|
Tom Clancy's Splinter Cell Double Agent | 
enlarge
| From: UBI Soft Category: Video Games
List Price: $29.99 Buy New: $17.39 You Save: $12.60 (42%)
New (15) Used (12) from $13.49
Avg. Customer Rating: 26 reviews Sales Rank: 2915
Format: Cd+dvd Platform: Xbox 360 ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 0.6 Dimensions (in): 7.5 x 5.3 x 0.6 Legal Disclaimer: Warranty does not cover misuse of product.
MPN: 52325 Model: 008888523253 UPC: 008888523253 EAN: 0008888523253 ASIN: B000H97NMW
Release Date: October 17, 2006 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Brand New Factory Sealed. Fast Shipping with FREE Tracking Number !!
|
| Features:
| • | Dual objectives to fulfill - NSA government agents and terrorists will each want you to accomplish opposing tasks at the same time | | • | Discover the tension of being a double agent - Use actual tactics employed by today's real-life double agents to sabotage the terrorists' plans | | • | Branching storyline with multiple endings - Your choices have an impact on how the story and gameplay unfold | | • | A world of international espionage - Missions from all over the world, from Asia to Africa to the heart of the US | | • | Experience extreme situations -- going underwater or into a sandstorm, hiding behind the dust or smoke and even skydiving |
|
| Accessories:
|
| Similar Items:
|
| Editorial Reviews:
Product Description Splinter Cell: Double Agent brings back veteran agent Sam Fisher, for an enemy unlike any he's faced before. To stop a devastating attack, he must infiltrate a vicious terrorist group and destroy it from within. For the first time ever, experience the relentless tension and gut-wrenching dilemmas of life as a double agent. As you infiltrate a terrorist organization in its American headquarters, you must carefully weigh the consequences of your actions. Kill too many criminals and you'll blow your cover. Hesitate too long and millions will die. Do whatever it takes to complete your mission, but get out alive. Includes gold key ticket. New authentic gadgets, used by NSA government agents in addition to black-market terrorist weapons Xbox 360 extras include - 2 additional alternate single-player missions, 9 all-new merged versus and co-op maps, and new underwater and sandstorm combat
|
| Customer Reviews: Read 21 more reviews...
Splinter Cell: D&A, great game but Sam's getting rusty. April 6, 2008 Oddly enough for a Splinter Cell game, the control interface felt very clunky and awkward. Sam was nowhere near as fluid in DA as he has been in past titles. I couldn't even pull off some of the signature stealth moves like hallway splits. This series entry went more for "Hitman" style action. Which was still great, just different than expected and hoped for. Also the camera angle seemed uncomfortably close-in, making planning difficult for me personally.
Game difficulty was a bit uneven. Even on easy mode, there is an unforgiving learning curve and unbalanced enemy AI with amazing detection abilities. Despite many controller throwing impulses, the final levels are very rewarding but with a few "WTF?" moments on plot development, which I won't spoil. Let's just say that I blew up a lot of stuff and stabbed more than my share of terrorists. Definitely worth at least your weekend rental!
AWSOMEST GAME EVER January 9, 2008 1 out of 1 found this review helpful
I loved it! There is so much you can do. I recomend the colectors edition, because it has practicaly no bugs. The graphics are stunning, and the game play is sweet. It is a must get.
Easily the weakest Splinter Cell game to date December 17, 2007 2 out of 2 found this review helpful
First of all, half of the reviews on here have to be plants. In reading their descriptions, they had a completely different gaming experience than me. The Splinter Cell franchise is probably my favorite ongoing series, and this game was one of the reasons I bought an XBOX 360 (especially since I've seen predominantly stellar reviews). So I'll differ from the rest and say that, while this game dresses like a SC game, it's more adequately characterized by moderate attempts at renovation which fail from lack of execution.
Let's start with the positives. Obviously, the graphics are UN-BE-EFFING-LIEVABLE throughout most of the game. This is no surprise, though, given the amazing graphics we've come to expect from this series. There are blatant environmental upgrades in Double Agent, regardless of whether or not you're descending along the face of a skyscraper, prowling across rooftops...whatever, that just beg for you to stop and enjoy the scenery for a moment or two. Also, the in-game save feature is a must for all of the Splinter Cell games because we all know that things can get messy in a hurry and the less you have to repace your footsteps the better. Finally, Michael Ironside returns as the voice of Sam Fisher, with a dark, gruff command we know and love.
Which brings me to my first gripe. The storyline here reduces Sam Fisher to a cross between Jack Bauer of "24" and Locke from "Lost," rather than a stone-cold, military hardass who could wipe both of them out without so much as blinking. With regard to story, this is not a Splinter Cell Game--it's an extended episode of "24" that plays out over the course of a few weeks or so. With Sam's daughter being killed at the beginning, I expected Sam Fisher's badassery to augment, not subside, as he's given a love interest and is thrust into a new setting with an underground terrorist group decorated with colorful characters who are also cardboard cutouts of television shows a 'la "24". Give me a break. These games have always been more or less "park your brain at the door" but at least they used to be grounded in the real world. This game is television.
Gripe #2: The controls. Horrendous. Expect to sneak up behind an opposition with the intention of quickly and stealthly knocking them out, only to have the controls become unresponsive because the game is seemingly EXPECTING you to grab them. Or, vice-versa, you will find yourself expecting to grab an opposition, only to have them repeatedly take one step out of your grasp forcing you to frequently bump into them and...well, we all know what happens next. More often than not, though, Sam will merely sneak up behind an opposition and just sit there doing absolutely nothing while you smash buttons hoping the guard in front of you doesn't decide to turn around. All in all, I'd say something similar to this happens about 25% of the time I'm in such a position, which is huge when you estimate that 1 in 4 guards will eventually get to turn around a blast you away just because the buttons were nonresponsive. Really frustrating.
Also, Sam's little ability to step off of a ledge then turn around and grab onto it? You never know when that's going to work here. Based on my experiences from previous SC games, I found myself constantly walking off ledges to wait for an opposition to step close to my stealthy reach, only to find myself committing suicide in mid-mission. Furthermore, sometimes when you are hanging from a ledge, Sam will just let go and plummet to his death without you so much as pressing a button. I thought, for a second "oh wow...Sam must get tired in this one...that's a little more realistic". Nope, it's just bad programming. On one other instance, I left him hanging in the same place for about 20 minutes while I ate dinner and nothing happened.
Finally, the gameplay is just flat-out ridiculous and tedious most of the time. Laughably so, even. Objectives are vague and leave you, primarily in your JBA headquarters, left to wander around aimlessly until you finally put two and two together to figure out what the objectives are actually trying to indicate. In one instance, you're even given about 25 minutes to complete a major objective, only to find out that you're not actually supposed to complete the "major objective". You're supposed to finish the other objectives then let the 10 minutes you have left simply run out so that you see a "cinematic" where Sam completes said objective. How the heck you're supposed to figure that out is completely beyond me.
Anyway, the game has its moments where its the Splinter Cell you love, but for the most part...I'll keep waiting for a next-generation SC title that's worth the pricetag.
Splinter cell fans October 23, 2007 1 out of 1 found this review helpful
For every splinter cell series fan, this game will not let you down, it will lift up your adrenaline rush as it really puts your skills to the test... For any new people to this game, this series is a stealth paced game, so don't expect big explosions or chases, it's a game design for people who like spy/action games... A.I. is very strategical if playing in hard mode... this is really the best splinter cell out... If you do not know much from this franchise I suggest renting first, though I assure you, you will like this one!!!! Quality people, quality!!!
tough stealth game October 17, 2007 this game requires a lot of stealth so for shooting/killing action it is pretty slow. i do like the strategy element of figuring out how to use the shadows and the technical equipment to avoid and distract the enemy. this is not a fast play game but if you have time you will enjoy choking out a lot of bad dudes. enjoy
|
|
| Copyright action-web.net 2007 | |