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| From: Electronic Arts Category: Video Games
List Price: $29.99 Buy Used: $16.99 You Save: $13.00 (43%)
New (44) Used (44) from $17.00
Avg. Customer Rating: 91 reviews Sales Rank: 972
Platform: Xbox 360 ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Batteries Included: No Age: 17 - 20 years Operating System: Xbox 360 Shipping Weight (lbs): 2 Dimensions (in): 0.1 x 0.1 x 0
MPN: 15751 UPC: 014633157512 EAN: 0014633157512 ASIN: B000RHZ9JI
Release Date: March 4, 2008 Availability: Usually ships in 1-2 business days Shipping: Expedited shipping available Condition: Some scratches on disk, but should not affect play. Comes with original case. 100% guaranteed against defects. Contact us within 7 days if there is any defect, and we will gladly refund your purchase. Our standard shipping method is USPS Media Mail.
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| Customer Reviews:
Army of Two June 23, 2008 For a $60 game I was disappointed. Should be a $20 game. I should have waited for the price to come down.
Fun Game, Lots of Action, Not a deep story June 20, 2008 It's a shooter. This is like many other shooters, except the twist is that there are only 2 of you (you and either a live or AI partner), joined by an occasionally psychotic mercenary from your company (Philip Clyde). It's a great game to play after work/school with a friend/son where you can run around and kill things. If you are looking for deep stories (the story is a throwaway here) look elsewhere. The graphics are pretty good (although not up to gears of war). I would recommend the game as the video game equivalent of a summer movie blockbuster (fun, engaging, not deep).
The currency of the game is really "Aggro" which is the ability of one player to be very aggressive (weapons, length of time shooting, etc) which causes you to be the focus of action, allowing the partner to sneak around virtually untouched. In AI partner mode, you can tell your partner to be passive/aggressive and advance/tag-along/hold ground. This is actually a nice twist, making another resource to manage in realtime.
Each level has a boss, which can only be killed from the back. The technique is to have one partner run wide and shoot generating "aggro" while the other sneaks around to shoot from the back. This is the same technique one has to use on emplaced weapons such as machine guns (the gunner is behind a shield, so can only be shot from side/back).
Occasionally you become enraged (shooting a certain # of guys or shooting for a certain span of time) and you enter "overkill" which is slow-motion, enhanced killing ability.
At certain points in the game, you enter back-to-back, where a boatload of guys come at you from all directions. The game slows down like overkill, and you are back to back with your partner, each able to swivel around and kill innumerable guys. At some random point the back-to-back ends, and you are free to run around again.
There are a couple of levels where you are parachuting in tandem, and one guy is steering and one guy is sniping.
You get ammo by killing enemies, who randomly die to give you ammo (sometimes not in time, other times everybody seems to have ammo). Ammo can be for one of your weapons. In the final level ammo can get tight as there are a staggering # of guys.
If you get hurt a bit, you need to hide behind something and heal. If you are seriously hurt, your partner has to run over, drag you and heal you. During the healing if he takes damage the healing restarts. The injured person can shoot, to provide cover for the healer. If you are not healed in time you die and the level restarts from the checkpoint.
For navigation you have a "GPS" (thing that draws blinking pathways on the ground and obscures your vision). In most cases it is obvious where to go with this. Annoyingly there are 2 places in the game where the level doesn't proceed until you've spent a long time searching for a way out, and finally the radio goes "I guess there's no way out/in, let's try something else, then some new task pops up, and you can continue".
Weapons: You can carry 3 guns and grenades. The guns are your primary, secondary and specialty. Primary is an assault rifle generally, but with enough money can be a minigun, or other weapons. The minigun is relatively useless as it has a long spool time to get started. As you earn money during missions you can upgrade each or buy new ones. The specialty weapon is most usefully a sniper rifle. There are absurd weapons like a stinger, but to be honest for the 2 helicopter attacks (just guys, no weapons on the helicopter) it is easier to simply ride out the assaults. Secondary weapon starts out as a pistol, and should be quickly upgrade to a real weapon (like a P90, or something) so that when you run out of primary ammo, you have a real 2nd gun. Upgrades to weapons can add accuracy, damage, capacity and aggro. The final upgrade is a "pimping" of the gun (gold plating) which adds much aggro. You want to have some weapon be high-aggro and some low, depending on the role.
I only played single player (AI partner) and split-screen with my 8-year-old. He loved the game, and was able to master the skills (spare the morality speech) and gameplay quickly. The only problem is that the language is really bad in the game, but he understands that this is in-game language, and not to be repeated (although he did ask me after the game said "open the F'ing gate and allow the cars on the to the F'ing bridge" if we should blow up the F'ing bridge... Don't tell mom that one!). He found the violence cartoonish, although much younger than this would find some of this disturbing.
The message of the game is private military contractors are bad, no good, nope seem bad, no I think good, oooh evil, oh but wait...
Army of Two June 10, 2008 The previews are awesome but the game play is very difficult. Just walking around is a task. I do not recommend this game. Gears of War or Call of Duty 4 are sooo much better.
Fun....but not so fun June 1, 2008 When I saw the trailer of this game, I was like hell ya, I am gonna buy this game. This is probably my most anticipated game of this year. As usual, I preordered it and go the code. I was so excited to play the game so I played it with my cousin once I got the game. At first, I was like this is AMAZING!!! One reason is because this game is one of the few intensively co op game for the xbox 360. I played for several hours on professional and i found out something.....The game is getting boring. So i took a break and came back afterwards. It was once again fun...for another little while. After i beat the game, i never played it again, not even once. The major disappointment i have for this game is that it has no replay value. You "NEED" another friend to play vs mode and the thing is the customization of the weapons, which is supposedly to be the most special thing in this game, isn't even that great. The story was weird because they skipped alot of part. I think I am dissapointed cuz i've been expecting this game way too much. If you want a coop game, this game is definitely worth it but if you want to have a game with replayable value, this game is only good for renting. It all depends on you!!!
Tremendous potential...poor followthrough May 27, 2008 the marketing and online play designers for this game have seriously dropped the ball on helping this game realize its potential. the campaign mode game play and dialog are rather enjoyable. sets the stage for some serious online versus play, but having to pay to download the slayer maps makes it less than desirable and the setup screens are confusing and not user friendly.
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