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Alone in the Dark

Alone in the Dark

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From: Atari Inc.
Category: Video Games

List Price: $49.99
Buy New: $24.99
You Save: $25.00 (50%)



New (38) Used (14) from $17.86

Avg. Customer Rating: 2.5 out of 5 stars 23 reviews
Sales Rank: 3842

Platform: Xbox 360
ESRB: Rating Pending
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Operating System: Xbox 360
Shipping Weight (lbs): 2
Dimensions (in): 0.1 x 0.1 x 0

MPN: 27389
UPC: 742725273894
EAN: 0742725273894
ASIN: B00113JSCG

Release Date: June 24, 2008
Availability: Usually ships in 1-2 business days

Features:
  • A New Inventory System Players utilize the pockets of protagonist Edward Carnby to hold items which they can view, switch and combine without leaving the game.
  • Narrative intensity Taking its cues from blockbuster TV dramas, the story is told in a TV season style narrative structure based around episodes that deliver maximum intensity throughout and keep the player hooked.
  • A Captivating Story Centered in iconic Central Park long-time series protagonist and paranormal specialist Edward Carnby returns to delve into the frightening events occurring in the Big Apple.
  • Real World Rules In-Game movement has been designed to allow players to do almost anything that is physically possible in the real world.
  • Photographic Rendering Game developer Edens Propriety Twilight technology creates a lavishly detailed game world with highly realistic and advanced cinematographic effects.

Editorial Reviews:

Product Description
Uncover the earth-shattering secret hidden in New York's iconic Central Park in Alone In The Dark. History records that Central Park was built on a useless swamp, yet as the New York City skyline hurtled towards the sky over the last 150 years, making the city the most expensive real estate in the world, the park has remained untouched. Why? Civic pride? Perhaps, but the recent strange happenings in and around the park are casting doubt on that, doubts that require investigating. Edward Carnby, Paranormal Investigator is looking for answers to the strange events and horrific creatures reported in and around the park, but gets more than he bargained for when all the mysteries and terrors of the park spill out over the course of one apocalyptic night. It's your task to avoid the new frightening dangers of the park as you search for the answers to what these supernatural occurrences mean and why they are happening.



Amazon.com
There's something strange and frightening happening in the middle of New York City's Central Park; something whispered to have been intentionally kept secret; something that players are compelled to explore in Alone in the Dark.

Known today as a safe haven for New Yorkers yearning for relief from the stresses of their chaotic metropolis, history records that Central Park was built on a useless swamp, yet as the New York City skyline hurtled towards the sky over the last 150 years, making the city the most expensive real estate in the world, the park has remained untouched. Why? Civic pride? Perhaps, but the recent strange happenings in and around the park are casting doubt on that, doubts that require investigating.



The return of an iconic series
Edward Carnby
Paranormal PI Edward Carnby.
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Stunningly spooky views of NYC
Stunningly spooky views of NYC.
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The odd wildlife of Central Park
The odd wildlife of Central Park.
View larger.
A whole new inventory system
A whole new inventory system.
View larger.
Enter Edward Carnby, Paranormal Investigator
Despite the title, Alone in the Dark is actually the fifth game in a series that dates back to 1992 and centers around the experiences of Edward "the reptile" Carnby. A paranormal investigator by trade, Carnby is looking for answers to the strange events and horrific creatures reported in and around the park, but gets more than he bargained for when all the mysteries and terrors of the park spill out over the course of one apocalyptic night. It's the player's task to avoid the new frightening dangers of the park as you search for the answers to what these supernatural occurrences mean and why they are happening.

Gameplay Based on Full Player Immersion
Packed full of action and vivid in its realism Alone in the Dark goes to the extreme to keep players engaged and immersed by plunging them into the heart of the action in real-time at every turn and challenging them to survive using full movement control. The goal here is to allow players to do or at least feel that they can do more or less whatever is possible in real life, within the game.

Need to avoid a blast of steam or an eruption of fire that has shot up in your path? You can simply side-step it or you can handle the obstacle with a little more panache by using the environment around you, for example by swinging around it using reachable pipes or wires. In another situation you may be challenged by attacking monsters. No problem. You can take the path of least resistance, again by side-stepping them or placing an obstacle between yourself and them, but if you are feeling like taking out a little aggression you can pick up a board, chair, box, etc. and have at it. Nearly anything that you come across that would be usable in real life is usable in game and can be wielded in several different ways.

In addition, game developer Eden Studios has done away with a few in-game conventions in favor of real life upgrades. Instead of old-fashioned health bars Alone in the Dark uses realistic body damage and physiological effects to show players how much damage has been done to Carnby by the new dangerous nightlife of Central Park. Basically this means if Carnby has been taking a licking he's going to be a little bloody. Monsters use sensory perception of all kinds to find their victims, so players need to keep aware of Carnby's physical state, as well as the impact he has on his surroundings. Also gone are traditional inventory systems that take players out of the game while you switch or check items in your possession, replaced by an in-game inventory system where items are carried in the folds of Carnby's trench coat. This allows you to stay in the action the whole time. Sticking with the realism theme, the number of items that Carnby can carry is limited, but since ingenuity is built into the system, items can be combined or their uses altered, mostly with tape, so players can adjust as challenges arise.

TV Style Intensity That Keeps You Hooked
Built around a unique television style episodic narrative game structure, the storyline of Alone in the Dark is split into a number of distinct 30-40 minute episodes, doled out one at a time as you play. This new way to progress through the storyline ensures that players can enjoy the game regardless of the amount of time they have available without ever feeling lost. Each time a saved game is launched, the episode will begin with a video summary of the previous episode to quickly re-immerse the player in the story, removing the need to remember where you were or what you were doing at the end of your last play session. In addition, every episode will also close with a nail-biting, cliff-hanger ending to rattle players' nerves. And when you choose to leave the game, a video teaser of the next episode will play to leave players always wanting more.

Vivid Photographic Rendering
Even on a bad day, and this will be a bad one, Central Park and New York City are something to see. With Game developer Eden's proprietary Twilight technology and rendering engine, players can expect to see everything from the City's famous landmarks to the manifestations of the evil that have been festering in Central Park come to life as if you were there. This lavishly detailed game world takes advantage of highly realistic and advanced cinematographic effects including depth of field, camera focus, numerous light sources, moisture, reflections and High Dynamic Range effects.

Whether it's the innovative game play, the unique episodic game structure, the advanced physics or the return of a ground-breaking protagonist recast in the modern era, Alone in the Dark holds something for players willing to take on the mysteries and dangers at the heart of Central Park.




Customer Reviews:   Read 18 more reviews...

2 out of 5 stars Great Concept and Production... Awful Game   September 18, 2008
Alone in the Dark was the first game I ever pre-ordered. I was extremely excited to play another "Resident Evil" style game with next gen physics, graphics and gameplay... I should have waited.

Alone in the Dark starts with a bang, introducing some very impressive cutscene work and EXCELLENT graphics and music. The voice acting is only decent, but the script makes up for it... Anyhow, once the game starts, things take an abrupt turn for the worse. My first thoughts were, "What the heck? This thing wasn't even made for Xbox!" The controls are simply awful, the fighting is very awkward, and the objectives get repetitive. The last time I experienced a game this annoying was "Advanced Warfighter" on the PS2.

Don't buy this game!


RECOMMENDED TITLES FOR XBOX 360
Gears of War
Deadrising
Turok
Prey
The Orange Box

BEST GAME OF ALL TIME
Resident Evil 4

http://manlyblogblog.blogspot.com/



5 out of 5 stars Great Seller   September 7, 2008
 0 out of 1 found this review helpful

Great seller. Fast shipping. Game was in the exact condition as described. Honest seller. Buy with confidence.


2 out of 5 stars Thinks too highly of itself, ultimately extremely frustrating.   August 31, 2008
Many of the other reviewers have very similar feelings.

At first the game seems interesting, unique, fancy, innovative, and pretty. Not long into it you'll begin to encounter the very real problems the game has. Controlling your character with any precision is impossible. You can select first person, which is painfully sluggish, but the game forces you back into 3rd person most of the time. 3rd person _looks_ really nice, and I can respect the artist's vision of the world. Trying to actually function in 3rd person is a whole different thing: completely frustrating. The camera is rarely where you want it to be looking. At many points in the game you may have to resort to hand to hand combat, which will be forced in the 3rd person, and will make you want to throw your fancy wireless remote right out of the window, followed by the XBOX and TV, still plugged into the wall. At least hand to hand, while completely worthless in this game, isn't like Silent Hill: no stance fighting. But: basically as useless.

The inventory system, while it seems innovative, is actually quite stale once you get a bit into the game. It's also extremely clunky and hard to use under duress. The healing system, too, at first seems innovative, but is actually quite obnoxious. Let's face it, they were neat ideas on a white board in a room full of excited marketing guys -- but in reality they don't work well. The game boasts this open style combination system. Flammable liquid in container, tape, box of bullets, throw at bad guy, shoot, repeat. Put alcohol on bullets, aim for little cracks in baddies, shoot repeatedly because the targeting system is crappy, repeat. There really isn't much too it after you've done it a few times. One little gripe here: the eye blinking spectral vision thing. Yes, push down and hold the right thumbstick which is also what you'd need to use to aim, precisely, on a moving target, to kill it. Who play tested this, and where can I find them? I'd like to have a little dialog with them about this subject.

Vehicle driving... man, what can I say? Nothing like tapping a 3" curb and watching the vehicle fly up into the air and shed all of it's fenders in one motion. You can do some neat things with vehicles... cut open the gas tanks, fill bottles, use them as rolling bombs, all kinds of things. Too bad the interface sucks so bad that it's hard to pull any of that stuff off. Once again: it sounds neat, but doesn't work out that way.

To be fair, I haven't completed the game as of yet. Honestly, while I like to see things through, I may not. Some of the puzzles are, frankly, very annoying. Some of the stuff is very... cryptic and without any real clue of what is happening. Sometimes you'll find yourself somewhere, nothing is happening, and you don't really know what to do next. Other times the solution is so obvious and streamlined that it is a wonder they put it in at all. The story is not engaging. The story doesn't even make sense in a few places.

I could go on and on, but basically I am very disappointed in this game. The fire effects are out of this world, the environments are decent, water is awesome, and there is some definite lighting/atmosphere neatness... but that's about it. Otherwise, the game is very awkward, repetitive, confusing, and above all else: frustrating. It's just not the game it could be, and it's not the game that was advertised. This is no surprise, none the less, it is what it is.

I really wanted this game to be spooky, creepy, innovative, cool, engaging, and immersive. It's not. It's just a waste of time and money.



4 out of 5 stars Pretty solid game   August 30, 2008
I picked this game up a few monts ago when I had some spare money, and I most say I was pleasently suprised with it. I had heard a lot of bad things about it and was a little worried after I bought that it might be poor. Its basically a survival horror game with a fairly heavy gunplay feature thrown it with it. The game will frustrate you a lot, there are a lot of parts where you seem to be set up to fail multiple times before you figure out a specific pattern to use. With that said this is no COD4, Halo 3, or Bioshock, but it still brings much to the table that we have not seen in a while. This game is now $40, which is resonable if you have that much money on you.

Graphics 9.0 ( Top notch graphics )
Audio 6.5 ( You only hear enemies most of the time )
Achievements 8.5 ( easy 750-1000 )
Controls 7.0 ( Wasnt that bad to me )
Camera 6.5 ( Can be irritating at times )
Overall 8.5-9.0



4 out of 5 stars Great Experience   August 1, 2008
 1 out of 2 found this review helpful

I know Im not alone when I say this game offers a whole new experience that deserves, at least, a rent. Since the game starts you get a chance to experiment with the abilities you will have through the rest of the game, the difference is that later on you will star finding new or different items to combine. This takes me to the inventory, which everyone seems to hate. I find the inventory to be excellent, many people hate the fact that the game doesnt pause when you open it but does the world pause when you go through the pockets of your jacket? Its suppose to be a survival horror kind of game. Besides its not even complicated, it doesnt take me more time in the game to change the batteries of my flashlight than what it takes in real life. The camera is not an issue either, its just different, and the fist-person view is like any other.
The graphics are probably the most amazing thing on the game, which may also have something to do with the soundtrack, together they make a beautiful combination. No problems with the save system. You also have a way to forward the story, so if you just dont like the part where you are playing or its too challenging you can just skip it. The story is intriguing and it reminds me of the movie "Cloverfield" although as the story progresses the similarities just banish.
Overall what I think its going on is that people are obsessed with Halo and Gears of War, they want every game to be a shooter. And honestly im tired of war games and other shooters, maybe because thats all the XBOX 360 offers, so if you are like me just give this game a chance, maybe even a rent. It may take Master Chief out of your mind for some time.
8/10


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