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Dynasty Warriors 6

Dynasty Warriors 6

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From: KOEI Corp
Category: Video Games

List Price: $39.99
Buy New: $36.90
You Save: $3.09 (8%)



New (20) Used (11) from $30.00

Avg. Customer Rating: 4.0 out of 5 stars 14 reviews
Sales Rank: 1451

Platform: Xbox 360
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 12 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 2
Dimensions (in): 0.1 x 0.1 x 0

MPN: 0179
UPC: 040198001793
EAN: 0040198001793
ASIN: B00104KJ56

Release Date: February 20, 2008
Availability: Usually ships in 1-2 business days
Condition: factory sealed

Customer Reviews:
Showing reviews 6-10 of 14
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5 out of 5 stars great game for Dynasty Warriors' fans   April 7, 2008
 1 out of 1 found this review helpful

I've been collecting all Dynasty Warrios for PS2 from series 1 up to 5, and now Dynasty Warriors 6 in xbox. I totally love it.
The only thing I dislike is the apprerance of Lu Bu is ugly (supposed to be very handsome guy), and the map is too small.



4 out of 5 stars My annual fix has arrived!   March 31, 2008
 4 out of 5 found this review helpful

Before I get to the game, I'll first let you know where I'm coming from.

I am a Dynasty Warriors junky.

With the out of the way, on to the game!

First, let's get the bad out of the way.

There are only 17 Musou. That means that there is a large likelihood that your favorite character has no story mode to speak of, and that the only way to play them, is to go to free mode, pick a board, and have at it. To make it sting a bit more, as far as I've seen, the spare characters don't even have unique events, as in earlier DW's. And, because having one wound isn't enough, I'll add another. Most of the characters are copies. In other words, Diao Chan and Zhen Ji have the same weapon and moveset. And they aren't alone in this respect. Since you are now holding both of your arm wounds, I'll go ahead and punch you straight in the face with this, some characters were taken out. Yes, even though the makers had no problem just copying weapons and movesets, they still removed characters. The ones I missed the most were the Nanman. I always liked their stages, because they were so different from the rest, what with the jungle setting, elephants, and enemies that actually dressed different, as opposed to just wearing distinguishing colors.

I'm not really a fan of the Renbu system. Not that I'm against them trying something new, it's just that I don't really like what they tried. Essentially, you have a bar that builds up the more you attack. When it fills, you go to the next level, and your character gets a few more moves added to his/her chain. There's also a third level, and then an infinite level (or as I call it, level 4). If you don't attack, then the bar slowly depletes. Also, there are certain attacks that immediately lower the bar, such as rocks thrown at your head.

The point of it, I suppose, was to keep you fighting. However, it comes off as an artificial way of doing it. After all, there is nothing else to do in a DW game, so why did they feel the need to force me to perform the only task there is to perform in the first place? Also, if you get a horse with the ability "Renbu Gait", then it's all irrelevant. As long as you're on the horse, your bar wont deplete. That sort of forced me to stay on the horse for all travel purposes. I guess I just don't like time limits (why there still is one for every level, I don't know), but there you have it.

Now let's get to the good.

Slow down is a thing of the past, and that's good, because I have never seen this many characters on screen at once. There are many times where I simply had no idea where I was in the crowd. Which is a good time to swing your weapon.

Most of the characters have gotten major make-overs. Of course, whether you like them or not will simply be too subjective for any reviewer, but I personally liked a lot of them.

One thing I don't see mentioned is that the game claims to have motion captured actual martial artists for many of the moves. I think this is a major cool point. It may take some (but not all) of the more fantastic moves out of the game, but it's a fair trade. Characters like Lu Xun make it feel like your in control of a kung-fu movie.

Even though there are only 17 Musou, the ones that are there are much improved, with scenes before every fight, and sometimes after, as well. If/when they finally flesh out the rest of the cast (DW:7?) then going through the separate musous will be quite the experience.

A couple more points I want to make before rapping up. In DW Orochi, you were given the ability to whistle for your horse, which was a HUGE quality-of-life improvement. That has been carried over to DW:6. So, if you hop off, and fight your way through half of the level, you can just press down on the d-pad, and your horse will run up in short order.

And then there's the terrain. The landscape is much improved, and feels more alive. Now, if you go up a hill, you don't have to travel back down, you can just jump off the side. And if you ever wanted to jump from on high while riding your horse, and fall on the group of people unfortunate enough to be called "enemies", then now you can. They will also cower and scream about being ambushed if done right. Nice.

In the end, the differences in this game are enough to check out if you're a fan of the series. However, if you are patient, I would actually suggest waiting for the next chapter, or to see if they add any downloadable content, as this game does feel like a trial run, before the fully fleshed out version, what with the lack of musou, copy-cat characters, and flat removal of characters. As for me, I enjoy it greatly, and will continue to do so.



4 out of 5 stars Dynasty Warriors 6   March 27, 2008
 1 out of 2 found this review helpful

Graphics are awesome! It is a combination of some of the earlier versions with the ability to win even better weapons that do greater damage! Definitely worth getting!


3 out of 5 stars Tasty but not filling   March 18, 2008
 0 out of 1 found this review helpful

This is a fun game but not altogether the epic I hoped it would be. I like the new characters designs and the different fighting styles and all that. Being able to take on hundreds of people at once and rake up a thousand kills on a regular basis is pretty cool. The graphics are brilliant but, I don't know, it just seems to be missing a lot of the content that Dynasty Warriors 4 had. Not to mention characters. Not only does this game feautre no new Characters but it subtracts from those already existing. Where is Meng Huo? Not in this game. Granted I haven't unlocked every acheivement but still if he was in the game there would be a nanman level or you would see him somewhere. (And why even have a Zhuge Liang Storyline without the nanman campaign? It would be like a Robert E. Lee Story without the battle of Gettysburg. Kinda lame.)

How is it that this game has less characters than the previous version. Generally the series gets more characters as it progresses not fewer. Not only that but of the few that remain, only a handful have musou story modes which is kinda lame(sure it would probably be hard to make storylines and movies for each character but that doesn't mean I have to like it) You can play the less popular characters in free mode but it just isn't the same.I tried creating my own storyline for Yuan Shao by having him play through a bunch of free mode battles but realized I couldn't since the battle of Guan Du only has two sides in this game. Cao Cao's and Lu Bu's. (Lu Bu wtf? How did he get involved in that battle) Speaking of Lu Bu, unlocking him is the only reason to play through half of the musou modes. Some of the charcters aren't as cool as the other, in my opinion.

Getting over the characters, or lack of them, and onto the actual gameplay the game plays well. The new renbu system is interesting once you figue out what it is. Although the same basic attack, charge attack scheme is in play, charge attacks are separtate from your main attacks, meaning that you can't put together any super charge attacks like in previous games. The charge attack looks the same whether you press it first or use it as a follow up to a series of regular attacks. That means that once you get unlimited renbu you don't even need to use the charge attack. You can just hammer on the x button. The charge attack is only really useful for breaking enemies blocks. Speaking of enemies, they are a bipolar lot. On the one hand the regular enemies do almost nothing but stare at you while you hack them to pieces while the officers while hand you your buttchecks. Also certain officers will get angry and then they do tremendous damage, enough to kill you in three or four hits. When they get into this state they glow with a flame. I've come to refer to these powerhouse's as 'flamers'. When you see a deadly flamer you need to save the game unless you want to risk losing all the exp you have gained in the battle. Unlike some of the games in the series you can't save your exp from a failed attempt. Sometimes free mode is the only way to get your chosen hero past a certain point.

Really though, long story short, while I like the game I would have liked it more if more characters were in it. Maybe they will fix this when they come out with Dynasty Warriors 6: Xtreme legends.



4 out of 5 stars Overall fun experience   March 10, 2008
 1 out of 1 found this review helpful

Having played a few Dynasty Warriors and similar titles before, I knew what to expect from this game, and it met my expectations completely. Dynasty Warriors is just good, fun hack-and-slash game play with just enough character leveling to keep it interesting for a long time.

As with previous games, the story is broken down into separate characters, each with their own storyline. Until you level up a fair amount, some of the later battles in each story can be very difficult, but leveling up with free play is just as fun as playing through each story.

One thing I miss from the earlier title (either 4 or 5, can't remember which one) is the selection of personal guards, which level up along with your main character. Leveling up a warhorse in DW6 is fun, but not quite as fun as leveling several other secondary characters. Leveling a warhorse also requires you to use the horse a lot in each level, and I never liked the combat while on a horse as much.

The Good:

* Graphics - DW6 looks great, and the environments are more interesting than in previous games.
* Ladders - the addition of climbing offers another fun option when getting around.
* No lag - Previous games (PS2) had a LOT of lag. After 20+ hours with this game, I have not encountered any lag, and I love it.
* Replay value - with so many characters, each with a separate story line, and the variety of challenge modes, there is a lot of fun gameplay here.

The Bad:

* No Japanese audio - the English voice acting isn't horrible, but I would prefer the option of Japanese dialog w/ subtitles
* Two-player split-screen cannot be adjusted - This is my one big problem with the game. The screen is split horizontally, and on a wide screen tv this leaves each player with a very wide but very short field of view. This might work for some people, but I find it hard to see what I need to see at times, and I feel the game should have the option to split the screen vertically as well.

These are two minor bad points that do not detract much from the overall experience. I rate the game 5 stars for fun, and 4 stars overall because of these missing options. If you enjoy hack-and-slash game play, or even button-pressing madness, you will find a lot of fun in Dynasty Warriors.


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