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| From: Atari Category: Video Games
List Price: $39.99 Buy New: $24.90 You Save: $15.09 (38%)
New (14) Used (5) from $18.33
Avg. Customer Rating: 13 reviews Sales Rank: 1818
Format: Dvd-rom Platform: Windows ESRB: Teen Media: Video Game Batteries Included: No Age: 12 - 20 years Operating System: Windows Shipping Weight (lbs): 0.4 Dimensions (in): 0.1 x 0.1 x 0
MPN: 27625 UPC: 742725276253 EAN: 0742725276253 ASIN: B00118SU98
Release Date: May 6, 2008 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
If it weren't for camera angles... August 25, 2008 0 out of 1 found this review helpful
I liked this game. For all you PC complainers out there, you haven't owned a Mac for gaming, so you don't know pain...I took advantage of my Mac's ability to boot Windows, and played the original campaign on Mac (Aspyr product) and the MOTB expansion on Windows. The MOTB version absolutely blows the Mac version out of the water. I did note that when I installed, the automatic updater went to work and installed many, many patches, so maybe a lot of the problems have now been fixed. Unfortunately camera control is not one of them...it's atrocious.
Your Mileage May Vary August 24, 2008 2 out of 2 found this review helpful
OS: Vista Ultimate 64 Processor: 3Ghz Intel (forgot the exact name) Graphics: nVidia 7950 GT Sound: Creative Labs Xtreme Gamer Pro Ram: 4 Gigs
This game runs fine on my system and it's on Vista 64. You can set the graphics setting from low to high. Check out the NWN 2 forums ([...]).
Some people have horrible time getting this game to run. Others run this fine.
The in game AI is not too good, but Tony K's AI ([...]) is awesome. Monsters and companions fight smarter and know when to switch from range to melee weapons. You can even set your companions to disarm traps, unlock doors, and pick up nearby loot for you (assuming they have the skills to do those things).
The player content for this game is small compared to NWN1, but it's growing. The player content and the community makes this game 4 stars.
The Original Campaign (OC) is a light fantasy. You grew up in a small farm now you must save the world. Some of the NPCs are very rememberable, while others you may chose not to include in your party unless you must.
The sequel Mask of the Betrayer is a much darker fantasy with the story surrounding your survival. The NPCs are more fleshed out and people seem to like this dark story more. Very few companions to join your party compared to the OC.
For me this series has tons of fun factor because you can customize your character, the gear, the monsters, and the game itself (within limits). The toolset lets you create your own world, but it's a heavy learning curve. The player community has put quite a bit of their material at the nwnvault.com and it's slowly growing.
If you like AD&D (this uses the 3.5 rules) you should checkout this game. The player community gives this game tons of replay value. I agree with other reviewers that this game should have been given more time before released.
Some good.... some bad...... July 26, 2008 I agree with many of the other posters here - the baldur's gate series (especially No. 2) and the superb torment (why don't they make an oblivion esq. sequel???)were outstanding and was let down initially by NWN. I eventually spent quite a bit of time on that game online however, once I found a cool server. I then gave it up and spent quite a bit more time on WOW, but I find myself growing more and more mind numbingly bored with that game and decided to give NWN 2 a shot. I was suspicious however, with the relatively terrible reviews etc. and didn't have too high of expectations when I took it out of the box about a week ago.
The good- The single player is a vast improvement over the original. Being able to control your henchmen in and of itself greatly improves the experience. The graphics are a nice step up, and found myself not overly dismayed by them. They are by no means on par with oblivion, however they are vastly superior to the original. The added classes from the 3.5 rules seem interesting, and the character creation / leveling process is pretty much intact from the original. The storyline is good so far, about 3/4 the way done I think with the first campaign. Not anywhere near as good as either baldur's gate 2 or torment, or the fallout games - about on par with temple of elemental evil I guess - but it is a lot better than the single player story in NWN.
The bad- Muliplayer. I just cant get the thing to run at all. Stutters all over, crashes, simply gave up on it. Too bad too because I was really looking forward to checking out the game online. For the single player, the pathfinding is horrible. Even worse than the original. So terribly frustrating when you consider they have had a lot of time to tweak this. In addition, the targeting is frustrating when it jumps back and forth between conversation and combat, loosing who and what you have targeted to jump to your main character and then leaving you fumbling back to try to target what you had previously to continue the fight. The inability to switch the leaders of your part is also garbage. Thirdly there are bugs where combat begins and the game will not let your pause - for 10 or more seconds at times. These are simple dynamics that you think they would have fixed in play testing, however with the multiplayer as horrendous as it is I guess they outsourced the play testing to the equivalent of nomadic tribesmen in Mongolia.
Too bad too because there would have been some good stuff here if they could have made it work.
Alas, the other reviewers are right June 29, 2008 9 out of 9 found this review helpful
Having so thoroughly enjoyed the original game, I ignored the warnings of other reviewers reporting negative experiences with this sequel and went ahead and bought it anyway. But the complaints made by other reviewers are absolutely correct. Despite my meeting or exceeding all of the stated hardware requirements for the game, the thing crashes constantly. And, frankly, it's not woth the hassle. Plainly Atari, in typically corporate fashion, figured that they could turn a quick buck by buying up the rights to the game, turning out any old piece of shoddy junk, and people would still pay for it because they loved the original. It's immediately obvious that none of the love, sweat, tears, and creativity invested in the original game went into the sequel. The environment is disappoiningly static. Only a very small percentage of nonplayer characters allow you to enter into dialogue with them. Virtually none of the buildings allow you to enter and explore them. The NPCs lack any personality, style, or panache. The environment is consequently flat, lifeless, and noninteractive, lacking the myriad possibilities to explore and socialize of the original, which gave the original that successful illusion of navigating a real world. Quite a disappointment.
Perhaps Obsidian/Atari should finish the game before releasing a "Gold" edition... June 11, 2008 34 out of 39 found this review helpful
Like many fans of the original Bioware epic Neverwinter Nights, I was giddy as a schoolgirl when we approached the release of Neverwinter Nights 2. Perhaps the fact that it was constantly delayed should have been a warning, but I wasn't deterred at all and was travelling all over the city on launch day trying to find a copy of the Limited Edition with rings that don't fit and an art book.
But let me digress for a moment... Bioware was the creative studio behind the epic hit Knights of the Old Republic, and Obsidian's only prior game as a studio was Knights of the Old Republic 2 which was lauded for its excellent story, and bemoaned over its incomplete nature and buggy unfinished feel. Neverwinter Nights 2 was Obsidian's second title, and also their second continuation of a Bioware masterpiece, and ultimately the foreshadowing of what was to be released should have been heeded by those of us who were chomping at the bits to get our hands on it as soon as possible.
Obsidian released Neverwinter Nights 2 without the DM client, despite the fact that they had been touting the fact in interviews a year prior that the online component of the game was well in hand. On the contrary, the online component of NWN2 was in shambles, and even after multiple patches over the course of 2 years now has the online component stabilized... to a point.
When you play online with the latest patch, you still get load screen freezes, the game crashes every time on exiting (Vista and XP), and it appears to have enormous memory leak issues which have not been resolved. I am not running a weak machine mind you, I'm running a dual core 2 duo 8400 (Wolfdale), 4 GB of RAM, and a 64 bit operating system, with a 512MB Geforce 8800GT... a powerhouse which crashes consistently with NWN2.
I had the same problems on my prior system, an AMD core, with 2GB of RAM and a 7900GT and XP. Multiplayer freezes your computer or crashes the game randomly.
Let us be honest... the Multiplayer component may not be what sells the game out of the gate, but it is what makes the original NWN a hit even in the present time (6 years post-release). Multiplayer was incredibly unfinished by Obsidian, and reading the release notes it is almost criminal how they acknowledge bugs, don't know what causes them, and don't issue any timeframe or even a plan on an expected fix.
This game hasn't worked since release for those who enjoy Multiplayer. Single player is buggy, but the campaign is good (reminiscent of KOTOR2).
Despite all this, the cash cow milking is at work, and Gold Editions, Platinum Editions, Diamond Editions, etc. are promised features and fixes for those who shell out cash to buy the newest bundle or expansion.
Obsidian/Atari should not be planning any expansions until the game actually works. Instead, they are financing development and running the license into the ground because of the shortsighted nature of development.
This game was supposed to be a D&D fan's dream, but many of us are moving back to NWN where Bioware still adds free content, fixes, and additions to the game despite not making much money off of it.
Perhaps Obsidian/Atari should slow down on milking the consumer and think about what breeds customer loyalty. I've bought every single Bioware title to date, and I will continue buying because I get what I expect - quality, and a finished game.
I can't say the same for Obsidian. Boo.
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