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Castlevania Double Pack

Castlevania Double Pack

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From: Konami
Category: Video Games

List Price: $29.99
Buy Used: $17.90
You Save: $12.09 (40%)



New (12) Used (15) from $17.90

Avg. Customer Rating: 4.5 out of 5 stars 21 reviews
Sales Rank: 6121

Platform: Game Boy Advance
ESRB: Teen
Media: Video Game
Autographed: No
Memorabilia: No
Batteries Included: No
Operating System: Game Boy Advance
Shipping Weight (lbs): 2
Dimensions (in): 0.1 x 0 x 0

MPN: 50071
Model: 83717500711
UPC: 083717500711
EAN: 0083717500711
ASIN: B000CC196K

Release Date: January 11, 2006
Availability: Usually ships in 1-2 business days

Customer Reviews:
Showing reviews 6-10 of 21
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4 out of 5 stars Goodness   March 27, 2007
I liked it alot. Harmony of dissonance has its flaws but overall it was a worthy purchase.


5 out of 5 stars Great pack of games.   March 22, 2007
Great pack of games especially if you are a fan of Castlevania.
Harmony of Dissonance follows the story of Juste Belmont; part of the famed family of vampire hunters. Collect relics under the moonlight in Dracula's castle and discover your destiny!
Aria of Sorrow is the first part of the perils of Soma Cruz. It is the game that preceeds the DS title Dawn of Sorrow. Taking place in the future(2035) Soma Cruz and his friend are transported to a mysterious castle during the first eclipse of the 21st century.
Fun games I recomend them fully!!



4 out of 5 stars It was really worth a purchase   January 13, 2007
 1 out of 4 found this review helpful

I never played a castlevania game in my life. But when I completed Dawn of Sarrow on DS, I started to look for another castlevania game before playing Portrait of Ruin. Aria of Sarrow was one of the finest castlevania games.


5 out of 5 stars Good deal, better games.   January 10, 2007
 1 out of 1 found this review helpful

For less than the price of the games seperately,the double pack gives you the opportunity to play two great games without any loss of the individually packaged ones. But even if it were a little more expensive, the Castlevania series are some of the coolest games ever, so it wouldnt matter.


5 out of 5 stars Excellent package   December 27, 2006
 1 out of 3 found this review helpful

By themselves, these 2 games would probably get 4 stars, but together for the price of a game and a half I think it's worth 5.

Both games are inspired by the Symphony of the Night style gameplay (borrowed heavilty from Metroid) of having a large castle to explore at your whim, but needing certain abilities to reach certain areas. Both games also feature excellent save features that all portable games should have.

Harmony of Dissonance
This is probably the better of the two just because of its save feature. After you use your first save room, you gain the ability to save the game at any time (excluding during boss battles) from the pause menu, and continue playing. This saves all of your progress up to that point, but whenever you load up the save you will start back from the last actual save room you used. It makes the game a little less tense when exploring difficult areas, and can be used to save yourself some backtracking (which this game has in excess).

The only main weapon you get in this is the whip, but you get the usual assortment of mini-weapons (dagger, axe, holy water, etc) and can combine them with elements to form magic spells). It's a fairly simple magic system, which is just how I like it for short games like this.

This game was not that difficult, but still managed to be fun.

Aria of Sorrow
This game's save feature works differently, in that you can save at any time (after your first save room) but the game ends, when you start it back up, you'll be in the same location, and your save reverts back to the last actual save room you used. Not as useful in game, but nice when you have to stop playing unexpectedly.

This game brings back a large assortment of weapons for you to use. From slashing swords, thrusting spears, slow but powerful hammers, etc. It also replaces the mini-weapons idea with souls you (randomly) collect from your enemies. While the souls that enhanced you passively, and the ones that granted special abilities I found useful, the actual weapon-like ones I found diminished in usefulness as the game went on.

This game was actually somewhat difficult, with certain areas I dreaded going into.


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