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enlarge | From: Capcom Category: Video Games
List Price: $19.99 Buy New: $12.43 (On sale from $12.45) You Save: $0.02
New (14) Used (18) from $7.99
Avg. Customer Rating: 25 reviews Sales Rank: 5092
Platform: Playstation2 ESRB: Teen Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 12 - 20 years Operating System: Playstation 2 Shipping Weight (lbs): 1 Dimensions (in): 7.5 x 5.3 x 0.6
MPN: 100730 Model: 26052 UPC: 013388260522 EAN: 0013388260522 ASIN: B0009UUQGE
Release Date: August 7, 2006 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
A true Capcom time capsule!!! Roll on the memories!!! Oodles of classic arcade fun!!! March 25, 2007 What a great game for the Sony Playstaion 2!!! 22 absolute classic Capcom arcade hits from yesteryear!!! Includes such time tested classics as 1942/3,Ghosts and Goblins series,Son Son,Trojan,Exed Exes,Gun.Smoke,and many more!!! A great deal for the $$$!!! Oodles of fun,there's something for everyone in this great compilation of classic Capcom arcade titles!!! Roll on the memories!!! No quarters reqired!!! Two thumbs up!!! Way up!!! Five stars!!! A+
Old School Classics January 28, 2007 If you played a lot of Ghosts & Goblins in the mid to late '80s, this is the game for you. Also has Street Fighter and lots of others. Very fun, exactly like the originals, just no more quarters to pump into the slots.
Brings me back...
Worth every penny! January 22, 2007 Ever since I sold my Super Nintendo I have been looking for a re-release of the Street Fighter games I used to own. This collection has them all plus Final Fight and 19 other arcade games. HOURS OF ENTERTAINMENT FOR ONLY $20!
Average port, at best September 10, 2006 3 out of 4 found this review helpful
First a disclaimer - my review is not with the quality of games in this collection, but the quality of the ports. My reason for getting this collection is the fact that it includes the early SF2 versions (and to a lesser extent, Final Fight). The rest of the games (with a handful of exceptions) are probably too old to be included on the same disc (they date from early 1980's), but having them here probably doesn't matter much, one way or another. First, the good: the graphics for most of the games (read on for the exceptions) are intact, and look as good as they did on the arcade. Unlike their early console predecessors (Genesis, SNES), images have not been scaled, and the games themselves play as they did on the original cabinets. If you have a wide-aspect ratio TV, you'll be playing the exact arcade versions of the games - if not, you can modify the aspect ratio so that it looks correct on a regular TV. The music is also completely intact and sounds great - while the remixed soundtrack is a poor attempt at best, it's off by default, so it's not a big deal. The bad: the vertically-oriented games, which, on an arcade cabinet would be played on a 90-degree rotated screen, compensate for the lost girth by having some of the vertical space removed. This results in unfortunate placements of some of the HUD elements - for example, when playing 194x games, you'll find that the gauge partially obscures your plane. The biggest gripe I have with this game, however, is the imbecilic way in which the controls are handled - in SF2 games, specifically. This takes away 35% of the enjoyment of the game, since it makes some characters almost unplayable. Not only are fireballs and dragon punches excruciatingly difficult to pull off, but even diagonal jumps are often impossible. Obviously, the analog sticks aren't the ideal input device for SF2-style games, but if Hyper SF2 can do it, why can't this game? Unless you move the stick at a perfect 45 degree angle, the game completely ignores the diagonal movement, or chooses one of the two adjacent sides to move to. Mind you, I don't consider myself a beginner - I play both the Alpha Anthology and SF Anniversary edition well enough. If this is not bad enough, the folks porting the game also chose to use the Start button to bring up the master menu, which allows you to modify controller options, exit to main screen, etc... This would usually be OK, except the combination works _all_ the time - whether you're in the middle of the game, waiting to continue the game, etc... If you're used to mashing the start button in anticipation of the Continue? screen, curb your enthusiasm - or be subjected to the idiotic menu, every time you press Start - EXCEPT! when your bleeding face is on the screen and the counter is counting down. Perhaps to discourage hitting the Start button, you can also continue the game by hitting JAB. The idiocy behind such a decision is mind-boggling, especially when you consider that the Select button brings up the same menu, and Start could've just as easily been left alone to function as intended.
Truly classical May 23, 2006 0 out of 3 found this review helpful
This game is truly a very good and classical games. It's all about remembering the past. Like Final Fight, Street Fighter II series and Ghost'n Goblins series. I like Street Fighter II series. This is of course, billiant game in the past. For the Ghost'n Goblins series, I only like the Super Ghouls'n Ghosts, because this game remembers the most. However, other games are good and it is still a good recommendation.
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