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Soul Nomad

Soul Nomad

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From: KOEI Corp
Category: Video Games

List Price: $39.99
Buy Used: $19.95
You Save: $20.04 (50%)



New (11) Used (11) Collectible (1) from $19.95

Avg. Customer Rating: 4.0 out of 5 stars 9 reviews
Sales Rank: 7571

Platform: Playstation2
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 12 - 20 years
Operating System: Playstation 2
Shipping Weight (lbs): 0.4
Dimensions (in): 0.1 x 0.1 x 0

MPN: 0184
Model: 00184
UPC: 857823001840
EAN: 0857823001840
ASIN: B000TIPWI8

Release Date: September 25, 2007
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: No APO/FPO Addresses - Includes Original Case and Manual - Sticker on Case

Customer Reviews:
Showing reviews 6-9 of 9
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1 2

4 out of 5 stars A welcome surprise   October 17, 2007
 11 out of 13 found this review helpful

I didn't really expect much from Soul Nomad, but upon playing it, I was pleasently surprised. Taking strategy role playing to a more fun level, Soul Nomad changes things up from the Disgaea formula by shifting playing perspectives and the battle system. This time around, you battle in a 2-D side scrolling/isometric plane that features some well drawn sprites and effects. The battle system itself is a change of pace, but definitely for the better, and it actually winds up being pretty fun. The only real downsides to Soul Nomad are some slight graphical glitches and the annoying quality of the randomly generated rooms, which end up causing more difficulty than they're worth. That aside, everything else about Soul Nomad makes it a winner: an engaging and more than entertaining story with some downright hilarious dialogue, more than solid voice acting and music, and a lengthy enough quest that helps you get the most out of the game. All in all, Soul Nomad is more than worth checking out for strategy RPG fans and Disgaea fans alike; both of which will definitely find something to enjoy here.


3 out of 5 stars Hate the Combat System, Love the Story   October 16, 2007
 14 out of 15 found this review helpful

An attempt to take the combat system of Ogre Battle (a game I hated) and combine it with the Disgaea (a game I loved). It ends at mediocre with highlights of brilliance. The fact you DO NOT control your characters in combat is a huge negative, especially when your entire group of level 1000 characters decide to super useless overkill by focusing attacks on one guy who isn't even the enemy leader.

The story is funny and good.

The game combat is simplistic and tedious.

Sounds effects like the crying baby in the storyline and wolf's howl make you wonder if the developers gave each other bonuses for being annoying.

The game AI leaves much to be desired. It is possible to play the first 20 story maps without ever changing rooms, using items, summoning, or moving. All you do is hit R1 and X, and the enemy comes over, attacks you, and dies to your counter-attack. I read a novel while doing this.

Rooms. Almost good. You cannot move the hero between rooms. You have to re-roll the hero's room to change. That means if you are lucky and generate a cool room, you can't move your hero into it. This soured me on the entire system.

Why does this game get three stars? Story. If you play rpg's for combat, give this one a pass. This game needed another 2 months of development time for the combat and room system, and it shows.



3 out of 5 stars Ogre Battle On Steroids   October 7, 2007
 4 out of 6 found this review helpful

Remember Ogre Battle? Well if you do then you can expect very similar gameplay in Soul Nomad only with a few more bells and whistles to note. If you're not familiar with the series then read on.

Unlike other NIS strategy RPGS you don't control single characters in this game exactly. You build up squadrons of troops and place them in to "rooms". These rooms can contain up to 9 soldiers of your choosing. Depending on where you place a character in the room (front, middle, back) will determine what attack they will use in battle. So a single unit is actually made up of several soldiers that execute predetermined attacks based on their location within the room. You move these units around a map which is comprised of many smaller tiles each of which has a terrain type. Some terrain is harder to fight on while others give you a special bonus.

As you progress through the game you unlock new troop types and rooms. By combining different soldier types or having multiple troops of a single type in a room you unlock special attacks and combos. Different rooms also come with different layouts of available slots and come equipped with decorations that give you various bonuses. All of the rooms except one come with a standard bonus but there is also a chance when it's created that additional effects will spawn on the room.

The game is fun, initially I thought it was a little hard to bring up new troops but if you have enough money you can buy them leveled up. Like in other NIS games there's a randomly generated dungeon which is where you do most of your leveling by entering in to a room to "inspect" it which will increase the power of the room and yield bonus points for honing your troops.

Unfortunately this game does fail me in many ways...

-It's too simple to unlock all of the characters and rooms (with a couple of exceptions) since all that is required is moving through the game. There are some greatly challenging optional fights, but I don't really feel compelled to go for them since by the time you have beaten the game everything begins to become ridiculously repetetive.

-There's less than 30 skills in the game many of which only your Hero's room has access to. Another thing that sucks about the skills is you don't earn them in any way, you simply have to have the proper combination of characters and there you have it, you are then free to spam 3-4 skills for the REST OF THE GAME.

-Unlike the other reviewer I find this game to be far more simplistic than other NIS games. It's basically a straight up level grind. There's no need to plan reincarnations or hunt down rare items you simply go through inspection after inspection leveling up and spending points on your characters.

-The sound effects are also highly repetitive and some of them are down right annoying. You will grow to loath fighting or using wolves since for them to attack they have to howl what seems to be no less than 6 times. Not even different howls, the same howl over and over again.

It's a pretty decent game but it will probably be a let down for most NIS fans. If I could go back in time I would either have played this game before all of NIS's other games (minus La Pucelle) or not at all.




5 out of 5 stars Great game, but know what you are getting into.   October 2, 2007
 16 out of 18 found this review helpful

This game is fantastic, just know that it is a hardcore strategy RPG. If you've ever played Disgaea, Phantom Brave, or the like, then you have a pretty good idea of what you're getting in to. However, this game is significantly more complex than either of those titles. You can easily select something on the menu and end up winning that particular battle, but ending up with a "Bad Ending" screen right after that...

What sets this game apart is the story and the characters. They are extremely unique, and quite different than any other game you will play. I don't know how this game got away with only a T (Teen) rating as there is quite a bit of adult language and references... to say the least.

This game is definitely not for beginners, but if you love strategy, and can't get enough of strategy RPGs (like myself...) then you'll love this game.


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