellent Effects Easy button memory Brutal killing with lots of blood
Cons: Repeative-having to complete the same type of missions over and over again Way too much time spent in the lab during off missions Ending is a bit lame Very addictive-clear atleast 4 hours per session
Ninja Gaiden 2 August 6, 2008 If you have both PS3 and 360 go with the 360 version smoother frame rates better textures vibrant colors and quicker updates..multi platforms are always better on 360 don't buy the hype
grand experience, repetitive details August 3, 2008 i'm a mature gamer who bought a dozen videogames and an xbox to see how the technology has evolved. this game is clearly a cut above the others in terms of a majestic and compelling visual environment, absolutely remarkable in its action elements, but weirdly and annoyingly repetitive or incongruous in many mission tasks. among my special peeves are the challenges where you must run madly over rooftops to gather a certain number of flags within two or three minutes (which takes you completely out of the otherwise seamless historical illusion); the lunatics who shove and punch only your avatar, no one else; the beggars who wheedle and whine, the demagogues who harangue, the thugs who taunt or torment, and the victims who thank you for your intervention in exactly the same voice and words in every quarter of three different cities ("please sir, just a few coins!" "coorse them! coorse the infidels!" "thief! this will cost you your life!" "i will find a way to repay you, i swear it!", etc.); and the sometimes erratic control of viewpoint and target selection in the most hectic action sequences. the great beauty of the game is its recreation of the tempo and flux of ancient life, and the remarkable ability of the ai to manage separately a dozen or more individual characters in crowd, melee and panic sequences. the colors and aerial perspective are gorgeous; the recreation of the different cities, while not historically authentic, is visually and aurally compelling; and the fight sequences are really fun to play -- i found myself going on attack sprees just to see how many antagonists i could take on at once. the various weapons and control combinations necessary to fight effectively were difficult for me (a novice player) to master, but you are introduced to the finer points gradually through a simple plot device (you're stripped of weapons at the start, and must win them back one by one) and by training sequences added to each mission. there are also several different ways to complete each of the nine (actually 11) assassinations: you're offered more preparatory tasks to complete than necessary, so that you can pick and choose if you don't want to complete them all; and there's always at least three or four ways to complete each of the nine assassinations that are preliminary to the final round. the plot struck me as overly intricate -- the gist is that your character is moving through a historical memory sequence that is being retrieved in bits and pieces through the technology of a malign, modern day corporation -- and then there are wheels within wheels in the historical plot. and while you gather "clues" or information during your preparatory tasks, there's really no puzzle to solve: all the information is irrelevant as the necessary and obvious cues are inserted into the cutscenes or mission settings. but all that pales to the experience of roaming an ancient city, assassinating random knights templar, climbing high watchtowers to add tasks and clues to your map as you take in the extraordinarily poetic views, and then making a soaring "leap of faith" into a hay wagon far below. as long as you can ignore the beggars, and don't mind the similarity in tasks across different missions, it's quite an absorbing experience.
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