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BioShock

BioShock

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From: 2K Games
Category: Video Games

List Price: $29.99
Buy New: $17.99
You Save: $12.00 (40%)



New (13) Used (15) from $14.34

Avg. Customer Rating: 3.5 out of 5 stars 3 reviews
Sales Rank: 450

Platform: Windows Xp
ESRB: Mature
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 17 - 20 years
Operating System: Windows XP
Shipping Weight (lbs): 1
Dimensions (in): 7.5 x 5.5 x 1.5

MPN: 21962
UPC: 710425219627
EAN: 0710425219627
ASIN: B000MK694E

Release Date: August 21, 2007
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: ** Box Damage! Box is little crushed or ripped. Nothing is wrong with contents of the box. Still in brand new sealed. 100% Satisfaction Guaranteed!

Features:
  • Biologically mod your body with plasmids - genetic augmentations that empower you with dozens of fantastic abilities
  • Take control of your world by hacking devices and systems
  • Upgrade your weapons at Fire-For-Effect stations located through Rapture
  • Pick up materials in the city to modify them at U-Invent kiosks
  • Explore an incredible and unique art deco world hidden deep under the ocean, vividly illustrated with realistic water effects

Editorial Reviews:

Product Description
BioShock lets you do the impossible as you explore a mysterious underwater city. When your plane crashes, you discover Rapture - an underwater Utopia torn apart by civil war. Caught between powerful forces and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. As little girls loot the dead, and biologically mutated citizens ambush you at every turn. Now you're trapped, caught in the middle of a genetic war that will challenge both your capacity to survive and your moral allegiance to your own humanity. Make meaningful and mature decisions that culminate in the grand question - do you exploit the innocent survivors of Rapture to save yourself - or risk all to become their savior?


Customer Reviews:

5 out of 5 stars Would you kindly play this game?   September 5, 2008
 3 out of 5 found this review helpful

How's this for a story? A man becomes annoyed with the current world, a world where the great are taken for granted and told that their toils are either for the people, for God or for the government. In response, he creates a fantastic environment, free from all of these turmoils. A place where all the great men and women of the world can create their own inventions without fear of consequence. In this place, men and women could do what they wanted.

If this sounds like Ayn Rand's Atlas Shrugged, you'd be correct. However, in this particular case, it's also the background story behind Rapture, the under-water city that takes centerplace in Bioshock. Many words have been bandied about about video games and their ability (or inability) to become art; you have folks like Roger Ebert saying the medium as a whole can never attain that goal. My personal thought that was that, as a medium, games haven't made enough strides toward that lofty goal. But Bioshock certainly takes a huge step forward.

Andrew Ryan is a visionary the likes of which his namesake Ayn Rand would possibly write about in Atlas Shrugged. He exemplifies the qualities of a Randian hero and showcases Rand's philosophy of objectivism. He created the city of Rapture and filled it, much like John Galt in Atlas Shrugged, with the visionaries of his land. Rapture soon was a thriving city that emphasized science and growth and the importance of the individual. They dabbled in creating plasmids that changed a person's DNA, enabling them to do feats the likes of which had never been seen before.

Then something happened.

Flying over the Atlantic sea, you are Jack, a person who was destined for greatness, if you ask his parents, and whose plane is now crashing into the sea. Jack is apparently the only survivor of the plane wreck and swims to a lone building, a light house it seems, that beckons him onward. Eventually, he goes into a blathysphere and enters into the world of Rapture. But this isn't the Rapture originally envisioned in the pre-recorded film he watches as he journeys into the city. It is a city comprised of deadly machines, once-human monstrosities named Splicers who are insane and, of course, the Big Daddies and Little Sisters.

Bioshock concerns itself with the gray area between right and wrong. This dichotomy between right and right is what fuels everything in Rapture. Roaming the landscape, the Little Sisters are twisted abominations of little girls who locate corpses (which they call "Angels") and harvest Adam from them with a long needle. More grotesque is that bottle at the other end of the needle that the Little Sisters drink from. Dutifully following them are the Big Daddies, giant brutes in ancient diving gear. These...things...are at the heart of the story and Jack's survival depends on them and whether he can harvest the Little Sisters or set them free.

The conscience of the gamer is represented in two mysterious figures, Atlas (another allusion to Rand) and Dr. Tenenbaum. Atlas seemingly wants Jack to save his family and explains that the Little Sisters are anything but the human girls they appear. He nudges Jack to put them out of their misery and take the Adam they harvest so he can survive and save Atlas and his family. On the other shoulder perches Tenenbaum, another mysterious individual who created the Little Sisters and seems to want to do anything possible to save them. They are the obvious angel and devil sitting on Jack's shoulder, but the question is...which one is the angel?

To go into further detail would be to spoil this amazing story. Along the route, twists and turns abound with moral, ethical and philosophical questions aplenty. What's interesting is the way Bioshock presents a stark opposition to Ayn Rand's philosophy of Objectivism. Rand's heroes always contain the same qualities that Andrew Ryan exemplifies. But here, the artists behind Bioshock seem to be questioning these qualities by presenting a situation so familiar to Atlas Shrugged, and yet, so far removed.

It is literate, thoughtful, disturbing and moving. Even if the gameplay didn't live up to the story, Bioshock would be worthy just for this reason.

Luckily, that's not the case. For the gun hungry, sure, Rapture is filled with guns aplenty and even presents opportunities for you to craft your own upgrades. But that is just scratching the surface. Everything goes back to the story. Plasmids are located across the ruined debris of Rapture and contain the keys to recreating your DNA. Some early examples of Plasmids are the ability to shoot electricity from your hands to being able to set things on fire to telekinesis.

But these plasmids aren't only used for fighting. Minor puzzle-solving crops up, some of which require plasmids in the same way as gear in Legend of Zelda. The biggest puzzle is how to take down the game's variety of enemies. While you can definitely charge in, guns blazing and sometimes survive, cases will present themselves where such tactics will end with you on the bad end of the Big Daddies' drill. Instead, you can create your own traps and war zones. Using plasmids, the environment and, of course, your weapons, you can create elaborate traps that will bring a smile to your face.

A lot of games coming out right now that use the Unreal 3 engine don't look as spectacular as they could. In particular, character models tend to look shiny and/or completely ugly. This is not the case with Bioshock. Everything comes together, from the disturbing scenery, the art deco architecture to the the insane creatures and characters populating the world.

Shadows and lighting also create a sense of atmosphere that drips heavily, much like the water pouring down the walls. It's stunning. The only complaint (and it is minor) is that the frozen portions you can melt don't look very convincing. When things melt, they don't leave anything behind. The only reason it sticks out is that the rest of the game is absolutely beautiful and amazingly crafted.

None of this would be as effective, though, without superior sound. And Bioshock has that (mostly) in spades. The voice work is stunning throughout and the actors provide a great sense of dread. The audio diaries do an exemplary job of providing the backstory, but also work the best in crafting dread and terror. Some of the most disturbing things occur listening to them. Unfortunately, sometimes the characters' lines are repeated too often, ruining the disturbing nature of their dialogue.

Musically, the game is also amazing. It flits into the picture at key moments, increasing the tension before it will flow away. You might not even notice it's there, but that's why it's so good.

You know, the funny thing about hype is how people react to it. Game journalists can go blue in the face trying to get people interested in forgotten gems such as Psychonauts, Beyond Good & Evil and Stranger's Wrath, and since they weren't financially successful they become these gems. When a game sells incredibly well and is hyped to the max (both of which fit Bioshock), people say "over-rated."

Ignore the hype machine. I know you're tired of hearing about it. But give Bioshock a try, if you haven't yet. Download the demo for your PC or try it on Xbox Live. It is a game that's definitely worth everything that's been said about it and more.

It is art. And no words by ignorant movie critics will change that.



1 out of 5 stars THIS IS THE REVIEW 2K Games DOES NOT WANT YOU TO SEE - REDUX...4   September 5, 2008
 4 out of 7 found this review helpful

Let's keep this sweet, organized and fair.

UNDISPUTED FACT:
BIOSHOCK will only install for a limited number of times (it was 3 but - after a deluge of eMails and bad reviews - it was upped to 5). So, if you install it you will be reluctant to uninstall once finished and will have to carry those 9GB on your HardDrive for a long time. On top of that, its resale value is down the drain the moment one pops the box open...
Even after the patch that removed the activation limit, uninstalling still leaves behind certain irremovable folders that will make sure it can be re-established in the future.
So one has to ask: even after paying $50 for it, WHO ACTUALLY OWNS MY COPY?

UNDISPUTED FACT:
The game utilizes an overzealous version of SecuROM 7+. They either activated all its available options or had a special version custom made. No other game company dared behaving in such heavy-handed way. This means that if your computer has more than one disc drive (or even one but non-DRM certified ones) it may block them, whereas the game may not even install if you are running virtual drives or have certain media-burning software installed (even NERO has been known to be considered ..."pirate-ware"!)

DISPUTED FACT :
It has been widely reported that BIOSHOCK installs a RootKit. Both MICROSOFT's ROOTKIT DETECTION TOOL and AVG ANTI-VIRUS detected either the RootKit or its actions. Recently, AVG was made to release a special update (just for BIOSHOCK) to ignore this alert.
In hacker lingo, to "take someone's Root" means to insert a procedure that "will allow the intruders to maintain root access (highest privilege) on the system without the system administrator even seeing them".
Official BIOSHOCK announcements (and their "unofficial" reviewers here at AMAZON) will try to persuade everyone who would listen that there is nothing there, so stop looking and don't even mention it.
Understandable reaction since, the existence of a RootKit would be a solid basis for class-action litigation.
Weight the facts and judge for yourself.

UNDISPUTED FACT:
BIOSHOCK effectively revokes our Administrator rights on our own computers. Here is what happens: even after completely uninstalling the game there is a mystery folder that canNOT be removed, no matter what!
On WinXP it is located here:
"C:\Documents and Settings\[User Name]\Application Data\SecuRom"
As administrators, we could (unwisely) delete even Windows System folders - yet BIOSHOCK's mystery folder apparently claims a higher authority level? What this folder does and why should it get placed into OUR computers so that we cannot remove it even as Administrators, is beyond me. And I, for one, do NOT appreciate it one bit. (A quick internet search revealed a number of suggestions on how to get rid of it, ranging from clearly unsafe to catastrophic...)
True, almost every game leaves one or two folders behind after uninstalled - but this NEVER REVOKES OUR ADMINISTRATOR RIGHTS to delete them!

I do understand that there are production and publishing costs to get recovered as well as profit projections to be reached. Companies that wish to protect their investment will always try to fight piracy. This is only reasonable and expected.
However, with BIOSHOCK, as it is currently available by 2K GAMES, it gets WAY OUT OF HAND & WELL BEYOND RIDICULOUS!!

No one in the game-publishing industry seems to learn from past mistakes: every security system eventually gets cracked and every "OnLine activation requirement" eventually gets bypassed. So, utilizing an overly intrusive, inconvenient and possibly dangerous security kit only serves in penalizing the people who actually paid good money for their product - and manage to shoot their sales in the foot at the same time.
Look what happened with HALF-LIFE 2: legitimate buyers still have to put up with activating the game every time we want to play - and of course VALVE paid the price: unprotected HL1 had sold TWICE as many units as STEAM-"secured" HL2 ever did (8million and 4million respectively, Source: THE WASHINGHTON POST)

Since I would NEVER install a contraption such as BIOSHOCK onto my computer and wished to have hands-on experience before I reviewed the game, I asked around and a colleague of mine had already made the mistake of purchasing it and installing on his laptop.
THIS IS NOT A BAD GAME.
The environments are well designed and have a pleasant retro patina; the graphics are very nice, even though they do not meet the hype. They are subpar even to older games such as HL2 (not to mention STALKER).
You see, dark is not always moody, and blurry cannot always be mistaken for dreamy.
I did love the music though! Both the collection of happy-go-lucky and romantic 1940's songs (contrasting with the bleak environment) as well as their smart timing, added to the overall experience.

It was the gameplay I was the least impressed.
Totally linear - as it is has come to be expected from any FPS today I am afraid. To be fair, I cannot imagine a Single Player holding a storyline without being more or less linear (even "free"-roaming FAR CRY did not escape this curse) - but then again, that is why I am not a game designer. And unless the publishers release their creative suffocation of the true game artists, there is no hope for a worthy successor to SYSTEM SHOCK 2.

The controls are not hard to get used to; if not, they are remapable; nevertheless, I would love to have an inventory: cycling between which plasmid and which ammo for which gun can get pretty frustrating. Fast.
And, finally: dying. Regeneration chambers turn the game into a check-point one - and I hate checkpoint-games. Most often than not, they are chosen in order to artificially augment the gameplay duration (having us replay the same segments over and over - instead of saving wherever we feel like it). Moreover, when progressing, you usually end up getting killed just before the next regeneration chamber (and having to repeat quite a distance from the previous one) whereas, when facing a Boss, regeneration takes away all the suspense. Keep respawning, you will eventually get him, his health does not increase if you do.

So, all in all, BIOSHOCK IS NOT GOOD ENOUGH WORTH ITS TROUBLE.
It is only a slightly above-average game; and if 2K GAMES did not have the guts to publish it for PCs (and is hiding it within an intrusive security Kit) it should have stuck with X-BOX.

Even BIOSHOCK designers acknowledge there is a serious issue with the security measures forced upon them by the publisher. These measures are hurting their game and, so, THERE IS AN UPDATED VERSION COMING IN THE NEAR FUTURE TO FIX THIS!
Don't take my word for it. Google for "Ken Levin-Interview" and "BIOSHOCK-Fixed-Version" and see for yourself. (I tried to add links but Amazon, apparently, does not allow them)

BIOSHOCK has it all: temperamental and Limited number of Installations, overzealous Drive-Blockers, possible cloaked RootKits, irremovable folders...NONE of which is Clearly marked on the product description!!

As it is, it will come NOWHERE NEAR MY SYSTEM!

I would advise waiting for 6 months, they will either clear it up or it will find its way to the clearance bins...Just last week I bought RISE & FALL: CIVILIZATIONS AT WAR for $2.99 (less than 8 months after its release) - and that nugget featured STARFORCE of all things!
-------------------------------------------------------------------------
There use to be over 200 reviews on BIOSHOCK averaging its rating to a (deserving) 2&1/2stars. Not a month after the acquisition of 2K GAMES by EA and it had AMAZON clean its slate.
Well, this period of underhanded corporate interference will come to be known as AMAZON: THE EA YEARS...



4 out of 5 stars Fun, different, quirky   March 15, 2008
 2 out of 5 found this review helpful

Not a typical shoot 'em up, really liked the quirky back story that was slowly revealed throughout play. You have different paths you can go down, so you can end up with a different story. It won't be my favorite game, but it is certainly an unusual and fun game to play through. Bought it used, so didn't pay list price. Graphics are quite good with a high end card and lots of RAM. Sound is great. A well designed game.

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