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The Legend of Zelda: Phantom Hourglass

The Legend of Zelda:  Phantom Hourglass

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From: Nintendo
Category: Video Games

List Price: $34.99
Buy New: $18.99
You Save: $16.00 (46%)



New (53) Used (38) Collectible (3) from $14.48

Avg. Customer Rating: 4.5 out of 5 stars 117 reviews
Sales Rank: 208

Platform: Nintendo Ds
ESRB: Everyone
Media: Game Cartridge
Batteries Included: No
Age: 5 - 20 years
Operating System: Nintendo DS
Shipping Weight (lbs): 0.2
Dimensions (in): 0 x 0 x 0

MPN: DS-NTRPAZEE
UPC: 045496737788
EAN: 0045496737788
ASIN: B000FRV2UK

Release Date: October 1, 2007
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 116-117 of 117
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5 out of 5 stars Like Sands Through the Hourglass   October 1, 2007
 8 out of 11 found this review helpful

You can't go wrong with a franchise that has sold more than 52 million units worldwide since 1987. The Legend of Zelda: Phantom Hourglass is definitely no exception. I've been waiting for this game to be released since I got my Nintendo DS Lite last year and all I can say is that it was all worth the wait.

This is the direct sequel to Nintendo GameCube's The Legend of Zelda: The Wind Waker, similar in both the style and the characters.

Utilizing the power of the stylus, one can play the entire game with only the touch screen. I feel more in control of the game when, for example, I draw the path of my boomerang, plot my ship's course, and swing Link's sword by doing a slashing motion across the screen. I thought it would be weird using the stylus to play the game but somehow it felt like it was the natural thing to do (there was very little learning curve, if any).

I'm not really a fan of the cel-shaded graphics because it creates too much of a cartoon feel. I would have wanted for a Link incarnation that would be similar to the Link in Ocarina of Time or Twilight Princess but I guess this young Link would suit better in cel-shaded animation.

To date I have 4 extremely satisfying games on my Nintendo DS but the Phantom Hourglass definitely supercedes them all. I'm one of many gamers here who were (a little) disappointed that Japan got this title roughly 4 months ahead. But the agony of the long wait seems to disappear now that I'm experiencing the magic of this game. I hope to see another The Legend of Zelda game on the DS (though there is unlikely to be one in the near future).



5 out of 5 stars first zelda dual screen action   July 29, 2006
 27 out of 38 found this review helpful


The epic story of The Legend of Zelda: The Wind Waker continues as Link finds himself lost and alone in unknown seas in a new adventure. Featuring intuitive touch-screen controls and innovative puzzles, The Legend of Zelda: Phantom Hourglass offers new challenges for fans of the series and an easy-to-grasp introduction for gamers new to The Legend of Zelda. But time grows short, and only the Phantom Hourglass can buy Link the minutes he'll need to survive.
Many months have passed since the events of The Legend of Zelda: The Wind Waker, and Link, Tetra and Tetra's band of pirates have set sail in search of new lands. They come across a patch of ocean covered in a dense fog, in which they discover an abandoned ship. Tetra falls into danger when she explores the ship alone, and Link falls into the ocean when he attempts to rescue her. When he washes up unconscious on the shores of a mysterious island, he is awakened by the sound of a fairy's voice. With the aid of this fairy, he sets off to find Tetra - and his way back to the seas he once knew.

The Legend of Zelda: Phantom Hourglass is controlled almost entirely by the stylus. Using the touch screen, players direct Link's movements and attacks: A sweeping motion triggers Link's spin attack and tapping characters makes Link speak with them. The stylus controls offer a more intuitive means of playing the game and open up new possibilities for puzzle solving.

The game action takes place primarily on the touch screen, with a map on the top screen. However, the player can inspect the map on the touch screen and make notes using the stylus. The notes on these maps are saved for review on the top screen during game play. Players use the map to chart courses for their ships, too. Using the stylus to draw a path through the islands, players set their ships' courses. Then, as the ships automatically follow the paths drawn, players can control their ships' cannons to target oncoming enemies.

In dungeons, players can use the touch screen to draw paths for boomerangs, sending them flying around corners or into otherwise unreachable areas.

The stylus-driven game play is the most compelling new feature of The Legend of Zelda: Phantom Hourglass. Players use the stylus to control Link, chart courses for their ships, mark notes on maps and solve puzzles in both the overworld and dungeons. A two-player wireless battle mode pits one player, as Link, against another player who controls the enemies pursuing him. Link must collect enough Force Gems before the enemies close in.

Features:

The stylus makes controlling Link easier than ever. Tap on the screen to make Link move, or sweep the stylus around him to swing the sword. Players can even draw a path for his boomerang and send it flying into hard-to-reach targets.
Players can stash the map on the top screen for quick reference or drop it to the touch screen to make notes, study enemies, or chart a path for their boat to follow while they man the cannons.
Compete with a friend over a local wireless connection: Guide Link through special dungeons to capture the Triforce, or command the forces that oppose him.

done and completed by Baaizeed Rahman


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