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| From: Namco Category: Video Games
List Price: $59.99 Buy Used: $30.00 You Save: $29.99 (50%)
New (42) Used (25) from $30.00
Avg. Customer Rating: 37 reviews Sales Rank: 602
Platform: Xbox 360 ESRB: Teen Media: Video Game Edition: Standard Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 2 Dimensions (in): 0.1 x 0.1 x 0
MPN: 21005 Model: 21005 UPC: 722674210058 EAN: 0722674210058 ASIN: B000ZKDOVW
Release Date: July 29, 2008 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
HECK YEAH!!! September 17, 2008 This game is a solid sequel to the series. I love how they have a new costume and an old school one for each character. The create a character system was a little weak this time around, but they made up for it by adding a tweaking system to the already made characters. Other than that I found this an awesome fighting game just like the rest of the series.
Dissapointment September 16, 2008 2 out of 2 found this review helpful
First off, Id like to state I am a long time fan of the Soul Calibur game line. That is why it hurts me to say that this game really let me down. Let me also say, that while I did hope good things for this game, I did not have my expectations at an insane level. I thought this game would be a good continuation of the series, but I didn't think it'd be the best game ever or anything of the sort.
Let me start with the good. If you are just looking for a fighting game to play with friends, this is a good choice. The graphics have certainly made the jump to next gen in a big way. They are smooth and crisp and yet still retain the look of the other games in this series. The roster is once again large, with a diverse line up of fighters. This is a plus as it keeps the casual player from getting burned out, while letting true fans of the game continue to play as their favorites, letting them build up their ability as one or two characters.
Now for the bad, and sadly, there is a lot.
The biggest problem for me is the new story mode. SC has typically included massive story modes. In SC2, Story Mode took hours to fully explore. I say explore, because the mode involved you moving from point to point on a map. Scattered around were secret ways, dungeons with levels of fighting, and more. In SC3, you had more of a "Pick your own adventure" type deal. But, it was still large, and had replay value so you could see all the different ways. In SC4, you play through five fights. The cuts scenes are nothing more than a look at a landscape(literally, they pan across a background, your character not even in the scene) up until you beat the mode, at which time you get a very short, unsatisfactory video of your character doing something. On top of this, the handling is not nearly as good as the last few games. Instead of skill and practice meaning something, it seems this game is a button masher. People who have never played a Soul Calibur game, can pick this up, and manage to beat vets by simply smashing the horizontal and vertical hit buttons. Response time is slow sometimes to the point of it being frustrating as it seems like the game didn't even notice you pressed anything.
In closing
(+)Large Roster (+)Great Graphics (-)Shotty Controls (-)Leaves you feeling like the game was rushed (-)Pitiful Story Mode
Final Say: If you want a good fighting game to keep around that you can play at a party or with a bunch of people, this one isn't that bad. But if you are a die hard Soul Calibur fan, your hopes will be bashed in harder than it is to kill Night Terror on expert.
A very generous 3 out of 5
Soul Calibur IV - Fun Game, not worth the price though September 16, 2008 After renting this game a few times I must say I had to buy it....however, I did not think it was worth the full asking price so I bought it used and practically new for $30. This is a great game to play especially in multiplayer mode and the graphics were nothing less then amazing! It gives you the option to create your own character and while in story mode or in the tower, switch out and choose several other characters which is a great and fun bonus. When playing the apprentice I did notice that while he can do some pretty sick combos the damage afflicted was some what weak; he did little damage compared to the massive sword wielding characters. Yoda is a great character to play and while I have so far only lost against other opponents about two times it is only due to his height and other players inability to do many ground moves. He has some good aerial attacks however he does not have a good variety of combos. He is limited in what he can do therefore you must use certain attacks over and over again in order to defeat your opponent which can get a bit boring. Otherwise this game is fun and awesome to play against friends (It sounds like were watching a football game that's how much you can get into it). While I was somewhat disappointed in the featured characters all in all this is an all around fun fighting game!
an amazing game September 13, 2008 its soulcaliber but much better. you can do soo much stuff with the creator, and you can play online, which is a little slow.
A great fighter nonetheless, but otherwise disappointing September 10, 2008 2008 is definitely the year of the fighters. With Super Smash Bros. Brawl already released, and Street Fighter IV, King of Fighters XII, Tekken 6, Facebreaker, and Mortal Kombat VS. DC Universe on the horizon, anyone itching for a fight are definitely going get their fair share of bloody knuckles this year. But for now, everyone is focusing on the latest instalment of one the biggest fighters around. Soul Calibur, IV!
The tale of souls and swords is retold once again with warriors from all corners of the Earth coming head-to-head to do battle for the legendary soul swords; Soul Edge and the Spirit Sword, in order to...you know what? Who cares about the overall story or each characters' individual plot lines. The only reason any plays this series is because it's one of the best fighting games ever made!
Besides always having breath taking graphics for a fighting game, Soul Calibur has always been about terrific controls. Number IV is no exception. Soul Calibur is one of the very few fighting games that can be played with skill or with just random button mashing, and the combat will still look fast, furious, and otherwise, awesome. With controls this good, a huge list of fighters to choose from, and in-depth character creation, you're going to need a second controller. Soul Calibur just isn't Soul Calibur if you don't play with a friend. Or you could you log on to Xbox Live or PlayStation Network and fight someone online. A first for the series.
The 8-way movement that the series has built itself upon still works better than ever in IV. Other familiar gameplay mechanics have returned such as guard impacts, attack throws, guard breaks, and the like. Soul Calibur IV also introduces some new mechanics like a Skills Page. This feature will allow you to assign certain perks and abilities to all characters, even your custom ones. These perks will have you take less damage, avoid falling out of the ring, or do more damage to an opponent's Soul Gage, another new mechanic. The Soul Gage is your overall defence. Whenever you or your opponent blocks an attack, the gage will go down slightly, while the attacker's gage will go up. Once the gage reaches zero, the attacker will be able to perform a Critical Finisher, which is basically a much cleaner version of the [in]famous Mortal Kombat "fatalities".
Right now, it might sound like I really love this. But sadly, it's the total opposite. At the end of the day, I found this game disappointing on a lot levels.
For starters, the Star Wars characters are a huge let down. I haven't played as Darth Vader, but I can tell you for a fact that Yoda and The Apprentice are two of the most seriously unbalanced characters in a fighting game. When you play as them, it's pretty cool. Yoda's attacks mostly consist of him jumping around and doing some cool aerial moves. While The Apprentice can use some amazing force powers and pull of wicked lightsaber combos. It's all fun and games...until you fight against one of them. Yoda, as almost any can tell, is tiny. So it's almost impossible to hit him with high and mid level attacks. Heck, you can't even execute a throw on him! This is a real problem since these kind of attacks are what mostly take up the moves list of all other characters. So your best bet of beating him is to use what ever few low attacks you know. Fighting The Apprentice is a whole other story. He is fast, WAAAY too fast. Sometimes before you'll land a hit on him, he would've already landed three strong combos on you. I'm not saying having too much challenge in a game bad. But when regular fighters are harder to beat than the boss of the game, then you got a problem.
Another thing about IV that disappointed me was the lack of modes. In previous Soul Calibur games, the menus were flooded with almost too many modes to even think about using. Modes like Tournament, Chronicles of Swords, Coin Match, Time Trial, and Timed Survival are nowhere to be found in Soul Calibur IV. Even their multiplayer counter parts are MIA. Some of the modes the game does have leave much to be desired. The Story mode only consists of five stages. Sure there are multiple opponents in some of the levels, but come on. Five stages? In Soul Calibur III, it's story mode had branching paths. So you had to decide what the character would do next (e.g. Follow the strange hermit or investigate the area). Basically, it had a huge amount of replay value. And when ever there was a cutscene, you had to be on your toes. For you never knew when a button sequence was going to come up. This is not the case with Soul Calibur IV. It's just straight up, "fight until you beat the boss". The End. The Tower of Lost Souls is the only worth while mode in the game. In the mode, you have two choices on how to tackle the Tower: Ascend or Descend. if you choose to Ascend, you move up through multiple floors and try to defeat wave after waves of enemies. You can unlock treasures for each floor you complete, only if you accomplish certain requirements of the floor. The treasures are mostly pieces of clothing for your custom characters. The "Descend" choice is basically Survival mode. But the coolest feature that Tower of Souls and Story mode share is the ability to switch out fighters during combat. In a nut shell, when your fighter is taking a beating, at the press of the RB button, you can switch out to another character you've chosen to accompany you and pick where your previous fighter left off. Only this time you have more health. This is a fantastic feature! So...why is it not in multiplayer? If it was in multiplayer, people online would probably have Yoda and/or The Apprentice in their team. So, in a way, it's probably for the best.
Aside from having more faces to choose from, practically infinite color options, and 'tweakable' body structure and voice pitch, character creation has been down graded this time. Very little of the items you can put on your creations are original pieces. Instead most of them are clothes and accessories you'll find on the regular cast of characters. Also, depending on what you put on your character will effect it's heath and defence. So for those of you who prefer the "less is more" approach when making a character are going to have to tweak your creation's skills if you're to last a minute in a fight. But my biggest complaint about the creation system is the character development. In SC3, you could select a "Job" for your character; like Gladiator, Ninja, Pirate, Dancer, etc. Depending on what job you select, you'll be able wield certain weapons. For example; Gladiators can wield great swords, axes, and hammers. While Ninjas can wield daggers, katanas, and kunai blades. You get the picture. But in SC4, the jobs have been replaced with "Souls". Meaning you have to select the soul of a character (Soul of Siegfried, Soul of Taki, Soul of Nightmare) When you choose a soul, whatever that soul's weapon or style is, that is the only one that the soul will allow the character to have. So that's a big let down.
My last complaint is the character Tira. She was cool in SC3, but now she is my least favorite character in SC4. Simply because she has the absolute most annoying voice ever created in a video game. Seriously, it's enough to make anyone go insane.
I could go on longer telling you how disappointed I was with this game, but you're probably on a busy schedule, so I'll spare you. I wouldn't say Soul Calibur IV is a bad game, it's actually really fun to play, it was just executed poorly. If you've been a fan of the series since the first Soul Calibur, you might love it or share my opinion. If you're a new comer, you're definelty going to love it, but I recomend playing Soul Calibur III (PS2/Xbox) first, then try out IV. The soul of the series is still burning, just not as brightly this time.
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