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Far Cry 2

Far Cry 2

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From: UBI Soft
Category: Video Games

List Price: $59.99
Buy New: $35.79
You Save: $24.20 (40%)



New (44) Used (19) from $34.69

Avg. Customer Rating: 3.5 out of 5 stars 25 reviews
Sales Rank: 323

Platform: Xbox 360
ESRB: Mature
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 17 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 2
Dimensions (in): 0.1 x 0.1 x 0

MPN: 34408
Model: 52408
UPC: 008888524083
EAN: 0008888524083
ASIN: B001ASJIRM

Release Date: October 21, 2008
Availability: Usually ships in 1-2 business days
Condition: BRAND NEW - FACTORY SEALED - ORIGINAL PRODUCT

Features:
  • First-person shooter for Xbox 360 gives players an open-ended gameplaying experience
  • Roam the beautifully detailed jungles and savannah of Africa
  • Pick up a wide range of weapons and hop into different vehicles
  • Dynamic environment, including day-night cycles and fire propagation
  • Online multiplayer supports up to 16 players

Similar Items:

  • Fallout 3
  • Gears of War 2
  • Fable II
  • Dead Space

Editorial Reviews:

Amazon.com Product Description
Far Cry 2 by Ubisoft is the anticipated sequel to the award-winning original that brings players into the beautiful and hostile world of Africa. Far Cry 2 for Xbox 360 features open-ended gameplay that allows you to play the game whichever way you choose, with the choices you make affecting where the game leads you.

Far Cry 2

Players:
Offline: 1
Online: 16

Multiplayer Modes:
Deathmatch, Team Deathmatch, Capture the Diamond, Uprising

Format:
Native 720p high-definition output.


Far Cry 2 brings you to Africa where you'll explore the savannah and the jungle. View larger.


Far Cry 2 features real-time night-and-day cycles. View larger.
Outstanding Graphics
Ubisoft developed the Dunia Engine specifically for Far Cry 2. Among other things, the Dunia Engine delivers realistic, interactive environments, special effects, real-time night-and-day cycles, and smart enemy AI.

Expansive, Realistic Environment
Far Cry 2 is set in a fictional region of Africa where you are caught between two rival factions at war. The Ubisoft team spent a lot of time filming and photographing in Africa to get all the details of the landscape and native wildlife. The result is a huge gameplay area that is 50 square kilometers, taking players into and out of the jungle and savannah. Wild animals such as zebras, buffalo, gazelle are encountered during the game, with both players and enemies allowed to interact with them.

Far Cry 2 features an incredible level of detail and realism, with a minimal in-game interface to detract from immersion. For example, players will need to navigate the world using an in-game map and navigation system, weapons will disintegrate over time, and fires will spread and propagate.

Each of the actions a player takes is reflected in the environment and changes the content of the game. To fulfill your mission, you need to play the enemies against each other, using both strategy and skill.

Huge Range of Weapons and Vehicles
Far Cry 2 offers gamers a wide range of weapons, from a machete for hand-to-hand combat, to a sniper rifle that can stealthily pluck off enemies from afar. As weapons disintegrate over time, they might jam or even explode in your hand.

There are also a large range of vehicles such as gliders, trucks, cars, and boats that will let you fly, drive, slide, and hover over the open landscapes.

Multiplayer Options for up to 16 Players
Far Cry 2 supports up to 16 players and has four gameplay modes: Deathmatch, Team Deathmatch, Capture the Diamond, and Uprising. Players can choose from six different classes in multiplayer, each with its own set of pros and cons. Just as in the single-player mode, multiplayer games will feature dynamic elements, making each session unique.




You can explore the world of Far Cry 2 from inside a car or flying on a glider.




Customer Reviews:   Read 20 more reviews...

5 out of 5 stars One of this year's best   November 22, 2008
First of all I must say that Far Cry 2 is one of the best looking games and entertaining games available. Far Cry 2 (Ubisoft) is the anticipated sequel to the award-winning original that brings players into the beautiful and hostile world of Africa. However it ditches the original's idea and goes straight for open-ended gameplay that allows you to play the game whichever way you choose, with the choices you make affecting where the game leads you. It also delivers realistic, interactive environments, special effects, real-time night-and-day cycles, and smart enemy AI. Wild animals such as zebras, buffalo, gazelle are encountered during the game which can be interacted

Far Cry 2 features an incredible level of detail and realism, with a minimal in-game interface to detract from immersion. It features an incredible level of detail and realism, with a minimal in-game interface to detract from immersion. Far Cry 2 also offers gamers a wide range of weapons as well as vehicles with gliders, trucks, cars, and boats which are all accessable and are great to get around the 50km you've got play with.

Far Cry 2 also features a great multiplayer with modes including Deathmatch, Team Deathmatch, Capture the Diamond, and Uprising, you can also choose from 6 different classes.

This fps is incredible with alot of variety and replay available. It's a very entertaining game which will stay in my 360 for months to come.



5 out of 5 stars Totallly great game!   November 21, 2008
I played the original Far Cry on my PC and was pleased to see this new release for the Xbox 360. I get to play it on a 42" HDTV. The graphics are great and the game play is lots of fun. I get killed most days, but I take alot of creeps with me.


2 out of 5 stars Flawed design wears on you   November 20, 2008
What defines a good sandbox game? Sandbox game design is a relatively new genre made possible by advances in processor and graphics capabilities. But what makes one sandbox design good and another one bad? This is not an easy question to answer, given that a sandbox is designed to provide a variety of gameplay experiences which can lead to different, subjective opinions on the matter. I've been playing Far Cry 2 lately, and unfortunately I think the game has helped me understand ways a sandbox game can fail.

I attribute most of these design flaws to the changes that were made to convert the original Far Cry design from a "partly" sandbox game into a fully open world sandbox game. In the original Far Cry the player was presented with a series of islands to traverse, one at a time. Normally these islands would contain one or more enemy concentrations between you and your goal. This provided a good pace to the game. You were always working toward a clear goal, but due to the size of the islands, the draw distance, and the variety of combat strategies, there was freedom in how to achieve it. In the big picture it wasn't a true sandbox because there was no ability to set your own goals; you were stuck on a given island until you triggered the next cut scene by killing the right person, blowing up the right structure, or arriving at the right door.

With Far Cry 2 there is complete freedom to travel anywhere you want, accept the missions you want and perform them any way you want. Plus, many of the signature Far Cry experiences like long distance sniping, vehicles, and assaulting small enemy outposts are part of the experience. What could go wrong here?

A lot, as it turns out. You see, beyond the ability to set your own goals and achieve them in different ways, there is a third part of sandbox design sorely missing from Far Cry 2: Diversion. And I don't mean mini-games. Take for example two great sandbox designs, Oblivion and Grand Theft Auto. Both offer very extensive diversions. You can wander around either of those worlds without a goal and be entertained. How often did I lose track of time, watching how the pedestrian AI reacts to gunfire, or exploring a random cave for treasure, or climbing ranks in the mage's guild, or stealing cars for money. In a satisfying sandbox, freedom has to be met in equal measures with immersion, imagination and variety.

It takes more than a little gameplay in Far Cry 2 to discover something is missing. There do appear to be diversions. Diamonds in suitcases are scattered throughout the landscape, waiting to be found using a well-designed treasure hunt mechanism where your GPS blinks with greater frequency as you near a suitcase, or goes on solid when you are pointed at the suitcase. It is not a 'gimme' to find or get to every suitcase, yet it is not so hard as to be frustrating. There are also side missions to assassinate people or gain access to new weapons and equipment. There is even a side story about acquiring needed medicine. Ultimately though, they aren't diversions at all. Diamonds are the monetary system of the game and ONLY used to buy new weapons and equipment. It all leads up to very repetitive gameplay. I want a better weapon so I destroy a convoy to unlock it and then perform a primary or side mission for payment in diamonds to buy the weapon. Rinse. Repeat.

The lack of variety in how the game progresses might not be so noticeable except that the missions themselves are very repetitive in their constituent parts. The assassinations and convoy ambushes are all nearly identical in execution and only vary by the location they occur. Assassinations are always of a lone man wearing a suit in a populated place. Convoy destructions are always of a 3 car group (jeep, truck, jeep) that drive in a loop until you encounter them. Even main missions have a cadence to them. 1. Accept mission, 2. Take call from buddy, 3. Meet buddy, 4. Accept secondary mission, 5. Perform secondary mission, 6. Perform primary mission, 7. Save buddy.

After a while the only thing pushing you forward is a desire to acquire new weapons for combat and perhaps a remote interest in where the main story will end up, though take note that not even the primary missions actually relate to the main story. They play out more like A-Team episodes, where every episode stands alone and has no relation to the prior or next one.

The environment of Far Cry 2 is the highlight of the game. There is a variety of landscape ranging from deserts to rain-forest like jungles. The landscape feels very fluid, flowing from one landscape type into another and the water ways look exceptional. Yet, even here there are problems. Though the flora is wonderfully done, the fauna is lacking. There are no civilians in this Africa. Almost everyone is either an enemy you are shooting at or an enemy you are not shooting at (yet). The only exceptions are mission givers in interior spaces or a "buddy" who is either rescuing you or being rescued by you. As far as I can tell, the only animals living in Africa are gazelles, wildabeasts, chickens, and a birds. And from the populations I've seen, they must all be endangered.

Given that the only thing you are going to encounter in this Africa are armed opponents, the combat better be good. By and large, that part of the game is a satisfying experience. The open environment does provide a realistic 'fog of war', where you can never be completely sure how combat will play out. There are a variety of weapons, and using different weapons will affect your combat approach. As with Far Cry, a good sniper rifle is always handy, and explosions are also well done, so I recommend lots of grenades; lobbed, launched, or rocked propelled. The fire effects deserve special mention. Even if you inaccurately drop a mortar round around an enemy outpost, you are likely to start a brush fire and either kill or flush out enemies for easy pickins'.

One disappointing element of combat is stealth. In my experience, effective stealth play requires giving the player feedback on their relative "stealthiness" and Far Cry 2 provides no feedback in that regard, so though it's easy to start a mission stealthy, it's nearly impossible to play the entire mission that way. Even a knife attack from behind at night somehow draws all enemies right to you, guns blazing.

Keeping with the theme of repetition, combat has it too. In this open world, there are an apparently endless supply of low level soldiers ready to man road intersections. To get from a mission start point to a goal, you will likely need to encounter 2 to 4 intersection outposts with 2 to 6 soldiers at each, despite the fact you've cleared those outposts out a half-dozen times, the last time 5 minutes ago. Even if you want to fast travel, you will have to fight your way to and from the bus stop. Compared with the original Far Cry, where every encounter was a planning opportunity based on the layout of the enemy base, in Far Cry 2 you end up attacking the same tiny intersections over and over and it gets damn boring. Driving off-road to avoid those is possible, but a hit-and-miss venture. You are very likely to high-end your jeep and have to hoof it back to the road to steal another. Actual mission destinations like fisheries, airports, train stations, etc., provide more opportunity for planning, but again, with no good working stealth mechanism, the most effective plan is to shoot straight and try to keep enemies off your flank.

Pretty much all enemies look alike, fight alike, and die alike. For variety, there is a small chance that a down opponent is not quite dead and will shoot their pistol from an immobilized position, or try to limp away. Those are especially satisfying trigger pulls.

By the way, this game has turned me into a heartless mercenary. Though the missions are straight forward killing people and blowing stuff up, the tack-on back stories are realistic for African warlords. "Kill this guy training our enemy to defuse bombs." "Blow up this machine that makes malaria medicine." Since you don't have obvious ways to advance the story without taking these morally questionable missions, I've resigned myself to the role of a mercenary with no conscience. If there were civilians in this game, I would perforate them for minor offenses like being rendered in my field of vision.

After the time spent with Far Cry 2, I can't help but think that this would have been a better game if they had just put an African locale with the improved story and used the original Far Cry design of sequential wide open levels. Far Cry 2 as a true sandbox has added mostly frustration and repetition to the gameplay, and has added little in the way of imagination, immersion or diversion.

Illustrative of my entire feeling about Far Cry 2, I offer this gameplay example: Whenever your vehicle takes gunfire, you have to get out and press the Y button to "fix" your vehicle, which consists of a single canned animation of you turning a wrench on the radiator. Who thought this would be fun or add realism to the game? The vehicle loses substantial peformance once hit, so this isn't even a gameplay choice. You simply have to exit your vehicle and enjoy another instance of watching yourself tighten a nut. Adding up all the time I've spent doing this, I've probably wasted 15 minutes of my life watching myself tighten a radiator nut. I can't get those minutes back and I'd like to make whoever's brilliant idea that was sit and watch it looped for 15 minutes straight and see how much fun they had.



2 out of 5 stars a driving game with occasional shooting   November 17, 2008
There had been a lot of build up surrounding this game. A lot of excitement, especially coming off the success of the first game so I bought it. I had played if for several hours and found myself bored. First let me say that the graphics are amazing. Beautiful scenery. The destruction of the surroundings is also great. Get in a fire fight near a tree and watch as the branches fall to the ground.
Now to my main complaint. DRIVING!!! You drive around forever in this game. I took my first assignment and off I went, driving for about 15 minutes to get where I needed to go. Once there I completed my objective in about 1 minute. Then I had to get back in my car and drive 15 minutes back for another objective. The first time it was fun driving around. After 6 or 7 times of having to drive forever to complete a mission, it got tiring. Then they try to trick you but giving you a swamp boat or some other form of transportation, no dice people, it still takes time to get anywhere. Now, there are some enemies to fight on your trips to and from objectives, but it's more annoying than fun. You take a group of enemies out at an outpost on your way to an objective only to discover on your way back 2 minutes later, that enemies have already taken up residence again at the same outpost you just cleared. Seriously?! If more enemies were that close to the outpost why didn't the come running during the first fight? I don't know I'm asking?
I've read other reviews where people complained about the guns jamming and blowing up and while that does happen, it didn't bother me. You take a questionable gun you get questionable results.
My other complaint is the shooting and how much damage the enemies could take. I found the FPS to be more along the lines of Wolfenstein than say, Halo or Unreal tournament, which was the point. But it just seemed to be unresponsive at times. Then there are the enemies. how much damage can they take? Unless it's a head shot (which doesn't always kill them anyway) you're probably looking at unloading a couple of clips before they go down and maybe another half clip to make sure they stay down. While there is no shortage of ammo to accomplish this, it's just crazy frustrating.

I already traded it in.



5 out of 5 stars Awesome!   November 17, 2008
I really like this game. The graphics are top notch and the game play is the most detailed I have seen in a long time.

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