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| From: Activision Inc. Category: Video Games
List Price: $59.99 Buy Used: $27.79 You Save: $32.20 (54%)
New (4) Used (23) from $27.79
Avg. Customer Rating: 443 reviews Sales Rank: 210
Platform: Xbox 360 ESRB: Mature Media: Video Game Edition: Standard Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 0.4 Dimensions (in): 7.5 x 5.4 x 0.6
MPN: 83079 Model: 83079 UPC: 047875830790 EAN: 0047875830790 ASIN: B000TG530M
Release Date: November 5, 2007 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
Great Multiplayer Game September 13, 2008 1 out of 1 found this review helpful
As mentioned in other reviews the single player campaign is a bit short and uninspired, but, seriously, who buys these games to play them single-player? The multiplayer is great and with so much to unlock, achieve and do you'll more than get your money out of this game.
***COD 4*** September 7, 2008 1 out of 1 found this review helpful
I give this game 5 out of 5 stars. The campaign mode is a little short, but still an extremely fun and amazing game experience. If you're in to multiplayer games then this is the best one out for xbox 360. This game is a must have!
Worth playing again and again! September 3, 2008 "Can't put it down! Wish there was more than 24 hours a day!" That's what my husband says about it ever since I bought him this game as a birthday gift! So here you have it folks, my husbands mistress "Call of Duty 4"!
Great! Best game in the Call of Duty series. September 2, 2008 I wasn't sure what to expect from this when I put it into the tray. On one hand, I had enjoyed CoD2 but I didn't find it to be anything mind-blowing. On the other hand, I had heard many great things said about this game, so I was more than a little hyped to be able to finally play it.
Story: The story featured in this game is a bit mundane, but at least it ties all of the epic set pieces together. Most of the time I was too busy marveling at the scope of the game, and getting lost (in a good way!) in the gameworld to really pay much attention to the story. Most characters--excluding Captain/Lieutenant Price--are of card-board quality in that you don't care what happens to them, or really remember them after the game is over. Personally, I think this game would have benefited from a better, more in-depth story, but the intensity of the game might have been bogged down from that, so maybe it is best like it is. You decide.
Gameplay: Gameplay wise this game is very good. The campaign is fun and immersive, but it is also very, very linear. You basically just start at point A and progress to point B with little to no freedom except the occasional alley, building, or extra room for you to explore. Luckily the campaign is cinematic enough to keep you hooked in spite of the general lack of freedom, and shooting baddies has never been quite this fun. I highly doubt that this game would have been as well received had it featured the openness of a game such S.T.A.L.K.E.R. because it is rather hard to keep a compelling narrative when the player is granted as much freedom to go where you want to as S.T.A.L.K.E.R. featured. Luckily this game features such large and epic set pieces that is doesn't need to be open-ended.
The set pieces I mentioned in the last paragraph are the meat in this game. Said set pieces are quite spectacular and feature everything from escorting a tank through a tightly packed alley in the glaring, Mid-East sun while enemies shoot at you from all directions, to storming a hill and clearing baddies out of ramshackle buildings in the dead of night somewhere in Eastern Europe. The mission "Operation Shock and Awe" is quite amazing, but I don't want to spoil it for you.
Graphics: Yes, the graphics are as good as you have heard. Everything from the PC and NPC animations to the gun modeling and texture work are perfect. I especially liked the iron sights and scopes you could put on your gun, and the way they become the focal point of your vision is an especially nice effect. The only qualm I have with the graphics are the textures a bit muddy when you get up close, but I don't foresee any situation when the player will be observing the ground or buildings too closely. It's a rare treat to play a game that runs at 60 FPS, especially when the game looks as good as this one does, and it's quite hard to go back to playing games that run at 30 or below like most games today do.
Sound: The sounds of battle are crisp and clean. The gun sound like guns and explosions sound like explosions. I don't recall any use of music throughout the game except in the menus, but I might have just not noticed any.
Achievements: Since this is an Xbox 360 games, the player will be able to gain achievements to add to their collection. As of the time writing this I have 37 achievements out of the 37 that the player is able to gain. I didn't find any of them to be too hard, except for a few levels on the Veteran dificulty and the Mile High Club achievment.
Multiplayer: Ah, multiplayer, the best part of this game. The multiplayer levels are open and well designed. Most are distinctive and cater to all play styles (sniper, close quarters, gunner, etc) and each level is distinctive, both in design and atmosphere. Multiplayer features a ranking system that is similar to Halo 2 and 3, but it is allot easier to level up in this game than it was in those two. You gain experience for winning games, completing objectives and challenges.
The multiplayer has a feature called challenges. Challenges are optional to complete, but you'll get experiance that will go towards advancing your rank for each one that you do complete. There are two different kinds of challenges: level based and player based. Level based challenges include killing a set number of players with C4, blowing up a certain amount of C4 set by someone else, killing a certain amount of players with grenades, and there are quite a few more, and some are just for fun like falling a certain amount of feet to your death, etc. The weapons based challenges include killing a certain number of players and getting a certain number of headshots. The level based challenges don't reward the player with anything other than a set number of experiance points that go towards the player's rank. However, the weapon based challenges reward the player with both experiance and a weapon modifciation. Each weapon in the game (excluding pistols) has its own set of challenges. For completing a challenge with a specific gun, the player is rewarded with a new addon for his gun (a new color, a new sight, a new grip, etc).
The developers added an incentive to level in the form of rewards. For every fews ranks that you go up, you'll get a new weapon, perk, and new challenges. I thought it was a rather ingenious thing to do because it adds a bit of an RPG element to the game. How many times have you played an RPG and thought to yourself, "just one more level so I can get that new skill"?
The perks that I mentioned before are what really make this game stand out from the rest of the pack. The perks allow the player to model their character in any way they se fit. Want to make a sniper? Use whatever perks you think best (My personal favorites are Stopping Power, Claymores, and Iron Lungs). The perks allow an almost RPG level of customization that I have yet to see in a shooter since.
Summary: A great game that's definitely worth a purchase. Both the single-player and the multiplayer are fantastic--especially the multiplayer. The game features both great gameplay and great graphics. Easily the best game in the series! Highly recommended!
Game of the Year? Yes, definitely! August 29, 2008 Call of Duty 4 did not have the marketing hype of Halo 3 but it surely delievered in other areas. COD4 has a demanding and diverse single player mode. The multiplayer is slick, ultra-realistic and simply way too addictive.
The only con of COD4 is the somewhat simplistic user interface. COD4 could benefit from the robust multiplayer UI and capabilities of Halo3.
Enjoy the game!
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