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Dynasty Warriors 6

Dynasty Warriors 6

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From: KOEI Corp
Category: Video Games

List Price: $59.99
Buy New: $54.80
You Save: $5.19 (9%)



New (20) Used (5) from $45.83

Avg. Customer Rating: 4.0 out of 5 stars 13 reviews
Sales Rank: 1946

Platform: Xbox 360
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 12 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 2
Dimensions (in): 7.5 x 5.3 x 0.6

MPN: 0179
UPC: 040198001793
EAN: 0040198001793
ASIN: B00104KJ56

Release Date: February 20, 2008
Availability: Usually ships in 1-2 business days

Features:
  • Developed from the ground up for next-generation platforms
  • Fighting techniques motion-captured from some of Asia's leading stunt performers
  • Enemy unit AI adapts to player combat tactics
  • New Skill map feature allows players to determine how a character develops
  • New "Renbu" attack system for lightning fast moves and combos

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Editorial Reviews:

Product Description
Dynasty Warriors 6 will deliver the massive scale and realistic atmosphere that players have come to expect from the series, but will redefine the Dynasty Warriors' Tactical Action experience. With a new fighting system and entirely new action and motion, players can string together fighting moves and experience gameplay that closely resembles the action of a kung-fu movie. These changes The new combo system, tentatively called the "Renbu" system, requires specific button presses to unleash a variety of dazzling moves that will mimic the fighting movements seen in a Chinese martial arts movies. The system uses a Combo Gauge, which as it fills up, increases the Combo Level, which in turn allows the character to unleash even more powerful attacks and moves. The objective of this "Renbu" system is to add more visual stimulation while providing a sense of control over the action on screen.
Famous events of the Romance of the Three Kingdoms such as sieges and large-scale ship battles were previously shown only through event scenes. Now these exciting moments will be portrayed in real-time, with in-game action sequences. Players will not only see these events, but also live them, thereby recreating the feeling of actually being on the battlefield in ancient China.



Customer Reviews:   Read 8 more reviews...

2 out of 5 stars A step backwards for Dynasty Warriors   June 6, 2008
Dynasty Warriors 6 marks the tenth or so game in this series by Koei, and it seems they're finally starting to make some changes. However, in this instance, they have largely been for the worse, and veteran fans like myself can't help but feel a bit dejected by the technical flaws, terrible story and characterisation, and complete lack of strategy.

As far as the story goes, most characters spend their time standing around looking broodingly into the distance, pretentiously pondering what all the carry-on is about and reluctantly going into battle only to discover their true selves and their destinies.

Although the graphics have improved a great deal (especially the environments) the gameplay seems to have regressed into an even more monotonous button-mash blow-out and still lacks any kind of strategy (unless you count "race around and do everything yourself" a strategy).
What's more is that everything slows down in big battles, which I didn't think would be happening on the new platforms. Another surprise is that the drawing distances of enemy soldiers are pathetic, which is really not good enough for the next-gen consoles, especially considering games like Dead Rising where you can have hundred of visible enemies on screen at any time.

Overall, I get the impression that someone new to the series might be quite delighted by their discovery of the Dynasty Warriors world. However, those like me who have compulsively been playing these games for some time will most likely be disappointed by what seems like a regression into even more mindless gameplay that completely lacks any strategy whatsoever.



5 out of 5 stars Excellent   May 21, 2008
If you enjoy the old streets of rage and final fight then you will love this game. Also it has many major improvements over the rest of the games in the series. If you enjoyed any of the previous dynasty warriors games then you will love this.


5 out of 5 stars Koei Hits The Mark With This One!   April 13, 2008
I've generally liked Koei games from way back when they made games for the SNES. I'm pretty much a long time fan. I was pleasantly surprised with the recent installment of the Dynasty Warrior series. In the beginning I noticed the change in how many of the characters look and their weapons. Liu Bei looks radically different as well as the leader of Wu, Sun Jian. Wei warload Cao Cao looks pretty much the same. It's still the same basic hack and slash, but the enemy NPC's are a lot smarter than they were on previous incarnations. The game is a little more difficult to play through than it was before. There are newly designed levels and a new design system for leveling up that was utilized by Final Fantasy X. A definite buy for Koei fans.


5 out of 5 stars great game for Dynasty Warriors' fans   April 7, 2008
I've been collecting all Dynasty Warrios for PS2 from series 1 up to 5, and now Dynasty Warriors 6 in xbox. I totally love it.
The only thing I dislike is the apprerance of Lu Bu is ugly (supposed to be very handsome guy), and the map is too small.



4 out of 5 stars My annual fix has arrived!   March 31, 2008
 3 out of 3 found this review helpful

Before I get to the game, I'll first let you know where I'm coming from.

I am a Dynasty Warriors junky.

With the out of the way, on to the game!

First, let's get the bad out of the way.

There are only 17 Musou. That means that there is a large likelihood that your favorite character has no story mode to speak of, and that the only way to play them, is to go to free mode, pick a board, and have at it. To make it sting a bit more, as far as I've seen, the spare characters don't even have unique events, as in earlier DW's. And, because having one wound isn't enough, I'll add another. Most of the characters are copies. In other words, Diao Chan and Zhen Ji have the same weapon and moveset. And they aren't alone in this respect. Since you are now holding both of your arm wounds, I'll go ahead and punch you straight in the face with this, some characters were taken out. Yes, even though the makers had no problem just copying weapons and movesets, they still removed characters. The ones I missed the most were the Nanman. I always liked their stages, because they were so different from the rest, what with the jungle setting, elephants, and enemies that actually dressed different, as opposed to just wearing distinguishing colors.

I'm not really a fan of the Renbu system. Not that I'm against them trying something new, it's just that I don't really like what they tried. Essentially, you have a bar that builds up the more you attack. When it fills, you go to the next level, and your character gets a few more moves added to his/her chain. There's also a third level, and then an infinite level (or as I call it, level 4). If you don't attack, then the bar slowly depletes. Also, there are certain attacks that immediately lower the bar, such as rocks thrown at your head.

The point of it, I suppose, was to keep you fighting. However, it comes off as an artificial way of doing it. After all, there is nothing else to do in a DW game, so why did they feel the need to force me to perform the only task there is to perform in the first place? Also, if you get a horse with the ability "Renbu Gait", then it's all irrelevant. As long as you're on the horse, your bar wont deplete. That sort of forced me to stay on the horse for all travel purposes. I guess I just don't like time limits (why there still is one for every level, I don't know), but there you have it.

Now let's get to the good.

Slow down is a thing of the past, and that's good, because I have never seen this many characters on screen at once. There are many times where I simply had no idea where I was in the crowd. Which is a good time to swing your weapon.

Most of the characters have gotten major make-overs. Of course, whether you like them or not will simply be too subjective for any reviewer, but I personally liked a lot of them.

One thing I don't see mentioned is that the game claims to have motion captured actual martial artists for many of the moves. I think this is a major cool point. It may take some (but not all) of the more fantastic moves out of the game, but it's a fair trade. Characters like Lu Xun make it feel like your in control of a kung-fu movie.

Even though there are only 17 Musou, the ones that are there are much improved, with scenes before every fight, and sometimes after, as well. If/when they finally flesh out the rest of the cast (DW:7?) then going through the separate musous will be quite the experience.

A couple more points I want to make before rapping up. In DW Orochi, you were given the ability to whistle for your horse, which was a HUGE quality-of-life improvement. That has been carried over to DW:6. So, if you hop off, and fight your way through half of the level, you can just press down on the d-pad, and your horse will run up in short order.

And then there's the terrain. The landscape is much improved, and feels more alive. Now, if you go up a hill, you don't have to travel back down, you can just jump off the side. And if you ever wanted to jump from on high while riding your horse, and fall on the group of people unfortunate enough to be called "enemies", then now you can. They will also cower and scream about being ambushed if done right. Nice.

In the end, the differences in this game are enough to check out if you're a fan of the series. However, if you are patient, I would actually suggest waiting for the next chapter, or to see if they add any downloadable content, as this game does feel like a trial run, before the fully fleshed out version, what with the lack of musou, copy-cat characters, and flat removal of characters. As for me, I enjoy it greatly, and will continue to do so.


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