Search Advanced SearchView Cart   Checkout   
 Location:  Home » Playstation 2 » All Games » Army of Two  
Categories
Video Games
Wii
Playstation 2
Xbox
Nintendo DS
Playstation 3
Xbox 360
Related Categories
• All Games
Xbox 360
Categories
Video Games
• Shooter
Action
Xbox 360
Categories
Video Games
• Action & Adventure
Game Genre of the Month
Custom Stores
Specialty Stores
Video Games
• Video Games Available for International Shipping
Specialty Stores
Video Games
• Shooter
Action
Genre (feature_browse-bin)
Browse Refinements
Refinements
Video Games
• Video Games
Electronics
Categories
Target

Army of Two

Army of Two

zoom enlarge 

Other Views:
From: Electronic Arts
Category: Video Games

List Price: $29.99
Buy Used: $17.00
You Save: $12.99 (43%)



New (44) Used (44) from $17.00

Avg. Customer Rating: 3.5 out of 5 stars 91 reviews
Sales Rank: 972

Platform: Xbox 360
ESRB: Mature
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Age: 17 - 20 years
Operating System: Xbox 360
Shipping Weight (lbs): 2
Dimensions (in): 0.1 x 0.1 x 0

MPN: 15751
UPC: 014633157512
EAN: 0014633157512
ASIN: B000RHZ9JI

Release Date: March 4, 2008
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 31-35 of 91
 « PREV   1
2 3 4 5 6 7 8 9 10 11 12
... 19   NEXT »

3 out of 5 stars Army of Two....really is built for two   May 8, 2008
 3 out of 5 found this review helpful

First and foremost I give kudos to EA for thinking outside the conventional gamer box and attempting something new as far as cooperative game play goes.

Army of Two, in its freshman release really gives gamers, especially those that enjoy co-op, a taste in gaming potential and I think this is where the game really shines. Armed with your headsets and controllers, it's very fun working together and the teamwork aspect gives a great sense of accomplishment and adrenaline - exactly what this game promises.

The groundbreaking 'aggro' concept is a wonderful idea and I can't believe no one really thought of this before. There are some nice player interactions as well, whether it be the 'back-to-back' maneuver, or the 'riot-shield' crawl. Hopefully, if there is a sequel these co-op maneuvers can be expanded upon.

The customization of weapons is really fun, and there is a great variety of weapons and choices to make. However, it may take time to achieve stronger variations of weapons as upgrades are only unlocked if you have the cash, and some items in game are expensive and may take multiple run-throughs on missions to acquire enough dough.

Graphics are very nice, but objects can be repetitive at times. It's a little strange to see the same turret or bunker design over and over throughout the various levels and regions, as if all the bad guys bought from the same arms dealer.

Speaking of graphics, one set back for me is the overall environment...that is it's pretty linear and some object physics don't make sense. For example some propane tanks can explode when shot at, while others can't...not sure why. Some large concrete buildings take damage, yet flimsy wood shacks don't. Some cars can catch fire and blow up, others can't...you get the point. Similarly, I am a bit disappointed that you can't jump over objects that are barely waist high. Sure, you can duck behind them and use them for cover, but you can't jump or climb certain objects that just seem natural, and therefore limits creative strategy and game play. CoD4 is a good example on what one can do in a game that makes sense (although that's not perfect either).

In the single player campaign mode, this is where I find some faults. First, save points and mission starts need to be overhauled. AoT uses the very common checkpoint system, yet somehow still seems flawed if you need to leave the game. Missions just tend blend into each other despite cut scenes, and weapon upgrade points (shopping opportunities) just seem out of place with no explanation. Also, why are hockey masks $10,000 each? These masks that serve no real purpose in game cost more than some weapons do....that makes no sense to me at all. In the Xbox 260 version, you can get an achievement if you purchase all 25+ masks. At $10k each, that's a lot of cash to unlock on achievement that has no game impact.

Enemy AI isn't too bad, but in all honesty I find the enemy AI better than your CPU controlled partner. Sometimes when you issue commands, it's as if he doesn't understand or makes foolish decisions and leaves himself open to take hits. When in a holding pattern or up against a 'boss', your partner will tend to repeat annoying quotes over and over like "We need to flank him." Yeah, I understand...I don't need to be told every 10 seconds.

Overall, while the missions are intriguing and a nice modern/contemporary storyline, the game seems a little short. There are basically 6 missions in the campaign mode and I found that only after a few hours I was already 1/2 way done. Good thing you can replay missions and maybe try new tactics, but there isn't enough variety to keep you too interested for too long. Solo replay ability is only needed to earn money to unlock new weapons.

The missions are also very linear, meaning there is limited exploration of your surroundings which can be frustrating at times. Why does a chair or desk impede my path here? Why can't I open that door? Why can't I crawl under that truck for cover? It seems many objects in game are for dress setting only and not usable otherwise....very odd.

Parents beware, while this is a 'M' rated game, there is a lot of swearing. So much so in fact, I wonder why there isn't an option at the start of the game to turn swearing off. This is an option in many games, and parents will be surprised on how many times the f-bomb and s-word are dropped. The violence isn't to over the top...typical blood spattering when shot, but not uber gross.

One last gripe I have is that shortly after the game was released, EA has already provided DLC content for purchase. These co-op maps and training courses were originally intended to be included in the initial release, but I suspect wasn't completed by ship date (thus maybe why the game seems a bit short), and then EA turns around and charges for it. IMHO, this should have been included or be downloaded for free.

In finality, the game shines in co-op mode and is good for casual gamers. Very innovative and can only get better in the sequel. In solo mode there seem some limitations and odd AI reactions at times, but still fun. I would have given it 4 stars if the destructible environments were more consistent, a bit longer in length, and a few tweaks to weapons upgrade/game save options throughout campaign.



5 out of 5 stars make sure its handeld with care mines was scratch   May 4, 2008
 0 out of 1 found this review helpful

you guys should pack your games better i got mine sractch up for in future


2 out of 5 stars Call of Duty 4 ruined every other shooter   April 27, 2008
 1 out of 2 found this review helpful

After playing CoD4, It's very difficult to play anything else without comparing.

The graphics and the cut scenes in Army of 2 are great. The story line is pretty good, and the selection of weapons is cool...but thats about all I liked about it. The fact that you can't pick up enemy weapons on the fly is a bummer. The controls are crappy. It feels like your fighting against the controller the whole time. The targetting reticle sucks to say the least.

The game does have some merit, but like a lot of games, it's rushed out sometimes to meet a deadline, and the consumer ends up paying the price. Good idea, good story, poor execution.



3 out of 5 stars its ok   April 26, 2008
 1 out of 2 found this review helpful

This game was ok. its not the best shooter I've ever played. Nothing like COD. plus you have to shoot the guys like 50 times before they go down. And it just seems like it was the same thing over and over. Its cool that you can up grade your weapons and everything, but to me it just seemed like upgrading didnt make a big difference. And the only time I used the secondary weapon was when I ran out of ammo on the first weapon, which was like twice. So it was an ok game if your bored. Diffinetly not one I would buy.


4 out of 5 stars Very Satisfying Game   April 26, 2008
I found the game to be very satisfying. You can pull off tactics and really use the environment and weapons in a lot of interesting ways. Actually it's Counter Strike good in that regard (to me that is the highest praise a game can receive). Almost out of ammo but don't want to run for a satchel? Just trade a gun with your partner. Sure, your AI partner can be a bit of a meat-head at times and drag you into harms way, also don't tell him to advance while set to "aggressive" otherwise you'll find him laying in a pool of his own blood right next to a hoard of enemies. But if you plant him in a spot and turn his aggressiveness on and off he'll give you great cover support while you have the fun of taking out the bulk of the enemies. I also like the humorous banter as they progress through the maps. I think I actually enjoy it more than COD4 and GOW. Those games didn't allow much in the way of tactics like this game does. It's certainly longer than COD4 and not as purely frustrating as GOW.

Only real issue are the all too infrequent saves spots. Don't answer the phone or door if you're not past the next checkpoint after a tough fight or you might come back to a hung x360 and you have to start the level over (dang overheating x360!). Next time I hope they put a few more saves in but others wise a great game.

Oh, and the graphics and gun sounds are very nice as well.


Copyright action-web.net 2007